0ad/binaries/data/mods/public/simulation/templates/units
2015-01-01 18:28:21 +00:00
..
athen_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
athen_cavalry_javelinist_b.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
athen_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
athen_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
athen_cavalry_swordsman_b.xml Non civ center units that are available at the village phase barracks are now not available until Town phase. 2013-07-23 15:39:24 +00:00
athen_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
athen_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_champion_marine.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_champion_ranged.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_hero_iphicrates.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_hero_pericles.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
athen_hero_themistocles.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
athen_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_infantry_archer_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
athen_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_infantry_javelinist_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
athen_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_infantry_slinger_b.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
athen_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_infantry_spearman_b.xml A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers. 2014-01-22 15:42:28 +00:00
athen_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
athen_mechanical_siege_lithobolos_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
athen_mechanical_siege_lithobolos_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
athen_mechanical_siege_oxybeles_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
athen_mechanical_siege_oxybeles_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
athen_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
athen_ship_fishing.xml "Delian League" bonus for Athenians. 2012-05-10 22:25:03 +00:00
athen_ship_merchant.xml A bunch of naming stuff. 2014-01-23 18:32:21 +00:00
athen_ship_trireme.xml Fix some greek unit names. Patch by pstumpf2. Fixes #2746. 2014-08-24 07:04:39 +00:00
athen_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
athen_support_female_citizen.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
athen_support_healer_a.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
athen_support_healer_b.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
athen_support_healer_e.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
athen_support_slave.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
athen_support_trader.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
brit_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
brit_cavalry_javelinist_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
brit_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
brit_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
brit_cavalry_swordsman_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
brit_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
brit_champion_cavalry_barracks.xml Proper double-click behavior for these champion units. Fixes #2586. 2014-05-26 04:41:35 +00:00
brit_champion_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
brit_champion_infantry_barracks.xml Proper double-click behavior for these champion units. Fixes #2586. 2014-05-26 04:41:35 +00:00
brit_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_hero_boudicca_sword.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
brit_hero_boudicca.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_hero_caratacos.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
brit_hero_cunobelin.xml Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean. 2014-09-16 09:13:26 +00:00
brit_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_javelinist_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_slinger_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_spearman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_mechanical_siege_ram.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_ship_fishing.xml Britons. 2012-06-09 01:17:27 +00:00
brit_ship_merchant.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
brit_ship_trireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
brit_support_female_citizen.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_support_healer_a.xml let gaul and brit healers upgrade to their local templates instead of the generic celtic templates. Fix double-click to select all healers after one of the healers upgraded. 2013-08-24 13:09:53 +00:00
brit_support_healer_b.xml Fixed typos reported in Transifex by qwertz and Loki. 2013-10-29 23:22:09 +00:00
brit_support_healer_e.xml Britons. 2012-06-09 01:17:27 +00:00
brit_support_trader.xml Britons. 2012-06-09 01:17:27 +00:00
brit_war_dog_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
brit_war_dog_b.xml Fixed indentation for Quantumstate. ;) 2013-01-21 00:07:27 +00:00
brit_war_dog_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_cavalry_javelinist_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
cart_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_cavalry_spearman_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
cart_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_cavalry_swordsman_2_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_cavalry_swordsman_2_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
cart_cavalry_swordsman_2_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_cavalry_swordsman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
cart_champion_cavalry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_champion_elephant.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
cart_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_champion_pikeman.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
cart_hero_hamilcar.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
cart_hero_hannibal.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
cart_hero_maharbal.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
cart_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_infantry_archer_b.xml Persians and Carthaginians receive blacksmiths. 2013-06-18 14:20:15 +00:00
cart_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_infantry_javelinist_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
cart_infantry_javelinist_e.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
cart_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_infantry_slinger_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
cart_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_infantry_spearman_b.xml Persians and Carthaginians receive blacksmiths. 2013-06-18 14:20:15 +00:00
