1784e6b9b1
fix some aura typos + implement iphicrates aura
...
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
351468dbe5
fix initialisation of developper overlay for saved games
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This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
8b0f1c3f1f
cleaning
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This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
4b7ab63172
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
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This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
7345d27c84
Summon planes back from the emptyness
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This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
6a58044cc6
add missing protection to previous fix, fixes #1052
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This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
d930244f02
update RallyPoint targets when renamed, fixes #1052
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This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
3d75d4e69c
do not show carrying resources animation in attack-move
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This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb
clean some useless code
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This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
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This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
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This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
df1d5d2260
fix tag 2102648f7c
which had unwanted changes
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This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
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This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0
adds some needed protection
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This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
174f636fd2
Fixes tests
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This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
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This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
9b98585275
Remember the last market for back-to-order trading, fixes #2248
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This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f
Clean up EndGameManager. Fixes #2130
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This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
0362453035
test some components before use, adresses #2206
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This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
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This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
40db79df33
greek docks do not show warships in the foundation until construction is finished.
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Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811
fix tests, breaking caused by renaming files.
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This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
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This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
35fa527814
Adds attacking player's name to attack notification messages.
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Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d
Fixes some erroneous documentation in EntityLimits.
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Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions
This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
fecfda29f6
Remove civ code hardcoding from SkirmishReplacer component. Refs #1198 .
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This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
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Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
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This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
5afb18dda4
fix units ejecting on destroying structure
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This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
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This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
6644f224cd
remove warn messages. Now really fixes #2102
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This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
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This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
f213761912
let entities change entity limits. Fixes #2076
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This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
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This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
87753bf3fd
forgot to commit extra change for 508cc0d4c7
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This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
508cc0d4c7
Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
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This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
c3f7a929e0
better garrison flag handling. Refs #2096 .
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This was SVN commit r13815.
2013-09-09 18:27:20 +00:00
e7ccc28cbc
Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021
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This was SVN commit r13814.
2013-09-09 12:50:05 +00:00
f051426a76
fix garrisonHolder flags when units are ejected
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This was SVN commit r13812.
2013-09-08 19:51:16 +00:00
08514f68be
small clean up of GarrisonHolder code
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This was SVN commit r13811.
2013-09-08 18:46:29 +00:00
d1a376fd06
fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
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This was SVN commit r13810.
2013-09-08 16:02:41 +00:00
bc40534777
fix spread technology modifications. Fixes #2110
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This was SVN commit r13809.
2013-09-08 15:20:54 +00:00
f588181004
use better technology script in guiInterface
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This was SVN commit r13805.
2013-09-07 15:23:03 +00:00
819a1e7823
Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047 .
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This was SVN commit r13803.
2013-09-06 19:47:48 +00:00
b10a01645f
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
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This was SVN commit r13772.
2013-08-26 04:15:36 +00:00
f5ab6255d0
General scrollbar improvements. Patch by Josh. Fixes #2080 .
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- Don't show the scrollbar when the contents aren't overflowing the
visible area.
- Fix bugs in minimum bar sizing.
- Add capability to set a maximum bar size.
- Correct outdated/incorrect comments.
This was SVN commit r13771.
2013-08-26 03:06:08 +00:00
2dc0c40ff0
Fix some errors.
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This was SVN commit r13770.
2013-08-26 01:26:35 +00:00
e75765faae
Fixed some Greek corral prop problems.
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Fixed Storehouses tip.
Fixed the names for ALL Iberian units and buildings.
Added a build restriction for the Iberian Monument.
This was SVN commit r13769.
2013-08-25 22:20:09 +00:00
ff6b3e5725
Properly fix #2079 .
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This was SVN commit r13768.
2013-08-25 22:05:41 +00:00
9d933087b3
Fix #2079 .
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This was SVN commit r13751.
2013-08-24 14:24:37 +00:00
c5296b9246
Fix maurian elephants being unable to build stuff. Caused by enlarging the elephant obstruction radius.
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This was SVN commit r13721.
2013-08-20 09:39:01 +00:00
3783d0e14c
Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067
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This was SVN commit r13710.
2013-08-19 14:44:15 +00:00
0c16980408
Fix tests.
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This was SVN commit r13709.
2013-08-19 10:55:35 +00:00
557c1fc067
fix (dis)allowing of garrisoning by other components. Refs #2067
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This was SVN commit r13697.
2013-08-18 08:23:36 +00:00
a18262e7b1
Make planes about 20% cooler. Fixes #2067 .
