b6882ca146
Fix default network map js
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This was SVN commit r10289.
2011-09-16 21:40:42 +00:00
b1d98cff04
Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956 .
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This was SVN commit r10285.
2011-09-15 05:19:36 +00:00
45aedb2874
Should fix the music errors in Atlas (related to #956 ) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
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This was SVN commit r10281.
2011-09-14 12:46:34 +00:00
aba6a7f118
Reorder dialog buttons for consistency
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This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
d4ffe7c887
Adds Alpha number and name to main menu. Fixes #955 .
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Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.
This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
b65b7d95e7
Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
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This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
95d36130e4
Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
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This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
c362ce0565
Convert spaces to tabs in main menu files
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This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
7e6098a19f
Remove exit button from corner of main menu screen
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This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
97e4f0fd5d
Update alpha version label, change default single player map, update scripts music system
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This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
b1247e77cd
fix start/stop music in settings, double ingame menu speed
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This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
b50fa144f3
The underlying sound system needs some work, so just get scripts sound working better.
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This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
be69735582
Trying to clean up music in the scripts. It is still broken.
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This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
579f1acb6f
A couple of new loading screen "tips."
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This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
db137737ba
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
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This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
d5c664e36e
# In-game manual updated to mention AI, map filters, and random maps.
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This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
10b94a6741
Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
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This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
bab589e8a3
Tweaked game setup screen options area.
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This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
d22656034e
Tweaked summary screen.
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This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
238792a524
Reworked game setup and loading screens, and adjusted title decoration for some windows.
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This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
bc59102801
Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
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This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
185571845f
Renaming cancel button to main menu which makes more sense when returning from a match.
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This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
b65f8ae23a
Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
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This was SVN commit r10200.
2011-09-07 02:03:11 +00:00
550cac253d
Resize stances panel to fit better and move delete command to end of list.
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This was SVN commit r10199.
2011-09-07 01:54:08 +00:00
85f60c4d28
New session tooltip colors and some code cleanup.
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This was SVN commit r10197.
2011-09-07 01:43:56 +00:00
7a7ebaa983
Allow ingame menu to reverse, add sounds to all menu buttons, and some organizing and cleanup
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This was SVN commit r10194.
2011-09-06 18:15:27 +00:00
8b33f5cfd2
Fixes UI becoming unresponsive when ordering units to garrison.
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This was SVN commit r10190.
2011-09-06 02:06:24 +00:00
cf667d335a
Reorganize sound functions, play new defeat music, clean up some tab versus space issues.
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This was SVN commit r10182.
2011-09-04 01:54:54 +00:00
dfcabe4db3
Adjust main menu background scrolling speed and make submenu use random sounds when opening.
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This was SVN commit r10179.
2011-09-03 03:18:40 +00:00
8f26bff788
Fix menu and dev commands overlay issue. Add music to Carthage civ file.
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This was SVN commit r10177.
2011-09-03 02:12:14 +00:00
05c5596827
Fix squished menu background and make clicking on background hide the submenu
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This was SVN commit r10165.
2011-09-02 00:33:19 +00:00
ec6b9dfc28
Fixes broken color to string conversion in UI. Fixes #939 .
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This was SVN commit r10164.
2011-09-02 00:24:30 +00:00
d5b8a39fdd
Fix misaligned text in dialogs
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This was SVN commit r10158.
2011-09-01 03:27:30 +00:00
5c7b1d8241
Make pause text larger
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This was SVN commit r10157.
2011-09-01 02:54:05 +00:00
ee0c812b67
Tweaked style of manual and history
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This was SVN commit r10156.
2011-09-01 02:49:02 +00:00
142bd05380
Menu: removed autohiding, doubled speed, added sound effects. GUI art: changed gold titlebar back to bronze, made progressbar consistent with titlebar. Repositioned start game button.
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This was SVN commit r10155.
2011-09-01 02:36:38 +00:00
0fe7cd7edc
Some small layout alignment tweaks/fixes
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This was SVN commit r10150.
2011-08-31 03:23:14 +00:00
c23497f326
Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
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This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
7d2411e6cb
Convert win / loss dialogs to new style.
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This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
2469fdf8c6
Convert delete dialog to new style. Fixes #937
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This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
9a00398e24
Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
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This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
1ff6d44f9e
Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859 .
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This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
ded514644e
Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
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This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
4185aa348a
change button height from 32 to 28
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This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
ad6c4b6abe
removed close button from ingame menu, updated button texture
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This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
ab5d1f8482
Changed size of the manual to be based off of the center of the screen, instead of the edges of the screen.
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This was SVN commit r10120.
2011-08-28 01:49:17 +00:00
6146d948ad
hide yellow border between main menu and submenu
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This was SVN commit r10119.
2011-08-28 01:28:50 +00:00
52b73d4445
Make ingame exit button leave the current game rather than exit the entire program
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This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
0e81ee4f60
Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
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This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
e933986351
removed session dialog, updated ingame menu
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This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
3b958b4a1c
Fixing yet another problem: make sure the submenu closes if we click a button that doesn't use the submenu
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This was SVN commit r10112.
2011-08-27 19:36:55 +00:00
abda9576b1
Updated panel style and made main menu "x" exit game without confirmation
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This was SVN commit r10111.
2011-08-27 19:23:32 +00:00
ae866e2cb4
Fix typo in tooltip
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This was SVN commit r10110.
