6274c7ffe8
Added ptolemaic quinquereme. Fixes #2232
...
This was SVN commit r14830.
2014-03-10 13:37:18 +00:00
9f1bcc2475
fix AI error
...
This was SVN commit r14829.
2014-03-09 22:26:41 +00:00
0e0cd65134
Some GUI alignment/sizing improvements.
...
This was SVN commit r14828.
2014-03-09 19:24:17 +00:00
8959e63a53
Add back unintentionally removed idle workers button tooltip.
...
This was SVN commit r14826.
2014-03-09 02:42:42 +00:00
e6f7ef78dc
Removes legacy "technologies" folder.
...
This was SVN commit r14824.
2014-03-09 00:10:41 +00:00
7698e75962
Pyrrhus template.
...
This was SVN commit r14823.
2014-03-09 00:08:25 +00:00
0603392f03
Acropolis Bay.
...
This was SVN commit r14822.
2014-03-09 00:08:00 +00:00
119849defc
Pyrrhus hero.
...
Some map stuff and actor changes (remove the elephants from Pericles).
This was SVN commit r14821.
2014-03-09 00:07:28 +00:00
d214d8f61c
Some map changes.
...
This was SVN commit r14820.
2014-03-09 00:02:33 +00:00
fb65288463
Fix hover effect not regenerating after mousedown events, minor GUI code cleanup, and fix #2414
...
This was SVN commit r14819.
2014-03-07 22:43:57 +00:00
a9368a4463
Updated tooltip to reflect the new max gatherer limit
...
This was SVN commit r14816.
2014-03-07 12:09:39 +00:00
66942c74fa
Be more forgiving for training spaces (which cause empty strings on splitting) and avoid using bigger fonts for non-capitalisable signs in headings
...
This was SVN commit r14815.
2014-03-07 11:11:45 +00:00
32cf46f01c
Fix some 'undefined' problems reported by Lion.Kanzen + improve coding style.
...
This was SVN commit r14814.
2014-03-07 08:27:13 +00:00
29f94a759c
Fix an issue with lobby registration and a minor wording tweak.
...
This was SVN commit r14813.
2014-03-07 01:52:06 +00:00
abbd6efef1
Updates outdated/incorrect hotkeys.
...
This was SVN commit r14812.
2014-03-06 23:57:02 +00:00
8a98bca9b2
Fixes the last z order (hopefully) and a style inconsistency.
...
This was SVN commit r14811.
2014-03-06 22:45:13 +00:00
ec26f1de83
Reduces z order to fix ai dialog.
...
This was SVN commit r14810.
2014-03-06 22:34:15 +00:00
8f30e722ab
Some inconsequential style adjustments.
...
This was SVN commit r14809.
2014-03-06 02:24:06 +00:00
ef76d24e66
Fixes z order and a capitalization error.
...
This was SVN commit r14808.
2014-03-06 02:00:12 +00:00
5f5cfb10ee
Fixes a typo and makes naming of the fading consistent with other sprites.
...
This was SVN commit r14807.
2014-03-05 21:24:48 +00:00
5582409973
Converts most parts of the game to use Pureon's new UI
...
This was SVN commit r14804.
2014-03-04 02:23:01 +00:00
1a2f889bb9
7cba43c9db
changed the behaviour in case of undefined values which was not intended even if there's a warning now.
...
This should revert to correct behaviour for undefined values again (even
though this value should never be undefined).
Refs 2372
This was SVN commit r14803.
2014-03-03 23:01:49 +00:00
7cba43c9db
Fixes warnings printed by the new SpiderMonkey.
...
Sets SelectableInGameSetup to true in all civ json files that didn't
have it set.
Having this value set to undefined (not set) was interpreted as true,
which is quite arbitrary.
With the new SpiderMonkey a warning will be printed if the value is
undefined.
This avoids ambiguity but makes the setting mandatory.
Refs #2372
This was SVN commit r14802.
2014-03-03 21:58:15 +00:00
df43e32a59
Second try fixing the eol-styles
...
This was SVN commit r14801.
2014-03-03 21:36:24 +00:00
234f2003a3
Fix inconsistent line endings and add svn:eol-style property
...
This was SVN commit r14800.
2014-03-03 21:13:36 +00:00
2d0e996725
Added modified Stanislas69 Pyrrhus helmet with textures.
...
Added an extra variation for brass and iron textures variations of
ptolemaic_romanized and thracian horned helmets.
Added playercolor to the thracian horned helmet crest.
This was SVN commit r14799.
2014-03-02 10:59:36 +00:00
c2c172271f
fix AI error, not reseting all units after a successful attack
...
