.. |
campaigns
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
gaia
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A few new portraits from Pureon.
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2013-11-24 23:53:29 +00:00 |
other
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
rubble
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Added mauryan healer skin and head.
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2013-04-01 00:48:18 +00:00 |
skirmish
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
special
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Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
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2013-11-26 18:33:42 +00:00 |
structures
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Ptolemaic walls commit
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2013-11-25 00:34:31 +00:00 |
units
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fix ptol cav archer upgrade. Fixes #2282
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2013-11-28 12:54:28 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_eyecandy.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_gaia_flora_bush_berry.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_rubble.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_structure_civic_civil_centre.xml
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Fixed starting unit for Ptolemies.
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2013-10-25 08:02:55 +00:00 |
template_structure_civic_house.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_structure_civic_temple.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_structure_civic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_defense_defense_tower.xml
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Remove unnecessary Territory element from the fortress and defense tower templates.
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2013-11-14 21:58:49 +00:00 |
template_structure_defense_outpost.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_defense_wall_gate.xml
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Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
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2013-06-29 20:55:53 +00:00 |
template_structure_defense_wall_long.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_medium.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_short.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_tower.xml
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Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
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2013-11-14 21:49:02 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_structure_economic_farmstead.xml
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This was SVN commit r13965.
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2013-10-06 23:29:03 +00:00 |
template_structure_economic_market.xml
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Trader speed tech!
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2013-11-03 05:40:43 +00:00 |
template_structure_economic_storehouse.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
template_structure_economic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_gaia_settlement.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_structure_military_barracks.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_military_blacksmith.xml
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The first Skirmish maps.
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2013-10-04 13:17:21 +00:00 |
template_structure_military_dock.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_embassy.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_military_fortress.xml
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Remove unnecessary Territory element from the fortress and defense tower templates.
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2013-11-14 21:58:49 +00:00 |
template_structure_military.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_resource_corral.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_resource_field.xml
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Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
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2013-10-06 23:25:55 +00:00 |
template_structure_resource.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_special.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_structure_wonder.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_structure.xml
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Fixes #2152
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2013-10-06 06:57:50 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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3D farm fields for all factions.
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2013-09-22 08:07:29 +00:00 |
template_unit_cavalry_melee.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Some tooltip tweaks.
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2013-09-15 04:57:58 +00:00 |
template_unit_cavalry_ranged.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
template_unit_cavalry.xml
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Some more player names for Carthage.
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2013-10-06 18:28:10 +00:00 |
template_unit_champion_cavalry_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Found a couple more. (removing stonewall attack restriction).
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2013-10-15 22:43:59 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Found a couple more. (removing stonewall attack restriction).
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2013-10-15 22:43:59 +00:00 |
template_unit_champion_cavalry.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_champion_elephant_melee.xml
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Fixed starting unit for Ptolemies.
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2013-10-25 08:02:55 +00:00 |
template_unit_champion_elephant.xml
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Fixed starting unit for Ptolemies.
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2013-10-25 08:02:55 +00:00 |
template_unit_champion_infantry_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_champion_infantry_spearman.xml
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Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
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2013-11-16 23:30:34 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Some tooltip tweaks.
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2013-09-15 04:57:58 +00:00 |
template_unit_champion_infantry.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_dog.xml
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let entities change entity limits. Fixes #2076
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2013-09-15 08:19:50 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_fish.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Reduced "grazing" time for whales.
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2013-09-01 22:06:23 +00:00 |
template_unit_fauna_hunt.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Remove ResourceGatherer for animals
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2013-10-31 19:37:42 +00:00 |
template_unit_hero_cavalry_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_cavalry.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_elephant_melee.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_infantry_archer.xml
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Iberian walls for Deccan Plateau skirmish map.
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2013-10-31 17:21:10 +00:00 |
template_unit_hero_infantry_javelinist.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_unit_hero_infantry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Iberian walls for Deccan Plateau skirmish map.
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2013-10-31 17:21:10 +00:00 |
template_unit_hero_infantry.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_ranged.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_infantry_melee_pikeman.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_unit_infantry_melee_spearman.xml
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Fix typos in template files. Refs #2185.
|
2013-10-28 20:26:35 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_unit_infantry_melee.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
|
2013-10-15 22:43:06 +00:00 |
template_unit_infantry_ranged_archer.xml
|
Fix typos in template files. Refs #2185.
|
2013-10-28 20:26:35 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Tweaking the Athenian field.
|
2013-09-21 03:58:54 +00:00 |
template_unit_infantry_ranged.xml
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Deleting a bunch of scenarios.
|
2013-11-17 20:16:57 +00:00 |
template_unit_infantry.xml
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Updated a bunch of things.
|
2013-10-02 18:51:49 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Move ship to shoreline when tasking units to garrison inside, fixes #1391
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2013-11-08 23:22:59 +00:00 |
template_unit_mechanical_ship_fire.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_mechanical_ship_fishing.xml
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Move ship to shoreline when tasking units to garrison inside, fixes #1391
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2013-11-08 23:22:59 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Move ship to shoreline when tasking units to garrison inside, fixes #1391
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2013-11-08 23:22:59 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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2013-11-08 23:22:59 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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2013-11-08 23:22:59 +00:00 |
template_unit_mechanical_ship.xml
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
|
2013-11-14 21:49:02 +00:00 |
template_unit_mechanical_siege_ram.xml
|
Adjust siege ram.
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2013-11-14 21:15:51 +00:00 |
template_unit_mechanical_siege_tower.xml
|
Nerf/rebalance siege towers.
|
2013-11-10 20:21:50 +00:00 |
template_unit_mechanical_siege.xml
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Three new skirmish maps. 2 need Iberians walls though.
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2013-11-03 09:51:16 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_unit_support_healer.xml
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Some tooltip tweaks.
|
2013-09-15 04:57:58 +00:00 |
template_unit_support_slave.xml
|
Minor template stuff.
|
2013-09-15 05:55:16 +00:00 |
template_unit_support_trader.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_unit_support.xml
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revert wrong changes to support and female_citizen template
|
2013-08-21 09:55:42 +00:00 |
template_unit.xml
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
|
2013-10-06 04:49:38 +00:00 |