|
439f67b5d8
|
3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action.
This was SVN commit r12719.
|
2012-09-29 21:43:55 +00:00 |
|
|
03261b8ade
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
This was SVN commit r12718.
|
2012-09-28 22:06:07 +00:00 |
|
|
bf55acadaa
|
Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166.
Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.
This was SVN commit r12717.
|
2012-09-28 22:02:13 +00:00 |
|
|
9fadd9017f
|
Fixing the name of tamarix tree.
This was SVN commit r12714.
|
2012-09-27 08:15:53 +00:00 |
|
|
e72b603cce
|
Implements Vision/Range tech modification
This was SVN commit r12707.
|
2012-09-24 22:27:32 +00:00 |
|
|
ef81521dc9
|
Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js
This was SVN commit r12706.
|
2012-09-24 20:20:14 +00:00 |
|
|
94f469e705
|
Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652.
This was SVN commit r12705.
|
2012-09-24 19:31:31 +00:00 |
|
|
de6653e255
|
Adds max attack range to training tooltip and unit details panel for ranged units.
Adds attack type to unit details panel. Refs #1657
This was SVN commit r12700.
|
2012-09-23 20:50:23 +00:00 |
|
|
b8baa54722
|
Implements Health/Max tech modification
This was SVN commit r12699.
|
2012-09-23 19:24:43 +00:00 |
|
|
7064e0673c
|
Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
This was SVN commit r12698.
|
2012-09-23 19:19:57 +00:00 |
|
|
4b7ff6f375
|
Higher health for the Persian gardens.
This was SVN commit r12695.
|
2012-09-20 17:19:51 +00:00 |
|
|
7cab4f2bce
|
Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
This was SVN commit r12691.
|
2012-09-19 18:13:11 +00:00 |
|
|
4b1df39d55
|
Macedonian Library template.
This was SVN commit r12687.
|
2012-09-17 17:51:22 +00:00 |
|
|
a03ce4d904
|
Removes skeletal animated pine tree
This was SVN commit r12683.
|
2012-09-17 01:05:54 +00:00 |
|
|
3dd887a193
|
Roman army camp icon
This was SVN commit r12678.
|
2012-09-16 16:53:52 +00:00 |
|
|
bdde574ade
|
Wall build orders shouldn't always be queued. Fixes #1673.
This was SVN commit r12676.
|
2012-09-15 05:45:49 +00:00 |
|
|
c4c65c02ac
|
Need to explicitly return values to silence warnings.
This was SVN commit r12675.
|
2012-09-14 20:55:49 +00:00 |
|
|
27c390cdf2
|
Always abort the FSM transition when failing to enter a state. Fixes #1669.
This was SVN commit r12674.
|
2012-09-14 20:00:03 +00:00 |
|
|
8bd54eef71
|
Handle nested garrison holder death properly.
This was SVN commit r12672.
|
2012-09-13 22:47:47 +00:00 |
|
|
f732fd801e
|
A bunch of stuff.
This was SVN commit r12670.
|
2012-09-13 18:22:09 +00:00 |
|
|
41e5f88aae
|
Support appending and global selection via the 'find idle' keys.
This was SVN commit r12664.
|
2012-09-12 21:37:04 +00:00 |
|
|
958fce0438
|
Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
|
2012-09-11 21:03:08 +00:00 |
|
|
7ff34fedc4
|
Turn formation Gather orders into GatherNearPosition if necessary.
This was SVN commit r12662.
|
2012-09-11 00:56:23 +00:00 |
|
|
7d8ef7a2ef
|
Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633.
