0ad/binaries/data/mods/public/maps/scenarios
Mythos_Ruler daf572eb43 Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
..
_default.xml Restores player data to _default.xml as a temporary fix for some problems related to #1398. 2012-05-10 23:35:48 +00:00
Acropolis 01.pmp New Acropolis 1 map. 2012-07-30 04:09:02 +00:00
Acropolis 01.xml Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc. 2013-05-05 21:07:40 +00:00
Acropolis 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Acropolis 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Acropolis 03.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Acropolis 03.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Acropolis 04.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Acropolis 04.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Acropolis 05.pmp This was SVN commit r12751. 2012-10-15 00:59:05 +00:00
Acropolis 05.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Acropolis 06.pmp Map updates. Made "Reservoir" a demo map. 2012-09-10 17:21:09 +00:00
Acropolis 06.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Acropolis 07.pmp This was SVN commit r12744. 2012-10-08 17:42:47 +00:00
Acropolis 07.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Arcadia 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Arcadia 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Azure Coast.pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Azure Coast(2).pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast(2).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Azure Coast(4).pmp This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Azure Coast(4).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Barcania.pmp Fixes ticket #808. 2011-05-01 20:15:59 +00:00
Barcania.xml Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). 2011-05-01 01:25:32 +00:00
Battle for the Tiber.pmp Deleted Granicus River. 2012-05-12 22:05:05 +00:00
Battle for the Tiber.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Belgian_Bog_night.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Belgian_Bog_night.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Belgian_Bog.pmp Re-skinned Belgian Bog. 2011-07-02 02:06:41 +00:00
Belgian_Bog.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Boeotian Plains.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Boeotian Plains.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Bridge_demo.pmp Simple bridge demo map 2011-03-07 22:31:00 +00:00
Bridge_demo.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Campaign Test Map 2 - heightmap.pmp Height map test maps. 2012-08-23 17:54:08 +00:00
Campaign Test Map 2 - heightmap.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Campaign Test Map.pmp Internal to Public. 2012-04-19 22:38:00 +00:00
Campaign Test Map.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Combat_demo_(huge).xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Fixes missing template errors on combat demo. 2011-11-22 23:32:06 +00:00
Cycladic Archipelago 01.pmp Tweaking map settings. 2012-12-02 21:29:39 +00:00
Cycladic Archipelago 01.xml Tweaking map settings. 2012-12-02 21:29:39 +00:00
Cycladic Archipelago 02.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Cycladic Archipelago 02.xml Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps. 2012-11-10 07:48:43 +00:00
Cycladic Archipelago 03.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Cycladic Archipelago 03.xml Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps. 2012-11-10 07:48:43 +00:00
Cycladic Archipelago 04.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Cycladic Archipelago 04.xml Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Cycladic Archipelago 05.pmp New mapz0rz 2012-04-19 08:31:05 +00:00
Cycladic Archipelago 05.xml Tweaking map settings. 2012-12-02 21:29:39 +00:00
Death Canyon 01.pmp Tweaking map settings. 2012-12-02 21:29:39 +00:00
Death Canyon 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Death Canyon 02.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Death Canyon 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Death Canyon 03.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Death Canyon 03.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Death Canyon - Invasion Force.pmp A couple of new Death Canyon variants. 2012-03-11 07:35:10 +00:00
Death Canyon - Invasion Force.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Deccan Plateau 01.pmp Some map updates. 2012-12-09 21:16:41 +00:00
Deccan Plateau 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Demo_Trading.pmp Updated Trade Demo map. 2012-03-09 02:12:50 +00:00
Demo_Trading.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Eire and Albion.pmp A bunch of stuff. 2012-09-13 18:22:09 +00:00
Eire and Albion.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Fast Oasis.pmp New Persian Farmstead. 2011-12-04 18:06:22 +00:00
Fast Oasis.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Flight_demo_2.pmp This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
Flight_demo_2.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Flight_demo.pmp # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
Flight_demo.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gallic Fields.pmp Temperate and Tropic farmland terrains. 2012-03-19 04:06:21 +00:00
Gallic Fields.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gambia River.pmp Iberian Walls for these maps. 2012-04-17 05:39:12 +00:00
Gambia River.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gold Oasis 01.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Gold Oasis 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gold Oasis 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Gold Oasis 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gold Oasis 03.pmp Gold Oasis 3. Iberians vs. Mauryans. 2013-05-06 00:40:40 +00:00
