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47a516df34
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Fix some JS warnings. Refs #2372.
This was SVN commit r14933.
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2014-04-15 01:12:48 +00:00 |
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a9d0a3bcae
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Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
This was SVN commit r14930.
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2014-04-14 16:33:00 +00:00 |
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bb71823aee
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Make the actor tech-modifiable. Fixes #2243
This was SVN commit r14928.
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2014-04-14 15:00:49 +00:00 |
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ff2979ca68
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Save formation rotation when loading a new formation
This was SVN commit r14910.
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2014-04-09 18:01:12 +00:00 |
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1f63325ede
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Rotate entities to the right angle when forming a formation
This was SVN commit r14909.
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2014-04-09 11:15:00 +00:00 |
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d27dffa31d
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Now really fix the issue with promoting and formation animations
This was SVN commit r14906.
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2014-04-06 18:43:06 +00:00 |
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fb1827bee7
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Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471.
This now uses the Autogarrsion order as both already work with an
already garrisoned entity.
This was SVN commit r14903.
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2014-04-06 03:04:30 +00:00 |
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c5e59d02e1
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Fix formation animations with promoted units
This was SVN commit r14900.
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2014-04-05 09:48:57 +00:00 |
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61da102371
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Add testudo animations to the right actor files and use it in the formation template
This was SVN commit r14898.
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2014-04-04 18:38:13 +00:00 |
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3e03c9d08a
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Return something valid in a mock function to fix a warning while running tests.
This was SVN commit r14893.
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2014-04-02 23:10:07 +00:00 |
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b8b3542d25
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Fix tests.
This was SVN commit r14892.
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2014-04-02 23:09:59 +00:00 |
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22867fa9a3
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Further complete the definitition of the entity state
This was SVN commit r14884.
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2014-03-29 13:56:03 +00:00 |
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8615f38803
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Always define the entire entity state, but initialize it to null
This was SVN commit r14883.
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2014-03-29 13:37:48 +00:00 |
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132020f88e
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Fix some of the undefined warnings reported by the new SpiderMonkey. Initialize the player diplomacy arrays earlier in PlayerManager.
This was SVN commit r14882.
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2014-03-29 11:03:00 +00:00 |
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d5ff29d181
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fix a flaw in UnitAI trade management
This was SVN commit r14868.
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2014-03-26 09:11:06 +00:00 |
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90b9926ca1
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Fixes warning showing up with the new SpiderMonkey.
The changed return value isn't related but returning false makes more
sense there IMO.
Refs #2372
This was SVN commit r14863.
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2014-03-22 23:31:40 +00:00 |
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63248bdc33
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Fix issue with GUI reveal map status display.
This was SVN commit r14856.
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2014-03-18 01:13:02 +00:00 |
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209799aa4c
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fix 94c02ec33c for AI
This was SVN commit r14855.
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2014-03-17 21:23:40 +00:00 |
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883f307b40
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Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
This was SVN commit r14849.
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2014-03-16 23:29:27 +00:00 |
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94c02ec33c
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Revert gather limits to be global instead of per-player. Refs #1387
This was SVN commit r14848.
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2014-03-16 20:35:23 +00:00 |
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180b44e565
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let the AI know that a unit has no more orders
This was SVN commit r14832.
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2014-03-11 22:42:41 +00:00 |
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32cf46f01c
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Fix some 'undefined' problems reported by Lion.Kanzen + improve coding style.
This was SVN commit r14814.
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2014-03-07 08:27:13 +00:00 |
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322d78b9a5
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remove debug warning
This was SVN commit r14755.
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2014-02-16 15:23:50 +00:00 |
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19965ce37a
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Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb
This was SVN commit r14754.
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2014-02-16 15:22:11 +00:00 |
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35f3dd03d9
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improve ship behaviour when picking units
This was SVN commit r14749.
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2014-02-13 20:21:27 +00:00 |
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563768363b
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clean useless formations
This was SVN commit r14736.
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2014-02-07 17:01:01 +00:00 |
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9971e3cfab
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Add formation check
This was SVN commit r14726.
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2014-02-02 09:15:34 +00:00 |
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e21f052803
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prevent error when an animal changes ownership
This was SVN commit r14720.
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2014-02-01 17:55:27 +00:00 |
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60619dbf3f
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Add technologies cheat. Fixes #2072. Patch by boeseRaupe
This was SVN commit r14712.
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2014-01-31 15:30:16 +00:00 |
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1fad924411
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Checking if cmpPlayer is valid.
This was SVN commit r14711.
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2014-01-31 14:47:23 +00:00 |
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9fe465884d
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Implements resource trickle. Allows decimal player resources. Fixes #2413.
This was SVN commit r14710.
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2014-01-31 12:01:49 +00:00 |
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1d3ac14d35
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
This was SVN commit r14703.
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2014-01-29 18:30:56 +00:00 |
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639b583d31
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Fix scatter formation
This was SVN commit r14700.
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2014-01-29 14:01:21 +00:00 |
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f097078d46
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Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
This was SVN commit r14698.
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2014-01-28 20:40:38 +00:00 |
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8953179e1a
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allow the possibility to define route with waypoints when doing trade, fixes #1207, #1821 and #1822
This was SVN commit r14697.
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2014-01-28 18:56:39 +00:00 |
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23777ba736
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fix cbc1c9f0ab
This was SVN commit r14696.
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2014-01-27 19:25:38 +00:00 |
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c751500907
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Refactor some formation code to let it make use of the prototypes
This was SVN commit r14693.
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2014-01-27 12:34:59 +00:00 |
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cbc1c9f0ab
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fixes remaining town bell defects, closes #2353, patch by Itms
This was SVN commit r14689.
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2014-01-26 20:37:39 +00:00 |
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cb3a8d868a
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fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
This was SVN commit r14685.
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2014-01-26 18:28:55 +00:00 |
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9ed11bc404
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keep work orders when in alert, patch by Itms, addresses #2353
This was SVN commit r14683.
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2014-01-26 18:01:29 +00:00 |
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09a2729503
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fix a fix
This was SVN commit r14682.
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2014-01-26 09:40:54 +00:00 |
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f1ab9b8e57
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Check isInWorld before asking position
This was SVN commit r14681.
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2014-01-26 09:24:32 +00:00 |
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28a707f98f
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small cleaning
This was SVN commit r14669.
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2014-01-25 19:58:59 +00:00 |
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9eb26c2622
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Fix infinite loop when attacking a formation without valid targets
This was SVN commit r14665.
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2014-01-25 16:27:55 +00:00 |
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ecaded076f
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Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
This was SVN commit r14659.
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2014-01-24 19:51:00 +00:00 |
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f94a1aeac0
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Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402.
This was SVN commit r14652.
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2014-01-24 00:38:08 +00:00 |
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d677033c4c
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Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
This was SVN commit r14644.
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2014-01-23 08:56:22 +00:00 |
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1fedf11e9e
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Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
This was SVN commit r14638.
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2014-01-22 18:38:15 +00:00 |
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32844e9a16
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Fix tests + improve behaviour of attacking when not in formation
This was SVN commit r14634.
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2014-01-22 15:13:07 +00:00 |
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04aba0e41a
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Let certain formations stay in formation while attacking
This was SVN commit r14633.
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2014-01-22 13:20:55 +00:00 |
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