This was SVN commit r12651.
|
2012-09-09 00:52:10 +00:00 |
|
|
2797cacd21
|
Ship tech and temple tech tweaks
This was SVN commit r12648.
|
2012-09-08 21:50:07 +00:00 |
|
|
8c1b51bdda
|
Garrison healing tech for temples
This was SVN commit r12646.
|
2012-09-08 20:22:31 +00:00 |
|
|
411884f607
|
Small nerf to all warships. Less attack and range
This was SVN commit r12645.
|
2012-09-08 19:48:35 +00:00 |
|
|
ae3c9fb318
|
Three new technologies for ships
This was SVN commit r12644.
|
2012-09-08 19:20:26 +00:00 |
|
|
1fec7c382b
|
Respect the queued flag for garrison orders.
This was SVN commit r12642.
|
2012-09-08 16:17:25 +00:00 |
|
|
ef2c9e338d
|
LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
This was SVN commit r12636.
|
2012-09-04 23:27:06 +00:00 |
|
|
b3d85df2fd
|
Adds notes about a few currently useless special buildings
This was SVN commit r12634.
|
2012-09-04 19:56:27 +00:00 |
|
|
6adccf3660
|
Hide unusable AIs from the default match setup drop-down list.
This was SVN commit r12626.
|
2012-09-04 07:09:36 +00:00 |
|
|
0a0a49eb09
|
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
|
2012-09-04 03:57:22 +00:00 |
|
|
0eeb187609
|
Mauryan units can build elephant stables now.
This was SVN commit r12623.
|
2012-09-04 00:57:05 +00:00 |
|
|
3efc51b9f2
|
Clarified Worker Elephant tooltip.
Increased Worker Elephant builder speed.
This was SVN commit r12622.
|
2012-09-04 00:37:16 +00:00 |
|
|
a972ba900d
|
Renamed qBot-experimental to something nicer. Can easily be changed to something else.
This was SVN commit r12610.
|
2012-09-02 22:16:41 +00:00 |
|
|
766823f293
|
Made theatron available to all hellenic factions.
This was SVN commit r12598.
|
2012-09-02 05:12:06 +00:00 |
|
|
535065eb5c
|
Fixed Spartan cc
This was SVN commit r12585.
|
2012-09-01 22:02:05 +00:00 |
|
|
c5713719a8
|
Adjusted the Maur CC footprint a bit.
This was SVN commit r12582.
|
2012-09-01 20:39:52 +00:00 |
|
|
0cd7da8d0d
|
A C-style for loop is needed for this to iterate as expected.
This was SVN commit r12576.
|
2012-09-01 10:43:05 +00:00 |
|
|
9cc8a0a40b
|
Enable rally points for corrals.
This was SVN commit r12573.
|
2012-08-31 19:52:58 +00:00 |
|
|
0340cc2baa
|
Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641.
This was SVN commit r12569.
|
2012-08-31 19:20:16 +00:00 |
|
|
ff2ffa384b
|
Domestic animals should be unable to gather treasure.
This was SVN commit r12564.
|
2012-08-31 08:25:27 +00:00 |
|
|
9fcb7cc738
|
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
|
2012-08-31 08:20:36 +00:00 |
|
|
221c7dacde
|
Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
|
2012-08-30 08:18:43 +00:00 |
|
|
8968df0554
|
Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
|
2012-08-30 02:23:36 +00:00 |
|
|
833d79445e
|
Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
|
2012-08-29 21:13:50 +00:00 |
|
|
781ad7d520
|
Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
|
2012-08-29 19:54:29 +00:00 |
|
|
08a4b12f01
|
Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
|
2012-08-29 05:13:45 +00:00 |
|
|
96ee70b75b
|
Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
|
2012-08-28 20:02:03 +00:00 |
|
|
dd40cc023e
|
Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
|
2012-08-27 23:14:10 +00:00 |
|
|
9db71f5417
|
Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
|
2012-08-27 07:16:21 +00:00 |
|
|
2de4786240
|
UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
|
2012-08-27 01:35:53 +00:00 |
|
|
2bdb8f75ff
|
Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
|
2012-08-26 11:25:39 +00:00 |
|
|
c688f64699
|
Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
|
2012-08-25 21:55:53 +00:00 |
|
|
cd0802294a
|
Forced chase orders should override stance.
