Commit Graph

1057 Commits

Author SHA1 Message Date
00fa45161d Added "Survival of the Fittest", a demo random map with triggers. Refs #52
This was SVN commit r15468.
2014-06-30 13:59:34 +00:00
97118f39b3 remove predefined AI in some skirmish maps, so that the default is taken
This was SVN commit r15463.
2014-06-28 19:46:10 +00:00
bb4b911e99 Remove remaining warnings about AI naval map support. Also hide player assignment dropdowns on network clients.
This was SVN commit r15444.
2014-06-24 22:53:02 +00:00
06c1f9f972 Fix canyon rms when you for some reason want to start as the only player.
This was SVN commit r15441.
2014-06-24 19:12:44 +00:00
3746d7c3d9 Adds a playable trigger demo mission for multiplayer and TreasureCollected events.
Search treasures on small islands and on water. Collect more treasures
than your opponent to win.
I've used the Cycladic Archipelago scenario map with some minor
adjustments, mainly treasure placement and civ preselection for even
chances (both need townphase to build trading boats that can collect
floating treasures).
There's still some room for improvement to make it more fun and add
additional triggers, but I'll leave that for modders. :)

This was SVN commit r15432.
2014-06-23 20:14:43 +00:00
692cc8240d Remove empty comment + turn delay times into 0.
This was SVN commit r15430.
2014-06-23 18:25:19 +00:00
17c473f2f3 Add a trigger to the gallic fields map + fix a typo.
This was SVN commit r15429.
2014-06-23 18:12:51 +00:00
8915037631 Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
This was SVN commit r15427.
2014-06-23 17:37:27 +00:00
b811066b85 Add ownership changed event to Triggers.
This was SVN commit r15426.
2014-06-23 16:32:44 +00:00
e33e70e626 Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
This was SVN commit r15425.
2014-06-23 15:55:07 +00:00
49c7efad4f Add demo triggers map. Showing all triggers with a minimum amount of code.
This was SVN commit r15423.
2014-06-23 14:19:42 +00:00
2c9939ac74 Adds Relax NG Compact syntax grammars for most of the XML formats in the engine.
Adds converted Relax NG XML grammars for each (Note: don't edit these
directly, modify the compact syntax .rnc files instead, then use a
conversion tool http://relaxng.org/#conversion to generate the .rng
files).
Adds Perl script to validate the XML files using the new grammars

This was SVN commit r15377.
2014-06-17 03:31:40 +00:00
49194819f6 Schwarzwald random map. Script by niektb, with random terrain generation from FeXoR.
This was SVN commit r15327.
2014-06-10 19:59:17 +00:00
72706f708b Some unfinished maps for others to finish if they wish.
Tweaked Siwa Oasis.

This was SVN commit r15307.
2014-06-07 14:39:01 +00:00
8d2835d9e0 Fixed resource balance for players 3 and 4. (they didn't have chickens or huntable fauna before).
This was SVN commit r15283.
2014-06-04 15:59:43 +00:00
59c9ae670f Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558
This was SVN commit r15254.
2014-05-31 14:55:09 +00:00
d05bd656e7 Added Sibylline Books tech for Romans.
Tweaked Roman Logistics tech. Tweaked Siwa Oasis skirmish.

Balance changes: -5 attack, -4 range, -10 health for cavalry
skirmishers, after discussion with alpha123.

This was SVN commit r15245.
2014-05-30 04:18:05 +00:00
4dd90a1ef3 A new skirmish map.
This was SVN commit r15219.
2014-05-26 04:23:10 +00:00
d7f1427c9b Tweaked Ptolemies sandbox scenario.
This was SVN commit r15218.
2014-05-26 01:28:56 +00:00
056d740e7f Fixes #2542
This was SVN commit r15143.
2014-05-10 23:40:53 +00:00
f066549523 Makes the other players default to unassigned instead of Default AI in a sandbox map.
This was SVN commit r15095.
2014-05-03 04:00:14 +00:00
99486ed7ab Add camera to the second player, somehow avoids strange errors.
This was SVN commit r15093.
2014-05-02 20:08:48 +00:00
e344225b72 Tweaked this description.
This was SVN commit r15025.
2014-04-27 13:11:50 +00:00
ad5fb85de3 A bunch of tech tweaks.
Tweaked Belgian Bog environment.

This was SVN commit r15024.
2014-04-27 13:10:38 +00:00
f9dec493fc Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled.
Shrank the size of the gear icon.

Added a "seeds" particle. Doesn't seem to be working though.

This was SVN commit r15013.
2014-04-26 22:49:33 +00:00
21cb76b9f9 centre → center
This was SVN commit r14964.
2014-04-21 14:32:52 +00:00
f27640de9b Minor tweaks to some maps.
This was SVN commit r14947.
2014-04-20 14:38:24 +00:00
2e7e46b399 Moves some blacksmith techs to Village Phase for Celtic civs. Fixes #2473
This was SVN commit r14938.
2014-04-18 11:28:28 +00:00
5a0c1a799b Some more portraits. Updated the portrait for the Macedonian siege workshop.
Tweaked some sandbox maps.

