b86d39681f
Reveal the map for defeated players.
...
This was SVN commit r12281.
2012-08-05 05:34:17 +00:00
d04eb12b83
Made cart walls considerably longer to build time.
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This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
c5a0dabe8d
Do a second check when trying to place wall pieces with two control groups. Fixes #1529 .
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This was SVN commit r12270.
2012-08-03 16:38:31 +00:00
2ee61750b4
Forgot to fix a few things before committing.
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This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
45ee419171
Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
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This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
4c8907e30c
Added the new ControlPersist XML element to wall tower templates.
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This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
c22476eee2
Check for builders that can't place foundations (e.g. Mauryan worker elephants)
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This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
8c5558895e
Disable rally points for Celtic wall towers (which can't be garrisoned).
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This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
0f7f73be2c
Balanced some Dock costs.
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This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
a012a8c231
New Hellenic dock by Enrique. Needs some fixes though.
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This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
83ca7142b6
Fixed a minor bug in the research display; removed an unnecessary comma.
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This was SVN commit r12246.
2012-07-31 03:39:35 +00:00
c708de489e
Display in-progress technologies in the upper right of the screen. Fixes #1431 .
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This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
10e8847b6f
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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This was SVN commit r12240.
2012-07-30 06:11:26 +00:00
9e59f496f3
Tweaked NA elephant walk speed.
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Map preview for Acropolis 1 map.
This was SVN commit r12238.
2012-07-30 04:37:47 +00:00
b172a89965
Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
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This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
40c1f32eef
Carth war ele uses Zaggy's new elephant.
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This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
0dc1d2139e
Make rally points work for trade. Patch from Deiz/F00. Fixes #1173 .
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This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
56b83a3926
Fixed the grapes.
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Gave Persian healer a run.
This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
3d973b3554
Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
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This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
068fe0cbbb
Added Omnri's new tracks to Macedonian and Athenian civ jsons.
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Added "breath" creation sound for female citizen.
This was SVN commit r12182.
2012-07-23 16:38:50 +00:00
b8ec515234
Construction cost should be checked after everything else to avoid messy refunds.
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This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
a41432f73b
Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
512e3a01b6
Celt gate resized to the size of long wall
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This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
c1c0fcc67a
This was SVN commit r12161.
2012-07-19 18:28:02 +00:00
4c1ddd33c5
This was SVN commit r12160.
2012-07-19 05:53:36 +00:00
b6faac80ae
Templates of the new trees.
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This was SVN commit r12158.
2012-07-19 05:36:58 +00:00
575f0371e6
Specific names for elephant stables and worker elephant.
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This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
89399e08e6
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
380d15d6c0
Resized model of the Carthaginian gate. Same size as long wall.
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This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
3a5b2159b7
Fixes broken test
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This was SVN commit r12146.
2012-07-18 21:39:45 +00:00
3c8c5757de
Adding icons to wooden gates
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This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
9761ded603
Specific names for the Briton/Gaul gates based on Bruno's research.
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This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
181b461e7b
This was SVN commit r12140.
2012-07-18 03:57:45 +00:00
9b6839ace4
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
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This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
95dea8e097
Gate-related template cleanup and tweaking
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This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
1202c2b2a3
Some preview images for these scenarios.
...
This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
8d64c26db9
Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
...
This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
937670a916
Lots of Mauryan unit stuff.
...
This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
e0f3add90e
Mauryan basic spearman.
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This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
1d677156fd
Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
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This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
fd22b91138
Do not close a gate if some units are in the passRange.
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This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
6eb71380aa
Get the gate template name from the wall name and fixes two templates which caused errors.
...
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
51b9fa6186
Uses xml attributes instead of elements for obstructions shapes.
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This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
8f2ed2586f
Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
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This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
0ef77d550c
Britons get the Kennl.
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Gauls get the Rotary Mill.
This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
2c5933912c
Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385 , refs #619 .
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This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
68f44a74bd
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
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- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.
This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
54e24d9a43
Fixed costs for Carthaginian embassies.
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This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
80d6d8930e
Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
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This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
463e62a514
Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
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This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
b26e6a442a
- Updated Persian Stable and Barracks portraits.
...
- Updated Carth and Pers civ files.
- Updated some Carth structure templates.
This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
56571f4934
Theban stuff.
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This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
31a58e07c1
Fixes Builder component to allow repairers who can't place new foundations.
...
This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
e8f5f74f71
Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
...
