..
athen_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
athen_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
athen_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
athen_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
athen_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
athen_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
athen_fortress.xml
Fix template typos and inconsistaint whitespace.
2014-01-03 19:55:29 +00:00
athen_gymnasion.xml
Surprise.
2014-08-15 23:10:44 +00:00
athen_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
athen_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_prytaneion.xml
Added build limits for Theater, Council Chamber, and Library.
2013-09-21 07:33:22 +00:00
athen_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_temple.xml
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
2013-12-09 14:46:35 +00:00
athen_theatron.xml
Fix theatrons
2014-06-10 14:27:43 +00:00
athen_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
athen_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
brit_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
brit_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
brit_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
brit_corral.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_crannog.xml
Changes to English strings after reports in Transifex by translators
2014-04-20 19:00:37 +00:00
brit_defense_tower.xml
Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside.
2014-02-17 15:11:47 +00:00
brit_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
brit_farmstead.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_field.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_fortress.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
brit_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
brit_kennel.xml
Added more territory auras.
2014-02-01 12:09:06 +00:00
brit_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
brit_outpost.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_rotarymill.xml
Gauls get: Tavern and Naked Fanatic.
2013-09-29 14:37:26 +00:00
brit_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
brit_temple.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
brit_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
brit_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
brit_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_wonder.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
cart_defense_tower.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
cart_dock.xml
give war ships at dock for carthage, for better balance of naval maps
2014-07-23 17:18:22 +00:00
cart_embassy_celtic.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
cart_embassy_iberian.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_embassy_italiote.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
cart_embassy.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_farmstead.xml
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
2014-01-22 15:42:28 +00:00
cart_field.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_fortress.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
cart_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_outpost.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
cart_super_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_temple.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_wall_gate.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
cart_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
cart_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_tower.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
cart_wall.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
cart_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
celt_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
celt_defense_tower.xml
upgraded gaul defense towers and celtic storehouse
2013-09-15 21:11:14 +00:00
celt_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_farmstead.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_field.xml
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
celt_fortress_b.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_fortress_g.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_house.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_kennel.xml
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
2013-12-27 10:58:48 +00:00
celt_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
celt_sb1.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_slope_tower.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_slope_wall.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
celt_temple.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
celt_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
celt_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
celt_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
celt_wall.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
celt_wonder.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_corral.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml
upgraded gaul defense towers and celtic storehouse
2013-09-15 21:11:14 +00:00
gaul_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_farmstead.xml
Gaul farmstead reshape (smaller) by stanislas69
2014-08-15 11:49:23 +00:00
gaul_field.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_fortress.xml
Upgraded britons and gaullic fortresses.
2013-09-13 21:41:24 +00:00
gaul_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
gaul_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_outpost.xml
Fixed Gallic Outpost name. Fixes #2167 .
2013-10-06 06:53:32 +00:00
gaul_rotarymill.xml
'Crop Rotation' tech for the Gallic Rotary Mill.
2013-08-25 17:57:20 +00:00
gaul_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
gaul_tavern.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_temple.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
gaul_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
gaul_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
gaul_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_wonder.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
hele_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
hele_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
hele_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
hele_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
hele_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
hele_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
hele_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
hele_fortress.xml
Fix template typos and inconsistaint whitespace.
2014-01-03 19:55:29 +00:00
hele_gymnasion.xml
Surprise.
2014-08-15 23:10:44 +00:00
hele_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
hele_market.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
hele_prytaneion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
hele_temple.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_theatron.xml
Fix theatrons
2014-06-10 14:27:43 +00:00
hele_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
hele_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
iber_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
iber_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
iber_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
iber_corral.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
iber_defense_tower.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
iber_dock.xml
Iberians now have the Celtic war barge.
2014-06-07 11:21:42 +00:00
iber_farmstead.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_field.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_fortress.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
iber_house.xml
Surprise.
2014-08-15 23:10:44 +00:00
iber_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
iber_monument.xml
Fix Iberian monument.
2014-06-10 13:18:33 +00:00
iber_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
iber_storehouse.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_temple.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
iber_wall_gate.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
iber_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
iber_wall_short.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_tower.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wallset_stone.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wonder.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_barracks.xml
Surprise.
