72806285f8
Editor button/enable/disable click to help in experimenting with Atlas interface.
...
This was SVN commit r2620.
2005-08-14 16:03:44 +00:00
7a9f59c192
Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
...
This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
43baf6ada6
New terrain properties stuff, gcc compatability and updated unix debugging stuff
...
This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
7763ea6132
A little more client connection work.
...
This was SVN commit r2580.
2005-08-07 17:02:22 +00:00
76f3524190
Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string).
...
This was SVN commit r2579.
2005-08-07 14:51:55 +00:00
f1eeadb2c6
Realised I only uploaded the gui/ folder in my last submission. My bad. Thanks for mentioning it in the meeting, Jason.
...
This was SVN commit r2578.
2005-08-07 14:06:30 +00:00
3eaad81b7a
MP adjustments ... Made Session Setup a generic screen that Host, Client and Skirmish all pipe through. Moved playername into a Profile dropdown so it's not hardwired into MP. Various issues, but at least it's set the foundation for Malte's work.
...
This was SVN commit r2574.
2005-08-03 02:47:09 +00:00
a9397e0888
Some experiments with audio controls in the options window. (Doesn't really work yet, though.)
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This was SVN commit r2571.
2005-07-31 03:08:07 +00:00
bdd5fd8578
Pilot release of yet another revision of GUI coordinates. (In other words you can shift the minimap into any corner of the screen using Alt+G.)
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This was SVN commit r2570.
2005-07-31 01:15:56 +00:00
e63d314f74
More miscellaneous and largely unnoticeable GUI stuff.
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This was SVN commit r2566.
2005-07-30 20:25:38 +00:00
4c7838970d
Some UI changes
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This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
f4844681a1
Made the framework of options, history, and campaign screens, mostly just for the hell of it, and fixed various things. Can't do much with them, mind, but Rome wasn't burnt in a day (thank you, Mr Nero).
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This was SVN commit r2559.
2005-07-28 02:36:48 +00:00
bb65fdc105
Added Stuart's UI changes
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This was SVN commit r2557.
2005-07-27 16:45:44 +00:00
d0516bc4a2
Added Stuart's UI changes
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This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c
Added Stuart's UI changes
...
This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd
Undeleted UI folder
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This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
1ed994c819
Undeleted GUI folder, added Stuart's changes.
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This was SVN commit r2552.
2005-07-27 15:21:27 +00:00
Fire Giant
d789b86b37
Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
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This was SVN commit r2551.
2005-07-27 00:47:08 +00:00
Fire Giant
973c853672
Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
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This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
Gee
c6c8bdc6cd
Added the <color> tag used in <setup> to setup pre-defined colors. Check docs to see how it's done.
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This was SVN commit r2548.
2005-07-25 19:07:06 +00:00
0014fe0e27
Temporary animal entities for Matei's RM development.
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This was SVN commit r2542.
2005-07-25 03:04:02 +00:00
Gee
cdfabb9acc
Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
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This was SVN commit r2538.
2005-07-25 00:50:38 +00:00
Gee
26d44ba616
Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
...
This was SVN commit r2537.
2005-07-25 00:50:17 +00:00
26d88c5e52
Deleted uppercase version
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This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
Gee
4bf9c15ece
This was SVN commit r2535.
2005-07-24 15:55:14 +00:00
c6ea4f36bf
Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
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Experimented with Philip's view-config-variables-workaround.
This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
65abb78611
main menu changes for the new dds files
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This was SVN commit r2531.
2005-07-24 05:49:18 +00:00
b3b9349cc4
Textures for the updates to the shell
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This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
Fire Giant
8525183732
Broke networking code. Fixed messageBox() code.
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This was SVN commit r2529.
2005-07-24 01:13:50 +00:00
Fire Giant
462c85a3ba
Fixed some silly variable assigment bugs. Made the game continue to work if a multiplayer host session is cancelled.
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This was SVN commit r2525.
2005-07-23 23:15:58 +00:00
1de8e29c41
I've revised the example list to use Gee's revised functions.
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This was SVN commit r2524.
2005-07-23 22:32:10 +00:00
Gee
4ad8de51bb
Added more functions. Changed addItem to insertItem
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This was SVN commit r2522.
2005-07-23 20:17:36 +00:00
b50d9f529a
Some GUI fixes.
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This was SVN commit r2521.
2005-07-23 14:06:38 +00:00
165be6397e
This was SVN commit r2520.
2005-07-23 08:19:15 +00:00
4655a6ded3
Renamed the GUI object functions (probably missed a few calls), and made first attempt at list control for SP (warning: a lot of maps are too outdated to run, so choose with caution).
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This was SVN commit r2518.
2005-07-23 02:02:45 +00:00
Gee
57ab45c380
Functions for lists and dropdowns.
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This was SVN commit r2510.
2005-07-22 00:02:39 +00:00
Gee
02f715ea69
Renamed functions_list => functions_utility_list
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This was SVN commit r2509.
