..
barracks_new.xml
#New Celt Barracks.
2010-09-30 03:16:15 +00:00
barracks.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
civic_centre.xml
Projectile prop point work for Civic Centres and Fortresses.
2011-08-11 03:48:52 +00:00
civil_centre.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
dock_new.xml
New Celtic Dock. :) New Celtic waypoint banner.
2010-10-04 06:43:20 +00:00
dock.xml
This was SVN commit r8266.
2010-10-04 07:00:44 +00:00
farmstead.xml
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
2010-10-01 07:34:29 +00:00
fishing_boat.xml
New Celt fishing boat. Hele fishing boat update.
2011-02-26 22:52:58 +00:00
fortress_briton.xml
Projectile prop point work for Civic Centres and Fortresses.
2011-08-11 03:48:52 +00:00
fortress_gallic.xml
Projectile prop point work for Civic Centres and Fortresses.
2011-08-11 03:48:52 +00:00
homestead.xml
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
house.xml
#Temperate stone road decals.
2011-08-23 03:08:18 +00:00
hut.xml
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
2010-10-01 07:34:29 +00:00
kennel.xml
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
2010-10-04 01:49:28 +00:00
longhouse.xml
new date palm, wall foundations, map tweaks, and celtic longhouse.
2010-09-22 06:47:29 +00:00
market_new.xml
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
2010-10-15 04:29:08 +00:00
market_newer.xml
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
2010-10-19 10:04:33 +00:00
market_newest.xml
#3rd new Celtic Market. :)
2011-08-18 00:33:22 +00:00
market.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
merchant_ship.xml
Celt warship and merchant ship updates. New Celt sail textures
2011-02-20 14:40:15 +00:00
merchant.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
mill.xml
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
2010-10-01 07:34:29 +00:00
outpost.xml
All Public scout towers/outposts shoot arrows from the correct spot. :)
2011-07-13 03:10:54 +00:00
plot_corral.xml
#New Celtic Corral and Greek Wall Gate.
2010-09-25 09:54:09 +00:00
rowboat.xml
Celt warship and merchant ship updates. New Celt sail textures
2011-02-20 14:40:15 +00:00
scout_tower.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
siege_ram.xml
New siege ram sounds added. Celt siege ram files.
2011-02-12 00:01:21 +00:00
skiff.xml
#New Celt ships.
2010-11-23 02:54:38 +00:00
small_stone_monument.xml
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
2011-04-26 22:40:08 +00:00
special.xml
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
2010-10-17 01:34:15 +00:00
stone_monument.xml
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
2011-04-26 22:40:08 +00:00
tavern.xml
New Celt kennel and tavern.
2010-09-27 09:05:03 +00:00
temple.xml
New "standing stone" treasures.
2011-08-23 06:24:05 +00:00
trireme.xml
Hacked in some ship ranged attacks to play with.
2010-10-29 22:18:25 +00:00
wall_gate.xml
#Celt Gate and Greek Gymnasion exported.
2008-12-28 04:33:45 +00:00
wall_turret.xml
Celt wall turret projectile error fix
2011-05-02 22:36:26 +00:00
wall.xml
1. Re-exported the Celt fishing ship (was missing mast).
2010-10-17 20:05:04 +00:00
warship.xml
Fixing up some garrison flag stuff and projectile stuff.
2010-12-08 23:10:24 +00:00