36334a6fa7
Fix the AI incorrectly trying to place Civil Centres too close to each other.
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This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
ad157ad325
fix test broken by #14306
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This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
71d378b7a5
A bunch of stuff.
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This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
332e23ee9c
Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
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This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
e173493621
separate gui entityState in two parts to improve gui timing, adresses #2179
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This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
1f7019f8e6
Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
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This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
3182d6c8ee
Reverts 4c9cd2921d
fundraiser splash screen now that the fundraiser has ended
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This was SVN commit r14304.
2013-12-08 01:35:06 +00:00
f0fe2acdcb
Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
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Fixes #2000
This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
ca3f697f9d
add iberian monument aura
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This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
783907264f
cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
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This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
b1c081e36d
Set svn:eol-style=native, fix some inconsistent line endings
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This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
8d56504778
fix switching between line and column formation
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This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
d3f7da1e27
Let formation attack from the moment the first unit is in range
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This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
9678cf547a
cache quantities depending only on the selection, adresses #2179
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This was SVN commit r14296.
2013-12-05 18:50:29 +00:00
2f3ce82dc3
Fix Aegis no longer building dropsites after the skirmish fix.
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This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
56c805ae93
Texture stuff.
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This was SVN commit r14294.
2013-12-05 13:23:22 +00:00
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
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This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7
fix comment
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This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
7a1dbca390
make the movement of formations and ships more natural
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This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
cf88da5829
improve formations a bit more
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* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
4062e2011f
fix tests
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This was SVN commit r14288.
2013-12-05 08:53:40 +00:00
0ef6397545
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
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This was SVN commit r14287.
2013-12-04 17:38:46 +00:00
5f8b6be833
Some additions to the particle system:
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This was SVN commit r14286.
2013-12-04 17:21:59 +00:00
189ef85538
Fix AI errors on skirmish maps.
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This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
60c986c135
* Add method to rangemanager to query around a position instead of an entity
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* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
367614343b
add two files that were deleted by accident in 3afd8e9d9e
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This was SVN commit r14282.
2013-12-04 13:15:43 +00:00
3afd8e9d9e
better formation place assignments (units run around less)
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This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
3c6045308a
Fixing some cursor issues.
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This was SVN commit r14280.
2013-12-04 01:56:40 +00:00
a549d5a08b
Fixed aura rays actor
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This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
cd32fafd63
Fixed shader in aura material
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This was SVN commit r14278.
2013-12-04 00:35:05 +00:00
e268c059e5
Healing aura effect placeholder, applied only in athenian temple
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This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
bddcd57dea
- Fixed a prop typo in the Athenian temple.xml
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- Added the first Egyptian music track to the Ptolemies.
- Adjusted the Sacred Band tip text. New pic coming soon.
- Still trying to figure out what to do with "Wasteland" map.
This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
a96a333b47
Small cleanup.
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This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
68880ca5d5
Make atlas player assignment apply to all of the currently selected units
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This was SVN commit r14273.
2013-12-02 22:46:33 +00:00
OmriLahav
f09d56fb28
This was SVN commit r14271.
2013-12-02 20:46:25 +00:00
7c3c78f6c9
make sure target has health before taking damage
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This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
3fea8d7c1e
Some tips tweaks and new tips.
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This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
168f92e1e9
"Equine Transports" tech for the Persians.
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Updated tip images.
This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
d2fccef696
New 4-player skirmish map for Scythetwirler: Watering Holes.
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This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
cb7a4fe39c
Minor things.
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This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
c134108154
remove duplicated code
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This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
e88d05e0e4
allow units to guard/escort buildings or units, fixes #2034
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This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
1d914c4613
testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
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This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
495716b3ed
Reduced the size of a bunch of massive specular maps.
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Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
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Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
61c9df2847
Increased ptolemaic barracks size
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This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
44c134e03f
Cavalry Archer templates for Seleucids.
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This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
15d87b9ad1
Garrison and Waypoint flags for Seleucids.
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Cavalry Archer actors for Seleucids.
This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
2e2b1b04ff
Fix #2285 by using the original design with additional checks.
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This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
5ce3880d53
Some more Seleucid units.
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Tweaked maps.
This was SVN commit r14255.
2013-11-29 19:04:07 +00:00