0ad/source/tools/atlas/GameInterface
janwas 13501cf58b hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.

also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)

This was SVN commit r2754.
2005-09-19 22:48:20 +00:00
..
Handlers Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
CommandProc.cpp Atlas: Slightly better undo system (with merging of 'continuous' commands) 2005-08-20 17:37:48 +00:00
CommandProc.h Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00
GameLoop.cpp hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
GameLoop.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
InputProcessor.cpp Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
InputProcessor.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
MessagePasser.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
MessagePasserImpl.cpp Atlas: More portable GL context usage. Smoother and more responsive terrain editing. 2005-09-13 03:57:34 +00:00
MessagePasserImpl.h Atlas: More portable GL context usage. Smoother and more responsive terrain editing. 2005-09-13 03:57:34 +00:00
Messages.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Misc.cpp Atlas: Camera controls. 2005-09-15 05:31:49 +00:00