Commit Graph

2430 Commits

Author SHA1 Message Date
94a240737c Added more territory auras.
Fixed the Theatron for Hellenic civs. It now uses the Hellenization
effect correctly!

This was SVN commit r14719.
2014-02-01 12:09:06 +00:00
1f1a2ead44 Adding the missing cheats from [14712]. Refs #2072
This was SVN commit r14718.
2014-02-01 09:11:38 +00:00
e6cf2f23c5 Fix AI debug mode.
This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
c3cdf40f33 Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
Error fixes here and there.

This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
12aa170c58 Trying different territory weights.
This was SVN commit r14713.
2014-01-31 18:47:08 +00:00
60619dbf3f Add technologies cheat. Fixes #2072. Patch by boeseRaupe
This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
1fad924411 Checking if cmpPlayer is valid.
This was SVN commit r14711.
2014-01-31 14:47:23 +00:00
9fe465884d Implements resource trickle. Allows decimal player resources. Fixes #2413.
This was SVN commit r14710.
2014-01-31 12:01:49 +00:00
1d3ac14d35 Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
This was SVN commit r14703.
2014-01-29 18:30:56 +00:00
639b583d31 Fix scatter formation
This was SVN commit r14700.
2014-01-29 14:01:21 +00:00
f097078d46 Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
This was SVN commit r14698.
2014-01-28 20:40:38 +00:00
8953179e1a allow the possibility to define route with waypoints when doing trade, fixes #1207, #1821 and #1822
This was SVN commit r14697.
2014-01-28 18:56:39 +00:00
23777ba736 fix cbc1c9f0ab
This was SVN commit r14696.
2014-01-27 19:25:38 +00:00
325f9ca9a9 Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
Can only build 1 Juggernaut.

All champion cavalry now cost Food and Metal.

This was SVN commit r14695.
2014-01-27 16:16:32 +00:00
c751500907 Refactor some formation code to let it make use of the prototypes
This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
cbc1c9f0ab fixes remaining town bell defects, closes #2353, patch by Itms
This was SVN commit r14689.
2014-01-26 20:37:39 +00:00
cb3a8d868a fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
This was SVN commit r14685.
2014-01-26 18:28:55 +00:00
9ed11bc404 keep work orders when in alert, patch by Itms, addresses #2353
This was SVN commit r14683.
2014-01-26 18:01:29 +00:00
09a2729503 fix a fix
This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
f1ab9b8e57 Check isInWorld before asking position
This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
28a707f98f small cleaning
This was SVN commit r14669.
2014-01-25 19:58:59 +00:00
2b407a03eb Added Stanislas69 iberian corral with several fixes.
Fixed iberian struct normal and specmap.

This was SVN commit r14666.
2014-01-25 16:50:21 +00:00
9eb26c2622 Fix infinite loop when attacking a formation without valid targets
This was SVN commit r14665.
2014-01-25 16:27:55 +00:00
0f5e5fddd6 This was SVN commit r14664. 2014-01-25 14:45:58 +00:00
3f00d0cc9c Fix some broken maps. Delete some others.
This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
ecaded076f Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
This was SVN commit r14659.
2014-01-24 19:51:00 +00:00
2f145b1578 Iron Spearheads tech now affects all spear units (not just infantry spearmen).
Javelin Thong tech now affects all javelin units (not just infantry
javelinists).

Some shield tweaking.

Some more portraits.

This was SVN commit r14657.
2014-01-24 18:28:26 +00:00
f94a1aeac0 Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402.
This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
cf851a7789 A bunch of naming stuff.
This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
d677033c4c Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
8d5c02091a Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture

This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
ef79e8305b An addition to bd3f5a8085, also refs #1964
This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
bd3f5a8085 Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17. Refs #1964.
This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
ad8fa37f17 Improve some building placement. May improve dropsite usage slightly.
Should fix #1964

This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
1fedf11e9e Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
a58acb28f0 Style improvements (thanks Leper).
Fix AI building its buildings closer together by properly moving failed
foundations out of the world.

This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
546a26467f Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
01ec56cc0c A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
Tweaked a couple footprints.