2005-07-21 23:51:10 +00:00
Gee
f818449e72
Functions for lists and dropdowns.
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This was SVN commit r2508.
2005-07-21 23:45:17 +00:00
Gee
7eaf8bc13c
Added functions_list.jp to the list.
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This was SVN commit r2507.
2005-07-21 23:44:46 +00:00
9b2736e1d1
Removed absolute properties, since they're now used by default. Hurrah!
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This was SVN commit r2504.
2005-07-21 03:01:58 +00:00
Gee
4e64200131
This was SVN commit r2501.
2005-07-20 23:47:46 +00:00
eed104e139
Made objects relative by default, cutting down on some redundant properties. Cleaned up loading screen script.
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This was SVN commit r2500.
2005-07-20 23:00:48 +00:00
Fire Giant
81bdf6e1c4
Fixed the join dialog window. Establishing connection now works, but is currently not reported by anything but the console.
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This was SVN commit r2494.
2005-07-20 02:56:32 +00:00
e7946ad774
functions_pregame_load.js: fixed whitespace
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new OpenAL version.
This was SVN commit r2489.
2005-07-20 00:51:38 +00:00
71f4587d1c
oops forgot the actor for the celt_ijv_e.xml
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This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9
celt tattoo updates
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This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
24da4d7c7d
This was SVN commit r2481.
2005-07-12 00:36:41 +00:00
9b4de9a016
Quick JS fixes.
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This was SVN commit r2480.
2005-07-12 00:06:31 +00:00
a96fd84391
The game loading was broken, and I fixed it! Wahooo, my first venture into the world of GUI scripting.
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This was SVN commit r2479.
2005-07-11 04:52:20 +00:00
0342f01580
Revised structure of mainmenu script (better property visibility, more use of styles, removal of redundant default properties).
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This was SVN commit r2478.
2005-07-11 01:29:14 +00:00
Fire Giant
ad182999eb
Reinitialised the pregame multiplayer GUI, made it work and break. Commiting to keep the file in sync.
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This was SVN commit r2477.
2005-07-10 02:26:08 +00:00
f3bd639fcd
hoplite texture update
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This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa
Carthaginian building upgrade
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This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
a50b118c6c
Added SmoothElevationPainter.
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This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
e5d648ff5f
ScEd binary
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This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
470681a287
Moved initFromScenario LOAD_* constants to rmlibrary.js
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This was SVN commit r2434.
2005-06-24 06:44:21 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
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Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
52c44f7225
Few terrain tweaks
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This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
1975a047c5
removed hard-coded constants to use the ones registered by the engine... pending a complete revamp that doesnt use SDL constants (yech!) all
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This was SVN commit r2413.
2005-06-20 15:17:48 +00:00
047e1e8c7f
Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
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This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
444e8c31c7
Renamed createMulti to createAreas since there will also be a similar createObjects.
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This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
83849d027a
Terrain tweaks, additions, and moves
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This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
fca4bab2dd
Re-enabled VBOs by default, since they're significantly faster.
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This was SVN commit r2371.
2005-06-02 22:47:08 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00
b0ceae0393
don't need this anymore
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This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e
Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
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This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
2eafe4ef92
some entity tweaks - change unit footprint size and attack rates
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This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
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This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6
animation fixes
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This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc
Temporary water textures
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This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
43d04d0f31
Some little scripting fixes Jason noticed.
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This was SVN commit r2343.
2005-05-23 22:03:55 +00:00
5e76795afe
attack events added
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This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53
Attack1 and Attack2 => Attack
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This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
0331883a86
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
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This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
ccd79ecd85
This was SVN commit r2322.
2005-05-19 02:36:13 +00:00
3a255148dc
overwrote the ugly out of scale roman road with a new one I made from a neat program I found
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This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
c8b851eda9
- JS functions to make use of new ordering and interaction APIs
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- selectLocation and selectEntity using the new interaction API
- Implemented attack and patrol buttons using select{Location,Entity}
This was SVN commit r2317.
2005-05-18 05:35:25 +00:00
9de76bea4c
oops still not fixed, but this works (should have tested)
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This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d
colo(u)r fixes for the mastiff
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This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510
fixed archer attack animations
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This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
85497b4ebc
dudes die faster when attacking
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This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
07d9a32e54
Greek Stuff
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This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
b772559fbe
Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
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This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
Aeros
07835e70e5
complete bush set for the Temperate and Mediterreanean biomes.
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This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86
update of some art stuff for projectile testing
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This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16
ah ha, found out why the elite shield was flickering - fixed
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This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
ee1ff55046
Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
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This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
d43de62b4a
getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
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This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
2d8f298e00
updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
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This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
8683e6a3ec
fix music title (avoids one particular warning at exit)
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This was SVN commit r2258.
