0ad/binaries/data/mods/public/simulation/templates
2014-08-16 02:32:58 +00:00
..
campaigns Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
formations Add sloppyness and separate icon path to formation templates (makes it possible to have multiple formation templates - like different settings for different civs - with only one icon file) 2014-05-20 17:18:40 +00:00
gaia A test for Latin names for animals. Won't complete this until after next alpha. 2014-03-17 00:08:24 +00:00
other Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
rubble Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
skirmish Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
special Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review. 2014-06-23 13:42:59 +00:00
special_units Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
structures Surprise. 2014-08-15 23:10:44 +00:00
units Surprise. 2014-08-15 23:10:44 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_eyecandy.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_formation.xml Remove remaining MaxDistance. See 1207b146bb 2014-05-21 14:20:00 +00:00
template_gaia_flora_bush_berry.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml Updated Stoa tip image. 2013-08-30 22:35:15 +00:00
template_gaia_geo.xml Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988. 2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model). 2013-12-28 00:34:37 +00:00
template_gaia.xml Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
template_rubble.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_civic_civil_centre.xml Surprise. 2014-08-15 23:10:44 +00:00
template_structure_civic_house.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_civic_temple.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
template_structure_civic.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_defense_defense_tower.xml Surprise. 2014-08-15 23:10:44 +00:00
template_structure_defense_outpost.xml fix previous commit 2014-07-24 21:05:16 +00:00
template_structure_defense_wall_gate.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_long.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_medium.xml Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
template_structure_defense_wall_short.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_defense_wall_tower.xml Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577 2014-05-30 14:46:06 +00:00
template_structure_defense_wall.xml Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_economic_farmstead.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_economic_market.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_economic_storehouse.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_economic.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_gaia_settlement.xml Fix typos in template files. Refs #2185. 2013-10-28 20:26:35 +00:00
template_structure_military_barracks.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_military_blacksmith.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_military_dock.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_military_embassy.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
template_structure_military_fortress.xml Surprise. 2014-08-15 23:10:44 +00:00
template_structure_military.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_resource_corral.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_resource_field.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_resource.xml Add visible class names to all common buildings 2014-05-22 14:31:48 +00:00
template_structure_special.xml Trying different territory weights. 2014-01-31 18:47:08 +00:00
template_structure_wonder.xml New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
template_structure.xml Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
template_trigger_point.xml Make trigger points templates 2014-06-15 11:25:25 +00:00
template_unit_cavalry_melee_spearman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_cavalry_melee_swordsman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_cavalry_melee.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_cavalry_ranged_archer.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_cavalry_ranged_javelinist.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_cavalry_ranged.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_cavalry.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_cavalry_archer.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_cavalry_javelinist.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_cavalry_spearman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_cavalry_swordsman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_cavalry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_elephant_melee.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_elephant.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion_infantry_archer.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_infantry_javelinist.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_infantry_pikeman.xml fix'd attack elements in these templates 2014-08-16 02:32:58 +00:00
template_unit_champion_infantry_spearman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_infantry_swordsman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_infantry.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_champion_ranged.xml Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
template_unit_champion_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_champion.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_dog.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_decorative.xml Removes duplicate FleeDistance property from template_unit_fauna_decorative (found by checkrefs.pl) 2014-05-04 05:52:51 +00:00
template_unit_fauna_fish.xml Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml Fixed building requirements for Town Phase. 2013-10-19 18:20:25 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Reduced "grazing" time for whales. 2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
template_unit_hero_cavalry_archer.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_cavalry_javelinist.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_cavalry_spearman.xml fix'd attack elements in these templates 2014-08-16 02:32:58 +00:00
template_unit_hero_cavalry_swordsman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_cavalry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_elephant_melee.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero_infantry_archer.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_infantry_javelinist.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_infantry_pikeman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_infantry_spearman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_infantry_swordsman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_hero_infantry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_hero.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry_melee_pikeman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry_melee_spearman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry_melee_swordsman.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry_melee.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_infantry_ranged_archer.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry_ranged_javelinist.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry_ranged_slinger.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry_ranged.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_infantry.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical_ship_bireme.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_ship_fire.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_ship_fishing.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_ship_merchant.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_ship_quinquereme.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_ship_trireme.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_ship.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical_siege_ballista.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_siege_onager.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_siege_ram.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_siege_tower.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_mechanical_siege.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_mechanical.xml Continue the transition to the usage of visible classes. Fix Hero inheritance for that. 2014-06-09 09:32:36 +00:00
template_unit_support_female_citizen.xml Surprise. 2014-08-15 23:10:44 +00:00
template_unit_support_healer.xml Healers should not heal animals. 2014-05-22 16:38:57 +00:00
template_unit_support_slave.xml This was SVN commit r14925. 2014-04-13 09:42:55 +00:00
template_unit_support_trader.xml Let trading range depend on obstruction. Fixes #2556 2014-05-21 14:03:57 +00:00
template_unit_support.xml revert wrong changes to support and female_citizen template 2013-08-21 09:55:42 +00:00
template_unit.xml Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry 2014-01-08 08:02:15 +00:00