bd67ad73e3
Iberian Javelinist named and shields added.
...
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
0bd1b7edbd
Animation speeds.
...
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
712eda131d
Random map tweaks for better, faster resource placement.
...
Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
...
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
697c4731b4
preparing construction sound xml
...
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
02d7fd1ed8
skeletons.xml addition
...
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
1caf223410
Max selection size now 64 units (may need further adjusting)
...
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
ecdffb6fbd
fire arrow
...
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
82af989a6e
Fire Arrows for a few structures.
...
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
a495f298e7
This was SVN commit r9276.
2011-04-16 14:27:52 +00:00
f2b432cbe5
Iberian ram animations
...
This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
...
Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
fa001fdabe
Fixes a typo in Atlas UI scripts affecting actor viewer.
...
This was SVN commit r9273.
2011-04-16 05:09:20 +00:00
b4503bb61e
Simplifies random map output, see #782 .
...
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
3adba8721a
Some map updates
...
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
...
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
ac81892517
Replaced Greeks with Iberians.
...
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
a52638873e
Adjusting some iberian units.
...
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
d445e9eb35
Fixed a mistake
...
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
9b227e4626
Added Iberians and Celts to the Serengeti map.
...
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
a60f0e0340
first of the minimap buttons.
...
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
...
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
9c44e908d4
This was SVN commit r9259.
2011-04-15 02:15:26 +00:00
e604035c97
Iberian healer update
...
This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
b1a566800f
Rotate Iberian corral
...
This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
cb2e1e8f21
Iberian corral fix
...
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
76a22a6258
Sparkly metal mines. :)
...
This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
d3c00a4c61
Added arrows to the Iberian Wall Tower.
...
This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
bb81f679de
New Iberian Fortress.
...
This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
...
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
3b8e216622
Beginning stages of balancing Iberian units.
...
This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
a627f4a34e
tweaked lighting
...
This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
67b5bc2df3
Sling projectile colour and size updates
...
This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
73add20727
Load original Pagella .otf font with hinting explicitly disabled, instead of loading via .ttf
...
This was SVN commit r9243.
2011-04-13 22:15:04 +00:00
dac7b2d82b
Iberian fishing boat fixes
...
This was SVN commit r9242.
2011-04-13 22:01:05 +00:00
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
17d67b87c3
Iberian sling projectiles
...
This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
22313c1356
Corral footprint.
...
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
3f9d67889a
Some fixes to the Iberian Corral.
...
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
24042bec50
Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
...
This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
...
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
ef125b4d95
Animation speeds.
...
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
d3b140fc5f
Move the body textures for the Carth and Iberian skirmishers over to Public.
...
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
e841ff4095
tweaked the smoke duration to make the plume higher.
...
This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
f09af634cb
This was SVN commit r9231.
2011-04-12 18:50:03 +00:00
216e09afdd
Map tweaks.
...
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
b330e8ce57
Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
...
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
...
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
567d3aafea
Iberian resource gathering sounds and animation speed boost
...
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
9526706b5c
Fix reference to old vertexshader mode
...
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
64e72f464f
This was SVN commit r9225.
2011-04-11 00:39:21 +00:00
a5a2cd3a3c
New HP bars.
...
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
ebc31bfc43
Name updates.
...
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
...
Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
ee3190e0e9
Fixed some Iberian Monument issues.
...
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
8501fd441c
Moved from Internal to Public.
...
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
fe51c90cf5
This was SVN commit r9211.
2011-04-08 23:58:43 +00:00
d7fa62b3e6
Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
...
This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
51f0141b6d
Moved from Internal to Public.
...
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
832f8a5367
Dust particle tweaks.
...
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
5d84f0ad09
Shore waves textures for particles.
...
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
98458988bd
name change
...
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376
Greek naming tweaks.
...
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
...
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2
#Decal fixing. :)
...
This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
8753f881ee
Renderer simplification: Remove old vertexshader path.
...
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
...
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
8cb19ff1f3
Fixed civs
...
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
1956e2bd23
Map tweaks and new (work in progress) maps.
...
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
67433e65eb
Added smoke to the flaming projectile rock. ;)
...
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
...
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b
# Initial version of new particle system.
...
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
384b8fa3e1
Delete old particle data files
...
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
97c934ad1c
Apply unit shading colour in shader renderpath.
...
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
6d3d93c355
# Add idle worker button, based on patch from veprbl.
...
Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
7d95b3bc62
Added Iberians to Gold Rush.
...
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
eac7d55675
Moved Cloudless skybox to Public.
...
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
98fa860199
Adjusting lighting.
...
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
044eaaccf3
Messing with the new lighting.
...
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
...
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
...
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
6e98a886ed
broken rope bridge eyecandy object added
...
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
e08c5e22a0
Added unit icon to Iberian siege ram
...
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4
Added Iberian siege ram unit
...
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
4a2b47689b
kennel.png portrait width to 256px
...
This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
...
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
...
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
e39fb7d0de
This was SVN commit r9106.
2011-03-23 09:04:59 +00:00
8851028832
Moved face textures from Internal to Public.
...
This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
f618605477
Changes default random map sizes.
...
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
c4cd85bb98
Build fixes
...
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
...
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
3050551eae
Move data for non-implemented civs to internal
...
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
46c54ef62c
Fixes missing texture in Neareastern Badlands random map
...
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
0e0ed94926
Implements random map system, fixes #6 .
...
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
23ebe32b4c
Moving old random scripts to avoid conflicts
...
This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
1da78409f9
New icon for celtic kennel
...
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
4ae8cfe858
Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
...
This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
25524dc99f
Fix tests
...
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
...
Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
d49994a0b4
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
...
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
f73aff7016
Fixed parent code.
...
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
b6cc8e9cf6
The Big Iberian Moveâ„¢.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
be59aa012d
Iberian shield actors.
...
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
730a119e4f
Moving stuff from Internal to Public. Ongoing project.
...
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
78a54071c4
#Implemented remaining decals.
...
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
f0f87796f0
Farm field edit for decal
...
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
28096de106
My first try at making a decal. :)
...
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
77e2130ff2
Replace some decal meshes with real decals
...
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
...
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
9787f963ba
Minor adjustments to feedback details
...
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
637412cb5a
update name for alpha 4
...
update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a
Load entity templates for the AI via the progressive loader.
...
Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99
Celt siege ram produced in fortress buildings
...
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9
Fix tests
...
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00