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f9a7494d3f
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Roman rooftile update
This was SVN commit r18082.
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2016-04-22 11:01:50 +00:00 |
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7130e50d7f
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Improve the length of the new wall models a bit (still doesn't fit perfectly)
This was SVN commit r18081.
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2016-04-22 07:34:49 +00:00 |
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c226517f2f
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Seleucid walls, finally
Placeholder normalmaps and specmaps added too
This was SVN commit r18079.
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2016-04-22 06:10:01 +00:00 |
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b120404141
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Reveal AI settings in the gamesetup to all players. Based on patch by Imarok, fixes #3911.
This was SVN commit r18078.
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2016-04-21 20:07:39 +00:00 |
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c2e42f0e55
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Add capture animation to champion infantry of different civs
This was SVN commit r18077.
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2016-04-21 09:05:13 +00:00 |
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fa703a2613
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Revert a copy&paste mistake in 46ead523b8 when auras were converted from XML to JSON. Patch by fatherbushido, refs #3792.
This was SVN commit r18076.
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2016-04-20 22:39:31 +00:00 |
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b2fdfeba53
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New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234.
This was SVN commit r18075.
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2016-04-20 21:01:58 +00:00 |
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46443f92c9
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Define animations for Spartan infantry in separate variant files.
This was SVN commit r18074.
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2016-04-20 10:55:02 +00:00 |
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d305371782
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Define animations for Seleucid infantry in separate variant files.
This was SVN commit r18073.
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2016-04-20 10:47:24 +00:00 |
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2b3aa81c0e
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Define animations for Ptolemy infantry in separate variant files.
This was SVN commit r18072.
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2016-04-20 09:58:34 +00:00 |
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9ee2f75390
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Define animations for Roman infantry in separate variant files.
This was SVN commit r18071.
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2016-04-20 09:49:54 +00:00 |
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a40857556a
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Define animations for Persian infantry in separate variant files.
This was SVN commit r18070.
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2016-04-20 08:51:11 +00:00 |
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532d495e6d
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Define animations for Mauryan infantry in separate variant files.
This was SVN commit r18069.
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2016-04-20 08:33:59 +00:00 |
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a032d5c8b5
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Define animations for Macedonian infantry in separate variant files.
This was SVN commit r18068.
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2016-04-20 08:03:13 +00:00 |
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70feece690
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Define animations for Iberian infantry in separate variant files.
This was SVN commit r18067.
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2016-04-20 07:07:05 +00:00 |
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5602454fe2
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Correctly support different javelin types for different javelinists
This was SVN commit r18066.
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2016-04-20 06:51:50 +00:00 |
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bdabc459b0
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Define animations for Hellenistic infantry in separate variant files.
This was SVN commit r18065.
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2016-04-20 06:21:07 +00:00 |
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481f90d107
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Define animations for Celtic infantry in separate variant files.
This was SVN commit r18064.
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2016-04-19 19:09:05 +00:00 |
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8311472a5c
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Change include into forward declaration
This was SVN commit r18063.
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2016-04-19 17:48:06 +00:00 |
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2dea3f2ec4
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Remove two more build limit tooltips. Patch by fatherbushido
This was SVN commit r18062.
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2016-04-19 16:22:48 +00:00 |
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61fcf29a9e
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Define animations for Carthagian infantry in separate variant files.
This was SVN commit r18061.
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2016-04-19 16:15:01 +00:00 |
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04794599ed
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GUI cleanup.
Use logical AND instead of the conditional operator.
This was SVN commit r18060.
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2016-04-19 15:41:14 +00:00 |
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82ad4998cc
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Move attack animations definitions for the Athenian civ to variation files too.
This was SVN commit r18059.
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2016-04-19 12:59:27 +00:00 |
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4b4de5204b
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Head and helmet of the Athenian hoplite must always appear together.
This was SVN commit r18058.
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2016-04-19 12:25:48 +00:00 |
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421a65ef41
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Define civil tasks for infantry in separate variant files, and update the Athenian infantry to use it.
This was SVN commit r18057.
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2016-04-19 10:10:49 +00:00 |
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e81fdc3f4d
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Not sure how I managed to commit the wrong contents in the variant file ...
