de2f97a9cc
Fix translation of starting resources, patch by elexis, refs #3355
...
This was SVN commit r17064.
2015-09-23 21:12:31 +00:00
a68d5dae0d
fix developper overlay in visual replay, patch by elexis, fixes #3435
...
This was SVN commit r17063.
2015-09-23 20:28:22 +00:00
1456db00fc
reduce the increase of decayRate from 5060b1bb4f
...
This was SVN commit r17062.
2015-09-22 18:53:29 +00:00
71c52f15e9
reduce the increase of decayRate from 5060b1bb4f
...
This was SVN commit r17061.
2015-09-22 18:52:57 +00:00
5060b1bb4f
Make loyalty drain on decaying buildings much more punishing.
...
This was SVN commit r17060.
2015-09-22 03:05:16 +00:00
14aaa7c640
add some missing semicolon
...
This was SVN commit r17059.
2015-09-21 21:08:58 +00:00
676358e634
some cleanups of the AIs
...
This was SVN commit r17057.
2015-09-21 17:26:19 +00:00
d64b95b28c
An awesome Visual Replay menu, made by elexis. Fixes #3258 .
...
This was SVN commit r17054.
2015-09-21 17:00:21 +00:00
7002af5b9c
Some capturing nerfs.
...
This was SVN commit r17053.
2015-09-20 19:09:02 +00:00
ff7aa57931
Complete c19903936b
.
...
This was SVN commit r17052.
2015-09-20 14:26:21 +00:00
107015861c
move map description, refs #3258 , patch by elexis
...
This was SVN commit r17051.
2015-09-20 12:44:01 +00:00
2971852f27
Fix map selection in the lobby gamesetup. Patch by elexis.
...
This was SVN commit r17049.
2015-09-20 10:44:29 +00:00
c19903936b
Correct a missed translation comment and fix translation contexts in the simulation settings.
...
This was SVN commit r17048.
2015-09-20 10:37:45 +00:00
0db7ea2dd2
still another bunch of missing semicolon signaled by jshint
...
This was SVN commit r17047.
2015-09-19 13:04:33 +00:00
4235c67764
still another bunch of cleanup (mainly missing semicolon) signaled by jshint
...
This was SVN commit r17046.
2015-09-19 12:55:58 +00:00
0b86bbd424
another bunch of cleanup (mainly missing semicolon) signaled by jshint
...
This was SVN commit r17045.
2015-09-19 12:50:48 +00:00
e42e02d4fe
bunch of cleanup (mainly missing semicolon) signaled by jshint
...
This was SVN commit r17044.
2015-09-19 12:41:21 +00:00
e2bfba740b
sanitize matchsettings, patch by elexis, fixes #3431
...
This was SVN commit r17043.
2015-09-19 12:35:10 +00:00
fb6b86f928
Use the good material for the destroyed roman camp actor. Patch by stanislas69, fixes #3218 .
...
This was SVN commit r17042.
2015-09-19 12:18:27 +00:00
881f80a26a
Highlight all player names in the lobby chat. Patch by stanislas69, fixes #3281 .
...
This was SVN commit r17041.
2015-09-19 12:15:06 +00:00
4996d28110
change player color in gamesetup in random and skirmish maps, patch by elexis and stanislas69, fixes #1580
...
This was SVN commit r17040.
2015-09-18 21:54:43 +00:00
c24f2b1414
Revert a wrongly committed WIP change.
...
This was SVN commit r17038.
2015-09-18 19:54:19 +00:00
7b84c26a44
Fix some issues reported on Transifex.
...
This was SVN commit r17037.
2015-09-18 19:51:56 +00:00
0c043b5bdb
Fix edge case in the UnitAI state machine. Fixes #3429 .
...
This was SVN commit r17036.
2015-09-18 17:07:32 +00:00
4da5d571fc
Move the AI data to the new simulation settings system. Patch by elexis. Refs #3355 .
...
This was SVN commit r17034.
2015-09-18 16:36:52 +00:00
4655196d6f
petra: exit immediately when no entities, fix #3110
...