This was SVN commit r14921.
2014-04-12 14:55:04 +00:00
08c1c8ed2d Minor tweaks to some particles.
Updated quinquereme tip image and text.

Minor updates to some maps.

Seleucids now use some Ptolemies ship actors temporarily.

This was SVN commit r14917.
2014-04-12 07:13:37 +00:00
55bb33dec8 Particle tweaks.
Mediterranean Cove skirmish map.

This was SVN commit r14888.
2014-03-30 01:56:35 +00:00
84016df11c Map tweaks and map preview changes.
This was SVN commit r14887.
2014-03-30 01:38:20 +00:00
e715c60942 Cleaning up the scenarios folder.
This was SVN commit r14886.
2014-03-30 00:10:07 +00:00
7c0c294814 Move some resources to passable terrain
This was SVN commit r14869.
2014-03-26 18:28:00 +00:00
907ef01322 Added starting units to Deccan Plateau.
Added some detail to Nile River.

Updated Syria a little bit.

Added Pureons new tech portraits to some techs.

Portrait for Ptol champ elephant.

Gave the Military Settlement system to the Ptolemies. We'll use their
merc camp for a developing merc camp system. Ptol heroes can found civic
centers just like the Sele heroes.

This was SVN commit r14860.
2014-03-21 00:47:23 +00:00
19724f7f41 "Syria" skirmish map.
This was SVN commit r14846.
2014-03-15 23:10:06 +00:00
722ad7264d Some updated maps. Acropolis Bay especially.
This was SVN commit r14842.
2014-03-15 19:56:51 +00:00
e17dd1ac12 Applying the new improvements: Gulf of Bothnia.
This was SVN commit r14837.
2014-03-13 09:45:09 +00:00
0603392f03 Acropolis Bay.
This was SVN commit r14822.
2014-03-09 00:08:00 +00:00
d214d8f61c Some map changes.
This was SVN commit r14820.
2014-03-09 00:02:33 +00:00
3573a6e9a8 Updated some portraits.
Added a Mercenary Thracian Swordsman.

Tweaked some textures.

Added a "gray skin" variation to the Ptolemaic elephant.

Added Saharan Oases skirm map.

This was SVN commit r14787.
2014-02-26 14:29:42 +00:00
50d93b4332 Was messed up by b3201acd93
This was SVN commit r14778.
2014-02-24 12:10:38 +00:00
a921c5c2fb Portrait for Egyptian Pikeman.
Fixed a thing with the Ptolemies sandbox map.

Tweaked the elite Egyptian pikeman shield.

This was SVN commit r14747.
2014-02-13 15:08:01 +00:00
dea18ed318 4-player Greek Acropolis skirmish map
This was SVN commit r14741.
2014-02-09 13:07:33 +00:00
c5beeb7a02 rename Median Oasis maps, fixes #2425
This was SVN commit r14740.
2014-02-09 09:48:14 +00:00
a0b0b6d74e Applying the new improvements: Gear, Guadalquivir River.
This was SVN commit r14735.
2014-02-07 09:23:14 +00:00
e408ac46b1 2 player skirmish Median Oasis.
This was SVN commit r14728.
2014-02-03 16:16:31 +00:00
708f003df3 Applying the new improvements: English Channel, Fortress
More cleanup and tweaks.

This was SVN commit r14707.
2014-01-30 17:09:45 +00:00
7395d9c75a Applying the new improvements: Canyon, Continent, Corinthian Isthmus
Some cleanup and small tweaks.

This was SVN commit r14701.
2014-01-29 14:21:48 +00:00
3f00d0cc9c Fix some broken maps. Delete some others.
This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
609e789cea Fixing the bug with the ramp in Cantabrian Highlands.
Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.

This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
fd187f466f Add vector prototype to vector-like return values from C++ to JS. Fixes #2394.
This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
df0cdf8561 Fix typo in the Lake random map script.
This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
3955447b5b Applying the new improvements: Alpine Lakes, Anatolian Plateau
This was SVN commit r14625.
2014-01-20 15:44:28 +00:00
72ad5467e8 Applying the new improvements: Aegean Sea, Lake, Rivers
This was SVN commit r14623.
2014-01-19 15:38:02 +00:00
6036b48c1d WIP: Completing the unified random map syntax.
This was SVN commit r14621.
2014-01-19 11:58:24 +00:00
d06ab6514b WIP: Setting ground for a unified random map syntax. Might break some current random maps.
Faster generation.
Better mountains.
Larger forests.
Should make it easier to design/tweak random maps.

This was SVN commit r14620.
2014-01-19 06:51:41 +00:00
aba3d8d9d5 Shield tweaking for the Bronze Shield and Gold Shield pikemen.
Adjusted hero health.

Made champions use arrow selections, while citizen soldiers use circles.

A bunch of updated portraits.

Seleucids changes.

Map updates.

New techs.

Roman siege walls a little weaker.