Gold Oasis 03.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
Gold_Rush.pmp Adjusting lighting. 2011-03-30 13:57:37 +00:00
Gold_Rush.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Gorge.pmp This was SVN commit r10368. 2011-10-08 03:44:48 +00:00
Gorge.xml More map preview pics. All default maps complete. 2012-07-29 23:22:00 +00:00
Height Map 03.png Females now have an attack animation. 2012-10-28 22:08:45 +00:00
Height Map Import - Demo (Fractal).pmp An extra heightmap and demo map 2012-08-23 06:04:23 +00:00
Height Map Import - Demo (Fractal).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece-Small).pmp Another height map demo map and image. 2012-08-17 18:26:03 +00:00
Height Map Import - Demo (Greece-Small).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece).pmp Height Map import demo. 2012-08-12 02:55:28 +00:00
Height Map Import - Demo (Greece).xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Height Map Import - Oasis 12.png Females now have an attack animation. 2012-10-28 22:08:45 +00:00
Height Map Import Demo Image 512x512.png Another height map demo map and image. 2012-08-17 18:26:03 +00:00
Height Map Import Demo Image - Fractal.png An extra heightmap and demo map 2012-08-23 06:04:23 +00:00
Height Map Import Demo Image.png Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
Hellenised_Egypt.pmp This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Hellenised_Egypt.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Introductory Tutorial.pmp Added Introductory Tutorial 2012-11-12 19:55:11 +00:00
Introductory Tutorial.xml This map -> Demo. 2012-11-26 01:43:43 +00:00
Isthmus.pmp This was SVN commit r12045. 2012-06-30 02:13:40 +00:00
Isthmus.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Laconia 01.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Laconia 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Lorraine Plain.pmp Made the river traversable to help the AI. 2012-05-12 20:53:25 +00:00
Lorraine Plain.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Median Oasis 01.pmp Lots of normal maps and spec maps. Ongoing project. 2013-04-07 22:28:36 +00:00
Median Oasis 01.xml This was SVN commit r13351. 2013-04-10 09:11:08 +00:00
Median Oasis 02.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Median Oasis 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Median Oasis 03.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Median Oasis 03.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Median Oasis 04.pmp Post processing updates to these maps. 2012-10-16 18:10:20 +00:00
Median Oasis 04.xml Some new portraits by LordGood. 2013-04-21 18:47:11 +00:00
Median Oasis 05.pmp Updated some terrains. Adds a 2v2 Median Oasis 5. 2012-12-10 02:30:44 +00:00
Median Oasis 05.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Mediterranean_Cove.pmp Some texture work on Mediterranean Cove map 2012-12-08 23:43:56 +00:00
Mediterranean_Cove.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Migration.pmp This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
Migration.xml Moar scenario map previews. Still a work in progress. 2012-07-28 22:32:09 +00:00
Miletus.pmp Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
Miletus.xml Re-saved all maps with walls, sanitizing their obstruction groups. 2012-08-01 21:39:54 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Neareastern Badlands 02.pmp Neareastern Badlands 2 scenario. 2v2. 2013-02-02 08:12:23 +00:00
Neareastern Badlands 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Neareastern Badlands.pmp Updated Neareastern Badlands and another Oasis map, this time with Mauryans. 2013-01-27 23:36:05 +00:00
Neareastern Badlands.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Necropolis.pmp Update to Necropolis. 2012-05-17 13:43:15 +00:00
Necropolis.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Nile River.pmp This was SVN commit r11052. 2012-02-12 16:09:24 +00:00
Nile River.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 01.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 03.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 03.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 04.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 04.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 05.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 05.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 06.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 06.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 07.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 07.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 08.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 08.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 09.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 09.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 10.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Oasis 10.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 11.pmp Added mountains and mountain passes to Oasis 11. 2012-10-05 18:09:17 +00:00
Oasis 11.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Oasis 12.pmp Updated Neareastern Badlands and another Oasis map, this time with Mauryans. 2013-01-27 23:36:05 +00:00
Oasis 12.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Pathfinding_demo.pmp Update pathfinding demo map for testing. 2010-11-30 12:28:51 +00:00
Pathfinding_demo.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Fixes minor bugs in reference checker script. 2013-02-01 00:26:23 +00:00
Peloponnese.pmp This was SVN commit r9793. 2011-07-10 05:27:10 +00:00
Peloponnese.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Polynesia.pmp Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario. 2012-11-02 21:18:46 +00:00
