0ad/source/tools/atlas/GameInterface/Handlers/MessageHandler.h
Ykkrosh 4a7d0e9038 Config: Changed -e to -entgraph (to avoid conflicts with -editor).
Premake: Don't compile Atlas when compiling ScEd, though I can't
remember why.
Atlas: Load existing maps.

This was SVN commit r2720.
2005-09-14 05:37:52 +00:00

42 lines
1.2 KiB
C++

#include "../Messages.h"
#include <map>
namespace AtlasMessage
{
// (Random note: Be careful not to give handler .cpp files the same name
// as any other file in the project, because it makes everything very confused)
typedef void (*msgHandler)(IMessage*);
typedef std::map<std::string, msgHandler> msgHandlers;
extern msgHandlers& GetMsgHandlers();
#define MESSAGEHANDLER(t) \
void f##t(m##t*); \
namespace register_handler_##t { \
void wrapper(IMessage* msg) { \
f##t (static_cast<m##t*>(msg)); \
} \
struct init { init() { \
bool notAlreadyRegisted = GetMsgHandlers().insert(std::pair<std::string, msgHandler>(#t, &wrapper)).second; \
debug_assert(notAlreadyRegisted); \
} } init; \
}; \
void f##t(m##t* msg)
#define MESSAGEHANDLER_STR(t) \
void fCommandString_##t(); \
namespace register_handler_##t { \
void wrapper(IMessage*) { \
fCommandString_##t (); \
} \
struct init { init() { \
bool notAlreadyRegisted = GetMsgHandlers().insert(std::pair<std::string, msgHandler>("CommandString_"#t, &wrapper)).second; \
debug_assert(notAlreadyRegisted); \
} } init; \
}; \
void fCommandString_##t()
}