Commit Graph

11525 Commits

Author SHA1 Message Date
73951b75fc Adds the server-side part of the javascript debugger. Refs #410
This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
f5be596ee8 Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
ff97d550b8 Added Omri's 2 other new tracks to the relevant civs
This was SVN commit r13236.
2013-03-06 22:09:10 +00:00
ee85e942e1 Mauryan civ json changed to use new Mauryan music track.
This was SVN commit r13235.
2013-03-06 19:27:24 +00:00
59be67d27e Portrait for Wonders.
This was SVN commit r13234.
2013-03-06 18:16:41 +00:00
OmriLahav
dfd1abeab9 A13 - first Mauryan Indian peace track
This was SVN commit r13232.
2013-03-06 15:27:05 +00:00
081721c679 Fix the build and stops the AI from creating tons of AI dump images for no good reason.
This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
a45a926aeb Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.

This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
OmriLahav
f0db42e34e A13 track - Gaulic early peace.
This was SVN commit r13228.
2013-03-06 10:54:03 +00:00
c3944097a7 Small nerf to bolt shooters
This was SVN commit r13227.
2013-03-06 00:21:38 +00:00
e33d4a52e9 AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
c29a8d8ac0 Tech icons
This was SVN commit r13224.
2013-03-05 21:27:29 +00:00
21f13f9683 Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846.
This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
121fb35f72 Bolt shooter accuracy tech
This was SVN commit r13222.
2013-03-04 23:30:50 +00:00
7461e4a3c1 Add technology support for ranged unit spread
This was SVN commit r13221.
2013-03-04 21:52:44 +00:00
7df4fd6919 helmet variations and tweak to ballista template
This was SVN commit r13220.
2013-03-04 21:27:45 +00:00
b8322fa6bb Zebu model
This was SVN commit r13219.
2013-03-04 14:16:08 +00:00
efd42ef490 fixes windows compile error and some nuused param warnings
This was SVN commit r13217.
2013-03-03 22:28:26 +00:00
3bce7cafba Updated Mauryan corral and some sound tweaks
This was SVN commit r13216.
2013-03-03 22:09:26 +00:00
e4e4ae9ede Mauryan maceman helmet
This was SVN commit r13215.
2013-03-03 18:19:10 +00:00
7e2d54d2ef Gaia portraits
This was SVN commit r13214.
2013-03-03 14:31:49 +00:00
99c0497f23 Model and texture changes to some Mauryan units
This was SVN commit r13213.
2013-03-03 11:58:55 +00:00
9b03e0d572 Darkens icons that are unavailable to train/build/research to make it more obvious than only the grayscaling in some cases.
Improves the red overlay showing a lack of resource for technologies.
Makes tech pair show a red cross instead of a red overlay when hovering
over a pair to make it less confusing.

This was SVN commit r13212.
2013-03-03 10:27:37 +00:00
2c1a3ee892 Adjusting starting units for all civs.
Added "Wonder" structural template.

This was SVN commit r13211.
2013-03-03 00:57:30 +00:00
ed8746e798 remove log message
This was SVN commit r13210.
2013-03-01 14:23:28 +00:00
e4a9312c46 newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
c16b93794a Support decrementing training batches, show batch size on icons.
This was SVN commit r13208.
2013-02-28 00:20:16 +00:00
3c50352134 Use attack move icon as a cursor. Refs #1847.
This was SVN commit r13207.
2013-02-27 18:18:59 +00:00
7ff4538414 Attack move icon
This was SVN commit r13206.
2013-02-27 00:39:29 +00:00
1bcb07af64 Improved animal attack sounds
This was SVN commit r13205.
2013-02-26 22:33:14 +00:00
284e9cd230 Improves frame rate counter to give smoother results, patch by sbte. Fixes #1016
This was SVN commit r13204.
2013-02-26 21:50:38 +00:00
e283e75d84 Updates example component documentation
This was SVN commit r13203.
2013-02-26 19:58:51 +00:00
6c7543c044 Added Mauryan birreme from contributor Ndragu.
Added details to Mauryan Great Stupa fence.

This was SVN commit r13202.
2013-02-26 15:32:03 +00:00
cb890ad876 Add shift-clicking to tribute multiples of 500. Patch by alpha123. Refs #1839.
This was SVN commit r13201.
2013-02-25 22:59:04 +00:00
18ee932a01 Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001.
This was SVN commit r13200.
2013-02-25 21:56:24 +00:00
ac32c7266e Mauryan farmstead
This was SVN commit r13199.
2013-02-25 21:56:09 +00:00
94f2c2d912 Add insufficient population count to production queue tooltip. Patch by zoot. Fixes #1659.
This was SVN commit r13198.
2013-02-25 20:30:02 +00:00
a66ac54bbb Fix slinger tooltip.
This was SVN commit r13197.
2013-02-25 02:35:52 +00:00
aa36718217 Balancing for slingers and elephants: Slinger attack and cost small nerf. Elephant speed slightly reduced.
Fixed range bug for Celtic faction slingers.

This was SVN commit r13196.
2013-02-25 02:33:44 +00:00
10373892be Adds support for Apple command/meta hotkeys by grouping them with unified "Super" hotkey (not bothering to handle the distinction which is only relevant to Apple keyboards and SDL 1.2).
Adds Super+Q hotkey to close the game on OS X.

This was SVN commit r13195.
2013-02-24 21:42:21 +00:00
ee7e135900 Added bigger Ashoka pillar variation with 4 lions. Textures modified.
This was SVN commit r13194.
2013-02-24 15:17:38 +00:00
9e163500c5 Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
This was SVN commit r13192.
2013-02-24 00:25:13 +00:00
ca92e50048 Adds notification tooltips for building placement, fixes #921.
Tweaks info tooltip borders and padding to improve readability.

This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
6e6a25dbce Updated Mauryan Ndragu mauryan trireme with his fix. Modified Mauryans sandbox map.
This was SVN commit r13189.
2013-02-23 16:04:43 +00:00
e5291d267d Horse sound effects by Evan Bogunia
This was SVN commit r13186.
2013-02-23 15:12:37 +00:00
344645dbae Added mauryan wonder "Great Stupa" with AO. Mauryan market AO texture scaled down.
This was SVN commit r13185.
2013-02-23 13:19:42 +00:00
92fdbb49b6 Moves particle interpolation to its own simulation component.
Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.

This was SVN commit r13184.
2013-02-22 23:20:59 +00:00
9e1b4a4370 Some animal sound effects
This was SVN commit r13183.
2013-02-22 23:10:16 +00:00
a87019ea5a Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663
This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
1e3bdc439b Fix MSVC warning. Refs #1838.
Remove special support for removed internal mod.

This was SVN commit r13180.
2013-02-21 19:59:39 +00:00