forked from 0ad/0ad
51 lines
1.3 KiB (Stored with Git LFS)
XML
51 lines
1.3 KiB (Stored with Git LFS)
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Scenario version="5">
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<Environment>
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<LightingModel>standard</LightingModel>
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<SkySet>sunset 2</SkySet>
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<SunColour r="1.72995" g="1.46537" b="0.929424"/>
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<SunElevation angle="0.143341"/>
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<SunRotation angle="-2.30804"/>
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<TerrainAmbientColour r="0.337255" g="0.321569" b="0.321569"/>
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<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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<Water>
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<WaterBody>
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<Type>default</Type>
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<Colour r="0.294118" g="0.34902" b="0.694118"/>
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<Height>15.7377</Height>
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<Shininess>150</Shininess>
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<Waviness>8</Waviness>
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<Murkiness>1</Murkiness>
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<Tint r="0.584314" g="0.47451" b="0.27451"/>
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<ReflectionTint r="0.27451" g="0.294118" b="0.584314"/>
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<ReflectionTintStrength>0</ReflectionTintStrength>
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</WaterBody>
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</Water>
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</Environment>
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<Camera>
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<Position x="1075.92" y="89.4588" z="253.037"/>
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<Rotation angle="0"/>
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<Declination angle="0.610865"/>
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</Camera>
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<ScriptSettings><![CDATA[
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{
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"CircularMap": true,
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"Preview" : "fractal.png",
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"Description": "Importation of a height map created with fractals.",
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"GameType": "endless",
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"Keywords": [
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"demo"
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],
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"LockTeams": false,
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"Name": "Height Map Import Demo - Fractal",
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"PlayerData": [
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{
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}
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],
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"RevealMap": true
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}
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]]></ScriptSettings>
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<Entities/>
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<Paths/>
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</Scenario> |