Commit Graph

11525 Commits

Author SHA1 Message Date
25928f1a8b Updates and organizes main LICENSE.txt.
Adds new LICENSE.txts for /libraries and /source/tools. Refs #1682

This was SVN commit r13121.
2013-01-26 21:36:18 +00:00
38b0c0eb72 Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
c1f2572006 Fauna elephants for sounds now too.
This was SVN commit r13119.
2013-01-25 07:13:33 +00:00
66750ad681 New "badlands" cliff textures.
This was SVN commit r13118.
2013-01-25 06:58:41 +00:00
2f8fa898df This was SVN commit r13117. 2013-01-24 22:17:11 +00:00
a0e6283889 Deletes some duplicate textures
This was SVN commit r13116.
2013-01-24 22:03:10 +00:00
26f616aba7 Save player name when hosting.
This was SVN commit r13115.
2013-01-24 20:12:12 +00:00
2ceeb3231f Fix distance restrictions.
This was SVN commit r13114.
2013-01-24 18:08:35 +00:00
aebecd1204 Make territory build restriction tech modifiable.
This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
fc835bdedb Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823.
This was SVN commit r13112.
2013-01-23 16:02:37 +00:00
3e8bdebc6d Add Clang detection and add BSD to the collected stats.
This was SVN commit r13111.
2013-01-23 16:01:17 +00:00
684f117560 Fortresses and Docks build about 25% faster.
This was SVN commit r13110.
2013-01-23 08:11:05 +00:00
b146b3666a Fixed african elephant UVs, added turret to temporary mauryan support elephant.
This was SVN commit r13108.
2013-01-22 18:52:18 +00:00
e543da5565 Activate battle music tracks
This was SVN commit r13107.
2013-01-21 23:18:53 +00:00
a65db5ca41 Ensures max population is integral by rounding
This was SVN commit r13106.
2013-01-21 22:03:35 +00:00
OmriLahav
b9faead8eb This was SVN commit r13103. 2013-01-21 21:28:57 +00:00
OmriLahav
c7123140bb This was SVN commit r13102. 2013-01-21 21:26:11 +00:00
75a23856cf Fix some static analysis warnings
This was SVN commit r13101.
2013-01-21 20:33:25 +00:00
c037e3f78e Add detection of Win8 in wversion, to help stats collection
This was SVN commit r13100.
2013-01-21 20:32:07 +00:00
a9294b0491 added props for mauryan stables
This was SVN commit r13099.
2013-01-21 07:29:24 +00:00
484faf3bc0 Balancing.
This was SVN commit r13098.
2013-01-21 04:11:59 +00:00
a4e9c7a223 Tweaks.
This was SVN commit r13097.
2013-01-21 01:22:45 +00:00
fe3465cf0c Fixed indentation for Quantumstate. ;)
This was SVN commit r13096.
2013-01-21 00:07:27 +00:00
7947f87c97 War Dogs now have their own template.
This was SVN commit r13095.
2013-01-21 00:04:07 +00:00
064c687f0e Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
This was SVN commit r13094.
2013-01-20 23:40:41 +00:00
e3bc8d1c87 Actually add the battle detection code. Refs #1425.
This was SVN commit r13093.
2013-01-20 23:36:08 +00:00
786386f9f0 Test Ptolemaic elephant for Enrique.
This was SVN commit r13092.
2013-01-20 22:58:24 +00:00
3715985f1a Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
The audio code does not yet support actually playing battle music.

This was SVN commit r13091.
2013-01-20 22:47:59 +00:00
2d6e3f8ca4 Gather capacity wheelbarrow tech icon
This was SVN commit r13090.
2013-01-20 22:34:05 +00:00
679978310f handcart icon for tech
This was SVN commit r13089.
2013-01-20 21:20:59 +00:00
272d6798d2 Military Engineers tech icon
This was SVN commit r13088.
2013-01-20 00:04:31 +00:00
1421b21f82 Added spec and normal mapping to Crannog.
This was SVN commit r13087.
2013-01-19 08:22:58 +00:00
369050bdcb Crannog settlement for the Britons
This was SVN commit r13086.
2013-01-17 23:47:00 +00:00
062c1aba6c Added playercolor to mauryan stables, decal changed.
This was SVN commit r13085.
2013-01-17 21:11:42 +00:00
c46d964afb metalworker tech icon
This was SVN commit r13084.
2013-01-17 20:50:30 +00:00
24ec6b8040 Added decal to Mauryan stables
This was SVN commit r13083.
2013-01-17 19:07:52 +00:00
36eacbfd06 Added Mauryan stables with AO map
This was SVN commit r13082.
2013-01-17 18:27:28 +00:00
46841bc963 New shield textures by Lion.
This was SVN commit r13081.
2013-01-16 19:07:15 +00:00
defe8f8b98 Military Engineers, Artillery Instructors, and Metalworker techs
This was SVN commit r13080.
2013-01-16 01:05:26 +00:00
31fe58db82 Stop formation members from sliding. Fixes #1823. Thanks to zoot for the test case!
This was SVN commit r13079.
2013-01-15 18:53:19 +00:00
96d389dee2 Mauryan mill model
This was SVN commit r13078.
2013-01-15 00:39:59 +00:00
25de88a68b Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723.
This was SVN commit r13077.
2013-01-15 00:21:25 +00:00
21a70c0399 Bloom shader rewrite.
This was SVN commit r13076.
2013-01-14 16:57:09 +00:00
9cd647a2a0 Fixed Mauryan temple selection ring size and obstruction
This was SVN commit r13075.
2013-01-14 12:41:27 +00:00
63fa3d5ea1 Mauryan temple with AO added. Fixed mauryan fortress garrison flag
This was SVN commit r13074.
2013-01-13 23:55:52 +00:00
56db7fa945 Don't use the carrying animation when a unit is ungarrisoned and it dropped of the resources while garrisoning. Patch by zoot. Fixes #1759.
This was SVN commit r13073.
2013-01-13 20:55:55 +00:00
02ac06e293 Allow ungarrisoning units even if they cannot be built due to tech requirements. Patch by mimo. Fixes #1808, #1672.
Fix batch training tooltip if we have more units than the entity limit
allows for.

This was SVN commit r13072.
2013-01-13 19:39:11 +00:00
aec8d6ff96 Stop foundation health from jumping. Fixes #1809.
This was SVN commit r13071.
2013-01-13 17:37:26 +00:00
637fb6d258 Fixes a bug in player assignment and prevents starting games with no assigned human players, fixes #1054
This was SVN commit r13070.
2013-01-12 05:39:04 +00:00
a074eb814a Adds blinking cursors with configurable rate, based on patch by kingadami. Fixes #876
This was SVN commit r13068.
2013-01-12 01:20:01 +00:00