cart_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_infantry_swordsman_2_a.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
cart_infantry_swordsman_2_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
cart_infantry_swordsman_2_e.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
cart_infantry_swordsman_a.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
cart_infantry_swordsman_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
cart_infantry_swordsman_e.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
cart_mechanical_siege_ballista_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
cart_mechanical_siege_ballista_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
cart_mechanical_siege_oxybeles_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
cart_mechanical_siege_oxybeles_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
cart_sacred_band_cavalry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
cart_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
cart_ship_fishing.xml This was SVN commit r10013. 2011-08-16 03:42:42 +00:00
cart_ship_merchant.xml Made the Cart trade ship avail in Village phase as a kind of "sea trade" bonus for them. 2013-08-21 17:27:28 +00:00
cart_ship_quinquereme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
cart_ship_trireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
cart_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
cart_support_female_citizen.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
cart_support_healer_a.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
cart_support_healer_b.xml Fix non-pch build. 2012-11-24 17:15:07 +00:00
cart_support_healer_e.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
cart_support_trader.xml Lots of normal maps and spec maps. Ongoing project. 2013-04-07 22:28:36 +00:00
celt_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
celt_cavalry_javelinist_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
celt_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
celt_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
celt_cavalry_swordsman_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
celt_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
celt_champion_cavalry_brit.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
celt_champion_cavalry_gaul.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
celt_champion_infantry_brit.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_champion_infantry_gaul.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_fanatic.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_hero_boudicca.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
celt_hero_brennus.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
celt_hero_britomartus.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
celt_hero_caratacos.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
celt_hero_cunobelin.xml Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean. 2014-09-16 09:13:26 +00:00
celt_hero_vercingetorix.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
celt_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_javelinist_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_slinger_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_spearman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_mechanical_siege_ram.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
celt_ship_fishing.xml This was SVN commit r8733. 2010-11-28 16:08:58 +00:00
celt_ship_merchant.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
celt_ship_trireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
celt_support_female_citizen.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_support_healer_a.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
celt_support_healer_b.xml Fixed typos reported in Transifex by qwertz and Loki. 2013-10-29 23:22:09 +00:00
celt_support_healer_e.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
celt_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_war_dog_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
celt_war_dog_b.xml War Dogs now have their own template. 2013-01-21 00:04:07 +00:00
celt_war_dog_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
gaul_cavalry_javelinist_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
gaul_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
gaul_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
gaul_cavalry_swordsman_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
gaul_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
gaul_champion_cavalry_barracks.xml Proper double-click behavior for these champion units. Fixes #2586. 2014-05-26 04:41:35 +00:00
gaul_champion_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
gaul_champion_fanatic.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_champion_infantry_barracks.xml Proper double-click behavior for these champion units. Fixes #2586. 2014-05-26 04:41:35 +00:00
gaul_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_hero_brennus.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
gaul_hero_britomartus.xml Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul. 2014-06-09 14:15:05 +00:00
gaul_hero_vercingetorix.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
gaul_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_javelinist_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_slinger_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_spearman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_mechanical_siege_ram.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_ship_fishing.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_ship_merchant.xml Some more player names for Carthage. 2013-10-06 18:28:10 +00:00
gaul_ship_trireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
gaul_support_female_citizen.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
gaul_support_healer_a.xml let gaul and brit healers upgrade to their local templates instead of the generic celtic templates. Fix double-click to select all healers after one of the healers upgraded. 2013-08-24 13:09:53 +00:00
gaul_support_healer_b.xml Fixed typos reported in Transifex by qwertz and Loki. 2013-10-29 23:22:09 +00:00
gaul_support_healer_e.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_support_trader.xml Gauls. 2012-06-09 05:57:28 +00:00
hele_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
hele_cavalry_javelinist_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
hele_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
hele_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
hele_cavalry_swordsman_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
hele_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
hele_champion_cavalry_mace.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
hele_champion_infantry_mace.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_champion_infantry_polis.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_champion_ranged_polis.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_champion_swordsman_polis.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_hero_alexander.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