This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
32844e9a16 Fix tests + improve behaviour of attacking when not in formation
This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
04aba0e41a Let certain formations stay in formation while attacking
This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
de02ab2e53 Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
7d18fecbcd Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
e466565c35 Let formations attack other formations (still without keeping their formation position though)
This was SVN commit r14628.
2014-01-21 16:50:58 +00:00
2ca25a6d3e differentiate between formations that can attack, and formations that can only move. Use the differentiation in the range calculation.
This was SVN commit r14627.
2014-01-21 09:10:17 +00:00
453bd6c8a0 Fix typo (Cepio -> Caepio), reported by qwertz.
This was SVN commit r14626.
2014-01-21 00:41:17 +00:00
7763a22c08 revert having giving the attack state to formation controllers as it caused too much trouble
This was SVN commit r14624.
2014-01-19 18:03:43 +00:00
8b2037e5ee Some naming stuff.
Reduced the size of a spec map.

This was SVN commit r14622.
2014-01-19 12:58:18 +00:00
f2f0307a25 fix typo.
This was SVN commit r14616.
2014-01-18 21:05:53 +00:00
c2d43b009c Fix asking for non-existing templates of killed units
This was SVN commit r14614.
2014-01-18 20:56:21 +00:00
9330975d54 Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.

This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
046c5ef74c Make chariots faster, and give them a more consistent (and slightly smaller) obstruction radius.
Citizen chariots are now 15.0 speed (1 faster than cavalry), champion
chariots 16.0, and hero chariots 18.0.

This was SVN commit r14608.
2014-01-18 18:08:02 +00:00
ca6301c399 Reduced number of gatherers for farms from 5 to 3 for testing.
This was SVN commit r14607.
2014-01-18 16:47:04 +00:00
c02dafec74 Move simulation Vector math to globalscripts/Math.js. Refs #2032.
This was SVN commit r14606.
2014-01-18 15:27:30 +00:00
ae35ed255f For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
This was SVN commit r14605.
2014-01-18 15:04:20 +00:00
061c5f8ced Fixing pop cost for advanced Persian chariot.
This was SVN commit r14604.
2014-01-18 15:03:08 +00:00
36edaa5635 Siege Workshop for the Macedonians. Needs a new model.
Persians get the Nisean War Horses tech.

This was SVN commit r14603.
2014-01-18 15:02:16 +00:00
c316079cc7 Updated names for female citizens.
Updated Seleucid rally banner (still not happy with it).

Fixed name of Nisean War Horses tech.

This was SVN commit r14600.
2014-01-18 12:33:19 +00:00
aba3d8d9d5 Shield tweaking for the Bronze Shield and Gold Shield pikemen.
Adjusted hero health.

Made champions use arrow selections, while citizen soldiers use circles.

A bunch of updated portraits.

Seleucids changes.

Map updates.

New techs.

Roman siege walls a little weaker.

This was SVN commit r14589.
2014-01-16 23:21:57 +00:00
c1e86161b5 AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.

This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
4a133264f5 Fix unit tests
This was SVN commit r14586.
2014-01-15 13:36:33 +00:00
786afd9fcc Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383.

This was SVN commit r14585.
2014-01-15 00:04:25 +00:00
a6dbf6a268 instead of removing members from formations as in e98478b68c, let the members stay in formation, but disable formation rearrangement in those cases.
This fixes issues with queueing orders, and should also fix #2380

This was SVN commit r14584.
2014-01-14 21:32:51 +00:00
13105132a4 http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif
This was SVN commit r14583.
2014-01-14 20:20:53 +00:00
d23b7deb98 Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344).
Aegis should mostly respect tech limitations so I'll ref #1964.
I'm going to go with #2364 is fixed, the AI should be more efficient in
early-game, and late-game is a known problem.
Fixes #2274 and fixes #2379.
Refs #2372 as it should fix several of those warnings for AIs.
Fixes #2256 with a new bartering system, in parts taken from mimo's
patch.

This was SVN commit r14582.
2014-01-14 19:54:31 +00:00
e98478b68c Make sure units in INDIVIDUAL state don't belong to a formation. Should fix #2380
This was SVN commit r14581.
2014-01-14 08:58:11 +00:00
2ca0a20f81 Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
This was SVN commit r14579.
2014-01-12 23:13:24 +00:00
a26ab7b1e7 Should fix AI warnings (refs #2372).
Slight configuration changes to improve the early-game slightly, WIP.

