702450526b
# Added some tools to automatically build the game from the source code
...
Various scripts and stuff that run on the build server
This was SVN commit r6571.
2009-01-01 23:00:46 +00:00
54e19e27d2
Autobuilder startup service binary
...
This was SVN commit r6570.
2009-01-01 22:48:05 +00:00
1b5adf3cb1
Autobuilder startup service code (basically just VC2008's default service project plus four lines of code in startupserviceWinService.h)
...
This was SVN commit r6569.
2009-01-01 22:45:56 +00:00
8196a78e73
This was SVN commit r6567.
2009-01-01 08:38:31 +00:00
5bcbb386b8
This was SVN commit r6565.
2009-01-01 03:33:14 +00:00
491a511b43
This was SVN commit r6564.
2009-01-01 03:31:37 +00:00
79ba6873c7
This was SVN commit r6563.
2009-01-01 03:21:28 +00:00
ba7cbb79fd
This was SVN commit r6562.
2009-01-01 03:08:46 +00:00
d8fc06e4f8
This was SVN commit r6561.
2009-01-01 03:06:45 +00:00
ae0765e1ac
This was SVN commit r6560.
2009-01-01 03:05:29 +00:00
e163a91628
This was SVN commit r6559.
2009-01-01 03:02:15 +00:00
e542c23d4f
This was SVN commit r6558.
2009-01-01 00:06:40 +00:00
f128ec0c87
This was SVN commit r6557.
2009-01-01 00:04:13 +00:00
63c392eda6
#5 New Persian buildings and a revamped Persian special building. Other goodies as well.
...
This was SVN commit r6556.
2008-12-31 07:21:37 +00:00
3cdad561c7
This was SVN commit r6554.
2008-12-30 22:50:37 +00:00
318364916b
This was SVN commit r6553.
2008-12-30 07:27:40 +00:00
90c2889341
This was SVN commit r6550.
2008-12-29 03:48:37 +00:00
ffb8bb5e34
#Celt Gate and Greek Gymnasion exported.
...
This was SVN commit r6548.
2008-12-28 04:33:45 +00:00
e1390062b3
#Big update, tidying up the Celts and Hellenes.
...
This was SVN commit r6544.
2008-12-23 18:14:36 +00:00
dax
40cfae7f81
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix)
...
This was SVN commit r6543.
2008-12-21 19:56:50 +00:00
dax
fe645d8fc9
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game
...
This was SVN commit r6542.
2008-12-20 18:09:16 +00:00
6116135c0e
#Tweak some Celt shields and suchness.
...
This was SVN commit r6541.
2008-12-19 02:45:55 +00:00
a1aaa152c3
This was SVN commit r6537.
2008-12-18 05:45:54 +00:00
16ccae10cd
# fix warnings
...
more icc11 fixes - mostly type conversion and noncopyable (now made a
macro)
This was SVN commit r6536.
2008-12-17 16:32:46 +00:00
a4e12fc405
This was SVN commit r6535.
2008-12-17 07:54:17 +00:00
96c7cdbc9e
This was SVN commit r6534.
2008-12-17 05:45:27 +00:00
ab01b644d5
#Various stuff, including Iberian head props and some road terrains.
...
This was SVN commit r6533.
2008-12-17 02:50:03 +00:00
2ae09f8597
#Tweaked animations for some Greek unit actors.
...
This was SVN commit r6532.
2008-12-16 23:17:40 +00:00
387722d41e
# code cleanup/fixes
...
improvements from work:
- no longer export classes; instead inline functions where it makes
sense (e.g. the scope timers) or export the member functions directly
- fix icc11 warnings
- add some comments
This was SVN commit r6531.
2008-12-16 21:13:04 +00:00
96eb854667
fix: output is only expanded once, so set it directly
...
fix path
now get version of source dir, not .
This was SVN commit r6530.
2008-12-08 07:43:07 +00:00
3da952a036
add missing DLL
...
move svn_revision stuff to build/svn_revision
This was SVN commit r6529.
2008-12-08 07:34:20 +00:00
12e59fd850
# groundwork for embedding svn revision number into the EXE for debugging
...
add svnversion from official svn cmdline client distro and its
dependencies
add a horrible batch file that reads its output and writes it to a text
file as a quoted string
(see http://www.wildfiregames.com/forum/index.php?showtopic=12104&hl= )
This was SVN commit r6528.
2008-12-07 22:21:10 +00:00
2f5125e4d0
Fixing Ticket#215
...
Unit's stats (attack, defense) is rounded so there is no decimal digits
shown.
This was SVN commit r6526.
2008-12-06 15:21:14 +00:00
2bfa84aef5
Changes to public SVN log's HTML output format, from last weekend
...
This was SVN commit r6525.
2008-11-28 22:30:50 +00:00
ccfb5249e2
#Implementing stats for Greek units and heroes.
...
This was SVN commit r6524.
2008-11-25 08:29:38 +00:00
ed3b0760ac
This was SVN commit r6523.
2008-11-25 01:12:03 +00:00
cc2f2e46c8
Adding the m_base check.
...
This was SVN commit r6522.
2008-11-25 00:03:24 +00:00
9cdaf33b28
This was SVN commit r6521.
2008-11-24 00:17:34 +00:00
a5acc6af27
This was SVN commit r6520.
2008-11-24 00:01:36 +00:00
TayHota
7391dc4516
This was SVN commit r6519.
2008-11-23 23:33:18 +00:00
TayHota
dc30e43721
This was SVN commit r6518.
2008-11-23 23:31:59 +00:00
5341322d03
# fix some sound-related problems
...
clamp gain to 1.0, refactor code a bit
This was SVN commit r6517.
2008-11-23 20:29:12 +00:00
c1e90723bf
Fixing a check in setCurrItemValue()
...
This was SVN commit r6516.
2008-11-23 20:19:48 +00:00
TayHota
5dac0a400c
This was SVN commit r6515.
2008-11-23 17:19:32 +00:00
TayHota
36cc35efa4
This was SVN commit r6514.
2008-11-23 17:16:08 +00:00
afc7f779a9
#Celt Hero balancing.
...
This was SVN commit r6513.
2008-11-23 07:55:32 +00:00
b721a909b6
#New Desert terrains and tweaked "Oasis" map.
...
This was SVN commit r6512.
2008-11-23 06:21:10 +00:00
f1192cf9bf
This was SVN commit r6511.
2008-11-23 06:19:47 +00:00
63e18ed07b
#Players list in the Multiplayer menu is now working.
...
This was SVN commit r6510.
2008-11-22 22:44:02 +00:00
d1fa6e8488
#Moved some art assets from internal mod to public mod.
...
This was SVN commit r6509.
2008-11-22 21:46:01 +00:00