This was SVN commit r14796.
2014-03-01 14:36:35 +00:00
05225a66ac
Horned helmet to Thracian cavalry.
...
This was SVN commit r14794.
2014-03-01 10:37:45 +00:00
57e995e618
fix AI error, the freeze of this collection prevented promoted and packed units to be updated during attack
...
This was SVN commit r14793.
2014-03-01 09:35:30 +00:00
999490bbf5
Added playercolor to ptolemaic romanized crest helmet.
...
This was SVN commit r14791.
2014-02-28 11:46:23 +00:00
162a4c42f3
Stan's helmets ptolemaic romanized with and without crest, thracian horned cavalry and perseus hero. Heavily modified.
...
playercolor in crests still pending. Added brass and iron variations,
more subtle variations to come.
This was SVN commit r14790.
2014-02-28 11:32:23 +00:00
3573a6e9a8
Updated some portraits.
...
Added a Mercenary Thracian Swordsman.
Tweaked some textures.
Added a "gray skin" variation to the Ptolemaic elephant.
Added Saharan Oases skirm map.
This was SVN commit r14787.
2014-02-26 14:29:42 +00:00
6b94ae9f59
Added two ptolemaic howdah variations for the champion elephant.
...
This was SVN commit r14786.
2014-02-26 13:53:36 +00:00
d8903c0c6f
fix AI error
...
This was SVN commit r14785.
2014-02-25 22:43:03 +00:00
33918a5c41
Fix AI error (with 3eaa9ac4d3
) preventing promoted units to stay idle
...
This was SVN commit r14779.
2014-02-24 14:03:13 +00:00
50d93b4332
Was messed up by b3201acd93
...
This was SVN commit r14778.
2014-02-24 12:10:38 +00:00
c5f15a13d0
Modified Stanislas69 Seleucid romanized helmet and thracian helmet with several texture variations and organized in actors with variations.
...
Applied the romanized brass helmet with crest to the Seleucid heavy
swordman infantry.
This was SVN commit r14777.
2014-02-23 16:51:10 +00:00
3eaa9ac4d3
fix AI error
...
This was SVN commit r14776.
2014-02-23 09:51:07 +00:00
e38fc5f861
Increased Fanatic armor.
...
This was SVN commit r14774.
2014-02-22 13:10:54 +00:00
554cd510f2
Basic and Advanced Egyptian Pikemen textures.
...
Spec and norm maps for Mediterranean forest floor terrain.
This was SVN commit r14773.
2014-02-22 12:16:20 +00:00
a3e1c68b9a
Fix #2373 . Have player resign if not returning to a networked game. Also notify host of networked game that by leaving all other players will be disconnected. Based off patch by boeseRaupe
...
This was SVN commit r14772.
2014-02-21 20:02:23 +00:00
8c21ec4dfd
Quilted helms for Egyptian pikemen, based on work by Enrique.
...
This was SVN commit r14771.
2014-02-21 14:38:09 +00:00
42d31da1bb
ptolemaic quilted helmet commit.
...
This was SVN commit r14770.
2014-02-21 14:13:46 +00:00
0ea3b7b7dd
Adds the moderator prefix to the playerlist in the lobby.
...
This was SVN commit r14767.
2014-02-20 23:26:36 +00:00
a725266337
Slightly better options menu.
...
This was SVN commit r14766.
2014-02-20 22:45:43 +00:00
facf119241
Farm fields back to 5 workers.
...
This was SVN commit r14763.
2014-02-19 17:54:34 +00:00
2429f1e93c
Displays ratings on the gamesetup page and formats ratings less than 1000 correctly.
...
This was SVN commit r14762.
2014-02-19 00:40:35 +00:00
a4ec034bb5
fixes some AI errors
...
This was SVN commit r14761.
2014-02-18 18:19:33 +00:00
039b06e012
Enable selection of dogs when selecting idle warriors. Patch by tau. Fixes #2436
...
This was SVN commit r14760.
2014-02-17 21:40:47 +00:00
b5c8faa367
Aura tooltip for Ptolemaic heroes. Auras themselves are not complete.
...
This was SVN commit r14759.
2014-02-17 15:54:17 +00:00
41534b1eda
Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside.
...
Removing some unused textures.
This was SVN commit r14758.
2014-02-17 15:11:47 +00:00
c3dd79aa22
Ptolemaic mercenary camp commit.
...
This was SVN commit r14757.
2014-02-17 13:13:25 +00:00
322d78b9a5
remove debug warning
...
This was SVN commit r14755.