This was SVN commit r14578.
2014-01-12 19:12:55 +00:00
0521d936a1 reduce a GuiInterface call for displaying formation tooltip
This was SVN commit r14577.
2014-01-12 18:39:47 +00:00
34949b0943 Fixes some AI errors and missing VARs.
This was SVN commit r14576.
2014-01-12 17:34:18 +00:00
6c3bd4db1e Fix previous AI commit.
This was SVN commit r14575.
2014-01-12 02:40:42 +00:00
9d02495a96 Fix a few bugs.
Improve the AI gamestate to make better use of entity collections,
should be very slightly faster, and it's cleaner.
Remove enemy watchers that were no longer used.

This was SVN commit r14574.
2014-01-12 01:07:07 +00:00
bc9b76c86b Fix an error in defense.js (thanks mimo), and an issue in the HQ that made the AI start super slowly on some maps.
This was SVN commit r14572.
2014-01-11 18:51:37 +00:00
4ef80d26aa Proper fix for the gatherer count. Fix an AI bug. Thanks to Gameboy and Gildas for reporting.
This was SVN commit r14571.
2014-01-11 18:14:13 +00:00
0e0b4e3057 make population bonus technology modifiable
This was SVN commit r14570.
2014-01-11 14:55:22 +00:00
96448bfa4e * add a (currently useless) attack state to formations
* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places

This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
eee6ed65dc still another fix to the gatherer count
This was SVN commit r14567.
2014-01-10 22:50:13 +00:00
82fa27bad4 http://i.imgur.com/iAwfubL.gif
This was SVN commit r14566.
2014-01-10 20:33:47 +00:00
df9fb05689 Fix the gatherer count per player further and some style niceness.
This was SVN commit r14565.
2014-01-10 20:27:34 +00:00
7606230158 Vars and style fixes.
This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
bd22432fe8 Rename common-api-v3 to common-api.
Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.

This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
f9a2c30a17 fix tests
This was SVN commit r14557.
2014-01-10 16:36:04 +00:00
3d23f81696 Show the number of attacks per second to show users some attack speed, without showing the actual timers, or calcualtion of the number of arrows. Fixes #2352
This was SVN commit r14555.
2014-01-10 09:17:40 +00:00
72c2853563 Update the tutorial AI (somewhat untested and hacky).
This was SVN commit r14554.
2014-01-10 02:08:59 +00:00
a6032ddd3f Removes older AIs and APIs.
For the sake of it, we should have a minimal AI sometimes.

This was SVN commit r14553.
2014-01-10 01:48:09 +00:00
ede4f32bf2 Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643).

This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
22a85b0eb4 add dummy setspeed method to UnitMotionFlying
This was SVN commit r14551.
2014-01-09 12:53:28 +00:00
ec36222b20 add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
This was SVN commit r14550.
2014-01-08 18:27:58 +00:00
641c65b1dd Give some explanation to my change in 0c336649e6
This was SVN commit r14548.
2014-01-08 17:57:12 +00:00
0c336649e6 fix repairing buildings
This was SVN commit r14547.
2014-01-08 15:39:32 +00:00
774d56af7e Carthaginian farmstead remake
This was SVN commit r14546.
2014-01-08 15:19:35 +00:00
9229cea9cc allow repairing of moving objects
This was SVN commit r14545.
2014-01-08 13:39:33 +00:00
f9b950aa96 improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
e8c4031bea Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
4585f7322c Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
aadd297cce Implement the ability to switch animations based on the formation position
This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
b1e0f1b62a Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
94907897a7 Fix tests + fix classes Ashoka. Fixes #2362
This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
baf6925b66 Tactical varfare.
This was SVN commit r14528.
2014-01-06 20:55:22 +00:00
b4fa090435 fix losRangeQuery broken in e096df0070
This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
f19a8d6b41 Take the box formation out of the special case formations
This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
9989359c46 Small code cleanup + fixed default formation orientation
This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
2f077fd9e1 Remove wedge formation from being a special case in the formation code
This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
92ed27e3c5 Treat the flank formation as a regular formation, rather than a special implementation.
This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
f814510b2e revise the chase and flee
This was SVN commit r14517.
2014-01-05 18:29:38 +00:00
b8ee766cd3 Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
d56595c802 Put into alert units trained during an alert, fixes #2342, patch by Itms
This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
d0497c83f1 Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
da1a2eaba6 This was SVN commit r14505. 2014-01-04 20:42:34 +00:00
d8e839daec Reduced armor for Roman siege walls.
This was SVN commit r14504.
2014-01-04 16:53:01 +00:00
9fb6620edd Use an actual flee order to move animals away from the foundation. Fixes #2347
This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
1e33dd1d5e fix targetPosition != null check
This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
e096df0070 fix units attacking harmless gaia buildings
This was SVN commit r14494.
2014-01-03 20:24:02 +00:00
28f022993a Fix template typos and inconsistaint whitespace.
This was SVN commit r14492.
2014-01-03 19:55:29 +00:00
e85c3de782 Removed the Cavalry Stables from the Seleucids. Their training buildings started to get unwieldy compared to other civs.
This was SVN commit r14491.
2014-01-03 19:30:25 +00:00
9a41c588fe prevent traders to cycle between two adjacent markets
This was SVN commit r14490.
2014-01-03 14:03:12 +00:00
1eb5d730fc allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
This was SVN commit r14489.
2014-01-03 13:11:12 +00:00
f634a8db3e fix units fleeing too far
This was SVN commit r14488.
2014-01-03 12:49:04 +00:00
6e4adcba52 add missing rallypoint to garrisonholder wonders
This was SVN commit r14487.
2014-01-03 11:24:23 +00:00
1c3da82869 New Carthaginian wonder commit
This was SVN commit r14486.
2014-01-03 03:17:53 +00:00
f7c1b73a01 Some more tweaks for the Seleucids.
Updated portraits.