This was SVN commit r17033.
2015-09-17 18:19:06 +00:00
57a094268c
petra: some tweaks and cleanings
...
This was SVN commit r17032.
2015-09-17 17:58:34 +00:00
749637dc84
Move the map types to the new simulation settings system. Patch by elexis. Refs #3355 .
...
This was SVN commit r17031.
2015-09-17 17:55:27 +00:00
b478b9742a
Workaround for a specific case of #3410 , where units could stand on a committed foundation. Just check for units and order them to leave during all the building.
...
Refs #3410 .
This was SVN commit r17029.
2015-09-17 16:34:30 +00:00
b77ad821c2
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
...
Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.
Refs #3410 , #3337 .
This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
fc45777793
delay the ownerShip only after the entity is spawned, fix #3422
...
This was SVN commit r17027.
2015-09-16 09:33:38 +00:00
21619a4705
Move the victory conditions to the new simulation settings system. Patch by elexis. Refs #3355,#3001
...
This was SVN commit r17026.
2015-09-16 09:22:36 +00:00
4e716699d7
cleanup of EntityState caching
...
This was SVN commit r17025.
2015-09-15 21:34:31 +00:00
7e18c0fd9e
determineAction only when needed
...
This was SVN commit r17024.
2015-09-15 18:39:03 +00:00
012bf32673
petra: improve detection of threatening enemy units, complete and fix 7ac0a4a3db
, fixes #3418
...
This was SVN commit r17023.
2015-09-15 18:29:57 +00:00
e7f736fd0f
Move the game speeds to the new simulation settings system. Patch by elexis. Refs #3355
...
This was SVN commit r17019.
2015-09-13 19:15:07 +00:00
7ac0a4a3db
petra: improve detection of threatening enemy units
...
This was SVN commit r17016.
2015-09-13 17:25:18 +00:00
4964303f54
petra: be more restrictive to attack a field, refs #3406
...
This was SVN commit r17015.
2015-09-13 17:21:48 +00:00
bbcf996531
Move the population cap to the new simulation settings system. Patch by elexis. Refs #3355 .
...
This was SVN commit r17012.
2015-09-13 00:32:34 +00:00
8bb21e251a
Make Tuscan Acropolis skirmish map playable. Changes by stanislas69. Fixes #2970 .
...
This was SVN commit r17011.
2015-09-12 20:59:19 +00:00
73c210f6fb
Clean up line endings.
...
This was SVN commit r17010.
2015-09-12 20:58:59 +00:00
bdd6dd0f2f
JS component cleanup.
...
This was SVN commit r17009.
2015-09-12 20:58:57 +00:00
f271dd2bc1
fix display in structure tree of techs researchable only at a later phase than their availability, #fix #3411 , patch by S0600204
...
This was SVN commit r17008.
2015-09-12 20:02:14 +00:00
29f7f56f60
Add the starting resources to the new simulation settings system, refs #3355 , patch by elexis
...
This was SVN commit r17007.
2015-09-12 19:29:42 +00:00
a3767c3236
Add the ceasefire settings to the new simulation settings system.
...
Patch by elexis, refs #3355 .
This was SVN commit r17006.
2015-09-12 09:48:35 +00:00
979ea476b7
petra: do no make a trade route between too nearby markets
...
This was SVN commit r17005.
2015-09-11 18:06:26 +00:00
7842aa0468
petra: do not loose time attacking useless structures
...
This was SVN commit r17001.
2015-09-10 19:27:18 +00:00
dff16f664e
make fences not capturable (as walls and palisades)
...
This was SVN commit r17000.
2015-09-10 19:26:06 +00:00
8b437a0b1c
Fix #3386 , patch by elexis.
...
This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
00a51404c9
cleanup of some for ... in loops on arrays (replaced by for ... of)
...
This was SVN commit r16996.
2015-09-09 18:21:17 +00:00
6213db17dd
petra: some tweaks in trade techs
...
This was SVN commit r16995.
