40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
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This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
574c4135a3
Tweaked attack code and fixed building liimit checks
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This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
286ce58b1c
more restrictive permissions required by tightened vista/win7 security (still unable to launch services without admin - but could install them once)
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This was SVN commit r10762.
2011-12-18 12:21:57 +00:00
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
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This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
dda706eeea
Marking naval maps as multiplayer only maps and removing AI defaults from them
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This was SVN commit r10759.
2011-12-18 01:11:35 +00:00
c3902e7b76
adjustments to some animal movement speeds
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This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
937efa7245
Smooth fish
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This was SVN commit r10757.
2011-12-18 00:15:33 +00:00
dd3a9b1915
Some more fish animations
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This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
c8243a50dc
Large qBot update.
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Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
36ef0a376d
workaround hardware/BIOS craziness
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fixes #1047
This was SVN commit r10754.
2011-12-17 20:41:32 +00:00
5ec89d68eb
This was SVN commit r10753.
2011-12-17 20:34:41 +00:00
b9351306b6
Fixed whale hunting thanks to philip.
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This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
12fa398bc1
Adjusting the fishes.
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This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
5db77b5dea
Animated fish shoal
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This was SVN commit r10750.
2011-12-17 16:31:57 +00:00
4a42b6bf28
Solves/Works around some linking problems for ActorEditor, ArchiveViewer and FileConverter. Closes #1004
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This was SVN commit r10749.
2011-12-17 12:59:29 +00:00
OmriLahav
0ff9035cfa
This was SVN commit r10747.
2011-12-17 11:14:00 +00:00
c12215d65d
This was SVN commit r10745.
2011-12-17 03:37:10 +00:00
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
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This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
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This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
78d50b4149
Added check for the existence of a resource somewhere on the map
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This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
81372522f3
Carthaginian and Persian trader sounds
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This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
c44964a7f5
Beefed up Iberian scout tower.
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Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
78dfb6e9f9
Fast Oasis map player giraffe fix
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This was SVN commit r10739.
2011-12-15 11:04:45 +00:00
f45badecf6
Decal stuff.
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This was SVN commit r10738.
2011-12-15 05:16:47 +00:00
806744cadb
A bunch more garrison flag stuff.
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This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
f9b2e34017
Moar garrison flag stuff.
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This was SVN commit r10736.
2011-12-15 03:37:46 +00:00
7cd70f44d5
New garrison flag models UV mapped to new textures
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This was SVN commit r10735.
2011-12-15 00:46:00 +00:00
0c06150086
updated garrison flag textures.
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This was SVN commit r10734.
2011-12-14 23:56:56 +00:00
eed68cb924
This was SVN commit r10730.
2011-12-14 20:34:06 +00:00
d6050afc71
This was SVN commit r10729.
2011-12-14 20:32:58 +00:00
8f01e41850
Persian Fishing Ship
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This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
eaeaff3737
Garrison flags
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This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
0273398fe8
New Persian trader
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This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
03e65fe8d8
This was SVN commit r10725.
2011-12-13 23:56:35 +00:00
88da757641
Deleting useless files.
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This was SVN commit r10724.
2011-12-13 23:31:43 +00:00
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
292ed1d9e0
Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042 .
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This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
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This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
1e46e1a195
This was SVN commit r10720.
2011-12-11 23:15:01 +00:00
aee3c1a572
Change of default AI for random maps
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This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
f739935e29
Adding garrisoned prop point to Persian barracks
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This was SVN commit r10718.
2011-12-11 19:38:30 +00:00
e9153d0a66
Animated garrison flag
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This was SVN commit r10717.
2011-12-11 19:29:55 +00:00
ec315b720b
Updating map files to use the same AI
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This was SVN commit r10716.
2011-12-11 18:00:02 +00:00
035f398a36
This was SVN commit r10715.
2011-12-11 14:50:20 +00:00
ebf160a531
re-added deleted garrison flags
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This was SVN commit r10714.
2011-12-11 14:40:14 +00:00
a2296c6000
Cleaning unused waypoint flag files and adding new animations
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This was SVN commit r10713.
2011-12-11 13:58:37 +00:00
6156fa7c9a
Changed default idle animation speed to 1 so that waypoint flags will animate properly
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This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
6342cc8a00
This was SVN commit r10711.
2011-12-11 03:36:14 +00:00
46a09ced71
Fixed some compilation warnings
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This was SVN commit r10710.
2011-12-11 02:11:05 +00:00