This was SVN commit r14485.
2014-01-02 23:24:18 +00:00
66de76e026 fixes #2340, patch by itms
This was SVN commit r14484.
2014-01-02 23:11:18 +00:00
8269f0cfd4 Group units in clusters of separate formations when they're too far apart.
This was SVN commit r14483.
2014-01-02 20:04:50 +00:00
7d26f93666 fix animals taken as target in move-attack after 66770feed6, use the same filter as in AttackEntitiesByPreference
This was SVN commit r14478.
2014-01-02 14:17:46 +00:00
5b2cb0e72f small code fix
This was SVN commit r14477.
2014-01-02 08:40:51 +00:00
d8e8f613cd small code cleanup
This was SVN commit r14475.
2014-01-01 19:56:27 +00:00
59525414ee fix automatically attacking buildings caused by 66770feed6
This was SVN commit r14474.
2014-01-01 19:54:15 +00:00
66770feed6 include gaia range query of UnitAI in general range query. Fixes #2156. Patch by dumbo
This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
05baeae5bd fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336
This was SVN commit r14472.
2014-01-01 18:17:47 +00:00
9cf55a5ed0 fix productionQueue failing to produce units while the upgrade tech is running
This was SVN commit r14471.
2014-01-01 16:35:49 +00:00
2197b80747 fix oos problem mentioned by Yves on IRC
This was SVN commit r14470.
2014-01-01 16:15:26 +00:00
a7cafe75aa "Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
fe2a97b0c9 Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
f8ca47913d fix division by zero for zero-time technologies. Fixes #2334
This was SVN commit r14459.
2013-12-31 09:02:58 +00:00
4776d85301 use UnitMotionFlying for the hawks
This was SVN commit r14451.
2013-12-30 18:03:01 +00:00
298115f4c5 Fix units chasing each other. Fixes #1537
This was SVN commit r14449.
2013-12-30 16:07:19 +00:00
4a15ac406b Move debug function and debug flag to API3 and use them from Aegis.
Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.

Refs #2322

This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
5febe42aa9 Fix [14444]
This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
bc136137fc Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
bd2cd235fd Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975.
This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
533f908f15 Some missing changes in #2322.
Refs #2322

This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
3362c591f5 Moves AI players to one global using the module pattern.
This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.

Check the ticket for a detailed explanation.

Closes #2322
Refs #2241
Refs #1886

This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
9a8d5312d4 Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
3c630c2e63 Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
Made the 4th level of armor techs apply to champions instead of all
infantry.

This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
91bbc925e2 Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
517e83b331 New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
Tweaked Gambia River for pathing.

Tweaked the obstruction of Farm Fields so that they don't overlap so
much.

Increased build time of Wonders.

This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
2146fa27c8 forgot to rename reference
This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
4158283fd4 Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
10e8fb9105 remove debug message
This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
cd125a94e2 fix tests + code style cleanup
This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
433293c7b2 Spread is now linearly tied to distance to target. Fixes #2093 .
This was SVN commit r14425.
2013-12-29 08:09:44 +00:00