2015-09-09 18:00:53 +00:00
ec6ae9d601
avoid that ships block allied docks, fix #3402
...
This was SVN commit r16994.
2015-09-09 17:37:44 +00:00
3f37ac44d6
Correctly fix the splashscreen typo.
...
This was SVN commit r16993.
2015-09-08 19:23:47 +00:00
bd355c531a
petra: fix and complete c1efebab15
...
This was SVN commit r16992.
2015-09-07 18:14:50 +00:00
a40fdd52d9
fix typo in 19d8c631be
...
This was SVN commit r16991.
2015-09-07 18:00:59 +00:00
c1efebab15
petra: do not always try to capture (depends on garrison inside target)
...
This was SVN commit r16989.
2015-09-06 18:39:46 +00:00
19d8c631be
Commit an updated version of the splashscreen for the new pathfinder.
...
This was SVN commit r16988.
2015-09-06 09:08:55 +00:00
2a7dc39d07
some cleanups of gui code
...
This was SVN commit r16984.
2015-09-04 17:50:04 +00:00
9e3ee0e849
Petra: make a bit more use of cavalry
...
This was SVN commit r16983.
2015-09-04 17:47:54 +00:00
847fbea820
Apparently SVN messed up when I applied the patch for 0c14436c26
, so fix it.
...
Also include some fixes to elexis's oversights, refs #3355 .
This was SVN commit r16979.
2015-09-03 07:32:32 +00:00
c0d8645a6d
remove some unnecessary object<->array copies + some parentheses cleanup
...
This was SVN commit r16978.
2015-09-02 18:14:26 +00:00
0c14436c26
Move player and team number limits to a centralized file which will also eventually hold various kinds of settings.
...
Patch by elexis, refs #3355
This was SVN commit r16975.
2015-09-02 17:45:01 +00:00
0c4c6e499d
Fix the LeaveFoundation order in UnitAI in the case of animals. The code used was a hack using the fleeing tactics, so use the regular "Order.LeaveFoundation" code shared with non-animal units.
...
Fixes #3372
This was SVN commit r16973.
2015-09-02 17:36:20 +00:00
bcc75b2156
fix buggy test
...
This was SVN commit r16972.
2015-09-02 17:11:29 +00:00
5ff31a1e33
small cleanup of unit_actions.js
...
This was SVN commit r16970.
2015-09-01 20:49:37 +00:00
c599019b0a
fix crash when switching to gaia perspective while controlAllUnits is enabled
...
This was SVN commit r16969.
2015-09-01 20:46:49 +00:00
025391db35
fix behavior when under alert, fixes #3273
...
This was SVN commit r16968.
2015-08-31 19:54:06 +00:00
2c87ccb66e
Fix typo causing errors for building placement.
...
This was SVN commit r16967.
2015-08-30 23:07:25 +00:00
9451cf38f7
Fixes Esc key opening options dialog in match setup, introduced by a964e83c79
...
This was SVN commit r16966.
2015-08-30 21:31:03 +00:00
1a15131d2d
Lobby bot optimizations.
...
This was SVN commit r16964.
2015-08-30 17:50:16 +00:00
f47cb2c711
Fix the OOS reported by elexis in #3335 , and clean some whitespace and style.
...
The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.
Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.
This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
45a39e7dfd
Fix 3171 by moving some logic to C++. These changes do not optimize the presence buffer and only fix the state bug.
...
This was SVN commit r16961.
2015-08-30 12:56:48 +00:00
acf7b7aefb
Some gamesetup and in-game messages code convention related cleanup. Based on patch by elexis.
...
This was SVN commit r16958.
2015-08-30 03:34:07 +00:00
870237cce4
Do not create range queries in case we aren't at war with anyone. Fixes #3382 .
...
This was SVN commit r16957.
2015-08-30 02:49:49 +00:00
8befb23db3
In-game chat code cleanup. Based on patches by elexis.
...
This was SVN commit r16956.
2015-08-30 02:21:17 +00:00
90a99a1589
Prevent observers from using most chat commands. Refs #2879 .
