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da8c673a0a
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
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2012-08-06 19:10:47 +00:00 |
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1e38b39021
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Remove deleted props.
This was SVN commit r12255.
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2012-08-01 17:09:52 +00:00 |
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f598101c34
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
This was SVN commit r12183.
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2012-07-23 22:49:46 +00:00 |
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a26f230867
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Roman siege wall gate animations
This was SVN commit r12133.
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2012-07-16 21:10:43 +00:00 |
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953606cfcf
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Roman wall gate animations
This was SVN commit r12094.
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2012-07-12 22:27:59 +00:00 |
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9536dbb898
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Roman quinquereme ship animations
This was SVN commit r12035.
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2012-06-28 21:10:59 +00:00 |
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0ce770f227
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Disables Roman Quinquereme no sail variation.
This was SVN commit r11903.
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2012-05-23 20:12:48 +00:00 |
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d5e3e975c8
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This was SVN commit r11888.
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2012-05-20 00:26:18 +00:00 |
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c640415f0c
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Giving all faction outposts projectile and garrison nodes
This was SVN commit r11698.
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2012-04-29 19:06:53 +00:00 |
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10687410cd
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Enrique's new Roman siege walls. :)
This was SVN commit r11696.
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2012-04-29 18:28:37 +00:00 |
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9a58afcb62
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Internal to Public.
This was SVN commit r11573.
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2012-04-19 22:38:00 +00:00 |
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f004b0cd94
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Roman wall segments - long, medium, and short. Gate needs work
This was SVN commit r11517.
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2012-04-15 18:28:09 +00:00 |
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f0897e05cd
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New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
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2012-03-27 18:31:47 +00:00 |
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dc920f3c50
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This was SVN commit r11357.
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2012-03-17 22:14:38 +00:00 |
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78840ad7b4
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Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
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2012-03-17 22:06:35 +00:00 |
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c70cbe1e00
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Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
This was SVN commit r11341.
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2012-03-15 07:33:30 +00:00 |
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095f7a2381
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#New Roman army camp.
This was SVN commit r11333.
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2012-03-14 02:19:46 +00:00 |
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d3d866ed28
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Roman trireme animations
This was SVN commit r11270.
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2012-03-07 22:03:45 +00:00 |
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e73d70b371
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This was SVN commit r11193.
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2012-02-28 09:07:17 +00:00 |
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f52bf1e5fd
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Roman walls
This was SVN commit r11188.
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2012-02-27 23:09:17 +00:00 |
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f8d335ce85
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#Roman Trireme
This was SVN commit r11170.
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2012-02-26 04:52:26 +00:00 |
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ce82f83798
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This was SVN commit r11151.
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2012-02-25 15:51:49 +00:00 |
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gregory
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dbf8dc3893
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Added some useless ash to the temples for prettification.
This was SVN commit r11145.
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2012-02-25 08:14:46 +00:00 |
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ee8f05554f
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Last big construction dust commit.
This was SVN commit r11123.
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2012-02-23 04:39:54 +00:00 |
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46b1c53b31
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Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
This was SVN commit r11116.
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2012-02-22 19:54:53 +00:00 |
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0a42dcb01b
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"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
This was SVN commit r11108.
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2012-02-20 04:57:50 +00:00 |
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ec2b42f4a7
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Roman Vesta temple
This was SVN commit r11102.
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2012-02-19 18:07:18 +00:00 |
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ccf1b1290f
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Added destruction dust to a bunch of structures.
Made the Parthenon prettier.
This was SVN commit r11098.
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2012-02-19 02:26:47 +00:00 |
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e18e7514ea
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Tweaks to the medium destruction particles.
This was SVN commit r11092.
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2012-02-18 03:42:19 +00:00 |
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11aec4d67f
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Tweaking destruction smoke for Barracks test.
This was SVN commit r11091.
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2012-02-18 01:51:42 +00:00 |
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cf5254b1e6
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#Initial test for Destruction Dust.
This was SVN commit r11090.
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2012-02-18 00:19:41 +00:00 |
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c63d06d59f
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#New Roman buildings from Enrique.
This was SVN commit r11072.
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2012-02-14 07:08:35 +00:00 |
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d368f57a45
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Enrique's new Roman dock.
This was SVN commit r11070.
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2012-02-14 03:09:50 +00:00 |
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11c4f6909c
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Added garrison flag and updated Roman barracks model
This was SVN commit r11069.
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2012-02-14 00:15:01 +00:00 |
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cba82eec2f
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Tweaking Barracks actor.
This was SVN commit r11058.
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2012-02-13 02:02:46 +00:00 |
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c65395d155
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Roman barracks model
This was SVN commit r11056.
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2012-02-12 23:35:57 +00:00 |
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6a0cb66af0
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Tweaked Market.
This was SVN commit r11022.
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2012-02-04 23:01:42 +00:00 |
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d739995d78
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#New Roman Market
This was SVN commit r11021.
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2012-02-04 22:42:47 +00:00 |
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ffe6d0c6a7
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Remapped Roman temple.
This was SVN commit r11020.
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2012-02-04 22:12:59 +00:00 |
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b1283c657f
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Fixes a few more broken actor references.
This was SVN commit r10996.
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2012-01-31 03:31:55 +00:00 |
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6f105130ba
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New Roman houses
This was SVN commit r10995.
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2012-01-31 00:52:41 +00:00 |
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47fb1dc377
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Removed old ugly Roman arch.
This was SVN commit r10972.
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2012-01-28 00:47:07 +00:00 |
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a17eccae68
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House cleaning.
This was SVN commit r10971.
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2012-01-28 00:32:51 +00:00 |
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b37f0f55c9
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*TEMPORARY* Roman Army Camp placeholder.
This was SVN commit r10968.
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2012-01-27 21:09:00 +00:00 |
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257736abeb
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New Roman mill model
This was SVN commit r10967.
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2012-01-27 20:43:35 +00:00 |
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15c50dd2ed
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
This was SVN commit r10965.
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2012-01-27 05:44:57 +00:00 |
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ae6f144eda
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More house cleaning.
This was SVN commit r10950.
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2012-01-22 17:28:03 +00:00 |
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c7baf204e7
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Outpost work.
This was SVN commit r10937.
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2012-01-19 21:04:37 +00:00 |
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2da41a2ac3
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#Updated Roman Scout Tower.
This was SVN commit r10935.
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2012-01-19 13:41:32 +00:00 |
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906e713880
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This was SVN commit r10906.
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2012-01-13 16:52:08 +00:00 |
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