This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
292cb1d26a
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
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This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
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Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
1dc74dc2d7
Fixed up some Mauryan entities.
...
This was SVN commit r12042.
2012-06-29 23:39:05 +00:00
67e7953e3a
Mauryan Elephant stables added
...
This was SVN commit r12041.
2012-06-29 19:16:13 +00:00
fe809e1deb
Mauryan infantry archer template tweak
...
This was SVN commit r12040.
2012-06-29 18:32:12 +00:00
aa11c5bd90
Territory decay rate tech for Outposts
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This was SVN commit r12036.
2012-06-29 00:02:04 +00:00
c00abd4ab6
Update to Mauryan civ template and some new tech icons
...
This was SVN commit r12033.
2012-06-27 21:49:31 +00:00
0b55844452
Mauryan support elephant
...
This was SVN commit r12032.
2012-06-27 19:53:16 +00:00
c2ecc0eae0
Templates for new tropical flora.
...
This was SVN commit r12027.
2012-06-27 08:16:25 +00:00
a60d01ee2e
Display map name and size on summary screen. Based on patch by hapsky. Fixes #1333 .
...
Play victory and defeat music.
Replace celts with gauls.
This was SVN commit r12020.
2012-06-25 22:11:47 +00:00
622d6b9162
Crenelations tech new icon
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This was SVN commit r12019.
2012-06-25 20:45:57 +00:00
03363fe085
Updates to some more Mauryan civ files
...
This was SVN commit r12013.
2012-06-24 20:58:21 +00:00
d62971ad29
Unit sim templates
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This was SVN commit r12007.
2012-06-24 10:59:54 +00:00
6822e33c65
Mauryan structure templates
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This was SVN commit r12005.
2012-06-24 09:54:52 +00:00
4ddd2a7fb1
Added IsInWorld check to attack code. Refs #1496
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This was SVN commit r11967.
2012-06-12 12:13:24 +00:00
f944649153
Fix the attack error due to no footprint. Refs #1496 .
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This was SVN commit r11966.
2012-06-12 12:04:55 +00:00
a00b92dcd5
Gauls.
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This was SVN commit r11954.
2012-06-09 05:57:28 +00:00
52af3369ba
Britons.
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This was SVN commit r11952.
2012-06-09 01:17:27 +00:00
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
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This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
659049eb1c
Auto-gather all types of treasures. Fixes #1422 . Patch by Deiz.
...
This was SVN commit r11948.
2012-06-07 21:56:29 +00:00
4d0aaa4bdb
This was SVN commit r11947.
2012-06-06 22:59:36 +00:00
231b0cd5f6
Testing branching phases.
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This was SVN commit r11946.
2012-06-06 21:38:17 +00:00
d020e02644
This was SVN commit r11938.
2012-06-05 02:05:41 +00:00
66194deedc
Fixes player setup to set all diplomacy values (including self as ally).
...
Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.
This was SVN commit r11935.
2012-06-04 00:24:08 +00:00
4ee4f16793
Stop rearranging formations for orders carried out individually. Fixes #1476 .
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This was SVN commit r11934.
2012-06-03 23:00:36 +00:00
4c01de2100
Reduced accuracy for Basic-level ranged citizen units.
...
Portraits for Mace and Spart rams.
Lower XP requirements for cavalry promotion.
This was SVN commit r11931.
2012-06-02 05:57:57 +00:00
73f9d984fe
Fixes typo in crenellations tech.
...
This was SVN commit r11926.
2012-05-31 03:40:25 +00:00
9d619a673e
A pair of tower technologies.
...
This was SVN commit r11925.
2012-05-30 05:55:55 +00:00
f876f2e747
Traders respond when tasked to trade.
...
This was SVN commit r11923.
2012-05-29 05:07:14 +00:00
d7752438fe
Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439
...
This was SVN commit r11922.
2012-05-29 04:04:41 +00:00
636896dd7f
Pass template to gather-near-position. Fixes #1454 .
...
Add order_trade sound.
This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
757c873a2e
New death sounds added
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This was SVN commit r11915.
2012-05-25 21:37:10 +00:00
aec44da406
Bunch of different stuff.
...
This was SVN commit r11914.
2012-05-25 21:36:07 +00:00
1004864733
Siege ram for the Macedonians
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This was SVN commit r11910.
2012-05-24 21:44:28 +00:00
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
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This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
a69b2f796c
Ranged infantry promotions now confer accuracy boosts instead of attack boosts. In the end, the accuracy boost ends up being an attack boost (in average damage per second).