This was SVN commit r12524.
|
2012-08-24 23:32:26 +00:00 |
|
|
1c06a17e87
|
EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
|
2012-08-24 08:22:29 +00:00 |
|
|
d89e64cf49
|
Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
|
2012-08-24 07:24:33 +00:00 |
|
|
9c9cab1f89
|
Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
|
2012-08-23 21:22:49 +00:00 |
|
|
c8d509e574
|
Fixed some templates.
This was SVN commit r12517.
|
2012-08-23 17:38:19 +00:00 |
|
|
95585d1e15
|
Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
|
2012-08-22 06:53:22 +00:00 |
|
|
70c317b1b0
|
Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
|
2012-08-20 23:37:19 +00:00 |
|
|
4a2ff9521f
|
Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
|
2012-08-20 20:22:48 +00:00 |
|
|
89eef72f20
|
cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
|
2012-08-20 19:53:08 +00:00 |
|
|
e5df8d17e1
|
Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
|
2012-08-20 19:52:26 +00:00 |
|
|
af005b00b2
|
Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
|
2012-08-20 18:02:56 +00:00 |
|
|
ad63a1e60e
|
Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
|
2012-08-20 16:07:50 +00:00 |
|
|
3cf726ffa8
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
|
2012-08-20 08:48:03 +00:00 |
|
|
b624328a89
|
Reverted k776's not-suggestion from ca3886be20 , per k776's suggestion.
This was SVN commit r12492.
|
2012-08-20 08:23:21 +00:00 |
|
|
ca3886be20
|
Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
|
2012-08-20 07:48:48 +00:00 |
|
|
4136512a90
|
Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
|
2012-08-20 07:30:50 +00:00 |
|
|
cebe8bed64
|
Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
|
2012-08-20 01:41:56 +00:00 |
|
|
66012e2e2c
|
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
|
2012-08-20 01:38:39 +00:00 |
|
|
034212a554
|
Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
|
2012-08-20 01:30:09 +00:00 |
|
|
36f2781a38
|
A better Spartan hoplites tip pic.
This was SVN commit r12484.
|
2012-08-20 00:51:54 +00:00 |
|
|
141dfabf5b
|
Removed stray cd from a template file.
This was SVN commit r12483.
|
2012-08-19 22:05:28 +00:00 |
|
|
edd882492b
|
Fixed syntax error in new technology.
This was SVN commit r12480.
|
2012-08-19 20:20:37 +00:00 |
|
|
1c1486d74a
|
Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
|
2012-08-19 20:16:18 +00:00 |
|
|
0dfdf868b2
|
Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
|
2012-08-18 20:33:44 +00:00 |
|
|
9519635869
|
0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
|
2012-08-18 18:44:20 +00:00 |
|
|
77f26c454a
|
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
|
2012-08-18 08:13:47 +00:00 |
|
|
065a3e093b
|
Fixes incorrect test for command debugging
This was SVN commit r12446.
|
2012-08-16 02:29:08 +00:00 |
|
|
de38f9ef9a
|
Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
|
2012-08-16 02:08:56 +00:00 |
|
|
78e9fecf92
|
Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
|
2012-08-16 01:15:04 +00:00 |
|
|
3653fe5d3a
|
Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
|
2012-08-15 22:25:25 +00:00 |
|
|
8256f691f4
|
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
|
2012-08-15 09:06:45 +00:00 |
|
|
3e29520326
|
Mauryan Swordsman body textures
This was SVN commit r12435.
|
2012-08-15 06:44:58 +00:00 |
|
|
851786b01a
|
Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
|
2012-08-15 02:51:48 +00:00 |
|
|
aa86664d8f
|
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
|
2012-08-15 01:31:53 +00:00 |
|
|
927592aca9
|
This was SVN commit r12424.