Polynesia.xml Updates Polynesia map as a demo with appropriate description 2012-12-03 00:23:43 +00:00
Punjab 01.pmp Updated Punjab 1 map. 2012-09-03 23:54:51 +00:00
Punjab 01.xml Change Punjab 1 water settings. 2013-03-16 10:16:41 +00:00
Punjab 02.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Punjab 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Punjab 03.pmp More map renaming. 2012-07-30 04:22:11 +00:00
Punjab 03.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
reservoir.pmp Reservoir test map. 2012-09-09 21:15:54 +00:00
reservoir.xml Map updates. Made "Reservoir" a demo map. 2012-09-10 17:21:09 +00:00
Resource_demo.pmp Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
Resource_demo.xml Fixes invalid light model and overbrightness on some demo maps 2012-09-02 20:23:27 +00:00
road demo.pmp Road demo map 2011-08-23 04:07:43 +00:00
road demo.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Saharan Oases.pmp Iberian wall. 2012-04-18 19:59:53 +00:00
Saharan Oases.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Sahel Watering Holes.pmp Updated grass terrains. 2012-01-12 10:34:58 +00:00
Sahel Watering Holes.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Sahel.pmp This was SVN commit r11758. 2012-05-05 04:38:06 +00:00
Sahel.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Sandbox - Athenians.pmp Some map updates. 2012-12-09 21:16:41 +00:00
Sandbox - Athenians.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Sandbox - Britons.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Britons.xml Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861. 2013-03-11 16:42:41 +00:00
Sandbox - Carthaginians.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Carthaginians.xml Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Celts.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Celts.xml Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Hellenes.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Hellenes.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Sandbox - Iberians.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Iberians.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Sandbox - Macedonians.pmp New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows). 2012-10-15 03:11:17 +00:00
Sandbox - Macedonians.xml New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows). 2012-10-15 03:11:17 +00:00
Sandbox - Mauryans.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Mauryans.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
Sandbox - Persians.pmp Mauryan Maiden Guard. 2012-10-24 18:32:50 +00:00
Sandbox - Persians.xml Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861. 2013-03-11 16:42:41 +00:00
Sandbox - Romans.pmp Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Sandbox - Romans.xml Reordering these sandbox maps by renaming them. 2012-10-15 01:54:15 +00:00
Savanna Ravine.pmp Updated grass terrains. 2012-01-12 10:34:58 +00:00
Savanna Ravine.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Serengeti.pmp This was SVN commit r11927. 2012-05-31 17:49:26 +00:00
Serengeti.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Ship Formations.pmp Celtic Fortress is a wip map. 2011-07-14 20:50:34 +00:00
Ship Formations.xml Fixes invalid light model and overbrightness on some demo maps 2012-09-02 20:23:27 +00:00
shipattacks.pmp Updated the ship attacks map with the new ships. 2010-11-19 07:07:56 +00:00
shipattacks.xml Lighting on some demo maps. No more maps use 'old' LightingModel 2012-05-26 13:57:44 +00:00
Sicilia.pmp Added some Cretan Date Palms. 2011-07-17 04:38:13 +00:00
Sicilia.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Siwa Oasis.pmp This was SVN commit r11758. 2012-05-05 04:38:06 +00:00
Siwa Oasis.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
starting_economy_walkthrough.pmp Added "Starting Economy Walkthrough" as a demo map. 2012-11-12 22:21:20 +00:00
starting_economy_walkthrough.xml Made this map a "demo" map. 2012-11-25 21:13:28 +00:00
temperate map.pmp Map stuff. 2012-05-10 18:07:25 +00:00
temperate map.xml Map stuff. 2012-05-10 18:07:25 +00:00
Territory Demo.pmp Territory demo map. 2011-08-03 01:24:06 +00:00
Territory Demo.xml Fix old references to scout tower 2012-03-14 13:09:36 +00:00
The Massacre of Delphi.pmp Map tweaks. 2011-05-28 21:21:36 +00:00
The Massacre of Delphi.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
The Persian Gates.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
The Persian Gates.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Third Macedonian War.pmp New mapz0rz 2012-04-19 08:31:05 +00:00
Third Macedonian War.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Tropical Island.pmp Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Tropical Island.xml Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab. 2012-11-25 21:52:39 +00:00
Units_demo.xml New Year's clean-up. 2013-01-01 18:33:53 +00:00
Walls.pmp More house cleaning. 2012-01-22 17:28:03 +00:00
Walls.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
WallTest.pmp Updated some documentation in CmpObstructionManager 2012-05-05 23:10:25 +00:00
WallTest.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
We are Legion.pmp Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
We are Legion.xml Fixed these maps. 2012-04-15 18:23:45 +00:00
Zagros Mountains 01.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Zagros Mountains 01.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Zagros Mountains 02.pmp Renamed a bunch of numbered maps for better sorting. :) 2012-07-30 04:17:24 +00:00
Zagros Mountains 02.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00
Zagros Mountains 03.pmp Fireflies particle. 2012-11-24 00:32:09 +00:00
Zagros Mountains 03.xml Resets most land scenarios to default AIs, so they'll use Aegis Bot. 2013-03-15 23:02:29 +00:00