.. |
campaigns
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Footprint sizes for these things.
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2012-05-18 22:41:31 +00:00 |
gaia
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Improved animal attack sounds
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2013-02-26 22:33:14 +00:00 |
other
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This was SVN commit r13027.
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2012-12-27 23:39:03 +00:00 |
rubble
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Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
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2012-12-12 19:06:58 +00:00 |
special
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Improvements to battle detection. Patch from zoot. Fixes #1425.
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2013-02-11 20:38:13 +00:00 |
structures
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Adjusting starting units for all civs.
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2013-03-03 00:57:30 +00:00 |
units
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Adjusting starting units for all civs.
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2013-03-03 00:57:30 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_flora_bush_berry.xml
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Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
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2012-11-25 21:52:39 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Map preview for Acropolis 7.
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2012-08-05 19:07:41 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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#New audio additions, notably resource selections and ship selection and death.
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2012-01-25 02:51:48 +00:00 |
template_gaia_geo_mineral.xml
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Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
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2012-04-23 00:36:06 +00:00 |
template_gaia_geo_rock_slabs.xml
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#New audio additions, notably resource selections and ship selection and death.
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2012-01-25 02:51:48 +00:00 |
template_gaia_geo_rock.xml
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Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
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2012-04-23 00:36:06 +00:00 |
template_gaia_geo.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_ruins.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_treasure.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_rubble.xml
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Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
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2012-10-07 21:19:01 +00:00 |
template_structure_civic_civil_centre.xml
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Rename property. Refs #1717.
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2012-11-25 16:23:59 +00:00 |
template_structure_civic_house.xml
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Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
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2013-01-20 23:40:41 +00:00 |
template_structure_civic_temple.xml
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Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
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2012-12-12 19:06:58 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_defense_tower.xml
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Rename property. Refs #1717.
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2012-11-25 16:23:59 +00:00 |
template_structure_defense_outpost.xml
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Rename property. Refs #1717.
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2012-11-25 16:23:59 +00:00 |
template_structure_defense_wall_gate.xml
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This was SVN commit r12741.
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2012-10-07 23:10:18 +00:00 |
template_structure_defense_wall_long.xml
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This was SVN commit r12741.
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2012-10-07 23:10:18 +00:00 |
template_structure_defense_wall_medium.xml
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This was SVN commit r12741.
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2012-10-07 23:10:18 +00:00 |
template_structure_defense_wall_short.xml
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This was SVN commit r12741.
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2012-10-07 23:10:18 +00:00 |
template_structure_defense_wall_tower.xml
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Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things.
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2012-12-24 00:40:49 +00:00 |
template_structure_defense_wall.xml
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Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
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2012-09-28 22:06:07 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_economic_farmstead.xml
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Balancing.
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2013-01-21 04:11:59 +00:00 |
template_structure_economic_market.xml
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Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
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2012-12-12 19:06:58 +00:00 |
template_structure_economic_mill.xml
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Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
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2013-01-20 23:40:41 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_structure_military_barracks.xml
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Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
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2012-12-12 19:06:58 +00:00 |
template_structure_military_dock.xml
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Fortresses and Docks build about 25% faster.
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2013-01-23 08:11:05 +00:00 |
template_structure_military_embassy.xml
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Rename property. Refs #1717.
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2012-11-25 16:23:59 +00:00 |
template_structure_military_fortress.xml
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Fortresses and Docks build about 25% faster.
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2013-01-23 08:11:05 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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Rename property. Refs #1717.
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2012-11-25 16:23:59 +00:00 |
template_structure_resource_field.xml
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
template_structure_resource.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_special.xml
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Fixed an icon error.
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2012-11-25 20:36:20 +00:00 |
template_structure_wonder.xml
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Adjusting starting units for all civs.
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2013-03-03 00:57:30 +00:00 |
template_structure.xml
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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2012-12-22 01:28:10 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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2012-12-22 01:28:10 +00:00 |
template_unit_cavalry_melee.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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2012-12-22 01:28:10 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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2012-12-22 01:28:10 +00:00 |
template_unit_cavalry_ranged.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_cavalry.xml
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Persian Assyrian Ram +50hp.
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2013-01-28 01:25:05 +00:00 |
template_unit_champion_cavalry_archer.xml
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Bactrian archer cav.
