0ad/binaries/data/mods/public/art/actors/structures
2014-06-17 03:49:37 +00:00
..
athenians Deletes some obsolete and broken old art files, refs #2524 2014-05-19 01:47:22 +00:00
britons Added Lordgood's new britons barracks and defense tower with minimal tweaking 2013-09-30 08:14:10 +00:00
carthaginians Carthaginian farmstead remake 2014-01-08 15:19:35 +00:00
celts Deletes some obsolete and broken old art files, refs #2524 2014-05-19 01:47:22 +00:00
gauls Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp. 2014-01-22 22:59:06 +00:00
hellenes Deletes some obsolete and broken old art files, refs #2524 2014-05-19 01:47:22 +00:00
iberians Iberians now have the Celtic war barge. 2014-06-07 11:21:42 +00:00
macedonians Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error. 2013-11-16 23:30:34 +00:00
mauryans Added mauryan blacksmith with AO. Updated mauryan struct textures 2013-08-15 17:17:25 +00:00
mercenaries Added starting units to Deccan Plateau. 2014-03-21 00:47:23 +00:00
persians make sure the non-garrisoned variant of the persian models is always picked while constructing 2013-12-18 10:28:32 +00:00
ptolemies Rocks -> Arrows. Fixes #2565. 2014-05-26 04:48:33 +00:00
romans Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
seleucids Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
spartans Ptolemaic bireme commit. 2014-03-26 20:34:54 +00:00
thebans Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
viking Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
destruct_3x3.xml 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example. 2012-09-29 21:43:55 +00:00
destruct_celt_cc.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_celt_dock_rubble.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_celt_dock_struct.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_celt_pieces.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_hele_cc.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_hele_dock_props.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_hele_dock_rubble.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_hele_dock_struct_b.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_hele_dock_struct.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_hele_dock_tiles.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_hele_props.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_hele_struct_b.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_hele_struct.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_hele_tile_b.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_iber_cc.xml Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
destruct_iber_dock_boat.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_iber_dock_rubble.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_iber_dock_struct.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_iber_pieces.xml Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
destruct_kart_cc.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_kart_dock_props.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_kart_dock_rubble.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_kart_dock_struct.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_kart_pieces.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_maur_cc.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_maur_pieces.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_pers_cc.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_pers_dock_rubble.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_pers_dock_struct.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_pers_pieces.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_rome_camp_palisade.xml Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
destruct_rome_camp_struct2.xml Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
destruct_rome_camp_tents.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
destruct_rome_camp_turf.xml Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
destruct_rome_cc.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_rome_dock_rubble.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
destruct_rome_dock_struct2.xml Removed the old dds file from these actors. 2013-08-17 12:18:50 +00:00
destruct_rome_pieces.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_rome_statues.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
destruct_stone_2x2.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
destruct_stone_3x3.xml Enrique's stone rubble mesh and actor for 3x3 footprints (large houses). 2012-10-05 18:07:30 +00:00
destruct_stone_4x2.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
destruct_stone_4x4.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
destruct_stone_4x6.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
destruct_stone_5x5.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
destruct_stone_6x4.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
destruct_stone_6x6.xml Added rubble_stone_6x6 and set to CC deaths 2012-10-06 14:04:18 +00:00
destruct_stone_wall_long.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
destruct_stone_wall_medium.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
destruct_stone_wall_short.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
destruct_stone_wall_tower.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
destruct_wood_3x3.xml Enrique's stone rubble mesh and actor for 3x3 footprints (large houses). 2012-10-05 18:07:30 +00:00
elven_bireme.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_1x1.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_1x1pal.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_1x3pal.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_2x2.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_2x4.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_3x3.xml Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc. 2013-05-05 21:07:40 +00:00
fndn_3x6.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_4x2.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_4x4_dock.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_4x4.xml Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
fndn_4x6.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
fndn_5x5.xml Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc. 2013-05-05 21:07:40 +00:00
fndn_6x4_dock.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_6x4.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_6x6.xml Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc. 2013-05-05 21:07:40 +00:00
fndn_8x8.xml Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc. 2013-05-05 21:07:40 +00:00
fndn_celt_dock.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_dock_iber.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_dock_super.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_theatron.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_wall_short.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fndn_wall.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
gravestone.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
plot_corral.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
plot_field_3D_8x8.xml This was SVN commit r13890. 2013-09-22 11:30:24 +00:00
plot_field_bush_dry_a_8x8.xml 3D farm fields for all factions. 2013-09-22 08:07:29 +00:00
plot_field_desert.xml Ghost commit for fields 2014-02-03 05:12:36 +00:00
plot_field_fallow.xml Normal map for destroyed farm field rubble actor. 2012-09-30 02:34:06 +00:00
plot_field_foliagebush_8x8.xml Commited experimental field for athenians (propped farm field) 2013-09-19 15:29:01 +00:00
plot_field_found.xml Bactrian archer cav. 2012-10-27 22:18:29 +00:00
plot_field_medit.xml Ghost commit for fields 2014-02-03 05:12:36 +00:00
plot_field_new_2.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
plot_field_new.xml Spec and normal maps for farm fields. 2012-09-30 00:05:42 +00:00
plot_field_temp.xml Ghost commit for fields 2014-02-03 05:12:36 +00:00
plot_field_tropic.xml Ghost commit for fields 2014-02-03 05:12:36 +00:00
plot_field.xml Tweaking the Athenian field. 2013-09-21 03:58:54 +00:00
plot_orchard.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
plot.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
stlm_hele.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
tent_arab.xml Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp. 2014-01-22 22:59:06 +00:00
tent_big.xml Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp. 2014-01-22 22:59:06 +00:00
tent_greek.xml Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp. 2014-01-22 22:59:06 +00:00
wrld_settlement_1.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00