0ad/binaries/data/mods/public/art/actors/structures
2012-04-29 18:28:37 +00:00
..
athenians New Prytaneion by Enrique. 2012-04-20 02:48:27 +00:00
carthaginians Carthaginian wall segments 2012-04-20 00:08:31 +00:00
celts Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
hellenes New Prytaneion by Enrique. 2012-04-20 02:48:27 +00:00
iberians adjusted dirt decal reference from size 4x4 to 6x6. 2012-04-18 17:52:32 +00:00
persians Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
romans Enrique's new Roman siege walls. :) 2012-04-29 18:28:37 +00:00
spartans Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
thebans Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
viking This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
elven_bireme.xml This was SVN commit r9959. 2011-08-04 00:51:33 +00:00
fndn_1x1.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
fndn_2x2.xml added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
fndn_2x4.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
fndn_3x3.xml Add dust particles on under-construction buildings, varying based on number of active builders. 2011-04-06 00:11:40 +00:00
fndn_3x6.xml added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
fndn_4x2.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
fndn_4x4_dock.xml New foundation for Hellene dock. 2011-08-15 04:02:01 +00:00
fndn_4x4.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
fndn_4x6.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
fndn_5x5.xml added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
fndn_6x4_dock.xml A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
fndn_6x4.xml New foundation for Carth Market. 2011-08-09 23:05:54 +00:00
fndn_6x6.xml added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
fndn_8x8.xml Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
fndn_celt_dock.xml A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
fndn_dock_iber.xml Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
fndn_dock_super.xml Foundation for the Super Dock. Updated Carthaginians Sandbox demo map. 2011-08-09 18:20:31 +00:00
fndn_theatron.xml added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
fndn_wall_short.xml added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
fndn_wall.xml added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
gravestone.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
plot_corral.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
plot_field_fallow.xml This was SVN commit r6823. 2009-04-15 03:56:50 +00:00
plot_field_found.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
plot_field_new_2.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
plot_field_new.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
plot_field.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
plot_orchard.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
plot.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stlm_hele.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
wrld_settlement_1.xml Actor animation tweaks for Greek archers. 2010-06-07 02:43:09 +00:00