0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
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This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
7934e3ab0b
Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199 .
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This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
4b7a5ac814
Allows garrison heal rate of "0" (disables healing).
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This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
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Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
9a30da9726
Fix the trade tooltips order
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This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
894dc30c69
Trade. Closes #30 .
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This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
f3a52dd440
Fixes incorrect and inconsistent tests for undefined.
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Removes unused buggy GUI script.
Corrects some inconsistent formatting.
This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
06672f0001
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
acf63afeaa
Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
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This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
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This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
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This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
867df2e6c1
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
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This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
5919a62564
Rounds applied damages to the nearest integer.
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This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
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This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
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This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
7cefd9a94c
Template work.
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Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
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This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
8b511dd053
#New ATTACK BONUSES code.
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This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
eb5b3bba10
Fixes broken UnitAI test.
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This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
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This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
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This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
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This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
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Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
7f22118787
Testing some different barter values.
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This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
2a44e8202e
Fixes tests after recent GuiInterface and UnitAI changes.
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This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
8cbab40137
Barter. Closes #23 .
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This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
9489076c51
Fixes logic error in 8d977e4818
.
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This was SVN commit r10585.
2011-11-24 01:16:30 +00:00
8d977e4818
Allows building in fog of war. Fixes #958 .
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This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
f8303b51c5
Fixes gathering after dropsite construction.
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This was SVN commit r10579.
2011-11-23 04:59:02 +00:00
5cc856aedc
Re-enables build restrictions for AIs since they have basic compliance now.
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Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).
This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
27847fb078
Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays).
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This was SVN commit r10532.
2011-11-14 00:02:54 +00:00
5ae93ddae7
Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
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This was SVN commit r10531.
2011-11-13 23:23:58 +00:00
f3c21d070e
Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
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This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
ff064aca95
Adds useful stats to training and construction tooltips, based on patch from pejuko. Fixes #872 .
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This was SVN commit r10518.
2011-11-12 22:23:08 +00:00
530d5216bf
Fix OOS error after saving/loading
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This was SVN commit r10438.
2011-10-27 17:38:44 +00:00
83955072b6
Fix typos
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This was SVN commit r10420.
2011-10-23 12:26:47 +00:00
017e8d66eb
Fixes GUIInterface tests.
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This was SVN commit r10418.
2011-10-22 00:10:17 +00:00
887b6633c2
Adds per-player BuildLimits data to GUIInterface.
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Adds BuildLimits accessors to GameState for JuBot and Testbot.
This was SVN commit r10415.
2011-10-20 23:35:52 +00:00
3f3b5ee3e5
Adds player ID to PlayerDefeated message for AI usage.
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This was SVN commit r10358.
2011-10-01 17:38:43 +00:00
55e9ffe294
Adds the ForestPlant class.
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This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
667d016c83
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
d63947597c
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971 .
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Renames herd_passive template to herd_domestic.
This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
5fc514ab32
Adds a class called "IsSeaCreature" to identify fish for the AI.
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This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
c77fb0e841
In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963 .
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This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
eccf787ec8
Fix test for GuiInterface. Fixes #957 .
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This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
0eeffd05bd
Adds max player population to sim state, based on patch from quantumstate. Fixes #951 .
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This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
81191a6ea7
Fixes garrisoned units disappearing when eject occurs too frequently. See #910 .
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This was SVN commit r10192.
2011-09-06 03:11:16 +00:00
1433bd9ad9
Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936 .
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This was SVN commit r10153.
2011-08-31 23:41:55 +00:00
b48c35c512
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
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This was SVN commit r10145.
2011-08-31 02:07:35 +00:00