2014-02-16 15:23:50 +00:00
19965ce37a
Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb
...
This was SVN commit r14754.
2014-02-16 15:22:11 +00:00
f92a46330d
Anti-disconnect addition to the gamesetup screen. Also fixes typo in the lobby bot README.
...
This was SVN commit r14753.
2014-02-16 06:22:16 +00:00
be881dc420
Reformat the database to accept the additional summary counters as well as adding a couple summary counters. Also deletes unnecessary welcome message and deletes whitespace. Refs #686 .
...
This was SVN commit r14752.
2014-02-16 06:06:16 +00:00
ab9a6b6303
Stanislas69' iberian tower modification commit.
...
This was SVN commit r14751.
2014-02-14 21:46:37 +00:00
05bfe7dca0
Ptolemaic market commit
...
This was SVN commit r14750.
2014-02-14 17:18:29 +00:00
35f3dd03d9
improve ship behaviour when picking units
...
This was SVN commit r14749.
2014-02-13 20:21:27 +00:00
a921c5c2fb
Portrait for Egyptian Pikeman.
...
Fixed a thing with the Ptolemies sandbox map.
Tweaked the elite Egyptian pikeman shield.
This was SVN commit r14747.
2014-02-13 15:08:01 +00:00
14a7e60bd5
Elite Egyptian Pikeman.
...
This was SVN commit r14746.
2014-02-11 17:51:01 +00:00
e49b1e1ceb
fix AI error
...
This was SVN commit r14745.
2014-02-09 19:54:50 +00:00
d8152f1eda
exchange if order otherwise we can't make a trade route with a damaged market
...
This was SVN commit r14744.
2014-02-09 18:42:06 +00:00
44eb336dfe
Added 4 stall variations as eyecandy with different cloth textures.
...
Added material for barley/wheat props.
Modified spec and normal maps of ptolemaic struct (for matching last
edit adding carpets)
This was SVN commit r14743.
2014-02-09 16:51:33 +00:00
9780d7177d
Adds some missing vars.
...
This was SVN commit r14742.
2014-02-09 16:04:30 +00:00
dea18ed318
4-player Greek Acropolis skirmish map
...
This was SVN commit r14741.
2014-02-09 13:07:33 +00:00
c5beeb7a02
rename Median Oasis maps, fixes #2425
...
This was SVN commit r14740.
2014-02-09 09:48:14 +00:00
df1221e9f5
Correct inverted sprites on modern tickbox and add a default modern tooltip style.
...
This was SVN commit r14739.
2014-02-09 05:31:25 +00:00
01611c1675
Fixes AI error when building a new base, and improves the AI's early game and tendency to grab terrain. Fixes incorrect release of some units by the defense manager.
...
This was SVN commit r14738.
2014-02-07 18:36:37 +00:00
05f13bb1d8
fix ai bug
...
This was SVN commit r14737.
2014-02-07 18:00:41 +00:00
563768363b
clean useless formations
...
This was SVN commit r14736.
2014-02-07 17:01:01 +00:00
a0b0b6d74e
Applying the new improvements: Gear, Guadalquivir River.
...
This was SVN commit r14735.
2014-02-07 09:23:14 +00:00
7277385891
fix typo
...
This was SVN commit r14734.
2014-02-07 07:52:10 +00:00
91be7d9bd1
New history blurb for Skiritai by forum contributor Thorfinn.
...
This was SVN commit r14729.
2014-02-03 16:25:08 +00:00
e408ac46b1
2 player skirmish Median Oasis.
...
This was SVN commit r14728.
2014-02-03 16:16:31 +00:00
e329a93978
Ghost commit for fields
...
This was SVN commit r14727.
2014-02-03 05:12:36 +00:00
9971e3cfab
Add formation check
...
This was SVN commit r14726.
2014-02-02 09:15:34 +00:00
c9aeaa1612
Fix a "big typo" in the attack plans, thanks mimo.
...
This was SVN commit r14723.
2014-02-01 18:34:24 +00:00
ddf9d948cf
Fix some more debug in the AI.
...
This was SVN commit r14722.
2014-02-01 18:05:39 +00:00
5b506ceee3
prevent AI to try to attack its allies, fix #2393
...
This was SVN commit r14721.
2014-02-01 17:59:29 +00:00
e21f052803
prevent error when an animal changes ownership
...
This was SVN commit r14720.
2014-02-01 17:55:27 +00:00
94a240737c
Added more territory auras.
...
Fixed the Theatron for Hellenic civs. It now uses the Hellenization
effect correctly!
This was SVN commit r14719.