This was SVN commit r14589.
2014-01-16 23:21:57 +00:00
15ec863aec Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
c7ff0bb486 Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'.
This was SVN commit r14458.
2013-12-31 04:54:16 +00:00
bd2cd235fd Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975.
This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
3c630c2e63 Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
Made the 4th level of armor techs apply to champions instead of all
infantry.

This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
517e83b331 New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
Tweaked Gambia River for pathing.

Tweaked the obstruction of Farm Fields so that they don't overlap so
much.

Increased build time of Wonders.

This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
ce7235a6aa Various art fixes.
Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).

This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
6accb6faf6 Fixed bell icons.
Seleucid Military Reforms.

Fixed inheritance for Ptol healers.

This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
b3201acd93 Trimmed the descriptions for most of the random maps, per Josh's request.
This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
bfa7f60251 add outpost skirmish entity, and apply it to the Gambia River skirmish map
This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
040e15ed51 Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
e4a124e768 WIP: Making the forests in random maps bigger as per people's request.
This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
f42bf782bb Bactria map updated.
This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
c9b48c6e53 Updated a couple African maps with the new crocodiles.
This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
4658cfa775 Mythos_Ruler's Christmas update for SVN users!
Includes:

- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.

- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.

- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.

- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.

- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.

- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.

- Vision radius for infantry slightly reduced.

- Fixed sounds for Persian Wonder.

- Fixed footprint sizes for a few buildings and Ptolemaic walls.

- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.

- Cost of fields reduced. Gathering rates for grain reduced.

- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).

- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.

- Some new temp portraits for Ptolemaic units. Ongoing task.

Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.

This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
40d407e8c6 use ptol fortress in random maps with the wall builder
This was SVN commit r14385.
2013-12-18 18:32:25 +00:00
7f5c2c4b83 enlarge the units demo map, so all units can be checked out again
This was SVN commit r14383.
2013-12-18 15:46:09 +00:00
eb7215ecaf This was SVN commit r14381. 2013-12-18 14:14:37 +00:00
3d9fe04ab5 Added Egyptian names for Ptolemaic buildings.
Deleted a bunch of maps. Added Lorraine Plain skirmish map.

This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
63622a85d7 Fixed missing elephants in some maps, thanks mimo for catching it.
This was SVN commit r14345.
2013-12-13 19:10:04 +00:00
44587963e6 Reduced armor for palisade fort.
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.

This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
5b9dfaef8f Tweaked Gallic Fields.
Made the palisade spikes not lose health when outside territory.

Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.

Lowered the height of the farm field status bar slightly.

This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
71d378b7a5 A bunch of stuff.
This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
bddcd57dea - Fixed a prop typo in the Athenian temple.xml
- Added the first Egyptian music track to the Ptolemies.

- Adjusted the Sacred Band tip text. New pic coming soon.

- Still trying to figure out what to do with "Wasteland" map.

This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
168f92e1e9 "Equine Transports" tech for the Persians.
Updated tip images.

This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
d2fccef696 New 4-player skirmish map for Scythetwirler: Watering Holes.
This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
cb7a4fe39c Minor things.
This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
495716b3ed Reduced the size of a bunch of massive specular maps.
Tweaked some maps.

A new map called "Wasteland". Don't know what to do with it yet.

Dust storm and other particles changes and tweaks.

Tweaks to some maps.

Spec and Norm maps for the Great Pyramid.

New Mace shield prop textures for buildings.

This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
Added final Seleucid unit, the Thracian Mercenary Swordsman.

Added spec and normal mapping to the Spartiate shields.

New Seleucid emblem.

This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
5ce3880d53 Some more Seleucid units.
Tweaked maps.

This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
6c81f23cc8 This was SVN commit r14243. 2013-11-29 04:10:57 +00:00
64c9f84f10 Tweaked Alpine Valleys.
This was SVN commit r14237.
2013-11-28 01:30:18 +00:00
ff0eb70f4a Portrait tweaks for NAF Ele and Tiger.
Added tigers to these maps.

This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
9fc30533d4 This was SVN commit r14222. 2013-11-24 15:29:23 +00:00
7109c34297 Observer Hack attempt.
Tweaks to Alpine Valleys and Greek Acropolis.

This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
b7c3efac50 Ptol camel archer a little faster.
Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.

This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
26c2ded9c5 New specific name for "Hellenization" = Exellinismós
More accurate names for Spartiate and Spartan Woman.

Tweaked some maps.

This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
e397993dae Deleting a bunch of scenarios.
Made peacock easier to hunt.

Fixed elite Ptolemaic slinger promotion.

Reduced the health of basic ranged citizen soldiers slightly.

Updated Deccan Plateau with moar forestry.

Fixed Athenian Marine specific name.

This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
7595ea4534 2 player Badlands skirmish.
This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
1f677c17b1 Fixed deccan plateau.
This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
6794bc5258 Made tropic forest floor darker.
Tweaked Deccan Plateau skirmish map.

Tweaked Sahel skim map.

This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
bde9d19b7a Adding wbg to more maps.
This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
d7ef47959d Sahel random map.
This was SVN commit r14193.
2013-11-16 15:17:18 +00:00