|
2012-08-14 17:47:13 +00:00 |
|
|
0c56dfe272
|
Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
|
2012-08-14 17:10:55 +00:00 |
|
|
981db4c005
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
|
2012-08-14 07:46:47 +00:00 |
|
|
4138a78c7f
|
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
|
2012-08-14 00:44:36 +00:00 |
|
|
7d86fc4c31
|
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
|
2012-08-13 21:37:40 +00:00 |
|
|
902fc4a541
|
Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
|
2012-08-13 16:47:10 +00:00 |
|
|
9e9e1e3b78
|
Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
|
2012-08-13 08:06:20 +00:00 |
|
|
8c97458de7
|
Prevent healers from healing themselves.
This was SVN commit r12398.
|
2012-08-13 02:56:51 +00:00 |
|
|
cbddd53e47
|
Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
|
2012-08-12 23:40:04 +00:00 |
|
|
3b704b12a9
|
Summary screen: separate barter info for each resource
This was SVN commit r12393.
|
2012-08-12 09:12:06 +00:00 |
|
|
e735df4a7f
|
New geo entity.
This was SVN commit r12378.
|
2012-08-12 02:16:50 +00:00 |
|
danschub
|
277b637578
|
Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
|
2012-08-12 00:08:49 +00:00 |
|
|
7a7d7e5d0a
|
Add trade/barter stats to the summary screen.
This was SVN commit r12365.
|
2012-08-11 16:38:01 +00:00 |
|
|
4890789d58
|
Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
|
2012-08-11 15:12:48 +00:00 |
|
|
96534fc5ed
|
Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
|
2012-08-11 12:41:29 +00:00 |
|
|
226738d447
|
Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
|
2012-08-11 10:36:39 +00:00 |
|
|
508994e4c8
|
Fix a typo.
This was SVN commit r12357.
|
2012-08-11 07:59:05 +00:00 |
|
|
dc916e7295
|
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
|
2012-08-11 07:41:23 +00:00 |
|
|
0f4acf7167
|
Bigger foundation for Brit fortress.
This was SVN commit r12346.
|
2012-08-10 18:18:14 +00:00 |
|
|
07ea313ad6
|
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
|
2012-08-10 16:33:58 +00:00 |
|
|
8b365ca96d
|
New Celtic Broch fortress
This was SVN commit r12339.
|
2012-08-09 21:13:21 +00:00 |
|
|
613f845095
|
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
|
2012-08-09 19:06:01 +00:00 |
|
|
c5ce1b23ae
|
Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
|
2012-08-09 02:32:56 +00:00 |
|
|
87b2346154
|
Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
|
2012-08-08 23:29:30 +00:00 |
|
|
af9da8e01e
|
Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
|
2012-08-08 18:16:50 +00:00 |
|
|
eadd24b64b
|
Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
|
2012-08-08 05:36:42 +00:00 |
|
|
1120701351
|
Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
|
2012-08-08 05:32:53 +00:00 |
|
|
84305155de
|
Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
|
2012-08-08 05:27:59 +00:00 |
|
|
0f44c5b3fe
|
Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
|
2012-08-06 11:43:02 +00:00 |
|
|
11eb862bdb
|
Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.
This was SVN commit r12294.
|
2012-08-05 19:07:41 +00:00 |
|
|
78cc29b591
|
Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
|
2012-08-05 18:07:56 +00:00 |
|
|
88aff0c501
|
Added new theatron version to athenians civ.
-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"
This was SVN commit r12289.
|
2012-08-05 16:00:25 +00:00 |
|
|
959a897ec1
|
This was SVN commit r12288.
|
2012-08-05 15:24:26 +00:00 |
|
|
8f635b7e01
|
Fixing an issue.
This was SVN commit r12287.
|
2012-08-05 15:04:35 +00:00 |
|
|
7d62da8d2c
|
This was SVN commit r12285.
|
2012-08-05 14:20:51 +00:00 |
|
|
202a02568b
|
Cheats ... fixes #1555.