2014-08-15 23:10:44 +00:00
mace_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_fortress.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
mace_library.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_siege_workshop.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
mace_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
mace_theatron.xml
Fix theatrons
2014-06-10 14:27:43 +00:00
mace_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
mace_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
maur_barracks.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
maur_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_corral.xml
Mauryan Corral model
2013-02-14 01:26:19 +00:00
maur_defense_tower.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_elephant_stables.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
maur_fortress.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
maur_house.xml
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
2012-07-03 02:38:24 +00:00
maur_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_outpost.xml
Fixed up some Mauryan entities.
2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
2013-12-27 10:58:48 +00:00
maur_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
maur_temple.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wall_gate.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wall_long.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wall_medium.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wall_short.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wall_tower.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wall.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wallset_stone.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
maur_wonder.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
merc_camp_egyptian.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_apadana.xml
Implements resource trickle. Allows decimal player resources. Fixes #2413 .
2014-01-31 12:01:49 +00:00
pers_barracks.xml
Surprise.
2014-08-15 23:10:44 +00:00
pers_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_corral.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_defense_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
pers_fortress.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
pers_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
pers_ishtar_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
pers_market.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_outpost.xml
Some tips tweaks and new tips.
2013-12-01 18:22:28 +00:00
pers_palace.xml
Template tweaks to palace
2013-08-11 12:09:10 +00:00
pers_sb2.xml
Elephant changes and tweaks.
2013-11-10 19:08:38 +00:00
pers_stables.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
pers_temple.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
pers_wall_gate.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
pers_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
pers_wall_short.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wallset_stone.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wonder.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_corral.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_defense_tower.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_field.xml
Ptolemaic entity templates for Enrique.
2013-09-29 03:08:59 +00:00
ptol_fortress.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_house.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_library.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_lighthouse.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_market.xml
Ptolemaic market commit
2014-02-14 17:18:29 +00:00
ptol_mercenary_camp.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_military_colony.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
ptol_outpost.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_storehouse.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_temple.xml
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
2013-11-16 23:30:34 +00:00
ptol_wall_gate.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
ptol_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
ptol_wall_short.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wall_tower.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wallset_stone.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
rome_arch.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
rome_army_camp.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
rome_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
rome_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
rome_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
rome_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_defense_tower.xml
Some footprint changes.
2012-02-05 03:01:03 +00:00
rome_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
rome_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
rome_field.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
rome_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
rome_market.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
rome_outpost.xml
Updated the logo.
2013-09-13 12:07:39 +00:00
rome_siege_wall_gate.xml
Reduced armor for Roman siege walls.
2014-01-04 16:53:01 +00:00
rome_siege_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
rome_siege_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
rome_siege_wall_short.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
rome_siege_wall_tower.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
rome_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
rome_temple_mars.xml
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_temple.xml
Brit woman can build rotary mill now.
2014-06-01 04:13:19 +00:00
rome_tent.xml
Added Sibylline Books tech for Romans.
2014-05-30 04:18:05 +00:00
rome_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
rome_wall_long.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
rome_wall_medium.xml
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
2014-05-30 14:46:06 +00:00
rome_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_tower.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wall.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wonder.xml
Brit woman can build rotary mill now.
2014-06-01 04:13:19 +00:00
sele_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_corral.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_defense_tower.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_dock.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_field.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_fortress.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
sele_library.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_market.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_military_colony.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
sele_outpost.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_storehouse.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_temple.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_gate.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_long.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_medium.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_short.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_tower.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wallset_stone.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wonder.xml
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
2013-11-29 04:04:10 +00:00
spart_barracks.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
spart_blacksmith.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
spart_civil_centre.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
spart_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
spart_farmstead.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
spart_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_fortress.xml
Correct mime-types and end-of-lines for the XML files in simulation/templates
2014-06-04 17:21:24 +00:00
spart_gerousia.xml
fix civ in template
2014-05-18 17:00:54 +00:00
spart_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
spart_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_syssiton.xml
Surprise.
2014-08-15 23:10:44 +00:00
spart_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
spart_theatron.xml
Fix theatrons
2014-06-10 14:27:43 +00:00
spart_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
spart_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
spart_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
spart_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
theb_theatron.xml
Fix theatrons
2014-06-10 14:27:43 +00:00