...
Chat prefixed with /all could circumvent the check. Fix this by only
allowing /me.
(Note that this is not a full solution, see #3270.)
Refactors the cheat and chat input code based on changes in some of
elexis' patches.
This was SVN commit r16953.
2015-08-29 23:30:41 +00:00
a67b3b8942
UnitAI cleanup. Setup*RangeQuery. Refs #3080 .
...
Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.
This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
6f0850f6bc
Improve UnitAI's FindNearby* functions.
...
Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.
This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
31113cb8c3
UnitAI cleanup.
...
Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.
This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
5a7b4e380a
Rename some occurences of *Man to cmp*Manager.
...
This was SVN commit r16948.
2015-08-29 22:49:42 +00:00
2b1c128b66
Change the attack hotkey to Ctrl.
...
This is both easier to press, and also does not introduce any hotkey
conflict.
This was SVN commit r16947.
2015-08-29 22:49:38 +00:00
39343a8c84
Fix test failure.
...
This was SVN commit r16946.
2015-08-29 22:49:32 +00:00
e56dddbefb
Optionally allow observers to rejoin a game when they weren't here during the game setup.
...
Patch by elexis, fixes #3242 .
This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
d31ebaa47a
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
...
This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
e3208c8784
fix rallyPoint on foundation, (it worked only by chance because all structures are repairable)
...
This was SVN commit r16940.
2015-08-25 15:39:11 +00:00
217a478ac7
Improved materials for wooden towers (spec maps, AO maps, parallax). Patch and AO map by stanislas69, fixes #3352 .
...
This was SVN commit r16938.
2015-08-24 07:09:05 +00:00
8923768bff
Fix spelling of "Feminization" in the summary screen and in associated code.
...
This was SVN commit r16935.
2015-08-23 18:00:17 +00:00
47bca54228
Fixes the computation of team values for some of the summary counters, and reorder columns. Refs #3311
...
This was SVN commit r16934.
2015-08-23 17:57:51 +00:00
a63b7a0126
Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
...
This was SVN commit r16933.
2015-08-23 17:44:37 +00:00
b694ab41d9
Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311
...
This was SVN commit r16932.
2015-08-22 17:57:41 +00:00
d821601978
Revert changes when clicking "Cancel" in the options page.
...
Patch by Stefan, fixes #3324
This was SVN commit r16930.
2015-08-21 07:54:21 +00:00
c7edc09f51
Revert 7cc2d65ec7
.
...
The problem caused by nested Maps is actually #3374 .
Cloning the data object saved by the !AuraManager fixes #3188 .
Also, using Map fixes a serialization problem, refs #3375 .
On top of those changes, some reordering of add/multiply to avoid any
ordering mistake.
Fixes #3164 , Refs #3374
This was SVN commit r16929.
2015-08-21 07:29:08 +00:00
a63e9c521d
Optionally limit the framerate in menus to 50 FPS, to save power. Patch by elexis, fixes #2882
...
This was SVN commit r16927.
2015-08-20 13:22:44 +00:00
bd8f9b7824
Fix enemy corpses visible in the fog of war. Fixes #3179 .
...
This was SVN commit r16919.
2015-08-16 09:29:34 +00:00
c333ae3fc2
Escape [ char in a gui caption.
...
This was SVN commit r16911.
2015-08-02 23:10:08 +00:00
3c8fe51712
complete b3f7b8633a
for (un)packing
...
This was SVN commit r16910.
2015-08-02 17:24:04 +00:00
b3f7b8633a
fix incoherent UnitAI state when changing ownership of a cheering or garrisoned unit
...
This was SVN commit r16908.
2015-08-02 09:39:08 +00:00
591771a0be
make siege tower able to capture, fixes #3356
...
This was SVN commit r16907.
2015-08-02 09:32:47 +00:00
94302a4149
Move engine version to common file. Patch by elexis. Fixes #3359 .
...
This was SVN commit r16906.