2014-02-01 12:09:06 +00:00
1f1a2ead44
Adding the missing cheats from [14712]. Refs #2072
...
This was SVN commit r14718.
2014-02-01 09:11:38 +00:00
e4e32c8cd7
Fixes a typo from 1d3ac14d35
.
...
This was SVN commit r14717.
2014-02-01 03:55:24 +00:00
e6cf2f23c5
Fix AI debug mode.
...
This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
c3cdf40f33
Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
...
Error fixes here and there.
This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
12aa170c58
Trying different territory weights.
...
This was SVN commit r14713.
2014-01-31 18:47:08 +00:00
60619dbf3f
Add technologies cheat. Fixes #2072 . Patch by boeseRaupe
...
This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
1fad924411
Checking if cmpPlayer is valid.
...
This was SVN commit r14711.
2014-01-31 14:47:23 +00:00
9fe465884d
Implements resource trickle. Allows decimal player resources. Fixes #2413 .
...
This was SVN commit r14710.
2014-01-31 12:01:49 +00:00
c3d9769622
Fixed iberian corral cloth ao texture assigned
...
This was SVN commit r14708.
2014-01-30 19:36:38 +00:00
708f003df3
Applying the new improvements: English Channel, Fortress
...
More cleanup and tweaks.
This was SVN commit r14707.
2014-01-30 17:09:45 +00:00
ff4ed09b6f
Backend for special formatting of moderaters in the lobby userlist.
...
This was SVN commit r14706.
2014-01-30 15:46:19 +00:00
b9eea330d0
Strip some whitespace and fix a warning in session.js
...
This was SVN commit r14704.
2014-01-29 19:00:47 +00:00
1d3ac14d35
Better summary screen. Fixes #686 . Patch by Bajter and Kabzerek
...
This was SVN commit r14703.
2014-01-29 18:30:56 +00:00
459f13e72b
Clean up the colorfade code. Patch by boeseRaupe, fixes #2395
...
This was SVN commit r14702.
2014-01-29 14:49:36 +00:00
7395d9c75a
Applying the new improvements: Canyon, Continent, Corinthian Isthmus
...
Some cleanup and small tweaks.
This was SVN commit r14701.
2014-01-29 14:21:48 +00:00
639b583d31
Fix scatter formation
...
This was SVN commit r14700.
2014-01-29 14:01:21 +00:00
d6f8742f9b
Change hawk and boar skeletons so that the root identifiers are unique. Fixes #2332 .
...
Also adjust the DAEs to fit the new identifiers.
This was SVN commit r14699.
2014-01-29 04:14:24 +00:00
f097078d46
Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
...
This was SVN commit r14698.
2014-01-28 20:40:38 +00:00
8953179e1a
allow the possibility to define route with waypoints when doing trade, fixes #1207 , #1821 and #1822
...
This was SVN commit r14697.
2014-01-28 18:56:39 +00:00
23777ba736
fix cbc1c9f0ab
...
This was SVN commit r14696.
2014-01-27 19:25:38 +00:00
325f9ca9a9
Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
...
Can only build 1 Juggernaut.
All champion cavalry now cost Food and Metal.
This was SVN commit r14695.
2014-01-27 16:16:32 +00:00
c751500907
Refactor some formation code to let it make use of the prototypes
...
This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
cbc1c9f0ab
fixes remaining town bell defects, closes #2353 , patch by Itms
...
This was SVN commit r14689.
2014-01-26 20:37:39 +00:00
5e70bd3628
Fix and cleanup my recent changes.
...
This was SVN commit r14686.
2014-01-26 19:01:21 +00:00
cb3a8d868a
fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
...
This was SVN commit r14685.
2014-01-26 18:28:55 +00:00
3e1fc74add
improve alert tooltip, see #2353
...
This was SVN commit r14684.
2014-01-26 18:17:13 +00:00
9ed11bc404
keep work orders when in alert, patch by Itms, addresses #2353
...
This was SVN commit r14683.
2014-01-26 18:01:29 +00:00
09a2729503
fix a fix
...
This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
f1ab9b8e57
Check isInWorld before asking position
...
This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
5ec0dc8ae8
Fix a bug with one of the lobby settings I added to the options window.
...
This was SVN commit r14680.
2014-01-26 05:51:48 +00:00
39fef5c299
Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
...
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
a8fbe4eedc
Centralizes centering rating into one function.
...
This was SVN commit r14678.
2014-01-26 05:27:00 +00:00
041c6ab1b3
More lobby cleanup.
...
This was SVN commit r14677.
2014-01-26 04:25:35 +00:00
0db9a18d39
Fix issue where lobby spam was being sent to external clients.