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This was SVN commit r13694.
2013-08-17 22:55:16 +00:00
b5888f4e45
generalise kill vs eject garrisoned entities on death of garrisonHolder
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This was SVN commit r13676.
2013-08-17 09:26:17 +00:00
d37d3be5d0
Fixes Attack component schema
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This was SVN commit r13674.
2013-08-17 06:02:31 +00:00
fe0ec1c720
fix coding style for buildingAI. Refs #2010
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This was SVN commit r13671.
2013-08-16 12:17:18 +00:00
fd2245c53c
Improved building AI. Refs #2010
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This was SVN commit r13670.
2013-08-16 11:17:36 +00:00
4e709f2c9c
Implement landing and go-around for UnitMotionFlying. Patch by scythetwirler. Fixes #2062 .
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This was SVN commit r13658.
2013-08-15 03:10:04 +00:00
b6fe589ae3
fix health regeneration for negative values (reported by Mythos_Ruler)
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This was SVN commit r13657.
2013-08-14 08:33:29 +00:00
2307509088
Remove the old diminishing returns formula (I accidentally left it as a comment). Also, I forgot to credit scythetwirler (who came up with the new formula) in the previous commit.
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This was SVN commit r13656.
2013-08-14 05:16:09 +00:00
cc02eabdd0
Change the formula for diminishing returns to something less flawed. Also add a lot of comments explaining how it works.
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This was SVN commit r13655.
2013-08-14 05:14:20 +00:00
598c05e056
clean UnitAI move to attack range code + fix possible bug
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This was SVN commit r13654.
2013-08-13 15:11:17 +00:00
1aaca7e6e3
health regeneration
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This was SVN commit r13647.
2013-08-12 17:45:18 +00:00
dc722d76f3
Fix tests. Refs #1960 .
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This was SVN commit r13632.
2013-08-06 22:32:46 +00:00
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
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This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
f6e0c4c5a4
Split up cheats into multiple files. Patch by lsdh/ldsh. Fixes #2019 .
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Replace buggy hasAllies with the inlined check if we have a team at all.
Fix setting of starting resources (broken in 58fa0c7c58
).
This was SVN commit r13620.
2013-07-31 22:22:12 +00:00
344a149a66
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
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This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
5bfff54bcb
Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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This was SVN commit r13594.
2013-07-25 13:57:54 +00:00
e5a9b0eab4
And of course I forgot a file.
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This was SVN commit r13593.
2013-07-25 08:58:15 +00:00
1f55280fa2
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
6ed814354e
Fix the fix of the fix. Refs #1914 .
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This was SVN commit r13589.
2013-07-23 18:48:25 +00:00
efc1a678ed
Change my fix from revision [13586] to use something faster. Still Refs #1914
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This was SVN commit r13587.
2013-07-23 10:37:43 +00:00
dc3c39fd93
Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
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This was SVN commit r13586.
2013-07-23 09:46:49 +00:00
2ea7fb18ea
Backport c011875c5a
to the older APIs and allow for empty buildable entites token list.
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This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
da4d1916dc
Implements shared trade gain with allies, patch by mimo, fixes #1691
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This was SVN commit r13567.
2013-07-16 05:59:48 +00:00
041855e547
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
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This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
d479f373aa
Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871 .
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This was SVN commit r13541.
2013-07-07 22:13:58 +00:00
4ab38f81f7
Remove player owned sheep when committing the foundation.
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This was SVN commit r13531.
2013-07-05 15:33:39 +00:00
24b6fb7c3e
Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
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This was SVN commit r13526.
2013-07-01 23:46:03 +00:00
ef66f73a84
Recalculate trader gain when garrisoned entities change. Patch by mimo. Fixes #2018 .
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This was SVN commit r13520.
2013-06-30 22:19:41 +00:00
0933925d49
Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193 .
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Fixes #1990 (OOS caused by Math.pow).
Adds tests and documentation for Math functions.
This was SVN commit r13515.
2013-06-30 05:16:20 +00:00
c6348538ea
Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591 .
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This was SVN commit r13511.
2013-06-29 20:55:53 +00:00
123d08eb82
This was SVN commit r13510.
2013-06-29 04:12:17 +00:00
4c22d4631a
Carthaginians can now only build 1 embassy at a time.
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Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.
Structure pierce armor adjusted upward.
This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
2b02f983a6
Replace decimal with nonNegativeDecimal. Refs #1633
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This was SVN commit r13508.
2013-06-29 01:59:46 +00:00
37c8e77d8e
Use floats for health. Fix #1633
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This was SVN commit r13507.
