b8ee766cd3
Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
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This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
aa0d485d72
Fix improper disabling of waves.
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This was SVN commit r14515.
2014-01-05 16:41:50 +00:00
15ec863aec
Substantial speed-up of the foam generation code.
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Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.
Fixes #1743 , #1803 (invalid)
Refs #1875 , #2114 , #48 .
This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
d56595c802
Put into alert units trained during an alert, fixes #2342 , patch by Itms
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This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
7193e29961
Adds precompiled.h include because Visual Studio checks for that even though the file only contains comments.
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Thanks to boeseRaupe for reporting.
Refs #2348
This was SVN commit r14512.
2014-01-05 13:58:38 +00:00
b20955436b
I completely missed the header files when disabling the JS debugger.
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Refs #2348
This was SVN commit r14511.
2014-01-05 10:26:27 +00:00
d0497c83f1
Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
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This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
d4f35f1061
Revised roman tower
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This was SVN commit r14509.
2014-01-05 02:11:00 +00:00
6ca6a5f779
The patch in 4b65f77438
seems to have fixed the crash, but the initData value doesn't match the JSContext's compartment, so it's theoretically wrong.
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This should fix it correctly.
#Refs 2241
This was SVN commit r14508.
2014-01-04 21:49:36 +00:00
4b65f77438
Fixes an occasional crash introduced in #2241 (hopefully).
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Refs #2241
This was SVN commit r14507.
2014-01-04 21:36:12 +00:00
7d516e7e7a
Disables the JS debugger.
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It's completely broken since 4b1297b328
and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.
Closes #2348
Refs #2241
Refs #1886
This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
da1a2eaba6
This was SVN commit r14505.
2014-01-04 20:42:34 +00:00
d8e839daec
Reduced armor for Roman siege walls.
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This was SVN commit r14504.
2014-01-04 16:53:01 +00:00
58dd223018
Now really fix the temple aura. See d4b2c1285c
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This was SVN commit r14503.
2014-01-04 15:43:05 +00:00
9fb6620edd
Use an actual flee order to move animals away from the foundation. Fixes #2347
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This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
1e33dd1d5e
fix targetPosition != null check
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This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
3d5f661447
Fixes assertion failure when opening the ingame manual.
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This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328
.
Refs #2241
This was SVN commit r14499.
2014-01-04 11:48:28 +00:00
4a11b30b39
Fixes assertion failure when clicking the settings button (aiconfig) on the match setup screen.
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This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328
.
Refs #2241
This was SVN commit r14498.
2014-01-04 11:29:35 +00:00
d4b2c1285c
add the ability to exclude props from the selection size + add aura visualisation rings again
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This was SVN commit r14497.
2014-01-04 10:41:32 +00:00
4b1297b328
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
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Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.
Closes #2241
Refs #1886
Refs #1966
This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
743644f5ce
Roman tower remake
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This was SVN commit r14495.
2014-01-04 04:14:29 +00:00
e096df0070
fix units attacking harmless gaia buildings
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This was SVN commit r14494.
2014-01-03 20:24:02 +00:00
fb8032043b
Use pointers instead of copying sprites in the GUI. Fixes #1984 . Patch by jP_wanN.
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This was SVN commit r14493.
2014-01-03 20:19:43 +00:00
28f022993a
Fix template typos and inconsistaint whitespace.
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This was SVN commit r14492.
2014-01-03 19:55:29 +00:00
e85c3de782
Removed the Cavalry Stables from the Seleucids. Their training buildings started to get unwieldy compared to other civs.
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This was SVN commit r14491.
2014-01-03 19:30:25 +00:00
9a41c588fe
prevent traders to cycle between two adjacent markets
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This was SVN commit r14490.
2014-01-03 14:03:12 +00:00
1eb5d730fc
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
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This was SVN commit r14489.
2014-01-03 13:11:12 +00:00
f634a8db3e
fix units fleeing too far
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This was SVN commit r14488.
2014-01-03 12:49:04 +00:00
6e4adcba52
add missing rallypoint to garrisonholder wonders
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This was SVN commit r14487.
2014-01-03 11:24:23 +00:00
1c3da82869
New Carthaginian wonder commit
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This was SVN commit r14486.
2014-01-03 03:17:53 +00:00
f7c1b73a01
Some more tweaks for the Seleucids.
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Updated portraits.
This was SVN commit r14485.
2014-01-02 23:24:18 +00:00
66de76e026
fixes #2340 , patch by itms
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This was SVN commit r14484.
2014-01-02 23:11:18 +00:00
8269f0cfd4
Group units in clusters of separate formations when they're too far apart.
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This was SVN commit r14483.
2014-01-02 20:04:50 +00:00
8b98e2d513
Fix osx libraries build script for WXwidgets and libiconv.
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This was SVN commit r14482.
2014-01-02 17:24:48 +00:00
e73738d794
Do not pause multiplayer games if one player opens a dialog. Patch by boeseRaupe. Fixes #2275 .
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This was SVN commit r14481.
2014-01-02 16:30:24 +00:00
dd86995f77
Fix some newlines.
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This was SVN commit r14480.
2014-01-02 16:22:03 +00:00
b3d799d950
Replace inconsistent separators in quotes. Fixes #2247 . Patch by boeseRaupe.
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This was SVN commit r14479.
2014-01-02 14:46:47 +00:00
7d26f93666
fix animals taken as target in move-attack after 66770feed6
, use the same filter as in AttackEntitiesByPreference
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This was SVN commit r14478.
2014-01-02 14:17:46 +00:00
5b2cb0e72f
small code fix
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This was SVN commit r14477.
2014-01-02 08:40:51 +00:00
b1422137e5
Cleanup GUI Checkbox C++ code by removing broken, non-obvious internal text rendering.
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This was SVN commit r14476.
2014-01-02 03:28:15 +00:00
d8e8f613cd
small code cleanup
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This was SVN commit r14475.
2014-01-01 19:56:27 +00:00
59525414ee
fix automatically attacking buildings caused by 66770feed6
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This was SVN commit r14474.
2014-01-01 19:54:15 +00:00
66770feed6
include gaia range query of UnitAI in general range query. Fixes #2156 . Patch by dumbo
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This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
05baeae5bd
fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336
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This was SVN commit r14472.
2014-01-01 18:17:47 +00:00
9cf55a5ed0
fix productionQueue failing to produce units while the upgrade tech is running
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This was SVN commit r14471.
2014-01-01 16:35:49 +00:00
2197b80747
fix oos problem mentioned by Yves on IRC
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This was SVN commit r14470.
2014-01-01 16:15:26 +00:00
3d171b54c9
New ModernTickBox style for the GUI. Replace the use of StoneCrossBox in the lobby GUI with the new style.
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This was SVN commit r14469.
2014-01-01 06:15:06 +00:00
67570be8fa
Make GUI button-based objects to behave more expectedly when doubleclicked, also some style tweaks.
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This was SVN commit r14468.
2014-01-01 06:05:41 +00:00
1e522f9b2c
Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab.
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This was SVN commit r14467.
2014-01-01 00:23:18 +00:00
9d9361ae44
Why you should test your code before committing, exhibit A.
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This was SVN commit r14466.
2013-12-31 21:45:11 +00:00