...
This was SVN commit r14672.
2014-01-25 21:58:22 +00:00
851c05a038
Cleanup and spam blocker redesign in lobby.js.
...
This was SVN commit r14671.
2014-01-25 20:51:01 +00:00
28a707f98f
small cleaning
...
This was SVN commit r14669.
2014-01-25 19:58:59 +00:00
2b407a03eb
Added Stanislas69 iberian corral with several fixes.
...
Fixed iberian struct normal and specmap.
This was SVN commit r14666.
2014-01-25 16:50:21 +00:00
9eb26c2622
Fix infinite loop when attacking a formation without valid targets
...
This was SVN commit r14665.
2014-01-25 16:27:55 +00:00
0f5e5fddd6
This was SVN commit r14664.
2014-01-25 14:45:58 +00:00
3f00d0cc9c
Fix some broken maps. Delete some others.
...
This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
ecaded076f
Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
...
This was SVN commit r14659.
2014-01-24 19:51:00 +00:00
5d4f509810
Update existing minimap idle button, add minimap idle button highlight and disabled, and some style fixes in session.xml. Refs #823 and refs #2357
...
This was SVN commit r14658.
2014-01-24 18:40:01 +00:00
2f145b1578
Iron Spearheads tech now affects all spear units (not just infantry spearmen).
...
Javelin Thong tech now affects all javelin units (not just infantry
javelinists).
Some shield tweaking.
Some more portraits.
This was SVN commit r14657.
2014-01-24 18:28:26 +00:00
b46a6de335
Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
...
This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
d5609e33a6
Fixed elephant african bush actor and mesh
...
This was SVN commit r14654.
2014-01-24 15:04:58 +00:00
609e789cea
Fixing the bug with the ramp in Cantabrian Highlands.
...
Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.
This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
f94a1aeac0
Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402 .
...
This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
e5e634f768
Displays ratings in the userlist. Fixes #2371 .
...
This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
d82282e358
Added animations for african bush elephant.
...
This was SVN commit r14649.
2014-01-23 21:41:58 +00:00
cf851a7789
A bunch of naming stuff.
...
This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
35517f2cd6
commited basic_glow.xml material for self-illumination objects.
...
This was SVN commit r14647.
2014-01-23 17:50:00 +00:00
fd187f466f
Add vector prototype to vector-like return values from C++ to JS. Fixes #2394 .
...
This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
d677033c4c
Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
...
This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
df0cdf8561
Fix typo in the Lake random map script.
...
This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
8d5c02091a
Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
...
Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture
This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
ef79e8305b
An addition to bd3f5a8085
, also refs #1964
...
This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
bd3f5a8085
Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17
. Refs #1964 .
...
This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
ad8fa37f17
Improve some building placement. May improve dropsite usage slightly.
...
Should fix #1964
This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
1fedf11e9e
Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
...
This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
a58acb28f0
Style improvements (thanks Leper).
...
Fix AI building its buildings closer together by properly moving failed
foundations out of the world.
This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
546a26467f
Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
...
This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
01ec56cc0c
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
...
Tweaked a couple footprints.
This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
32844e9a16
Fix tests + improve behaviour of attacking when not in formation
...
This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
04aba0e41a
Let certain formations stay in formation while attacking
...
This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
de02ab2e53
Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
...
This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
df3bdcf8ca
add back some lines removed unintentionally by previous tag
...
This was SVN commit r14631.
2014-01-21 22:59:21 +00:00
41d3366f6a
check version and mods before loading a file, fixes #2361 and #2385 .
...
This was SVN commit r14630.
2014-01-21 22:49:42 +00:00
7d18fecbcd
Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
...
This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
e466565c35
Let formations attack other formations (still without keeping their formation position though)
...
This was SVN commit r14628.
2014-01-21 16:50:58 +00:00
2ca25a6d3e
differentiate between formations that can attack, and formations that can only move. Use the differentiation in the range calculation.
...
This was SVN commit r14627.
2014-01-21 09:10:17 +00:00
453bd6c8a0
Fix typo (Cepio -> Caepio), reported by qwertz.
...
This was SVN commit r14626.
2014-01-21 00:41:17 +00:00
3955447b5b
Applying the new improvements: Alpine Lakes, Anatolian Plateau
...
This was SVN commit r14625.
2014-01-20 15:44:28 +00:00
7763a22c08
revert having giving the attack state to formation controllers as it caused too much trouble
...
This was SVN commit r14624.
2014-01-19 18:03:43 +00:00
72ad5467e8
Applying the new improvements: Aegean Sea, Lake, Rivers
...
This was SVN commit r14623.