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2012-10-27 22:18:29 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Balancing.
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2013-01-21 04:11:59 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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2012-12-22 01:28:10 +00:00 |
template_unit_champion_cavalry.xml
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Preferred Classes for these templates.
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2012-05-05 00:14:33 +00:00 |
template_unit_champion_infantry_archer.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_champion_infantry_spearman.xml
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Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things.
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2012-12-24 00:40:49 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things.
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2012-12-24 00:40:49 +00:00 |
template_unit_champion_infantry.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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Add garrison order sound and remove the old garrison sound.
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2012-05-20 15:44:57 +00:00 |
template_unit_dog.xml
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Persian Assyrian Ram +50hp.
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2013-01-28 01:25:05 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_fish.xml
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Brit War Dog nerf.
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2012-11-10 19:14:16 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_fauna_hunt.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723.
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2013-01-15 00:21:25 +00:00 |
template_unit_hero_cavalry_archer.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Heroes only trainable in City Phase.
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2012-12-08 18:21:11 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Heroes only trainable in City Phase.
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2012-12-08 18:21:11 +00:00 |
template_unit_hero_cavalry.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_hero_infantry_archer.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Heroes only trainable in City Phase.
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2012-12-08 18:21:11 +00:00 |
template_unit_hero_infantry_spearman.xml
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Heroes only trainable in City Phase.
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2012-12-08 18:21:11 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Heroes only trainable in City Phase.
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2012-12-08 18:21:11 +00:00 |
template_unit_hero_infantry.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_hero_ranged.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_hero.xml
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Nerfed heroes and Champion Archer.
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2012-12-22 23:39:18 +00:00 |
template_unit_infantry_melee_spearman.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_infantry_melee.xml
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Meat units now cannot attack walls.
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2012-05-08 00:19:00 +00:00 |
template_unit_infantry_ranged_archer.xml
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Template and tech tweaks.
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2012-05-02 16:22:33 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Fixes bad character.
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2012-05-02 16:35:56 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Fix slinger tooltip.
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2013-02-25 02:35:52 +00:00 |
template_unit_infantry_ranged.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_infantry.xml
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Persian Assyrian Ram +50hp.
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2013-01-28 01:25:05 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Small nerf to all warships. Less attack and range
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2012-09-08 19:48:35 +00:00 |
template_unit_mechanical_ship_fire.xml
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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2012-07-30 06:11:26 +00:00 |
template_unit_mechanical_ship_fishing.xml
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Tweaked a few fishing-related templates, removed ugly workaround.
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2012-08-22 06:53:22 +00:00 |
template_unit_mechanical_ship_merchant.xml
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New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
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2012-10-15 03:11:17 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Small nerf to all warships. Less attack and range
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2012-09-08 19:48:35 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Small nerf to all warships. Less attack and range
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2012-09-08 19:48:35 +00:00 |
template_unit_mechanical_ship.xml
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Some template fixes from qwertz/kosmo.
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2013-02-02 22:44:51 +00:00 |
template_unit_mechanical_siege_ballista.xml
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Factors out common properties from siege templates, refs #1718. Simplifies pack-related tooltips.
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2012-12-04 00:28:28 +00:00 |
template_unit_mechanical_siege_onager.xml
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Factors out common properties from siege templates, refs #1718. Simplifies pack-related tooltips.
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2012-12-04 00:28:28 +00:00 |
template_unit_mechanical_siege_ram.xml
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Balance tweaks to Ram WalkSpeed, House cost, Herd Buildtime, Melee Cavalry, Hannibal
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2012-12-10 23:17:29 +00:00 |
template_unit_mechanical_siege_tower.xml
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
template_unit_mechanical_siege.xml
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More pierce armour for siege engines.
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2012-02-21 23:59:56 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
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Persian Assyrian Ram +50hp.
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2013-01-28 01:25:05 +00:00 |
template_unit_support_healer.xml
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Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
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2012-05-10 05:41:15 +00:00 |
template_unit_support_slave.xml
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
template_unit_support_trader.xml
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Make markets and traders non conquest critical (from alkazar).
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2012-10-21 20:59:54 +00:00 |
template_unit_support.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit.xml
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This was SVN commit r11938.
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2012-06-05 02:05:41 +00:00 |