2013-06-29 00:43:08 +00:00
623f5d9a9f
Small garrison code clean-up
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This was SVN commit r13505.
2013-06-26 19:24:56 +00:00
6cbdc13e08
Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it.
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This was SVN commit r13504.
2013-06-26 18:41:06 +00:00
5e289f51c2
Make attack type a property of the order.
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This was SVN commit r13503.
2013-06-26 14:15:03 +00:00
d5e081d55f
Fix inconsitency between AttackEntityInZone and ShouldAbandonChase for units in defensive stance. Patch by mimo. Fixes #1866 .
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This was SVN commit r13502.
2013-06-26 13:24:03 +00:00
2fcd52b657
Let states execute their leave handlers on OnDestroy. Fixes #1999 . Patch by mimo.
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This was SVN commit r13501.
2013-06-25 21:49:54 +00:00
4fc15a9b08
Renames mill to storehouse
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This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
14990ea390
Fixes another possible NaN when invulnerable units are attacked, refs #1881
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This was SVN commit r13493.
2013-06-18 20:20:37 +00:00
95b51188fa
Fixes possible undefined value returned by CmpHealth, leading to a NaN and serialization test failure. Refs #1881
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This was SVN commit r13488.
2013-06-18 03:26:08 +00:00
f918c9b074
Prevent formation controllers from showing up in range queries. Fixes #1796 .
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This was SVN commit r13484.
2013-06-16 23:10:01 +00:00
9ea830c855
Handle empty token list gracefully.
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This was SVN commit r13477.
2013-06-14 16:13:59 +00:00
2ef6ec3f73
Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954
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This was SVN commit r13447.
2013-06-01 21:28:31 +00:00
56a4d6417c
Small cleanup.
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This was SVN commit r13416.
2013-05-21 23:50:42 +00:00
e5523754b3
Check if a building is already at full health when trying to repair it. Fixes #1930 .
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This was SVN commit r13415.
2013-05-21 23:45:20 +00:00
4356badfa9
Pause production if the producing entity is garrisoned. Fixes #1931 .
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This was SVN commit r13414.
2013-05-21 23:01:53 +00:00
67d072108b
Bloody dead camel.
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New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).
Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.
Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).
Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).
Tweaked the levy techs.
Fixed Hero elephant unit RequiredTechnology.
This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
de5d4491ab
var-fare
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This was SVN commit r13404.
2013-05-12 22:28:02 +00:00
47e9431d29
Check if one of the technologies in a pair is already in progress. Fixes #1820 .
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This was SVN commit r13395.
2013-05-05 13:54:00 +00:00
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
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This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
e0a2e5790d
Exponential Armor patch by Alpha123, with new updated armor values.
...
Needs a ton of testing.
This was SVN commit r13381.
2013-04-29 07:51:51 +00:00
5a88f0fce0
Fix entity limits for buildings.
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This was SVN commit r13378.
2013-04-29 00:36:21 +00:00
f4e0007733
Cavalry are a bit faster.
...
Attempting to add Wonders, but no success (need help). Adding files here
to see if someone can fix what I've started.
This was SVN commit r13377.
2013-04-28 22:51:08 +00:00
cd6a76bcaa
Gates now handle allies made using diplomacy.
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This was SVN commit r13363.
2013-04-18 18:18:34 +00:00
dc9889c190
Display number of garrisoned units when trying to garrison. Patch by mimo. Fixes #1915 .
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This was SVN commit r13361.
2013-04-18 18:18:29 +00:00
b22320a85f
Fix tests. Refs #1807 .
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This was SVN commit r13358.
2013-04-14 00:52:00 +00:00
d0a695f7fb
Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807 .
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This was SVN commit r13357.
2013-04-14 00:34:14 +00:00
7562c79e89
Change target for all orders on EntityRenamed. Patch by mimo. Fixes #1903 .
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This was SVN commit r13355.
2013-04-10 22:48:02 +00:00
2af37c3590
Adds player color to rubble entities, thanks to ericb for the patch, fixes #1887
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This was SVN commit r13344.
2013-04-05 02:52:01 +00:00
62dc594a71
Hero button. Based on patch by Malcom and edits to that by alpha123. Fixes 1802.
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This was SVN commit r13339.
2013-04-03 17:27:55 +00:00
6f33003f30
Fixes serialization test failure caused by CmpFoundation's buildMultiplier property sometimes being NaN (which can assume different internal values in Spidermonkey). For now, NaN cannot be reliably serialized. Fixes #1828 , refs #1879
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This was SVN commit r13322.