2014-01-19 15:38:02 +00:00
8b2037e5ee
Some naming stuff.
...
Reduced the size of a spec map.
This was SVN commit r14622.
2014-01-19 12:58:18 +00:00
6036b48c1d
WIP: Completing the unified random map syntax.
...
This was SVN commit r14621.
2014-01-19 11:58:24 +00:00
d06ab6514b
WIP: Setting ground for a unified random map syntax. Might break some current random maps.
...
Faster generation.
Better mountains.
Larger forests.
Should make it easier to design/tweak random maps.
This was SVN commit r14620.
2014-01-19 06:51:41 +00:00
8845910f9c
Of course the time I don't test before committing is the time I make a syntax error. I think the RNG hates me.
...
This was SVN commit r14619.
2014-01-19 02:57:40 +00:00
7a520adbf3
Improve the wording of attack tooltips.
...
This was SVN commit r14618.
2014-01-19 02:01:21 +00:00
f2f0307a25
fix typo.
...
This was SVN commit r14616.
2014-01-18 21:05:53 +00:00
c2d43b009c
Fix asking for non-existing templates of killed units
...
This was SVN commit r14614.
2014-01-18 20:56:21 +00:00
3cde5632ff
Fix StoneCrossBox sizing.
...
This was SVN commit r14613.
2014-01-18 20:29:21 +00:00
9330975d54
Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
...
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.
This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
76451a297e
This was SVN commit r14611.
2014-01-18 20:21:06 +00:00
c4643d925d
Fix two bugs in attack tooltips. Add an extra Math.round to ensure we don't get huge decimals, and use a building's default arrow count as a minimum in rate calculation.
...
This was SVN commit r14610.
2014-01-18 19:20:17 +00:00
ea526eedd1
Adjust the attack tooltips. Make the formatting for attack rate more consistent and use meters instead of tiles for range.
...
This was SVN commit r14609.
2014-01-18 18:59:51 +00:00
046c5ef74c
Make chariots faster, and give them a more consistent (and slightly smaller) obstruction radius.
...
Citizen chariots are now 15.0 speed (1 faster than cavalry), champion
chariots 16.0, and hero chariots 18.0.
This was SVN commit r14608.
2014-01-18 18:08:02 +00:00
ca6301c399
Reduced number of gatherers for farms from 5 to 3 for testing.
...
This was SVN commit r14607.
2014-01-18 16:47:04 +00:00
c02dafec74
Move simulation Vector math to globalscripts/Math.js. Refs #2032 .
...
This was SVN commit r14606.
2014-01-18 15:27:30 +00:00
ae35ed255f
For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
...
This was SVN commit r14605.
2014-01-18 15:04:20 +00:00
061c5f8ced
Fixing pop cost for advanced Persian chariot.
...
This was SVN commit r14604.
2014-01-18 15:03:08 +00:00
36edaa5635
Siege Workshop for the Macedonians. Needs a new model.
...
Persians get the Nisean War Horses tech.
This was SVN commit r14603.
2014-01-18 15:02:16 +00:00
8c971c4a10
Trying to make elephant attack sounds not so crazy. Unsuccessful.
...
This was SVN commit r14601.
2014-01-18 12:35:55 +00:00
c316079cc7
Updated names for female citizens.
...
Updated Seleucid rally banner (still not happy with it).
Fixed name of Nisean War Horses tech.
This was SVN commit r14600.
2014-01-18 12:33:19 +00:00
1040cf2034
Add back a new minimap overlay, re-add and implement the original idle button, little whitespace cleanup, and delete some old unused ui images.
...
This was SVN commit r14599.
2014-01-18 02:38:07 +00:00
d80967111d
Fixes a problem with the renderpath screen not being displayed.
...
Refs #2241
This was SVN commit r14593.
2014-01-17 18:40:36 +00:00
aba3d8d9d5
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
...
Adjusted hero health.
Made champions use arrow selections, while citizen soldiers use circles.
A bunch of updated portraits.
Seleucids changes.
Map updates.
New techs.
Roman siege walls a little weaker.
This was SVN commit r14589.
2014-01-16 23:21:57 +00:00
c1e86161b5
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
...
Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.
This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
4b828ae6bf
Fix gaul fortress death variation. Fixes #2374
...
This was SVN commit r14587.
2014-01-16 19:26:39 +00:00
4a133264f5
Fix unit tests
...
This was SVN commit r14586.
2014-01-15 13:36:33 +00:00
786afd9fcc
Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
...
Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383 .
This was SVN commit r14585.
