Commit Graph

5023 Commits

Author SHA1 Message Date
b3a74e8f72 Add message to help new users register for the lobby.
This was SVN commit r14457.
2013-12-31 01:14:09 +00:00
b2a535d838 Change the lobby registration to the new UI style and try to make it more ergonomic.
This was SVN commit r14455.
2013-12-31 00:01:27 +00:00
4776d85301 use UnitMotionFlying for the hawks
This was SVN commit r14451.
2013-12-30 18:03:01 +00:00
298115f4c5 Fix units chasing each other. Fixes #1537
This was SVN commit r14449.
2013-12-30 16:07:19 +00:00
ddee36e0a8 Hide map size for skirmish and scenarios. Refs #2301.
Also fix my previous commit because obviously I had committed the wrong
default value.

This was SVN commit r14448.
2013-12-30 15:59:00 +00:00
4a15ac406b Move debug function and debug flag to API3 and use them from Aegis.
Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.

Refs #2322

This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
5febe42aa9 Fix [14444]
This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
bc136137fc Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
bd2cd235fd Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975.
This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
533f908f15 Some missing changes in #2322.
Refs #2322

This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
3362c591f5 Moves AI players to one global using the module pattern.
This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.

Check the ticket for a detailed explanation.

Closes #2322
Refs #2241
Refs #1886

This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
9a8d5312d4 Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
3c630c2e63 Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
Made the 4th level of armor techs apply to champions instead of all
infantry.

This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
91bbc925e2 Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
5e23445339 Make ConfigDB properly thread-safe.
Replace CreateValue with SetValueString so we don't pass pointers to
internal
 ConfigDB structures around. Refs #1810.
Remove some splash screen related functions since we can achieve the
same
 with the ConfigDB functions exposed to scripts.

This was SVN commit r14437.
2013-12-29 23:56:18 +00:00
45cfdf47f1 fix carthagian buildings being constructed with garrison flag up. Fixes #2318
This was SVN commit r14433.
2013-12-29 18:16:31 +00:00
517e83b331 New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
Tweaked Gambia River for pathing.

Tweaked the obstruction of Farm Fields so that they don't overlap so
much.

Increased build time of Wonders.

This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
2146fa27c8 forgot to rename reference
This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
4158283fd4 Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
10e8fb9105 remove debug message
This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
cd125a94e2 fix tests + code style cleanup
This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
433293c7b2 Spread is now linearly tied to distance to target. Fixes #2093 .
This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
04d0f424df added wonder placeholders for generic hellenes and celts
This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
ce7235a6aa Various art fixes.
Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).

This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
0029103153 Ptolemy fishing boat (along with props). fixes #2237
This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
15b42f0be5 Added wonder placeholders for civs without wonder.
This was SVN commit r14421.
2013-12-28 15:21:11 +00:00
139a1fd5ca Updated a bunch of civ jsons.
Fixed a few other things.

This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
bf58f04511 add wonder victory condition. Refs #1649
This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
749c4d5270 change the way to manage trade, closes #2311
This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
6accb6faf6 Fixed bell icons.
Seleucid Military Reforms.

Fixed inheritance for Ptol healers.

This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
121345bd6a Name stuff.
This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
b3201acd93 Trimmed the descriptions for most of the random maps, per Josh's request.
This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
5f1714dd83 Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
Fixed a few other templates.

This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
02d38ceecd Fixed elephant stables class element.
This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
bfa7f60251 add outpost skirmish entity, and apply it to the Gambia River skirmish map
This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
659736301a define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
040e15ed51 Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
81f901d473 make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
f33d3193ca fix tests (fixes #2326)
+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154

This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
e4a124e768 WIP: Making the forests in random maps bigger as per people's request.
This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
dca3393195 Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it.
This was SVN commit r14403.
2013-12-27 04:01:03 +00:00
f42bf782bb Bactria map updated.
This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
c9b48c6e53 Updated a couple African maps with the new crocodiles.
This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
60bcebf5b6 Fixed crocodile actor.
This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
e942768b4d Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.

This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
ad0d81cb8a Various lobby changes and some optimizations in the lobby bot by scythetwirler.
This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
0780becb8a fix attack-move not working for packed units
This was SVN commit r14395.
2013-12-26 16:09:32 +00:00
e9a269c01c Remove attack from Military Settlement for now.
This was SVN commit r14394.
2013-12-26 16:04:04 +00:00
953e44d9f8 try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
41b3dfc89c Implement town bell
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes #2154

This was SVN commit r14392.
2013-12-26 10:43:51 +00:00