Commit Graph

4203 Commits

Author SHA1 Message Date
672e54caf4 This was SVN commit r4909. 2007-02-13 19:46:46 +00:00
c28354b6c7 This was SVN commit r4908. 2007-02-13 19:22:02 +00:00
5594459d18 This was SVN commit r4907. 2007-02-13 18:40:50 +00:00
e674148250 for michael - a reversed pillum
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9 This was SVN commit r4905. 2007-02-13 07:17:19 +00:00
b96b29d2e3 This was SVN commit r4904. 2007-02-13 07:16:51 +00:00
8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
9ebe3b08f7 # Smoother unit rotation.
Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.

This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
b18f582d3e Small tweaks to cinematic map.
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c This was SVN commit r4899. 2007-02-11 01:26:28 +00:00
15a339736d This was SVN commit r4898. 2007-02-11 01:26:10 +00:00
ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
faeb0a5cb6 WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer).
GameView: pushed near clipping plane out a bit (to get more precision),
rounded far plane to power of two for no real reason.

This was SVN commit r4896.
2007-02-10 22:07:20 +00:00
3a73f8fd91 This was SVN commit r4894. 2007-02-10 20:58:56 +00:00
4883dd015c Changed default DepthTextureBits again. Should fix #180.
This was SVN commit r4893.
2007-02-10 20:53:48 +00:00
49f7f31298 Undid map changes.
Used default camera settings more consistently.

This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686 # Updates to cinematic map.
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
36dbb573ab Fixing of projectile size, and female gathering animation
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
44be62092c # Fixed rendering of transparent objects.
Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.

This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
41bec4a181 Small cosmetic tweaks to cinematic map.
This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
e1ea1d23de # Animation bug fixes.
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.

This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
d8bc5d4284 fixing the shadow casting for the animals (missing sheep shadow)
This was SVN commit r4884.
2007-02-10 16:52:52 +00:00
9e3b554f63 Increased projectile speeds.
This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
da476f5ccb Fixing the loading of the projectile in the actors for the javelinist
This was SVN commit r4882.
2007-02-10 05:08:06 +00:00
bdbb2bcb16 # Updated unit animation code.
Added UnitAnimation class, to act as the interface between the entity
and actor. (Currently doesn't work very well, but it does make
animations loop smoothly and sometimes kind of makes them stay
synchronised.)
Fixed corpse animation - it now plays the final frame of the death
animation before turning static.
Fixed update/interpolate timings.
Added JS function saveProfileData.
Updated ffmpeg library.

This was SVN commit r4880.
2007-02-10 03:09:52 +00:00
54f381cc1b This was SVN commit r4879. 2007-02-09 23:35:50 +00:00
7828d63b32 This was SVN commit r4878. 2007-02-09 23:35:32 +00:00
a734f9ccd7 EntityManager: Large speed improvement in Debug mode (~50x for projectile updates) by replacing std::vector<bool> with std::bitset.
This was SVN commit r4877.
2007-02-09 22:07:15 +00:00
5e3e78ca78 # Fixed some graphical and scenario editor issues.
Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.

This was SVN commit r4876.
2007-02-09 17:04:55 +00:00
7c06199d0f This was SVN commit r4875. 2007-02-08 15:57:27 +00:00
a11c12f848 # Fixed a bug with entities disappearing when they die.
This was SVN commit r4873.
2007-02-08 05:38:53 +00:00
102b3925ac GCC compatibility
This was SVN commit r4872.
2007-02-07 14:02:09 +00:00
arissa_nightblade
3f8e05e18b This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
ac7320e6f5 This was SVN commit r4870. 2007-02-06 08:48:38 +00:00
5ddcc62559 This was SVN commit r4869. 2007-02-06 08:29:49 +00:00
328c776e41 Small cinematic-track update
This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
be38780e96 This was SVN commit r4867. 2007-02-06 08:25:45 +00:00
77bbcac57c This was SVN commit r4866. 2007-02-06 08:10:04 +00:00
1a682d2a28 This was SVN commit r4865. 2007-02-06 07:40:00 +00:00
a6aaf05c53 This was SVN commit r4864. 2007-02-06 07:35:58 +00:00
e5b14e8c29 #Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.
This was SVN commit r4863.
2007-02-06 07:01:55 +00:00
9e630818f6 Fixed entity promotion bugs.
This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
5ca1c8243b Added a damage function to quasientities.
This was SVN commit r4861.
2007-02-05 02:42:24 +00:00
1e5c701cf3 This was SVN commit r4860. 2007-02-04 23:36:12 +00:00
1d88d1e2c1 This was SVN commit r4859. 2007-02-04 23:35:35 +00:00
af2e5854be (Forgot to commit file)
This was SVN commit r4858.
2007-02-04 15:58:23 +00:00
7130b389db Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
Misc: Removed redundant code.

This was SVN commit r4857.
2007-02-04 14:56:38 +00:00
221e4c8e23 Map updates
This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6f2fba3c09 This was SVN commit r4855. 2007-02-04 01:23:25 +00:00
e9f758131e This was SVN commit r4854. 2007-02-04 00:29:45 +00:00