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This was SVN commit r11906.
2012-05-23 21:22:34 +00:00
e999289021
Kennel available in town phase.
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This was SVN commit r11900.
2012-05-22 16:57:09 +00:00
7b1ab20852
This was SVN commit r11898.
2012-05-22 07:14:26 +00:00
4b4d048967
Found a better name for Persian fishing boat.
...
This was SVN commit r11894.
2012-05-21 10:39:25 +00:00
8fd3fbc210
Fixes Attack.js error.
...
This was SVN commit r11892.
2012-05-20 22:51:51 +00:00
c4d6019599
Add garrison order sound and remove the old garrison sound.
...
Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
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This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
6cc98a6763
Add heal order sound.
...
This was SVN commit r11885.
2012-05-19 18:27:00 +00:00
7be67fe6b7
Added new voice sounds to all female units. Recorded by khegarty
...
This was SVN commit r11884.
2012-05-19 16:02:16 +00:00
7ad6a6012f
Persians: Cav techs to Stables. Infantry techs to Barracks.
...
This was SVN commit r11883.
2012-05-19 06:24:12 +00:00
97bf4df2a6
Some Athenian shields for their buildings.
...
This was SVN commit r11881.
2012-05-19 04:46:50 +00:00
5d59175953
Footprint sizes for these things.
...
This was SVN commit r11880.
2012-05-18 22:41:31 +00:00
c2c0469472
Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource.
...
Also added missing var's in for loops.
This was SVN commit r11879.
2012-05-18 22:27:08 +00:00
d7faa813f4
Update territory bitmask and add a returnResource command for entities.
...
This was SVN commit r11878.
2012-05-18 22:10:56 +00:00
68d1cf167e
Add repair order queueing to formations. Refs #592 .
...
This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
e7689342f8
Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
...
This was SVN commit r11875.
2012-05-18 03:58:37 +00:00
8fba8097ce
Reverts bfb7526bcf
.
...
This was SVN commit r11874.
2012-05-17 23:24:12 +00:00
786896bf8d
Prevents fishing ship from attacking structures (docks).
...
This was SVN commit r11873.
2012-05-17 22:33:46 +00:00
96b2c1e89b
Makes territory_pull selectable in Atlas only.
...
This was SVN commit r11870.
2012-05-17 02:32:16 +00:00
a5a7bf3c5d
Spartan females can make palisades.
...
This was SVN commit r11866.
2012-05-16 17:57:56 +00:00
cdafb50278
Selection groups for wall lengths.
...
This was SVN commit r11865.
2012-05-16 17:56:06 +00:00
f18365830b
Fixed foundation size.
...
This was SVN commit r11861.
2012-05-14 03:47:32 +00:00
3bb1c01ccc
Removed territory effect from Roman siege walls.
...
Removed palisades from Roman infantry prod queue.
This was SVN commit r11860.
2012-05-14 01:39:04 +00:00
09414078fd
Switched warning to a debug so that only AI devs see it. Fixes #1403 .
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This was SVN commit r11856.
2012-05-13 15:04:25 +00:00
26531bcdc7
War dog footprint increased.
...
This was SVN commit r11854.
2012-05-12 21:34:21 +00:00
6f2b90ba70
Default starting resources decreased.
...
This was SVN commit r11853.
2012-05-12 21:31:00 +00:00
d35ec1840e
Tweaked these structures.
...
This was SVN commit r11851.
2012-05-12 17:58:25 +00:00
0b1d911675
Added check for existance of ent.resourceSupplyType(). Fixes #1402
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This was SVN commit r11850.
2012-05-12 14:18:40 +00:00
0cef14be54
Removed these wall entities, which were throwing errors.
...
This was SVN commit r11848.
2012-05-12 05:47:04 +00:00
13d8caa0f2
Spartan shield stuff.
...
This was SVN commit r11847.
2012-05-12 05:28:46 +00:00
3d685a2c91
New shield prop textures for Macedonians.
...
This was SVN commit r11846.
2012-05-12 05:20:18 +00:00
3c747d21d4
This was SVN commit r11842.
2012-05-12 01:09:26 +00:00
2b893117c9
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
...
Tweaked the description of Athenian temple and dock.
This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
4a73b85a4b
Increase maximum treasure priority distance and check that a dropsite has nearby resources
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This was SVN commit r11840.
