0ad/binaries/data/mods/public/art/textures
Mythos_Ruler 67d072108b Bloody dead camel.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
..
animated/water Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00
cursors Use attack move icon as a cursor. Refs #1847. 2013-02-27 18:18:59 +00:00
misc Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
particles Added 4 geology waterfalls variations. 2013-03-22 00:24:46 +00:00
selection New spec and normal maps for some Mediterranean terrains. 2012-10-21 22:28:04 +00:00
skies Brit War Dog nerf. 2012-11-10 19:14:16 +00:00
skins Bloody dead camel. 2013-05-19 08:19:16 +00:00
terrain This was SVN commit r13351. 2013-04-10 09:11:08 +00:00
ui Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
textures.xml Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00