2013-03-22 22:23:50 +00:00
78d1548753
Fixes (un)packing siege units responding to attacks in violent stance, by ignoring attacks while (un)packing. Fixes #1751 , refs #1752
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This was SVN commit r13318.
2013-03-19 00:53:47 +00:00
4769481796
Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well).
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This was SVN commit r13290.
2013-03-15 18:12:17 +00:00
066cfa5893
Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
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This was SVN commit r13288.
2013-03-15 10:26:46 +00:00
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
8ac9f1d8ea
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
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This was SVN commit r13277.
2013-03-13 20:10:46 +00:00
844f71681a
Add notification for missing resources when tributing. Patch by alpha123. Fixes #1839 .
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This was SVN commit r13276.
2013-03-13 18:37:06 +00:00
3f6702075b
Fix my previous commit where if you had enough units buildings would never construct (rounding issue).
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This was SVN commit r13268.
2013-03-12 10:07:53 +00:00
791a901df9
Fix a bug with the foundation changes that caused buildings to be built too fast with multiple units.
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This was SVN commit r13267.
2013-03-12 08:22:45 +00:00
dab9175f30
Foundations now require 100% health for construction to be completed. Progress now linked with health. Patch by Malcom. Fixes #1853
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This was SVN commit r13263.
2013-03-11 15:47:16 +00:00
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
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Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
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Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
7461e4a3c1
Add technology support for ranged unit spread
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This was SVN commit r13221.
2013-03-04 21:52:44 +00:00
18ee932a01
Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001 .
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This was SVN commit r13200.
2013-02-25 21:56:24 +00:00
94f2c2d912
Add insufficient population count to production queue tooltip. Patch by zoot. Fixes #1659 .
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This was SVN commit r13198.
2013-02-25 20:30:02 +00:00
9e163500c5
Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
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This was SVN commit r13192.
2013-02-24 00:25:13 +00:00
ca92e50048
Adds notification tooltips for building placement, fixes #921 .
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Tweaks info tooltip borders and padding to improve readability.
This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
c09d390656
Notify the player on receiving a tribute. Patch by alpha123. Refs #1839 .
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This was SVN commit r13176.
2013-02-20 15:56:55 +00:00
cd5e5882ee
Improvements to battle detection. Patch from zoot. Fixes #1425 .
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This was SVN commit r13163.
2013-02-11 20:38:13 +00:00
ab4db58e82
Fix build restrictions for neutral players.
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This was SVN commit r13158.
2013-02-10 20:13:37 +00:00
cac2d08353
Fixes corpse variation not matching living entity, fixes #1007
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This was SVN commit r13152.
2013-02-09 07:10:50 +00:00
5cbd9f0314
Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831 .
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This was SVN commit r13149.
2013-02-03 23:49:49 +00:00
1f7e6cb2ba
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
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Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).
This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
31be9cd0de
Adds building previews that rise during construction, fixes #1174 , refs #21 .
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Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581 .
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.
This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
7e60f07df5
Ensure that animals that aren't visible when the order is executed are killed before being gathered from. Fixes #1826 .
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This was SVN commit r13132.
2013-01-28 22:19:06 +00:00
2ceeb3231f
Fix distance restrictions.
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This was SVN commit r13114.
2013-01-24 18:08:35 +00:00
aebecd1204
Make territory build restriction tech modifiable.
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This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
fc835bdedb
Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823 .
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This was SVN commit r13112.
2013-01-23 16:02:37 +00:00
a65db5ca41
Ensures max population is integral by rounding
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This was SVN commit r13106.
2013-01-21 22:03:35 +00:00
e3bc8d1c87
Actually add the battle detection code. Refs #1425 .
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This was SVN commit r13093.
2013-01-20 23:36:08 +00:00
3715985f1a
Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
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The audio code does not yet support actually playing battle music.
This was SVN commit r13091.
2013-01-20 22:47:59 +00:00
31fe58db82
Stop formation members from sliding. Fixes #1823 . Thanks to zoot for the test case!
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This was SVN commit r13079.
2013-01-15 18:53:19 +00:00
25de88a68b
Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723 .
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This was SVN commit r13077.
2013-01-15 00:21:25 +00:00
56db7fa945
Don't use the carrying animation when a unit is ungarrisoned and it dropped of the resources while garrisoning. Patch by zoot. Fixes #1759 .
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This was SVN commit r13073.