2014-01-15 00:04:25 +00:00
a6dbf6a268
instead of removing members from formations as in e98478b68c
, let the members stay in formation, but disable formation rearrangement in those cases.
...
This fixes issues with queueing orders, and should also fix #2380
This was SVN commit r14584.
2014-01-14 21:32:51 +00:00
13105132a4
http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif
...
This was SVN commit r14583.
2014-01-14 20:20:53 +00:00
d23b7deb98
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
...
Aegis should mostly respect tech limitations so I'll ref #1964 .
I'm going to go with #2364 is fixed, the AI should be more efficient in
early-game, and late-game is a known problem.
Fixes #2274 and fixes #2379 .
Refs #2372 as it should fix several of those warnings for AIs.
Fixes #2256 with a new bartering system, in parts taken from mimo's
patch.
This was SVN commit r14582.
2014-01-14 19:54:31 +00:00
e98478b68c
Make sure units in INDIVIDUAL state don't belong to a formation. Should fix #2380
...
This was SVN commit r14581.
2014-01-14 08:58:11 +00:00
0f56dceef2
Give the minimap 20px more on eack side and remove the ugly overlay. Also cleanup some nearby code.
...
This was SVN commit r14580.
2014-01-14 03:25:12 +00:00
2ca0a20f81
Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372 .
...
This was SVN commit r14579.
2014-01-12 23:13:24 +00:00
a26ab7b1e7
Should fix AI warnings (refs #2372 ).
...
Slight configuration changes to improve the early-game slightly, WIP.
This was SVN commit r14578.
2014-01-12 19:12:55 +00:00
0521d936a1
reduce a GuiInterface call for displaying formation tooltip
...
This was SVN commit r14577.
2014-01-12 18:39:47 +00:00
34949b0943
Fixes some AI errors and missing VARs.
...
This was SVN commit r14576.
2014-01-12 17:34:18 +00:00
6c3bd4db1e
Fix previous AI commit.
...
This was SVN commit r14575.
2014-01-12 02:40:42 +00:00
9d02495a96
Fix a few bugs.
...
Improve the AI gamestate to make better use of entity collections,
should be very slightly faster, and it's cleaner.
Remove enemy watchers that were no longer used.
This was SVN commit r14574.
2014-01-12 01:07:07 +00:00
bc9b76c86b
Fix an error in defense.js (thanks mimo), and an issue in the HQ that made the AI start super slowly on some maps.
...
This was SVN commit r14572.
2014-01-11 18:51:37 +00:00
4ef80d26aa
Proper fix for the gatherer count. Fix an AI bug. Thanks to Gameboy and Gildas for reporting.
...
This was SVN commit r14571.
2014-01-11 18:14:13 +00:00
0e0b4e3057
make population bonus technology modifiable
...
This was SVN commit r14570.
2014-01-11 14:55:22 +00:00
96448bfa4e
* add a (currently useless) attack state to formations
...
* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places
This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
20692a26b0
Fix some undefined errors with unknown presences in the lobby and recougnize the 'gone' presence as away.
...
This was SVN commit r14568.
2014-01-11 03:53:41 +00:00
eee6ed65dc
still another fix to the gatherer count
...
This was SVN commit r14567.
2014-01-10 22:50:13 +00:00
82fa27bad4
http://i.imgur.com/iAwfubL.gif
...
This was SVN commit r14566.
2014-01-10 20:33:47 +00:00
df9fb05689
Fix the gatherer count per player further and some style niceness.
...
This was SVN commit r14565.
2014-01-10 20:27:34 +00:00
7606230158
Vars and style fixes.
...
This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
bd22432fe8
Rename common-api-v3 to common-api.
...
Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.
This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
87250a79c9
delete groups with a right click. Fixes #2341 . Patch by boeseRaupe
...
This was SVN commit r14558.
2014-01-10 16:51:13 +00:00
f9a2c30a17
fix tests
...
This was SVN commit r14557.
2014-01-10 16:36:04 +00:00
ee39f21b52
Fixes a problem when messageboxes were called without callback function.
...
Fixes #2367
Refs #2241
This was SVN commit r14556.
2014-01-10 16:25:09 +00:00
3d23f81696
Show the number of attacks per second to show users some attack speed, without showing the actual timers, or calcualtion of the number of arrows. Fixes #2352
...
This was SVN commit r14555.
2014-01-10 09:17:40 +00:00
72c2853563
Update the tutorial AI (somewhat untested and hacky).
...
This was SVN commit r14554.
2014-01-10 02:08:59 +00:00
a6032ddd3f
Removes older AIs and APIs.
...
For the sake of it, we should have a minimal AI sometimes.