2012-05-11 22:44:37 +00:00
6f29e27ae0
"Delian League" bonus for Athenians.
...
This was SVN commit r11830.
2012-05-10 22:25:03 +00:00
3b25e106b2
Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii).
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This was SVN commit r11828.
2012-05-10 22:17:21 +00:00
ad87febd25
Improve gathering behaviour if the target is exhausted.
...
This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
bcf7c98b66
Nerfed hero Health for Alpha 10 (until we get build limits).
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This was SVN commit r11826.
2012-05-10 21:52:32 +00:00
bfb35a6484
Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395 .
...
This was SVN commit r11824.
2012-05-10 21:14:43 +00:00
a8528f74c6
Greek market by Enrique.
...
This was SVN commit r11823.
2012-05-10 20:58:03 +00:00
db1b4dcc4f
Added an existance check for metadata on unit destruction
...
This was SVN commit r11822.
2012-05-10 19:45:34 +00:00
c1c00d1617
Added resource gatherer counting for qBot and fixed nearby gathering locations code.
...
Also switched to SquareVectorDistance in filters as suggested by
wraitii.
This was SVN commit r11820.
2012-05-10 18:38:13 +00:00
b247e198d7
Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
...
This was SVN commit r11816.
2012-05-10 05:41:15 +00:00
e6dcd0480f
Fix promotion.
...
This was SVN commit r11813.
2012-05-10 03:29:25 +00:00
737a2f3de4
Spartans can't build stone walls.
...
This was SVN commit r11811.
2012-05-10 01:41:44 +00:00
cb3d71f43a
New Greek barracks by Enrique.
...
This was SVN commit r11810.
2012-05-10 01:12:26 +00:00
89821855c7
Check that a nearby resource has >0 resources left. Fixes #1395 .
...
Also added a check to TechnologyManager to see if player is defined.
This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
f2515bec84
Fix some whitespace in scripts
...
This was SVN commit r11803.
2012-05-09 12:14:22 +00:00
a0f122bfd4
Fix #1394 (UnitAI FSM serialization error).
...
Replace evil eval/uneval with deepcopy.
This was SVN commit r11802.
2012-05-09 12:10:01 +00:00
1f51f4a0a3
Trying again.
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This was SVN commit r11801.
2012-05-09 01:26:48 +00:00
116a9887d2
"Herocide" attack bonus for Alexander.
...
This was SVN commit r11800.
2012-05-09 01:25:42 +00:00
ddd3e702d5
Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
...
Documents more functions of UnitAI.
This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
32a01c2ed8
Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
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This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
e5c9cf6146
Meat units now cannot attack walls.
...
This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
a57a0e22cb
Forgot one spartan unit in da2f7a9000
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This was SVN commit r11790.
2012-05-07 23:17:14 +00:00
da2f7a9000
Dropped some unused templates
...
Gave spartans their walls back
This was SVN commit r11789.
2012-05-07 23:15:24 +00:00
5881c1e495
Audio files added
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This was SVN commit r11788.
2012-05-07 22:25:09 +00:00
961db840b2
Work on some descriptions.
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This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
a40a12e794
Typo
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This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
8f762b8248
Fix error caused by e8cb2a71da
. Refs #1220 .
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This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
e8cb2a71da
Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
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This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
4268f43587
This was SVN commit r11771.
2012-05-06 01:19:15 +00:00
088876b23c
Palisade costs.
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This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
a6e256bd1e
This was SVN commit r11768.
2012-05-05 23:50:43 +00:00
5befbd1a02
Palisades for all civs. Tweaked stone walls for errbody too.
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This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
7180cd9076
Added advanced buildings for new civs and hopefully stopped heroes from being trained.
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This was SVN commit r11765.
2012-05-05 21:59:15 +00:00
cbed78be37
Wallset stuff for Athens, Sparta, and Macedonia.
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This was SVN commit r11764.
2012-05-05 21:57:38 +00:00
3be4eb44fa
fix global from commit c4efc223ed
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This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
c4efc223ed
Don't serialize the technology modifications cache. Fixes #1384 .
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This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
490182ddd0
Wall placement. Closes #786 .
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This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
7fcc350df9
Preferred Classes for these templates.
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This was SVN commit r11756.
2012-05-05 00:14:33 +00:00
0463068947
Adds more checks for tech manager before using it. Refs #1377 .
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This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
a5713c1264
Try to fix tech error. Refs #1377 .