2013-01-13 20:55:55 +00:00
aec8d6ff96
Stop foundation health from jumping. Fixes #1809 .
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This was SVN commit r13071.
2013-01-13 17:37:26 +00:00
bec33070ea
Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686 .
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This was SVN commit r13060.
2013-01-09 14:39:25 +00:00
fd274a6e70
Add template helper function. Fix some errors. Refs #1692 .
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This was SVN commit r13059.
2013-01-09 13:25:11 +00:00
d4572e555e
Fixes tests
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This was SVN commit r13057.
2013-01-08 15:45:39 +00:00
5caddcdd20
Make technology code cleaner with helper functions. Refs #1692 .
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This was SVN commit r13056.
2013-01-08 00:00:21 +00:00
276f0a41a0
New Year's clean-up.
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Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
18b532a195
Remove current targets when changing ownership. Fixes #1794 .
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This was SVN commit r13014.
2012-12-23 20:03:00 +00:00
573d47d9a9
Disable diplomacy settings when player is defeated. Fixes #1764 .
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This was SVN commit r13000.
2012-12-19 20:19:54 +00:00
095566c126
Serialize the armour component so that the temporary invulnerability from promotion is synchronised.
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This was SVN commit r12978.
2012-12-11 22:01:10 +00:00
a3ca29138e
Check for all cases. Really fix #1753 .
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This was SVN commit r12976.
2012-12-10 23:55:16 +00:00
6fd6295644
Check whether the attack/gather target is visible and if not abort. Fixes #1662 and #1753 .
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This was SVN commit r12975.
2012-12-10 23:35:09 +00:00
1cd2c48e0b
Fix entity limits error on ownership change/destruction.
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This was SVN commit r12969.
2012-12-09 21:40:51 +00:00
2a3f221d11
Check if cmpFormation is set (which should be as we're a formation member)
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This was SVN commit r12966.
2012-12-09 17:52:44 +00:00
2e37bf10bc
Fixes #1700 (Increasing max-health by tech)
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This was SVN commit r12960.
2012-12-08 19:17:48 +00:00
8c931bfa52
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
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This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
35c8df02c6
Adds support for Pack/Time tech modification
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This was SVN commit r12942.
2012-12-04 21:13:27 +00:00
c02fca79c6
Adds garrison auto-packing for siege units, refs #1718
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This was SVN commit r12935.
2012-12-03 22:00:19 +00:00
6562cbea7e
... Refs #1746 .
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This was SVN commit r12934.
2012-12-03 21:57:28 +00:00
b06452bf0f
Try to fix some warnings. Refs 1746.
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This was SVN commit r12933.
2012-12-03 21:53:37 +00:00
9bff9b3b6d
Spartan woman defends herself. This is still a work in progress. Not quite right yet.
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This was SVN commit r12924.
2012-12-03 00:37:58 +00:00
c3c655aaa5
Display time cost for walls. Fixes #1740 .
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This was SVN commit r12922.
2012-12-02 23:45:34 +00:00
26a22a7bcb
Make hunting units disband earlier.
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Fix formation disbanding.
This was SVN commit r12921.
2012-12-02 23:11:55 +00:00
2004fb5e62
Fix error caused by unit dying while attacking.
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This was SVN commit r12919.
2012-12-02 22:02:36 +00:00
5806ed94e1
Fix bug with gather-near-position.
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Use the max range for attacking.
This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
a4f27dc3e0
Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721 .
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This was SVN commit r12914.
2012-12-02 15:55:06 +00:00
5800be1334
Formation order queueing. Fixes #592 , #593 and #1716 .
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Allow changing the formation, while under attack. Fixes #1624 . Patch by
Simikolon.
This was SVN commit r12911.
2012-12-02 01:52:27 +00:00
ddd8c36d6f
Fix tests.
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This was SVN commit r12910.
2012-12-01 23:04:49 +00:00
6fd99e34ce
Implements siege packing. Closes #1718 .
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Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
1052cb9ee0
Rename property. Refs #1717 .
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This was SVN commit r12883.
2012-11-25 16:23:59 +00:00
5f2d30c7f7
Make batch time factor tech modifiable and a template property.
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Fix unit test map.
This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
27ae648d9c
Show cost in tooltips for batches. Closes #1717 , patch by zoot.
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This was SVN commit r12876.
2012-11-24 22:04:29 +00:00
f0493e7060
Spelling fixes. Fixes #1727 , patch by zoot.
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This was SVN commit r12874.
2012-11-24 19:47:36 +00:00