2011-08-27 18:50:23 +00:00
e1cb8f6e10
Update main menu buttons tooltip text
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This was SVN commit r10109.
2011-08-27 18:46:00 +00:00
e909567004
Convert most dialogs over to new style
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This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
2915e9a85e
Update submenu code
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This was SVN commit r10107.
2011-08-27 15:21:12 +00:00
fc958db168
moved some buttons to second tier, updated style of history section
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This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
53de4a8d5d
remove ghost=true to allow clicking on communication buttons
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This was SVN commit r10098.
2011-08-26 04:32:53 +00:00
9f6f4d8bd1
Beginning of the submenu
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This was SVN commit r10097.
2011-08-26 04:25:41 +00:00
072751858b
polish the alpha version label
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This was SVN commit r10096.
2011-08-26 01:56:50 +00:00
1890b1df49
Align tags to avoid confusion
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This was SVN commit r10088.
2011-08-24 05:12:17 +00:00
81121ca1e8
Add alpha warning back
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This was SVN commit r10087.
2011-08-24 05:03:11 +00:00
bf5e94c6e4
Adjusted main menu panel background
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This was SVN commit r10086.
2011-08-24 04:35:53 +00:00
8a4443e4c7
Update styles to match mockup better
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This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
976529d280
Fix size issue with main menu panel shading
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This was SVN commit r10076.
2011-08-23 04:01:05 +00:00
762aad3be5
Clean up some styles
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This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
dc2b2aeff4
Converted some more screens over
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This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
605e9f97bf
Update chat dialog and some labels in game setup to new style
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This was SVN commit r10068.
2011-08-22 23:56:42 +00:00
0cd825e552
Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
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This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
da438151f0
adjust border around pre-release warning text
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This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
d9c65c82cf
More work on main menu, and added new button style
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This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
a6f5784c5c
Remove junk characters from beginning of Alpha Warning
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This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
f2f0263a3d
Made menu panel use a more relative layout to work better with lower resolutions
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This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
36d897c694
# New menu background image
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This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
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Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
e51849b29f
Fixes incorrect distance calculation.
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Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
7e67e816c9
Add small 'X' exit button to corner
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This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
6bcb3f5695
A very rough attempt at the new main menu style.
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This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
b08e142193
Graphics optimisations and features from eihrul.
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Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
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Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
e0eed68835
Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
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This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
db9e05d83e
Bump version number
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This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
519b0020ba
Updated text from "Super" to "Champion."
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This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
1bc2db56ea
Stops unit following when other object selected. Fixes #775
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This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
972ca3cd22
Increases unit selection limit to 200 (equal to max population). See #789
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This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
4d188452f8
Adds ownership checks to UI selections.
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Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
7baab8e221
Moved stances and idle worker button to more appropriate locations
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This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
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Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
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Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
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This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
71a6775b92
Stances draft, refs #865
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This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
7e1cbf6ece
increase length of main menu version number field to accommodate longer version text
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This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
28d952404e
Improve selection details debug display.
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This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
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This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
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This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
fd65a492d9
Add button to promote selected units, for testing
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This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
123c00763a
Use JuBot by default.
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Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
9837e23808
Changed release name
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This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
1a17fde105
Change health bar tooltip from hitpoints to health
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This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
f6ffe7f121
Fix triple-click's accepted inter-click timing to match double-click's
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This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
e7e2e03bb9
Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
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This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
6f3761a73a
shrink displayed rank icons to actual resolution of 16x16
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This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
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This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
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Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
f423e269e2
shrunk rank icons
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This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
141cc51573
reference new rank icons
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This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
3bffcff90d
update experience bar tooltip text and style
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This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
d6b073df22
Fix typo
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This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
1ba34b973f
clean up
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This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
dd264f46cf
make music civ specific
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This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
1a6e75de4e
updated alpha version name - fixes #816
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This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
aa38415b3f
Changes default scenario to Death Canyon. Fixes #820 .
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This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
0b996bbe75
Prevent selecting unusable civs in random map setup. Fixes #813 .
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This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
7499b23991
Units promotion. Closes #697 .
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This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
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See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
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This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
fb411d3f39
Fixes slightly broken game attributes and setup.
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Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
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Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
b3ec9b35a5
#3 new Loading Tips.
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This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e
#5 new Loading Tips.
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Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff
#New tips images.
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This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
1caf223410
Max selection size now 64 units (may need further adjusting)
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This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
b4503bb61e
Simplifies random map output, see #782 .
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Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
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Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
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Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
6d3d93c355
# Add idle worker button, based on patch from veprbl.
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Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
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Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
f618605477
Changes default random map sizes.
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Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
0e0ed94926
Implements random map system, fixes #6 .
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Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
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This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
9787f963ba
Minor adjustments to feedback details
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This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
4261983c9d
Fix reveal map checkbox after winning
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This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
ecbe92bdda
automatically reveal map when a player wins
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This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
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This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
d62e9de7da
Fix shift-click building placement
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This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18a2968919
Fix errors when starting multiplayer games
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This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
637412cb5a
update name for alpha 4
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update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a
Load entity templates for the AI via the progressive loader.
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Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
cae4b1b1af
Hide useless 'server name' field on setup screen
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This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
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This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
1c1564daaf
Make profiler JSON output much more concise.
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Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
b15ea0691f
Attempt to improve AI selection in the game setup screen.
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This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
0378500bdc
Fix #712 (remove S3TC warning).
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Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
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This was SVN commit r8977.
2011-02-24 02:12:47 +00:00