321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
...
This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
df1d5d2260
fix tag 2102648f7c
which had unwanted changes
...
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
...
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0
adds some needed protection
...
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
174f636fd2
Fixes tests
...
This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
...
This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
...
This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
9b98585275
Remember the last market for back-to-order trading, fixes #2248
...
This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f
Clean up EndGameManager. Fixes #2130
...
This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
...
This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
8540740b35
disallow healing of unhealable entities via all ways
...
This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
0362453035
test some components before use, adresses #2206
...
This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
...
This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e0161bd355
small code style fix
...
This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
...
This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
...
This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
...
- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
...
This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
...
This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
...
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
40db79df33
greek docks do not show warships in the foundation until construction is finished.
...
Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811
fix tests, breaking caused by renaming files.
...
This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
...
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
...
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
...
This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
35fa527814
Adds attacking player's name to attack notification messages.
...
Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
...
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d
Fixes some erroneous documentation in EntityLimits.
...
Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions
This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
fecfda29f6
Remove civ code hardcoding from SkirmishReplacer component. Refs #1198 .
...
This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
...
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
...
Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
...
This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
5afb18dda4
fix units ejecting on destroying structure
...
This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
...
This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
6644f224cd
remove warn messages. Now really fixes #2102
...
This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
...
This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
f213761912
let entities change entity limits. Fixes #2076
...
This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
...
This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
87753bf3fd
forgot to commit extra change for 508cc0d4c7
...
This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
508cc0d4c7
Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
...
This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
c3f7a929e0
better garrison flag handling. Refs #2096 .
...
This was SVN commit r13815.
2013-09-09 18:27:20 +00:00
e7ccc28cbc
Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021
...
This was SVN commit r13814.
2013-09-09 12:50:05 +00:00
f051426a76
fix garrisonHolder flags when units are ejected
...
This was SVN commit r13812.
2013-09-08 19:51:16 +00:00
08514f68be
small clean up of GarrisonHolder code
...
This was SVN commit r13811.
2013-09-08 18:46:29 +00:00
d1a376fd06
fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
...
This was SVN commit r13810.
2013-09-08 16:02:41 +00:00
bc40534777
fix spread technology modifications. Fixes #2110
...
This was SVN commit r13809.
2013-09-08 15:20:54 +00:00
f588181004
use better technology script in guiInterface
...
This was SVN commit r13805.
2013-09-07 15:23:03 +00:00
819a1e7823
Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047 .
...
This was SVN commit r13803.
2013-09-06 19:47:48 +00:00
b10a01645f
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
...
This was SVN commit r13772.
2013-08-26 04:15:36 +00:00
f5ab6255d0
General scrollbar improvements. Patch by Josh. Fixes #2080 .
...
- Don't show the scrollbar when the contents aren't overflowing the
visible area.
- Fix bugs in minimum bar sizing.
- Add capability to set a maximum bar size.
- Correct outdated/incorrect comments.
This was SVN commit r13771.
2013-08-26 03:06:08 +00:00