Commit Graph

209 Commits

Author SHA1 Message Date
e5d5a76384 This was SVN commit r8696. 2010-11-26 10:21:59 +00:00
cc3d9de386 New berry bushes. Finished Cycladic Archipelago.
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
710c32b712 New Persian sails.
This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
959da16fdf New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
35344e243e Wrinkles for the Celt sail textures.
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
8148987e59 Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
Also added a skull eyecandy object. lol

This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
180ab8a748 #New Celt ships.
Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
acc229f367 new vase food.treasure. New vase meshes. A brontoburger slab.
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
75eb6847af Shield tweaks.
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
6cb66b7ef1 Moved from Internal
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
9c53fda749 Misc. art stuff.
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52 Cleaning up the props.
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
ffa6c14a24 More cleaning.
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
a7059092cb cleaning
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
dafc0e6dbd This was SVN commit r8547. 2010-11-07 23:32:02 +00:00
c1daf9a9bc This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
af235da6f4 #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
6576b64ce0 Cleaning up the field entities.
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
45a99a393d New Greek merchant ship. Model is not final though.
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
b680e95e25 New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
9227eeb5ec Block wall texture for giant Greek temple.
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2 This was SVN commit r8418. 2010-10-21 08:24:00 +00:00
a99005976d Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd Wood texture looks less like chocolate cake.
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
2a9cbe9a19 1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
ae7af8ed4d New Greek fishing boat. There seems to be a problem with the entity though.
This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
db2b7ed62b This was SVN commit r8374. 2010-10-16 03:08:27 +00:00
71108ff458 #New Camel fauna.
This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
c6f50be71b This was SVN commit r8361. 2010-10-15 04:37:42 +00:00
7bbc19c791 testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
659515f89d Cleaning
This was SVN commit r8358.
2010-10-15 03:40:04 +00:00
5040068948 This was SVN commit r8357. 2010-10-15 01:35:30 +00:00
8edd28c43c Decal for Celt CC. New Celt Temple.
This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
4af13e4ce1 This was SVN commit r8330. 2010-10-11 15:27:39 +00:00
43b110a43b Final 3 waypoint flags.
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3092691690 This was SVN commit r8286. 2010-10-05 09:13:40 +00:00
0baa84f6ab texture for Celt temple
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
9faedfbc90 Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346 Some new wood textures.
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
a399c2af03 Round roof for a Celt building.
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
bf77f61b0f This was SVN commit r8274. 2010-10-04 17:58:02 +00:00
2959cce0e8 Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
e8314783d9 New Celtic Dock. :) New Celtic waypoint banner.
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e This was SVN commit r8264. 2010-10-04 06:36:00 +00:00
f8853fe7b2 Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
50ed028dcb New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
b8bd93d22b Deleted the old 'temp' portrait sheets.
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
3e03a8ae10 #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
607e176b9b This was SVN commit r8231. 2010-10-01 07:21:15 +00:00
9d923233ac This was SVN commit r8230. 2010-10-01 07:17:22 +00:00
81788eb55d #New Celt Barracks.
This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
d7801ea211 New Celt kennel and tavern.
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
a4f7b7e530 Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
0974a06321 #New Celtic Corral and Greek Wall Gate.
This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f Texture tweaks. Animation tweaks. Building entity tweaks.
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
46de88a518 Texture for the Hellenes wall gate.
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
75f0fa87c0 Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816 Amish's lioness added
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
94261c036c #New fauna lion
This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
1caa4e7016 new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934 This was SVN commit r8156. 2010-09-22 06:22:24 +00:00
c5610cd111 Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
97b8db723c A wing texture for Pegasus.
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
5db5aa6ad9 #New giraffe fauna.
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
76c5874a8c New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
643decf96f Moved savanna terrains to Public Mod.
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
3c35d5e469 Convert broken unloadable .dds file to .png
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
88307763f6 New "Stoa" object.
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
7cba57c2dd PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
c8eaee35cc Add initial texture conversion settings.
Replace button texture with higher-quality PNG.

This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
485548e2af This was SVN commit r8085. 2010-09-06 05:32:49 +00:00
6ceee8a5ec This was SVN commit r8069. 2010-09-04 04:11:15 +00:00
38f29e055c #New Greek Scout Tower and textures.
This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
5141a0d3bb This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
0273df2943 #New texture for Greek military and economic buildings.
This was SVN commit r8038.
2010-08-28 22:15:40 +00:00
b0ea2c62be This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
5a745eb1c7 This was SVN commit r8002. 2010-08-19 03:55:45 +00:00
20b2e744ae This was SVN commit r7999. 2010-08-18 02:22:33 +00:00
ae4ce3b097 This was SVN commit r7985. 2010-08-17 00:12:39 +00:00
fc68300f58 This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
2c65a3d5dd #New Egyptian Obelisk eye candy by Brightgalrs.
This was SVN commit r7979.
2010-08-15 23:24:04 +00:00
7525aecc17 #Gather food from Apple Trees.
This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
f8765d741e Import files used by Hellenised_Egypt
This was SVN commit r7966.
2010-08-15 12:06:46 +00:00
1dedae51f3 This was SVN commit r7955. 2010-08-15 01:54:41 +00:00
c1077e2384 This was SVN commit r7918. 2010-08-12 04:35:08 +00:00
df613452c6 Arcadia map for pre-alpha release. Tweaked grass texture.
This was SVN commit r7901.
2010-08-11 02:57:33 +00:00
3d2b3b44ec wildebeest
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
ceb8cb2738 This was SVN commit r7225. 2009-12-24 05:32:44 +00:00
739fcd8921 #(Public) New fauna: Zebra.
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
df9388c5fc This was SVN commit r7122. 2009-08-25 03:35:33 +00:00
e0ce4ce067 This was SVN commit r7117. 2009-08-24 01:17:26 +00:00