This was SVN commit r12284.
|
2012-08-05 14:01:05 +00:00 |
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36cc1766a4
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General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
This was SVN commit r12283.
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2012-08-05 11:19:31 +00:00 |
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4a1b085df0
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Send chat notifications upon player defeat.
This was SVN commit r12282.
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2012-08-05 05:41:19 +00:00 |
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b86d39681f
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Reveal the map for defeated players.
This was SVN commit r12281.
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2012-08-05 05:34:17 +00:00 |
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d04eb12b83
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Made cart walls considerably longer to build time.
This was SVN commit r12279.
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2012-08-04 20:53:01 +00:00 |
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c5a0dabe8d
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Do a second check when trying to place wall pieces with two control groups. Fixes #1529.
This was SVN commit r12270.
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2012-08-03 16:38:31 +00:00 |
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2ee61750b4
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Forgot to fix a few things before committing.
This was SVN commit r12268.
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2012-08-03 16:12:45 +00:00 |
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45ee419171
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Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
This was SVN commit r12267.
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2012-08-03 15:52:18 +00:00 |
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4c8907e30c
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Added the new ControlPersist XML element to wall tower templates.
This was SVN commit r12259.
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2012-08-01 21:39:08 +00:00 |
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c22476eee2
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Check for builders that can't place foundations (e.g. Mauryan worker elephants)
This was SVN commit r12257.
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2012-08-01 19:22:45 +00:00 |
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8c5558895e
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Disable rally points for Celtic wall towers (which can't be garrisoned).
This was SVN commit r12252.
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2012-08-01 04:53:17 +00:00 |
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0f7f73be2c
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Balanced some Dock costs.
This was SVN commit r12251.
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2012-07-31 17:43:12 +00:00 |
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a012a8c231
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New Hellenic dock by Enrique. Needs some fixes though.
This was SVN commit r12249.
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2012-07-31 17:26:04 +00:00 |
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83ca7142b6
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Fixed a minor bug in the research display; removed an unnecessary comma.
This was SVN commit r12246.
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2012-07-31 03:39:35 +00:00 |
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c708de489e
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Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
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2012-07-31 02:03:25 +00:00 |
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10e8847b6f
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
This was SVN commit r12240.
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2012-07-30 06:11:26 +00:00 |
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9e59f496f3
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Tweaked NA elephant walk speed.
Map preview for Acropolis 1 map.
This was SVN commit r12238.
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2012-07-30 04:37:47 +00:00 |
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b172a89965
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Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
This was SVN commit r12227.
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2012-07-29 20:07:36 +00:00 |
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40c1f32eef
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Carth war ele uses Zaggy's new elephant.
This was SVN commit r12199.
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2012-07-26 17:28:54 +00:00 |
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0dc1d2139e
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Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
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2012-07-25 21:38:56 +00:00 |
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56b83a3926
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Fixed the grapes.
Gave Persian healer a run.
This was SVN commit r12189.
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2012-07-24 17:45:30 +00:00 |
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3d973b3554
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Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
This was SVN commit r12187.
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2012-07-24 04:14:09 +00:00 |
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068fe0cbbb
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Added Omnri's new tracks to Macedonian and Athenian civ jsons.
Added "breath" creation sound for female citizen.
This was SVN commit r12182.
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2012-07-23 16:38:50 +00:00 |
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b8ec515234
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Construction cost should be checked after everything else to avoid messy refunds.
This was SVN commit r12166.
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2012-07-20 02:50:43 +00:00 |
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a41432f73b
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Adds support for Cost/Resources and Cost/BuildTime tech modifications.
This was SVN commit r12165.
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2012-07-20 01:54:24 +00:00 |
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512e3a01b6
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Celt gate resized to the size of long wall
This was SVN commit r12162.
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2012-07-19 20:47:30 +00:00 |
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