2015-08-01 23:03:13 +00:00
701f1dbb51
Fix sudden main-menu background jumps. Patch by s0600204. Fixes #3312 .
...
This was SVN commit r16905.
2015-08-01 23:02:57 +00:00
2a6eac3bd4
Petra: fix order of event processing in defenseManager
...
This was SVN commit r16904.
2015-07-31 16:55:38 +00:00
4f91b16d0f
Allow pausing during visual replays. Patch by elexis. Refs #3341 .
...
This was SVN commit r16896.
2015-07-30 15:55:19 +00:00
356b08ec5d
update heroes and their auras for capture, fixes #3331
...
This was SVN commit r16891.
2015-07-29 17:54:08 +00:00
f2f3076bd7
minor cleanup
...
This was SVN commit r16890.
2015-07-29 17:50:04 +00:00
7b81f9a866
add garrison flag for wooden tower, patch from stanislas69, fixes #3059
...
This was SVN commit r16889.
2015-07-29 17:15:40 +00:00
2cae918059
Same as previous commit, but nicer. Refs #3329
...
This was SVN commit r16886.
2015-07-27 20:39:46 +00:00
c81f243b58
Use the mirage data to determine the best attack in case of capture attack. Fixes #3329
...
This was SVN commit r16885.
2015-07-27 19:54:40 +00:00
be36bec6df
Replace a translation string by an equivalent that is already used thrice.
...
This was SVN commit r16883.
2015-07-27 01:08:27 +00:00
2a655d1363
cleanup of 4054e5cb04
...
This was SVN commit r16880.
2015-07-26 14:54:52 +00:00
27de859f9b
Petra: minor tweaks in farming
...
This was SVN commit r16879.
2015-07-26 14:49:01 +00:00
4054e5cb04
make a wooden tower template for each civ, refs #3059
...
This was SVN commit r16878.
2015-07-26 14:43:21 +00:00
edd03ad557
disable the delete button when less than 50% cp, fixes #3300 , patch by bb
...
This was SVN commit r16877.
2015-07-22 17:06:06 +00:00
eb47670cd1
Some string fixes reported by translators.
...
This was SVN commit r16874.
2015-07-21 21:19:41 +00:00
a61c7560eb
petra: minor attack tweaks
...
This was SVN commit r16873.
2015-07-21 19:30:54 +00:00
b0a5087dda
Prevent observers from pausing the game. Patch by Stefan. Fixes #3341 .
...
This was SVN commit r16871.
2015-07-19 23:03:03 +00:00
1e79b3a8af
Update templates to reflect the recent obstruction changes for units.
...
Fixes #3294 .
This was SVN commit r16868.
2015-07-18 12:30:26 +00:00
128a603287
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292 .
...
However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294 , which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.
This was SVN commit r16867.
2015-07-18 08:37:49 +00:00
35071dd44b
allow changing the trading gain with tech + rework of market techs, fixes #3326
...
This was SVN commit r16866.
2015-07-17 19:27:15 +00:00
a0d21e8d9e
do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133
...
This was SVN commit r16865.
2015-07-17 17:45:15 +00:00
b471975332
improve consistency between decay and regen rates for buildings, fixes #3332
...
This was SVN commit r16864.
2015-07-16 18:29:53 +00:00
76d5374e77
Some string changes based on translators' feedback.
...
This was SVN commit r16863.
2015-07-16 17:07:55 +00:00
f9440a964a
minor petra tweaks
...
This was SVN commit r16860.
2015-07-15 17:29:06 +00:00
b0386d7fab
Fix gamesetup for observer games. Thanks to elexis
...
This was SVN commit r16854.
2015-07-14 11:26:14 +00:00
d08279ceb6
some fixes for petra
...
This was SVN commit r16853.
2015-07-13 13:05:14 +00:00
74b600d661
modify also capture points in the civ specific techs affecting structure health, fixes #3333
...
This was SVN commit r16852.
2015-07-13 12:46:26 +00:00
c946ebbf7c
prevent structures without territory influence to decay in allied territory
...