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This was SVN commit r11749.
2012-05-04 18:13:23 +00:00
98c8767b6e
Siege wall moved to City Phase.
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This was SVN commit r11737.
2012-05-04 01:44:40 +00:00
0035cc37f0
This was SVN commit r11736.
2012-05-04 00:40:23 +00:00
58836c624a
Read formations from civ JSON files. Fixes #1234 , #601 .
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This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
e1c8307bb6
First crack at a Special Technology.
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This was SVN commit r11732.
2012-05-03 21:08:27 +00:00
6db0dc8679
Fixed syntax in these techs.
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This was SVN commit r11731.
2012-05-03 20:33:37 +00:00
7edc1e7092
Two new technologies (they need debugged for JSON syntax though).
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This was SVN commit r11730.
2012-05-03 20:18:24 +00:00
af64a2112f
Technology stuff.
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This was SVN commit r11727.
2012-05-03 19:15:07 +00:00
825e1ec7a3
Allow replace with 0.
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This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
d68d8cdee1
Added "class": "Foo", "number": 5 technology requirement
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This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
f01806772f
Fixed changes from [11719] for case where ent is not set. Thanks to leper.
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This was SVN commit r11723.
2012-05-02 19:50:48 +00:00
303191b0ad
Really fixed this time. ;)
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This was SVN commit r11722.
2012-05-02 16:39:42 +00:00
8db5b841e6
Fixes bad character.
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This was SVN commit r11721.
2012-05-02 16:35:56 +00:00
4d35f78819
Template and tech tweaks.
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This was SVN commit r11720.
2012-05-02 16:22:33 +00:00
94eaa9d1d5
Bug fixing for common-api
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Fixed entity collection length sometime being NaN
Added a "not" filter
Added create events to resource map updates, should help with farming.
This was SVN commit r11719.
2012-05-02 16:18:32 +00:00
89978332de
Fixes tests.
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This was SVN commit r11718.
2012-05-01 23:58:03 +00:00
62adf20f37
Check if we have a postition.
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This was SVN commit r11716.
2012-05-01 23:06:16 +00:00
7e2dd48d14
Trade convoys tech for the market
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This was SVN commit r11715.
2012-05-01 23:05:01 +00:00
fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
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This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
d4347a8466
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
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This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
0990f7f395
Stockbreeding tech for the corral
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This was SVN commit r11709.
2012-05-01 21:46:02 +00:00
0c03b6a5d1
Changes to Iberian wall obstruction widths
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This was SVN commit r11707.
2012-05-01 20:44:32 +00:00
bfb7526bcf
Fixes bug in tech modifications ("affects" was ignored in some situations).
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This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
1eaf80d011
Armour and Attack techs for siege weapons
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This was SVN commit r11704.
2012-04-30 22:42:10 +00:00
68638a92b8
Updates TakeDamage to apply tech modifications.
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This was SVN commit r11703.
2012-04-30 20:39:27 +00:00
363ac861de
Stop dead sheep from walking
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This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
2069e57a6c
Territory radius of Civ Centre increased.
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This was SVN commit r11701.
2012-04-29 21:31:18 +00:00
44ac273d21
Changing range values of defense outpost template
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This was SVN commit r11699.
2012-04-29 19:35:50 +00:00
d03d36b1f3
Add attack ability to outposts.
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Fix a issue with dying units with stance standground.
This was SVN commit r11697.
2012-04-29 18:43:10 +00:00
10687410cd
Enrique's new Roman siege walls. :)
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This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
2f5b81a37e
Fix broken test.
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This was SVN commit r11695.
2012-04-29 17:39:16 +00:00
b3ef24b12d
Change gathering behaviour to fix #1353 , based on patch by mattlott.
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This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
1ac55806ec
This was SVN commit r11688.
2012-04-28 18:19:31 +00:00
734f072d62
Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out.
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This was SVN commit r11687.
2012-04-28 05:08:56 +00:00
e4365b2f71
New Spartan hero Agis III.
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Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.
This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
21caaa4573
Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
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This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
7c93499c7d
Fix qBot infinite loop due to NaN priorities
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This was SVN commit r11684.
2012-04-27 21:57:38 +00:00
97bcdfb208
Tweaks to healing range and rate techs
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This was SVN commit r11683.
2012-04-26 22:15:16 +00:00
eda4c082fd
Add tech support to BuildingAI, GarrisonHolder and Builder.
