Commit Graph

562 Commits

Author SHA1 Message Date
20956c94b0 Update some strings.
This was SVN commit r15809.
2014-09-26 14:26:21 +00:00
eda8f3cc18 Tweak some strings, addressing concerns pointed out by translators on Transifex.
This was SVN commit r15804.
2014-09-25 15:36:18 +00:00
809189d953 Fixes "quit" command and GUI notification for AI debugging, fixes #2755
This was SVN commit r15758.
2014-09-16 02:50:49 +00:00
13b229d503 Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
This was SVN commit r15713.
2014-09-07 21:47:26 +00:00
2b1efa5035 Revert an unoptimized GUI update from f7e591c9f2. Instead, notify directly the GUI in case of miraged entities, and treat them the same way we treat renamed entities.
Fixes #2778

This was SVN commit r15703.
2014-09-06 13:34:54 +00:00
c0621ee28f Stop updating some data after the end of a game.
This prevents game music from being played again, just after
defeat/victory.

Fixes #2714, #2744

This was SVN commit r15689.
2014-08-27 18:37:20 +00:00
b2d07d5e5a complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning
This was SVN commit r15682.
2014-08-26 19:35:43 +00:00
2f1d143dc2 give possibility to choose type of targets in moveAttack, fixes #2740
This was SVN commit r15671.
2014-08-24 11:51:03 +00:00
aa6de51793 Fix FPS, real time, and game time overlay hotkeys. Fixes 704d0f9511.
This was SVN commit r15643.
2014-08-15 22:03:12 +00:00
704d0f9511 Add config settings for FPS, realtime, and gametime overlays.
This was SVN commit r15634.
2014-08-13 18:56:07 +00:00
016d4599e1 Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
This was SVN commit r15614.
2014-08-05 12:49:12 +00:00
f7e591c9f2 Hide changes to buildings in the fog-of-war.
To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee.

As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709.

Fixes #599

This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
cf563657b6 Add some information about gathered resources to the multiple selection panel's tooltips. Refs #2695
This was SVN commit r15588.
2014-07-31 12:46:33 +00:00
c2579c3c22 let allies build and repair stuff
This was SVN commit r15581.
2014-07-29 15:57:42 +00:00
7c82e59ce5 Replace or remove uses of Engine.Console_Write. Patch by Adrian Fatol. Fixes #2141.
Cleans up list utility functions a bit.
Removes Engine.Console_Write.

This was SVN commit r15556.
2014-07-24 21:27:24 +00:00
a4e3422a22 Fix the hero flickering overlay after healing. Fixes #2666. Patch by Adrian
This was SVN commit r15510.
2014-07-11 17:48:01 +00:00
9d335f2e22 Fix typos found by FalseVision
This was SVN commit r15507.
2014-07-10 19:17:45 +00:00
7e81f4f52a Update the "number of builders" tooltip to be slightly more helpful.
This was SVN commit r15502.
2014-07-08 18:48:08 +00:00
56bcbd59a0 Fix allied garrison issue.
This was SVN commit r15500.
2014-07-07 09:28:34 +00:00
404e808ed5 Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
This was SVN commit r15480.
2014-07-02 14:48:22 +00:00
b1307c83be fix guard command broken in recent commits
This was SVN commit r15452.
2014-06-26 21:15:16 +00:00
7b781f82d3 Fix capitalisation issue
This was SVN commit r15413.
2014-06-22 20:35:16 +00:00
f1e077d7e9 Fix hero overlay by requiring at least one unit to be trained
This was SVN commit r15412.
2014-06-22 20:00:34 +00:00
bee865416b Fixes small issues in 81d1f5f71f.
This was SVN commit r15398.
2014-06-19 18:50:41 +00:00
e529e551d9 fix typo
This was SVN commit r15395.
2014-06-19 14:48:48 +00:00
81d1f5f71f Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
This was SVN commit r15394.
2014-06-19 14:37:08 +00:00
6d5039791f Fix barter panel. Reported by Gameboy
This was SVN commit r15393.
2014-06-19 12:34:52 +00:00
c9f2ac4b12 Fix giving foundations a population bonus after a tech research. Reported by bouke
This was SVN commit r15391.
2014-06-18 15:58:04 +00:00
a76364f825 fix previous commit
This was SVN commit r15390.
2014-06-18 15:42:19 +00:00
7baaf382ed Organise the session helper functions a bit per topic
This was SVN commit r15389.
2014-06-18 15:27:28 +00:00
1307a9038a Split the selection panels in session.xml into multiple xml files
This was SVN commit r15388.
2014-06-18 13:03:59 +00:00
7266ea681b Allow mixing the buttons for the right pane, so make it possible to have a structure that can pack and produce units. Refs #1919
This was SVN commit r15387.
2014-06-18 11:23:22 +00:00
054706a114 Allow showing the productionqueue for multiple selected buildings at once
This was SVN commit r15386.
2014-06-18 10:46:41 +00:00
02fd235bbd Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
This was SVN commit r15380.
2014-06-17 13:03:55 +00:00
013ab4bda7 Make the barter panel uniform with the others, clean up more gui code.
This was SVN commit r15375.
2014-06-16 18:34:27 +00:00
9a743d65fe Fix to unitAI by FalseVision + fix a mistake of my own
This was SVN commit r15363.
2014-06-15 12:43:52 +00:00
89f33e7579 Fix group number rendering
This was SVN commit r15362.
2014-06-15 12:08:58 +00:00
beaf3139c0 Move position calculation of buttons to something cleaner.
This was SVN commit r15360.
2014-06-15 09:56:54 +00:00
5064f2728f Fix tech pairing visuals + hiding
This was SVN commit r15359.
2014-06-15 07:56:40 +00:00
f460057700 Fix error for entities that require a technology to be trainable.
This was SVN commit r15357.
2014-06-14 22:28:06 +00:00
e152223a53 fix fix
This was SVN commit r15355.
2014-06-14 18:21:48 +00:00
86ca3b2142 Small cleanup: i, numbButtons and numberOfItems all contain the same value anyway
This was SVN commit r15352.
2014-06-14 15:57:42 +00:00
7f172037ac Clean up a big part of unit_commands.js, and bring most data to a separate JS object (instead of having deep nests of switches and if-else structures)
This was SVN commit r15351.
2014-06-14 15:35:13 +00:00
e2b493bb67 fix double-click on a garrisoned hero button should select its holder, even if from autogarrison
This was SVN commit r15348.
2014-06-14 14:21:30 +00:00
7cf927baec fix typo from 2b8758745f
This was SVN commit r15347.
2014-06-14 14:14:33 +00:00
55247e926a Remove legacy trading pane
This was SVN commit r15341.
2014-06-13 12:06:57 +00:00
2b8758745f put the unit commands in a JS object
This was SVN commit r15340.
2014-06-13 11:35:16 +00:00
2b408e766b Fix problem with setting up trade routes
This was SVN commit r15339.
2014-06-13 08:01:06 +00:00
2e00628562 Take the action definitions out of input.js, and in a separate JS object that can be edited by other scripts. This makes it possible to easier add new actions by editing this new script, or (in mods) even by editing the object in other scripts.
This was SVN commit r15336.
2014-06-12 13:47:37 +00:00
89f5e7b260 Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
This was SVN commit r15330.
2014-06-11 17:14:35 +00:00