0ad/source/tools/atlas/GameInterface/Messages.h
Ykkrosh 599452af85 Atlas: Camera controls.
Elsewhere: Quaternion stuff.

This was SVN commit r2734.
2005-09-15 05:31:49 +00:00

175 lines
4.7 KiB
C++

#ifndef MESSAGES_H__
#define MESSAGES_H__
#include "MessagePasser.h"
// Structures in this file are passed over the DLL boundary, so some
// carefulness and/or luck is required...
// TODO: Prettiness
class wxPoint;
class CVector3D;
namespace AtlasMessage
{
struct Position
{
Position() : type(0) { type0.x = type0.y = type0.z = 0.f; }
Position(float x_, float y_, float z_) : type(0) { type0.x = x_; type0.y = y_; type0.z = z_; }
Position(const wxPoint& pt); // (implementation in ScenarioEditor.cpp)
int type;
union {
struct { float x, y, z; } type0; // world-space coordinates
struct { int x, y; } type1; // screen-space coordinates, to be projected onto terrain
};
// Only for use in the game, not the UI.
void GetWorldSpace(CVector3D& vec) const; // (implementation in Misc.cpp)
void GetScreenSpace(float& x, float& y) const; // (implementation in Misc.cpp)
};
struct IMessage
{
virtual const char* GetType() const = 0;
virtual ~IMessage() {}
};
// High-level message types, as a limited form of type-safety to prevent e.g.
// adding input message into the command queue
struct mCommand : public IMessage {};
struct mInput : public IMessage {};
#define COMMAND(t) struct m##t : public mCommand { const char* GetType() const { return #t; } private: const m##t& operator=(const m##t&); public:
#define INPUT(t) struct m##t : public mInput { const char* GetType() const { return #t; } private: const m##t& operator=(const m##t&); public:
// Messages for doing/undoing/etc world-altering commands
COMMAND(WorldCommand)
mWorldCommand() {}
virtual void* CloneData() const = 0;
virtual bool IsMergeable() const = 0; \
};
COMMAND(DoCommand)
mDoCommand(mWorldCommand* c) : name(c->GetType()), data(c->CloneData()) {}
const std::string name;
const void* data;
};
COMMAND(UndoCommand)};
COMMAND(RedoCommand)};
COMMAND(MergeCommand)};
const bool MERGE = true;
const bool NOMERGE = false;
#define WORLDDATA(t) \
struct d##t { \
private: \
const d##t& operator=(const d##t&); \
public:
#define WORLDCOMMAND(t, merge) \
struct m##t : public mWorldCommand, public d##t { \
m##t(const d##t& d) : d##t(d) {} \
const char* GetType() const { return #t; } \
virtual bool IsMergeable() const { return merge; } \
void* CloneData() const { return new d##t(*this); } \
private: \
const m##t& operator=(const m##t&);\
};
//////////////////////////////////////////////////////////////////////////
// TODO: Make the command definitions less inelegant.
//////////////////////////////////////////////////////////////////////////
COMMAND(CommandString)
mCommandString(const std::string& name_) : name(name_) {}
const std::string name;
};
//////////////////////////////////////////////////////////////////////////
COMMAND(SetContext)
mSetContext(void* /* wxGLContext */ context_) : context(context_) {};
const void* context;
};
COMMAND(ResizeScreen)
mResizeScreen(int width_, int height_) : width(width_), height(height_) {}
const int width, height;
};
//////////////////////////////////////////////////////////////////////////
COMMAND(GenerateMap)
mGenerateMap(int size_) : size(size_) {}
const int size; // size in number of patches
};
COMMAND(LoadMap)
mLoadMap(std::wstring filename_) : filename(filename_) {}
const std::wstring filename;
};
//////////////////////////////////////////////////////////////////////////
COMMAND(RenderStyle)
mRenderStyle(bool wireframe_) : wireframe(wireframe_) {}
const bool wireframe;
};
//////////////////////////////////////////////////////////////////////////
INPUT(ScrollConstant)
mScrollConstant(int dir_, float speed_) : dir(dir_), speed(speed_) {}
const int dir; // as in enum below
const float speed; // set speed 0.0f to stop scrolling
enum { FORWARDS, BACKWARDS, LEFT, RIGHT };
};
INPUT(Scroll)
mScroll(int type_, Position pos_) : type(type_), pos(pos_) {}
const int type;
const Position pos;
enum { FROM, TO };
};
INPUT(SmoothZoom)
mSmoothZoom(float amount_) : amount(amount_) {}
const float amount;
};
INPUT(RotateAround)
mRotateAround(int type_, Position pos_) : type(type_), pos(pos_) {}
const int type;
const Position pos;
enum { FROM, TO };
};
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
WORLDDATA(AlterElevation)
dAlterElevation(Position pos_, float amount_) : pos(pos_), amount(amount_) {}
const Position pos;
const float amount;
};
WORLDCOMMAND(AlterElevation, MERGE)
//////////////////////////////////////////////////////////////////////////
#undef WORLDDATA
#undef WORLDCOMMAND
#undef COMMAND
#undef INPUT
}
#endif // MESSAGES_H__