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This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
6fc3d3f9a2
Healing rate and range techs for all temples
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This was SVN commit r11681.
2012-04-26 21:38:53 +00:00
e6641ad14f
Make some healer modifiable by techs. Refs #1357 .
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This was SVN commit r11679.
2012-04-26 20:11:18 +00:00
060a1fd004
This tech didn't like the è character.
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This was SVN commit r11677.
2012-04-26 03:37:47 +00:00
f3fa70cf35
Tech names
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This was SVN commit r11676.
2012-04-26 03:32:09 +00:00
85b433d48f
Tweaked techs + 2 more techs for Barracks.
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This was SVN commit r11675.
2012-04-26 03:15:50 +00:00
c396c2a1ca
Fixed default civs.
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This was SVN commit r11674.
2012-04-26 00:08:29 +00:00
241be5fa7c
Pair of infantry techs for the barracks
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This was SVN commit r11673.
2012-04-25 23:51:34 +00:00
65e85dcc40
Selection ring tweaks.
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This was SVN commit r11672.
2012-04-25 21:14:32 +00:00
fee0ec6648
Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
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This was SVN commit r11671.
2012-04-25 20:56:35 +00:00
4f905584c9
Clarify tech pairs. Refs #1356 .
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This was SVN commit r11669.
2012-04-25 17:02:41 +00:00
b2d399fe47
A bunch of stuff.
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This was SVN commit r11667.
2012-04-24 21:36:54 +00:00
f031e2a7e0
Tooltip updates.
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This was SVN commit r11651.
2012-04-23 01:51:31 +00:00
e4f1cd10ba
Fixes #1349
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This was SVN commit r11650.
2012-04-23 01:46:04 +00:00
c6291403bd
Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
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This was SVN commit r11647.
2012-04-23 00:36:06 +00:00
af0769f19d
Nerfed default mining rates slightly, since we now have mining technologies.
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This was SVN commit r11646.
2012-04-22 23:03:00 +00:00
6821e838c1
This was SVN commit r11645.
2012-04-22 22:53:01 +00:00
d9a6ee53d0
This was SVN commit r11643.
2012-04-22 22:02:03 +00:00
a0cc289174
This was SVN commit r11642.
2012-04-22 21:50:20 +00:00
5f1f98970f
Yet more tech tweaks.
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This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
bb9af6da12
Requested update from quantumstate via IRC
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This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
b01a9c5471
Fixes broken defense tower reference
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This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
a41250b0af
Fixing some name stuff.
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This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
9c5379c9ed
This was SVN commit r11636.
2012-04-22 20:06:58 +00:00
97715cb617
Added stone and mining rate techs for all Mills
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This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
d836c6a26e
Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
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This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
31cec14575
Selection tweaks.
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This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
62ec2bac69
Selection texture tweaks.
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This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
d9b8df65be
Some refactoring of the military qbot code.
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This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
0d81325cc7
Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
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This was SVN commit r11625.
2012-04-22 10:53:38 +00:00
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
8cf72a5ab9
Fixed syntax error
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This was SVN commit r11621.
2012-04-22 01:35:08 +00:00
c52d1293d7
Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
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This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
0befd88deb
Plough tweak.
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This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
ddafad84f6
Moved 'plough' tech from Civ Centre to Farmstead.
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This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
1bbd226ff4
Renamed these techs more generically.
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This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
041da02ff9
This was SVN commit r11616.
2012-04-22 00:23:26 +00:00
db2c7929fd
First tech pair.
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This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
99c60789da
Tech tweaks.
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This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
5ceea39a59
Added technology pairs.
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This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
b9695db52c
Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256 , based on patch by mk12.
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Update AI API to Health changes.
This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
03f04e54fc
Fix garrisoning issue.
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This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
96549e0418
Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
dfc86d8ab2
This was SVN commit r11599.
2012-04-21 11:32:52 +00:00
3e3a8d5414
Fix error when no items of a class exist and that class is used for techology requirements.
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This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
1b49c53f4c
Buildings now unlock per phase. :)
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This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
d3d95c6b66
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
774809b0a9
Allow training in all selected buildings. Fixes #1210 .
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This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
a6ceceb79c
Renaming the old celt wall files and new templates for them
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This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
06b342db46
Fix save/load with common-api-v2
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This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
03d625dd2e
Added tech modification for carrying capacity and fixed warning for min range
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This was SVN commit r11588.
2012-04-20 20:37:12 +00:00