This was SVN commit r16851.
2015-07-12 18:46:44 +00:00
f74215e96c
rounding needed for houses with popBonus%5 != 0, fixes #3328
...
This was SVN commit r16848.
2015-07-12 15:23:34 +00:00
0f10e21ab1
Keep ownership when changing formation. Fixes #3154 , fix proposed by sanderd17.
...
This was SVN commit r16847.
2015-07-12 08:48:31 +00:00
9161cd7e24
petra: rework of the management of captured/decaying structures
...
This was SVN commit r16843.
2015-07-11 17:00:21 +00:00
c4389abceb
let petra use wooden towers in village phase
...
This was SVN commit r16841.
2015-07-09 20:46:09 +00:00
1b88eaf1cd
Do not reset victory conditions when changing map selection. The behavior is now coherent with everything else (players, etc.) when selecting random maps.
...
Patch by elexis, fixes #3209
This was SVN commit r16840.
2015-07-09 16:52:12 +00:00
b3fa75529b
All work and no play... refs #3253
...
This was SVN commit r16839.
2015-07-08 19:17:32 +00:00
cf21c34e3f
Give players and bots their actual name during the game, for better experience.
...
Patch by elexis, fixes #3253
This was SVN commit r16838.
2015-07-08 19:03:14 +00:00
542061dbed
Handle gaps in the teams list in the summary screen, plus code cleanup.
...
Patch by elexis, fixes #3323
This was SVN commit r16837.
2015-07-08 17:01:34 +00:00
4a0bb47a62
AI: various cleanings and fixes
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This was SVN commit r16836.
2015-07-07 17:32:35 +00:00
7ca2084e89
Fix #3072
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This was SVN commit r16831.
2015-07-04 18:00:51 +00:00
b7a1b9fbd4
fixes some wonder templates
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This was SVN commit r16830.
2015-07-04 16:46:20 +00:00
32252ea00c
fix persian conscription_cavalry which needs persian levy_cavalry
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This was SVN commit r16829.
2015-07-03 17:01:19 +00:00
512f69379b
Fix the male variation of non-Roman healers. Fixes #3318
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This was SVN commit r16828.
2015-07-02 16:59:16 +00:00
e500de4dc6
AI: clean up
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This was SVN commit r16826.
2015-06-30 19:10:57 +00:00
6a9019564e
AI: clean up some obsolete code
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This was SVN commit r16823.
2015-06-28 19:08:00 +00:00
7b298cccdb
Increase bench size to meet minimum obstruction size. Fixes #3316 .
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This was SVN commit r16822.
2015-06-28 19:05:22 +00:00
dc29884f6e
Fix a shader glitch I left in when removing conditional defines. Fixes #3119 .
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We ought to add more anisotropic filtering on normal textures with
parallax too or it breaks the effect too quickly.
This was SVN commit r16821.
2015-06-28 13:16:05 +00:00
3efa4be02c
AI completes the removal of the JS pathfinder and fixes naval transport
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This was SVN commit r16819.
2015-06-27 13:30:44 +00:00
575d708fca
Correct the outpost tooltip for capturing.
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Adapt the Theatron tooltip to the new specific name of the technology.
Add a final stop.
This was SVN commit r16818.
2015-06-25 20:14:45 +00:00
0b8597fd2d
Petra: improve performance of initialization in naval maps
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This was SVN commit r16817.
2015-06-25 18:19:12 +00:00
ae0c051e83
Petra: remove some huge spikes when profiling
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This was SVN commit r16813.
2015-06-24 18:42:09 +00:00
4f331c1359
cleanup of previous commits
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This was SVN commit r16810.
2015-06-22 20:04:11 +00:00
7ac4b53cb8
AI: start switch from the internal JS pathFinder to the c++ one, thanks to Itms implementation. Still wip
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This was SVN commit r16809.
2015-06-22 17:19:24 +00:00
d045bb87d6
fix the market placement following new pathFinder changes
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This was SVN commit r16808.
2015-06-22 16:49:49 +00:00