hele_hero_demetrius.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
hele_hero_leonidas.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
hele_hero_philip.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
hele_hero_themistocles.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
hele_hero_xenophon.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_archer_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
hele_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_javelinist_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
hele_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_slinger_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
hele_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_infantry_spearman_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
hele_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
hele_mechanical_siege_lithobolos_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
hele_mechanical_siege_lithobolos_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
hele_mechanical_siege_oxybeles_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
hele_mechanical_siege_oxybeles_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
hele_mechanical_siege_tower.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
hele_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
hele_ship_fishing.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_ship_merchant.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_ship_trireme.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
hele_support_female_citizen.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
hele_support_healer_a.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
hele_support_healer_b.xml Selection groups for healers. 2012-04-18 19:53:10 +00:00
hele_support_healer_e.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
hele_support_slave.xml This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
hele_support_trader.xml New Greek trader portrait. Tweaked Greek and Roman trade cart footprints. 2012-03-10 07:08:31 +00:00
iber_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
iber_cavalry_javelinist_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
iber_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
iber_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
iber_cavalry_spearman_b.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
iber_champion_cavalry_barracks.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
iber_champion_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
iber_champion_infantry_barracks.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
iber_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_hero_caros.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
iber_hero_indibil.xml New Iberian civic centre. 2012-03-20 19:00:11 +00:00
iber_hero_viriato.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_infantry_javelinist_b.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_infantry_javelinist_e.xml Buffs ranged units slightly as massing melee units was slightly overpowered. 2014-09-19 03:39:24 +00:00
iber_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_infantry_slinger_b.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_infantry_spearman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_infantry_swordsman_a.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
iber_infantry_swordsman_b.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_infantry_swordsman_e.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
iber_mechanical_siege_ram.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_ship_fire.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_ship_fishing.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_ship_merchant.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_ship_trireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
iber_support_female_citizen_house.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
iber_support_female_citizen.xml Updated names for female citizens. 2014-01-18 12:33:19 +00:00
iber_support_healer_a.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
iber_support_healer_b.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
iber_support_healer_e.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
iber_support_trader.xml Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
mace_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
mace_cavalry_javelinist_b.xml A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers. 2014-01-22 15:42:28 +00:00
mace_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
mace_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
mace_cavalry_spearman_b.xml Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively). 2013-08-31 19:27:37 +00:00
mace_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
mace_champion_cavalry_barracks.xml Fix selection issue with mace champ cav. 2014-06-22 21:45:00 +00:00
mace_champion_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
mace_champion_infantry_a_barracks.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
mace_champion_infantry_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_champion_infantry_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_hero_alexander.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
mace_hero_craterus.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
mace_hero_demetrius.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
mace_hero_philip.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
mace_hero_pyrrhus.xml Pyrrhus template. 2014-03-09 00:08:25 +00:00
mace_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_archer_b.xml Siege Workshop for the Macedonians. Needs a new model. 2014-01-18 15:02:16 +00:00
mace_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_javelinist_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_slinger_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_infantry_spearman_b.xml Siege Workshop for the Macedonians. Needs a new model. 2014-01-18 15:02:16 +00:00
mace_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_mechanical_siege_lithobolos_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
mace_mechanical_siege_lithobolos_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
mace_mechanical_siege_oxybeles_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
mace_mechanical_siege_oxybeles_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
mace_mechanical_siege_ram.xml This was SVN commit r12161. 2012-07-19 18:28:02 +00:00
mace_mechanical_siege_tower.xml Three new skirmish maps. 2 need Iberians walls though. 2013-11-03 09:51:16 +00:00
mace_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
mace_ship_fishing.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