2005-05-09 04:32:06 +00:00
69a96c6b1e
Vague attempt at error-checking in some JS code
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This was SVN commit r2256.
2005-05-09 04:03:26 +00:00
f6e864c9f6
Greek stuff
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This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb
Greek Helmets
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This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
b75c3607b4
Quick demonstration of Jan's nifty VFS functions in action.
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This was SVN commit r2245.
2005-05-05 02:51:39 +00:00
d22d837060
fix trees
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Pine1 -> flora/wrld_flora_pine.xml
This was SVN commit r2238.
2005-05-04 20:58:01 +00:00
48221dc70e
Greek textures
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This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
d2410624e4
This was SVN commit r2217.
2005-05-03 01:57:03 +00:00
158f967926
Quickly unbreak the broken bits before anyone notices.
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This was SVN commit r2216.
2005-05-03 00:02:37 +00:00
cab424ce81
Creating playlist sub-window to soon try out file access functions. (Committing in-development stuff to get an auto-build incorporating change to GUI .xml names.)
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This was SVN commit r2214.
2005-05-02 22:04:29 +00:00
7d6c2f08a4
Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
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This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921
Round ones too.
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This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748
Hellenes pelta shield actors requested by Jason.
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This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
dc210f9f0e
playercolor adjustments
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This was SVN commit r2205.
2005-05-01 11:51:07 +00:00
c51619264c
The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
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This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367
arrow test stuff
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This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029
Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
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This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
657ef07006
Accounting for removed swordsman in Celtic CC.
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This was SVN commit r2200.
2005-05-12 17:17:28 +00:00
c024155e88
Customisable colour settings.
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This was SVN commit r2197.
2005-04-29 20:36:00 +00:00
7b9ba0c16d
Stuff for milestone 7 on my todo list
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This was SVN commit r2194.
2005-04-29 12:47:10 +00:00
57b634999e
Advanced and Elite rank entities for all the civs.
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This was SVN commit r2191.
2005-04-29 01:37:25 +00:00
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
9cf5ed151d
Replaced all Celtic swordsmen with spearmen, since celt_isw_* no longer exists
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This was SVN commit r2188.
2005-04-28 20:36:31 +00:00
2022cf3cc3
The mastiff
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This was SVN commit r2187.
2005-04-28 09:18:41 +00:00
b3c83ac2f1
hmm, must this was pointing to the csw instead of the csp, so fixed
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This was SVN commit r2186.
2005-04-28 09:21:16 +00:00
faf5a942dc
removed celt CS swordsman
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This was SVN commit r2181.
2005-04-27 12:58:25 +00:00
a238d018b1
celt shield updates (split into ranks for CS units)
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This was SVN commit r2180.
2005-04-27 12:41:53 +00:00
f31e9d1781
Few celt tweaks
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This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215
Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
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This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc
Cleaned up the weapons
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This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
Fire Giant
4b234213cf
Continued to work on the MP session creation GUI. Made some progress, but it doesn't work yet. Commiting to keep the repository in sync.
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This was SVN commit r2167.
2005-04-24 01:47:39 +00:00
Gee
9a01db1e31
Added some settings for List and Dropdown
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This was SVN commit r2166.
2005-04-23 23:25:07 +00:00
4be2ac7839
An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
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This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
6e97651c04
Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
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Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).
This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
eb6f978ba1
Some celt colorful pants textures
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This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
MarkT
bcabe3aa53
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
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This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
498d58ee61
This was SVN commit r2156.
2005-04-21 01:40:13 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
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This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75
Helmmet goods
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This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
3d59ecab85
Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
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This was SVN commit r2147.
2005-04-19 02:06:18 +00:00
3a36e9fa43
Removed Carthaginian Archer at Ken's request.
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This was SVN commit r2146.
2005-04-17 15:08:44 +00:00
6231cc1ac5
This was SVN commit r2145.
2005-04-17 10:57:48 +00:00
87e7f61fff
Fix for subtype resources (food), so hopefully all resources should be gatherable now.
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This was SVN commit r2144.
2005-04-17 06:00:00 +00:00
6ae111d0d7
Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
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This was SVN commit r2143.
2005-04-16 17:33:29 +00:00
MarkT
26d3f69ebf
Fix to gathering script
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This was SVN commit r2142.
2005-04-16 16:05:49 +00:00
a10ac6b379
Created entities for oak trees and berry bushes.
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This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c
Little more experimenting with unit training.
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This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628
Update to create pine tree and rock entities to match Jason's revised actors.
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This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791
pre-emptive fix for missing props for these 2 roman buildings
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This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961
clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
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Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43
optimizing gaia objects for resources
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This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
346f033b58
celt_isp_e.xml added
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This was SVN commit r2134.
2005-04-15 12:36:06 +00:00
e12eca6f5d
updated sheild textures, colored horses, celt_csw_e.xml update
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This was SVN commit r2133.
2005-04-15 12:26:25 +00:00