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fc294e5ff9
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Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
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2012-10-06 14:04:18 +00:00 |
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45de2907ea
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Added prop points for falmes to rubble_stone_3x3.dae
This was SVN commit r12733.
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2012-10-06 11:21:13 +00:00 |
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06d0c05a31
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Spec and Normal maps for Mediterranean grass terrains.
This was SVN commit r12732.
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2012-10-06 06:49:11 +00:00 |
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868c5488b1
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Added mountains and mountain passes to Oasis 11.
This was SVN commit r12731.
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2012-10-05 18:09:17 +00:00 |
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35b1a5305d
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Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
This was SVN commit r12730.
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2012-10-05 18:07:30 +00:00 |
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9e328e6b9f
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
This was SVN commit r12727.
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2012-10-03 12:40:01 +00:00 |
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222256bd59
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This was SVN commit r12725.
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2012-10-01 01:47:01 +00:00 |
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85c8fa9aec
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A test normal map for units. Causes error though.
This was SVN commit r12724.
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2012-10-01 00:01:46 +00:00 |
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7c7ab773a7
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Normal map for destroyed farm field rubble actor.
Defense Towers added to Oasis 1 for a little variation.
This was SVN commit r12723.
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2012-09-30 02:34:06 +00:00 |
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01e36d1756
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Added heroes to Persians Sandbox.xml
New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.
This was SVN commit r12722.
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2012-09-30 00:55:52 +00:00 |
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6820ee1fc3
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Spec and normal maps for farm fields.
This was SVN commit r12721.
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2012-09-30 00:05:42 +00:00 |
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c4267fb3f8
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This was SVN commit r12720.
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2012-09-29 21:45:04 +00:00 |
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439f67b5d8
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3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action.
This was SVN commit r12719.
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2012-09-29 21:43:55 +00:00 |
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03261b8ade
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Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
This was SVN commit r12718.
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2012-09-28 22:06:07 +00:00 |
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bf55acadaa
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Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166.
Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.
This was SVN commit r12717.
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2012-09-28 22:02:13 +00:00 |
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9fadd9017f
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Fixing the name of tamarix tree.
This was SVN commit r12714.
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2012-09-27 08:15:53 +00:00 |
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59f3f1830c
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This was SVN commit r12713.
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2012-09-27 06:23:53 +00:00 |
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fb6493d33c
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This was SVN commit r12712.
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2012-09-27 06:23:19 +00:00 |
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a9ae4e2c80
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This was SVN commit r12711.
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2012-09-27 06:15:28 +00:00 |
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4c8159d47f
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Adding cultures to the civs. Fixing the recent problem with random maps.
This was SVN commit r12710.
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2012-09-27 06:12:25 +00:00 |
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e72b603cce
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Implements Vision/Range tech modification
This was SVN commit r12707.
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2012-09-24 22:27:32 +00:00 |
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ef81521dc9
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Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js
This was SVN commit r12706.
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2012-09-24 20:20:14 +00:00 |
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94f469e705
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Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652.
This was SVN commit r12705.
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2012-09-24 19:31:31 +00:00 |
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e464332c74
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Fixing a bug in "random" map selection.
This was SVN commit r12704.
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2012-09-24 11:13:37 +00:00 |
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4c37e8de95
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Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489
This was SVN commit r12703.
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2012-09-24 01:14:21 +00:00 |
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de6653e255
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Adds max attack range to training tooltip and unit details panel for ranged units.
Adds attack type to unit details panel. Refs #1657
This was SVN commit r12700.
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2012-09-23 20:50:23 +00:00 |
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b8baa54722
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Implements Health/Max tech modification
This was SVN commit r12699.
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2012-09-23 19:24:43 +00:00 |
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7064e0673c
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Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
This was SVN commit r12698.
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2012-09-23 19:19:57 +00:00 |
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8a57ed2e7b
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Updated Persian stables portrait.
This was SVN commit r12696.
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2012-09-20 17:43:39 +00:00 |
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4b7ff6f375
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Higher health for the Persian gardens.
This was SVN commit r12695.
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2012-09-20 17:19:51 +00:00 |
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d6ffba5e43
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Updated Persian sandbox demo map.
This was SVN commit r12693.
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2012-09-20 17:10:42 +00:00 |
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9340e0bf8a
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Fixed texture typo.
This was SVN commit r12692.
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2012-09-20 17:04:31 +00:00 |
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7cab4f2bce
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Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
This was SVN commit r12691.
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2012-09-19 18:13:11 +00:00 |
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bead0319ab
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Fixed gardens_water to no longer cast shadows. Updated gardens_struct and waterfall
This was SVN commit r12690.
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2012-09-18 23:28:58 +00:00 |
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94c15987d6
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added prop points to gardens_struct
This was SVN commit r12689.
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2012-09-17 23:49:55 +00:00 |
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811a0aa5a2
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Fixed pers_gardens_waterfall.dae
This was SVN commit r12688.
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2012-09-17 22:37:25 +00:00 |
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4b1df39d55
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Macedonian Library template.
This was SVN commit r12687.
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2012-09-17 17:51:22 +00:00 |
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bf5b7938f4
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First attempt at adding waterfall splashes...
This was SVN commit r12686.
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2012-09-17 12:22:21 +00:00 |
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bdab01b381
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Making the "random" option in the map selection dropdown orange. Refs #1668
This was SVN commit r12685.
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2012-09-17 08:24:04 +00:00 |
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91f3463bd3
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Adding the "Random" option in map selection. Fixes #1668
This was SVN commit r12684.
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2012-09-17 02:58:47 +00:00 |
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a03ce4d904
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Removes skeletal animated pine tree
This was SVN commit r12683.
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2012-09-17 01:05:54 +00:00 |
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b8e0f02b31
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Updates remaining actors to new format
This was SVN commit r12682.
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2012-09-17 00:55:45 +00:00 |
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987d677072
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Cleaning up some unused/duplicate files
This was SVN commit r12681.
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2012-09-17 00:54:21 +00:00 |
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7153c50d10
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Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added.
This was SVN commit r12679.
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2012-09-16 18:05:28 +00:00 |
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3dd887a193
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Roman army camp icon
This was SVN commit r12678.
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2012-09-16 16:53:52 +00:00 |
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bdde574ade
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Wall build orders shouldn't always be queued. Fixes #1673.
This was SVN commit r12676.
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2012-09-15 05:45:49 +00:00 |
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c4c65c02ac
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Need to explicitly return values to silence warnings.
This was SVN commit r12675.
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2012-09-14 20:55:49 +00:00 |
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27c390cdf2
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Always abort the FSM transition when failing to enter a state. Fixes #1669.
This was SVN commit r12674.
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2012-09-14 20:00:03 +00:00 |
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8bd54eef71
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Handle nested garrison holder death properly.
This was SVN commit r12672.
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2012-09-13 22:47:47 +00:00 |
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f732fd801e
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A bunch of stuff.
This was SVN commit r12670.
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2012-09-13 18:22:09 +00:00 |
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