mace_ship_merchant.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
mace_ship_trireme.xml A bunch of naming stuff. 2014-01-23 18:32:21 +00:00
mace_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
mace_support_female_citizen.xml Fix some greek unit names. Patch by pstumpf2. Fixes #2746. 2014-08-24 07:04:39 +00:00
mace_support_healer_a.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
mace_support_healer_b.xml This was SVN commit r12161. 2012-07-19 18:28:02 +00:00
mace_support_healer_e.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
mace_support_trader.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
mace_thorakites.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
mace_thureophoros.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
maur_cavalry_javelinist_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
maur_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
maur_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
maur_cavalry_swordsman_b.xml Non civ center units that are available at the village phase barracks are now not available until Town phase. 2013-07-23 15:39:24 +00:00
maur_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
maur_champion_chariot_barracks.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
maur_champion_chariot.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_champion_elephant.xml Elephant changes and tweaks. 2013-11-10 19:08:38 +00:00
maur_champion_infantry_barracks.xml Proper double-click behavior for these champion units. Fixes #2586. 2014-05-26 04:41:35 +00:00
maur_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_champion_maiden_archer.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_champion_maiden_barracks.xml Proper double-click behavior for these champion units. Fixes #2586. 2014-05-26 04:41:35 +00:00
maur_champion_maiden.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_elephant_archer_a.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
maur_elephant_archer_b.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
maur_elephant_archer_e.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
maur_hero_ashoka.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
maur_hero_chanakya.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_hero_maurya.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
maur_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_infantry_archer_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
maur_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_infantry_spearman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_infantry_swordsman_a.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
maur_infantry_swordsman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_infantry_swordsman_e.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
maur_ship_bireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_ship_fishing.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
maur_ship_merchant.xml Mauryan ship icons 2013-03-17 11:53:09 +00:00
maur_ship_trireme.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_support_elephant.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
maur_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
maur_support_female_citizen.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
maur_support_healer_a.xml Unit sim templates 2012-06-24 10:59:54 +00:00
maur_support_healer_b.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
maur_support_healer_e.xml Unit sim templates 2012-06-24 10:59:54 +00:00
maur_support_trader.xml Mauryan trader basic commit with idle and move animations. Needs zebu animation and trader texture or use a mauryan one. 2014-04-03 18:31:56 +00:00
merc_thrace_swordsman.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
noldor_ship_bireme.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
pers_arstibara.xml Persian Apple Bearer 2012-01-15 17:27:34 +00:00
pers_cavalry_archer_a.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
pers_cavalry_archer_b.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
pers_cavalry_archer_e.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
pers_cavalry_javelinist_a_trireme.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_javelinist_b_trireme.xml "Equine Transports" tech for the Persians. 2013-12-01 02:49:26 +00:00
pers_cavalry_javelinist_b.xml Added civ support to the attack bonuses and removed unnecessary classes 2011-12-29 22:08:59 +00:00
pers_cavalry_javelinist_e_trireme.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_spearman_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
pers_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_swordsman_a_trireme.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_swordsman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_swordsman_b_trireme.xml "Equine Transports" tech for the Persians. 2013-12-01 02:49:26 +00:00
pers_cavalry_swordsman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_cavalry_swordsman_e_trireme.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_cavalry_swordsman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
pers_champion_cavalry_archer.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
pers_champion_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
pers_champion_elephant.xml Elephant changes and tweaks. 2013-11-10 19:08:38 +00:00
pers_champion_infantry.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_hero_cyrus.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
pers_hero_darius.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
pers_hero_xerxes_chariot.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
pers_hero_xerxes.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
pers_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_infantry_archer_b.xml New unit for Romans: "Italian Allied Cavalry" which can help counter archers. 2013-10-16 01:04:55 +00:00
pers_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_infantry_javelinist_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
pers_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_infantry_spearman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_kardakes_hoplite.xml #Persian Kardakes hoplite. 2011-11-15 09:26:36 +00:00
pers_kardakes_skirmisher.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
pers_mechanical_siege_ram.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
pers_ship_bireme.xml Changes to English strings after reports in Transifex by translators 2014-04-20 19:00:37 +00:00
pers_ship_fishing.xml Found a better name for Persian fishing boat. 2012-05-21 10:39:25 +00:00
pers_ship_merchant.xml Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana. 2011-11-10 00:49:54 +00:00
pers_ship_trireme.xml "Equine Transports" tech for the Persians. 2013-12-01 02:49:26 +00:00
pers_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
pers_support_female_citizen.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