This was SVN commit r14553.
2014-01-10 01:48:09 +00:00
ede4f32bf2
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
...
Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643 ).
This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
22a85b0eb4
add dummy setspeed method to UnitMotionFlying
...
This was SVN commit r14551.
2014-01-09 12:53:28 +00:00
ec36222b20
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
...
This was SVN commit r14550.
2014-01-08 18:27:58 +00:00
641c65b1dd
Give some explanation to my change in 0c336649e6
...
This was SVN commit r14548.
2014-01-08 17:57:12 +00:00
0c336649e6
fix repairing buildings
...
This was SVN commit r14547.
2014-01-08 15:39:32 +00:00
774d56af7e
Carthaginian farmstead remake
...
This was SVN commit r14546.
2014-01-08 15:19:35 +00:00
9229cea9cc
allow repairing of moving objects
...
This was SVN commit r14545.
2014-01-08 13:39:33 +00:00
f9b950aa96
improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
...
This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
e8c4031bea
Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
...
This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
4585f7322c
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
...
This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
bec7cfd520
Another attempt to fix the lobby disconnects.
...
This was SVN commit r14541.
2014-01-08 04:22:34 +00:00
aadd297cce
Implement the ability to switch animations based on the formation position
...
This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
ff2a7d6bad
fix spelling mistakes
...
This was SVN commit r14536.
2014-01-07 19:43:32 +00:00
b1e0f1b62a
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
...
This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
94907897a7
Fix tests + fix classes Ashoka. Fixes #2362
...
This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
8226d75715
Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358 . Also removes some trailing whitespace.
...
This was SVN commit r14532.
2014-01-07 04:05:10 +00:00
baf6925b66
Tactical varfare.
...
This was SVN commit r14528.
2014-01-06 20:55:22 +00:00
8cc1ddf6de
Small code style fix
...
This was SVN commit r14527.
2014-01-06 20:13:55 +00:00
b4fa090435
fix losRangeQuery broken in e096df0070
...
This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
3406f2f3e8
Fix code style of files committed too soon in f19a8d6b41
...
Adds blinking overlay to ther hero icon when he's attacked
Adds a health bar to the hero icon
Fixes #1902
Patch by boeseRaupe
This was SVN commit r14525.
2014-01-06 13:48:17 +00:00
f19a8d6b41
Take the box formation out of the special case formations
...
This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
5cde6f7046
small rome tower edit
...
This was SVN commit r14523.
2014-01-06 12:50:50 +00:00
9989359c46
Small code cleanup + fixed default formation orientation
...
This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
2f077fd9e1
Remove wedge formation from being a special case in the formation code
...
This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
92ed27e3c5
Treat the flank formation as a regular formation, rather than a special implementation.
...
This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
f814510b2e
revise the chase and flee
...
This was SVN commit r14517.
2014-01-05 18:29:38 +00:00
b8ee766cd3
Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
...
This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
15ec863aec
Substantial speed-up of the foam generation code.
...
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.
Fixes #1743 , #1803 (invalid)
Refs #1875 , #2114 , #48 .
This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
d56595c802
Put into alert units trained during an alert, fixes #2342 , patch by Itms
...
This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
d0497c83f1
Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
...
This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
d4f35f1061
Revised roman tower
...
This was SVN commit r14509.
2014-01-05 02:11:00 +00:00
7d516e7e7a
Disables the JS debugger.
...
It's completely broken since 4b1297b328
and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.
Closes #2348
Refs #2241
Refs #1886
This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
da1a2eaba6
This was SVN commit r14505.
2014-01-04 20:42:34 +00:00
d8e839daec
Reduced armor for Roman siege walls.
...
This was SVN commit r14504.
2014-01-04 16:53:01 +00:00
58dd223018
Now really fix the temple aura. See d4b2c1285c
...
This was SVN commit r14503.
2014-01-04 15:43:05 +00:00
9fb6620edd
Use an actual flee order to move animals away from the foundation. Fixes #2347
...
This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
1e33dd1d5e
fix targetPosition != null check
...
This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
3d5f661447
Fixes assertion failure when opening the ingame manual.
...
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328
.
Refs #2241
This was SVN commit r14499.
2014-01-04 11:48:28 +00:00
4a11b30b39
Fixes assertion failure when clicking the settings button (aiconfig) on the match setup screen.
...
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328
.
Refs #2241
This was SVN commit r14498.
2014-01-04 11:29:35 +00:00
d4b2c1285c
add the ability to exclude props from the selection size + add aura visualisation rings again
...
This was SVN commit r14497.
2014-01-04 10:41:32 +00:00