This was SVN commit r18056.
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2016-04-19 08:30:25 +00:00 |
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1e6c12de7b
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Allow variants to be defined in external files. Fixes #3286
This was SVN commit r18054.
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2016-04-19 07:51:59 +00:00 |
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5d8e5edbfb
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Improved farms from LordGood.
This was SVN commit r18053.
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2016-04-18 22:46:46 +00:00 |
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eb09c58b00
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Remove build limit from tooltips (the limit text is generated automatically).
This was SVN commit r18051.
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2016-04-18 13:09:00 +00:00 |
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a60abaa1c8
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Disable building most structures in unconnected territory. Fixes #3526
This was SVN commit r18049.
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2016-04-18 07:00:22 +00:00 |
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6dd8d77d32
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The dialogs aren't unused, but used for triggers (currently at least the demo map)
This was SVN commit r18048.
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2016-04-18 06:54:04 +00:00 |
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de0500e274
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Fix the shared dropsites unit action icon. Refs #3791
This was SVN commit r18047.
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2016-04-17 21:00:51 +00:00 |
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07b368f064
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Thanks, IDE, for proper indentation detection...
This was SVN commit r18046.
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2016-04-17 20:29:02 +00:00 |
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27c46a0a68
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Increases hack armour on buildings, since we have capturing now. Increase garrison regeneration rate for structures.
This was SVN commit r18045.
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2016-04-17 20:18:13 +00:00 |
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c25dc39b86
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Distribute XP per hit. Fixes #3889
This was SVN commit r18044.
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2016-04-17 17:52:22 +00:00 |
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c9eb2fd05c
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Adds a build limit to Persian Halls.
This was SVN commit r18043.
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2016-04-17 17:46:57 +00:00 |
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ba56678bb3
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Add market component to foundations. This is needed since 8f4dffe3f0 to be able to set
a market rallyPoint on a market foundation. refs #2951"
This was SVN commit r18042.
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2016-04-17 16:14:19 +00:00 |
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df3c3c35b2
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Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
This was SVN commit r18041.
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2016-04-17 15:43:29 +00:00 |
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9c6e9f70b5
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ai: fix typo from 317e2b259d
This was SVN commit r18039.
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2016-04-16 17:52:50 +00:00 |
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259af9effc
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adapt the ai to recent changes in phase tech requirements
This was SVN commit r18038.
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2016-04-16 13:15:41 +00:00 |
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d38adc7cd0
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Makes siege less useless.
This was SVN commit r18037.
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2016-04-15 17:37:38 +00:00 |
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f905ee2c7e
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Don't use the ternary operator as some people find that unreadable.
This was SVN commit r18035.
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2016-04-15 06:11:38 +00:00 |
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15e44a89ff
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Fix structree with new 'notciv' tech requirement
This was SVN commit r18034.
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2016-04-14 18:23:32 +00:00 |
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3ddfa1695e
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Fix tests
This was SVN commit r18033.
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2016-04-14 17:25:22 +00:00 |
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ec3fb36602
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Fix build for gcc 4.6. Patch by Vladislav
This was SVN commit r18032.
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2016-04-14 16:36:12 +00:00 |
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a57bfc829e
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Add a button to the summary screen to replay the game that was just played (or replayed). Patch by Imarok, fixes #3437.
This was SVN commit r18031.
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2016-04-14 14:45:03 +00:00 |
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f4bfe7c3ad
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Disallow certain civs to use certain techs (which could have become available after capturing a building of a different civ). Patch by fatherbushido. Fixes #3902
This was SVN commit r18030.
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2016-04-14 11:33:48 +00:00 |
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317e2b259d
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AI: changes in the tech requirements (following what is done in the simulation) + some cleanup
This was SVN commit r18029.
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2016-04-13 20:12:21 +00:00 |
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8f4dffe3f0
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add a new market component, fixes #3277
This was SVN commit r18028.
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2016-04-13 19:56:18 +00:00 |
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a69da3401f
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Completely hide techs that aren't researchable by the civ of the owner + cleanup of requirements checking. Patch by fatherbushido. Fixes #3899
This was SVN commit r18027.
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2016-04-13 09:15:16 +00:00 |
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