pers_support_healer_a.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
pers_support_healer_b.xml Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831. 2013-02-03 23:49:49 +00:00
pers_support_healer_e.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
pers_support_trader.xml Lots of normal maps and spec maps. Ongoing project. 2013-04-07 22:28:36 +00:00
ptol_cavalry_archer_a.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
ptol_cavalry_archer_b.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
ptol_cavalry_archer_e.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
ptol_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
ptol_cavalry_javelinist_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
ptol_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
ptol_cavalry_spearman_b.xml Updated names for female citizens. 2014-01-18 12:33:19 +00:00
ptol_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
ptol_champion_cavalry.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
ptol_champion_elephant.xml Added starting units to Deccan Plateau. 2014-03-21 00:47:23 +00:00
ptol_champion_juggernaut.xml Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word. 2014-01-27 16:16:32 +00:00
ptol_hero_cleopatra.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_hero_ptolemy_I.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_hero_ptolemy_IV.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_archer_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_javelinist_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_slinger_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_slinger_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_infantry_slinger_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_spearman_2_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_spearman_2_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_infantry_spearman_2_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_spearman_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
ptol_infantry_swordsman_a.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
ptol_infantry_swordsman_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_infantry_swordsman_e.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
ptol_mechanical_siege_lithobolos_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
ptol_mechanical_siege_lithobolos_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
ptol_mechanical_siege_polybolos_common.xml This was SVN commit r15462. 2014-06-28 11:01:59 +00:00
ptol_mechanical_siege_polybolos_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
ptol_mechanical_siege_polybolos_unpacked.xml This was SVN commit r15462. 2014-06-28 11:01:59 +00:00
ptol_mechanical_siege_tower.xml Three new skirmish maps. 2 need Iberians walls though. 2013-11-03 09:51:16 +00:00
ptol_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
ptol_ship_fishing.xml Portraits for these two Ptol boats. 2014-05-20 21:09:25 +00:00
ptol_ship_merchant.xml Portraits for these two Ptol boats. 2014-05-20 21:09:25 +00:00
ptol_ship_quinquereme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
ptol_ship_trireme.xml Minor tweaks to some particles. 2014-04-12 07:13:37 +00:00
ptol_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
ptol_support_female_citizen.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
ptol_support_healer_a.xml Fixed bell icons. 2013-12-28 05:32:16 +00:00
ptol_support_healer_b.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
ptol_support_healer_e.xml Fixed bell icons. 2013-12-28 05:32:16 +00:00
ptol_support_trader.xml fix ptol_trader camel sounds, patch by thamlett 2014-09-13 17:54:40 +00:00
rome_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
rome_cavalry_javelinist_b.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
rome_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
rome_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
rome_cavalry_spearman_b.xml Simplified the Spartan population penalty. 2013-10-26 09:40:21 +00:00
rome_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
rome_centurio_imperial.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
rome_champion_cavalry_barracks.xml Fix selection issue with mace champ cav. 2014-06-22 21:45:00 +00:00
rome_champion_cavalry.xml A bunch of naming stuff. 2014-01-23 18:32:21 +00:00
rome_champion_infantry_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
rome_champion_infantry.xml Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
rome_hero_marcellus.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
rome_hero_maximus.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
rome_hero_scipio.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
rome_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
rome_infantry_javelinist_b.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
rome_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
rome_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
rome_infantry_spearman_b.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
rome_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
rome_infantry_swordsman_a.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
rome_infantry_swordsman_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
rome_infantry_swordsman_e.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
rome_legionnaire_imperial.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
rome_legionnaire_marian.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
rome_mechanical_siege_ballista_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
rome_mechanical_siege_ballista_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
rome_mechanical_siege_onager_unpacked.xml Siege Onager model and animations. Texture is placeholder. 2013-02-09 16:22:36 +00:00
rome_mechanical_siege_ram.xml Tweaks to some templates and tech portraits. 2013-07-06 03:35:03 +00:00
rome_mechanical_siege_scorpio_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
rome_mechanical_siege_scorpio_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
rome_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
rome_ship_fishing.xml Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock. 2012-01-28 01:00:50 +00:00
rome_ship_merchant.xml Remove MaxDistance from Roman merchant ship. See 1207b146bb. 2014-05-22 16:39:00 +00:00
rome_ship_quinquereme.xml A bunch of naming stuff. 2014-01-23 18:32:21 +00:00
rome_ship_trireme.xml A bunch of naming stuff. 2014-01-23 18:32:21 +00:00
rome_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
rome_support_female_citizen.xml Updated names for female citizens. 2014-01-18 12:33:19 +00:00
rome_support_healer_a.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
rome_support_healer_b.xml Fixing some Roman names. Thanks Robbob (on the forum). 2013-09-12 13:53:00 +00:00
rome_support_healer_e.xml Healer range tweaks. 2012-04-18 19:57:49 +00:00
rome_support_trader.xml This was SVN commit r11324. 2012-03-13 02:59:14 +00:00
samnite_skirmisher.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
samnite_spearman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
samnite_swordsman.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
sele_cavalry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_cavalry_archer_b.xml Remove another leftover "Counter" string, see also d3351a645f. 2014-10-17 14:19:32 +00:00
sele_cavalry_archer_e.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
sele_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
sele_cavalry_javelinist_b.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
sele_cavalry_javelinist.xml Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
sele_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
sele_cavalry_spearman_b.xml Some more Seleucid units. 2013-11-29 19:04:07 +00:00
sele_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
sele_champion_cavalry.xml Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0. 2014-09-27 22:01:50 +00:00
sele_champion_chariot.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
sele_champion_elephant.xml Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area. 2014-08-18 10:35:30 +00:00
sele_champion_infantry_pikeman.xml A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers. 2014-01-22 15:42:28 +00:00
sele_champion_infantry_swordsman.xml Fixed bell icons. 2013-12-28 05:32:16 +00:00
sele_hero_antiochus_great.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_hero_antiochus_righteous.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_hero_seleucus_victor.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_infantry_archer_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_archer_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_infantry_archer_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_javelinist_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_spearman_2_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_spearman_2_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_infantry_spearman_2_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_spearman_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
sele_infantry_swordsman_a.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
sele_infantry_swordsman_b.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_infantry_swordsman_e.xml Slightly buffs swordsmen and fixes a couple inconsistencies. 2014-10-04 05:31:29 +00:00
sele_mechanical_siege_lithobolos_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
sele_mechanical_siege_lithobolos_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
sele_mechanical_siege_tower.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
sele_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
sele_ship_fishing.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
sele_ship_merchant.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
sele_ship_quinquereme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
sele_ship_trireme.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
sele_support_female_citizen_house.xml A bunch of stuff. 2013-12-08 13:01:14 +00:00
sele_support_female_citizen.xml allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc 2015-01-01 18:28:21 +00:00
sele_support_healer_a.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
sele_support_healer_b.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
sele_support_healer_e.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
sele_support_trader.xml A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
spart_cavalry_javelinist_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
spart_cavalry_javelinist_b.xml Iron Spearheads tech now affects all spear units (not just infantry spearmen). 2014-01-24 18:28:26 +00:00
spart_cavalry_javelinist_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
spart_cavalry_spearman_a.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
spart_cavalry_spearman_b.xml Iron Spearheads tech now affects all spear units (not just infantry spearmen). 2014-01-24 18:28:26 +00:00
spart_cavalry_spearman_e.xml Fixes cavalry upgrade inconsistencies. 2014-10-04 14:13:14 +00:00
spart_champion_infantry_pike.xml Iron Spearheads tech now affects all spear units (not just infantry spearmen). 2014-01-24 18:28:26 +00:00
spart_champion_infantry_spear.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
spart_champion_infantry_sword.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
spart_hero_agis.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
spart_hero_brasidas.xml Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now. 2014-06-09 17:35:37 +00:00
spart_hero_leonidas.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
spart_infantry_javelinist_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
spart_infantry_javelinist_b.xml Iron Spearheads tech now affects all spear units (not just infantry spearmen). 2014-01-24 18:28:26 +00:00
spart_infantry_javelinist_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
spart_infantry_spearman_a.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
spart_infantry_spearman_b.xml A bunch of naming stuff. 2014-01-23 18:32:21 +00:00
spart_infantry_spearman_e.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
spart_mechanical_siege_oxybeles_packed.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
spart_mechanical_siege_oxybeles_unpacked.xml Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
spart_mechanical_siege_ram.xml This was SVN commit r12161. 2012-07-19 18:28:02 +00:00
spart_ship_bireme.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00
spart_ship_fishing.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
spart_ship_merchant.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
spart_ship_trireme.xml A bunch of naming stuff. 2014-01-23 18:32:21 +00:00
spart_support_female_citizen_house.xml Fixed female citizen selections. 2014-04-12 10:36:37 +00:00
spart_support_female_citizen.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
spart_support_healer_a.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
spart_support_healer_b.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
spart_support_healer_e.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
spart_support_trader.xml Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
theb_champion_spearman.xml Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. 2014-09-07 21:47:26 +00:00
theb_champion_swordsman.xml Theban stuff. 2012-07-04 00:05:43 +00:00
theb_mechanical_siege_fireraiser.xml Some naming stuff. 2014-01-19 12:58:18 +00:00
thebes_sacred_band_hoplitai.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
thespian_melanochitones.xml Some tooltip tweaks. 2013-09-15 04:57:58 +00:00
thrace_black_cloak.xml Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled. 2014-10-14 20:37:15 +00:00
viking_longboat.xml Correct mime-types and end-of-lines for the XML files in simulation/templates 2014-06-04 17:21:24 +00:00