1
0
forked from 0ad/0ad
Commit Graph

878 Commits

Author SHA1 Message Date
001c411cc2 Remove a division by a fixed equal to one in NearestNavcell in the short-range pathfinder which was from profiling on VC2013/windows 7 responsible for about 10% of ComputeShortPath.
This was SVN commit r18358.
2016-06-10 22:57:28 +00:00
41bc367bd1 Messed up 01603708de
This was SVN commit r18350.
2016-06-09 17:45:50 +00:00
01603708de Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588
This was SVN commit r18349.
2016-06-09 17:38:59 +00:00
d1cc3dcb80 Re-use the same vector for the range manager spatial subdivision queries to cut down on allocations and memory fragmentation. Refs #4045
This was SVN commit r18344.
2016-06-08 17:06:58 +00:00
83af69286d Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
This was SVN commit r18266.
2016-05-30 14:07:48 +00:00
1a8f5f3490 Move rallypoint waypoints smoothly with moving targets
This was SVN commit r18259.
2016-05-29 12:49:32 +00:00
6f744aef88 Simulation context cleanup, refs #3991, #3168.
Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.

This was SVN commit r18201.
2016-05-19 19:42:07 +00:00
f4e69b7c07 Cleanup of #3255, fixes #3966.
Don't create an empty oos_logs directory when starting the game.
Rename getDateIndexSubdirectory to createDateIndexSubdirectory.
Add a comment for the breakpoint argument of CreateDirectories.

This was SVN commit r18183.
2016-05-16 00:56:07 +00:00
77224548bf Use references instead of copies
This was SVN commit r18130.
2016-05-02 19:03:19 +00:00
4ea49f374a Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834
This was SVN commit r18121.
2016-05-02 09:26:07 +00:00
ef3794f90a Fix serialisationtest by serializing the territory trigger event, and sending the message only once.
This was SVN commit r18102.
2016-04-27 18:37:27 +00:00
f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
c856bc296d Slight improvement to the short range pathfinder. Patch by fsincos, refs #3925
This was SVN commit r18090.
2016-04-24 14:35:31 +00:00
df3c3c35b2 Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
This was SVN commit r18041.
2016-04-17 15:43:29 +00:00
5ac76ecf89 Some style fixes reported by leper.
This was SVN commit r18016.
2016-04-10 16:57:12 +00:00
f8e986d057 Fix territory not being updated when diplomacy changes. Fixes #3891
This was SVN commit r18012.
2016-04-09 19:57:34 +00:00
8c436a8a41 Slight improvement of the flood filling algorithm in the hierarchical pathfinder.
Remove some useless check and a useless reverse loop, and add a flag to
prevent redundant checks.

Patch by fsincos, refs #3588

This was SVN commit r18011.
2016-04-09 19:47:09 +00:00
6471a54c9f Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
This was SVN commit r17992.
2016-04-06 17:36:47 +00:00
0863f20722 cleanup
This was SVN commit r17898.
2016-03-15 18:27:17 +00:00
d61e315f4d Fix few style issues remarked by leper.
Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.

This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
a4a1bcab94 Remove the now useless UnitMotion planning, and cleanup of CCmpUnitMotion.cpp (unused variables, whitespace). Fixes #3790.
This should have a noticeable impact on performance (in the good way!)

Thanks mimo for noticing something was off with the planning system!

This was SVN commit r17866.
2016-03-12 13:44:51 +00:00
b155a28698 Immediately set the fog-of-war instead of waiting for session.js to load, refs #3168.
This was SVN commit r17832.
2016-03-06 13:56:07 +00:00
a32ed75bff Fix a race-condition when two games have been started simultaneously and attempt to create the same replay directory, refs #3255.
Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.

This was SVN commit r17776.
2016-02-19 11:22:32 +00:00
6289251b3b Improve unitMotion in the final step before reaching the target,
which decreases the proportion of units going back and forth around the
target

This was SVN commit r17769.
2016-02-17 19:00:34 +00:00
4584a81656 be less restrictive with fix for #3785
This was SVN commit r17768.
2016-02-17 18:31:01 +00:00
41d7e64271 prevent short pathfinder to go into impassable region, fixes #3785
This was SVN commit r17765.
2016-02-15 21:24:27 +00:00
a9376eeebb update goal before pathing when moving target refs #3472 and improve unitMotion overlay
This was SVN commit r17764.
2016-02-15 19:30:17 +00:00
c3ac6cf7fc Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301.
This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
5998d13442 Use date and sequential ID for replay-directorynames, fixes #3255.
Save replays in userdata (screenshots, savegames)  and create one
subdirectory for every release.

This was SVN commit r17761.
2016-02-15 15:57:23 +00:00
4ad601a301 Sorry for the surprise fix but that really hurts my eyes :p
This was SVN commit r17748.
2016-02-09 16:12:52 +00:00
4ac89001f4 Fix compile error for gcc 4.6, refs #3168.
This was SVN commit r17745.
2016-02-08 22:44:23 +00:00
a2f7d4d82a Show fog of war in observermode, fixes #3168.
This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
5747619c39 Don't create replays without commands in case of running non-visual replay or an atlas simulation.
Remove trailing whitespace.

This was SVN commit r17689.
2016-01-23 01:02:57 +00:00
b5cb62ffa2 Remove error messages from the CinemaManager, since not having a GameView is expected in non-visual replay. Patch by Vladislav, refs #3301.
This was SVN commit r17682.
2016-01-21 13:07:52 +00:00
f34dc412b6 Deep freeze simulation commands to prevent accidental updates. Fixes #3647.
This was SVN commit r17673.
2016-01-18 22:24:50 +00:00
8827db201a Remove the virtual keyword since this is a helper-function not used by the interface. Refs #3215.
This was SVN commit r17663.
2016-01-18 03:41:00 +00:00
fb92761c92 Use explicit types instead of auto.
This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
27fab6bf1e Constify Spatial.h a bit.
While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.

foobar

This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
f4898c18d8 SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708.
Use JS_GetProperty{,ById} instead.
Ensure that we break if someone tries to serialize a getter by using
something similar to what we used pre 47a03c3397.
https://bugzilla.mozilla.org/show_bug.cgi?id=1094176

This was SVN commit r17633.
2016-01-11 20:03:33 +00:00
775f856421 Use .assign instead of operator=.
This was SVN commit r17631.
2016-01-11 20:03:28 +00:00
d08044c8ad JS_DumpHeap is removed in SpiderMonkey 38, since we have nothing using it remove it. Refs #3708.
https://bugzilla.mozilla.org/show_bug.cgi?id=1105069
https://bugzilla.mozilla.org/show_bug.cgi?id=1122842

This was SVN commit r17630.
2016-01-11 20:03:09 +00:00
8c7b6dceaa Show status-bars of all players to observers, fixes #3215.
This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
8859f33b38 Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215.

This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
629e73a768 Fix a compiler warning.
This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
1cc1ba2b17 Fix non-visual replaymode. Refs #3301 (cinematic camera). Patch by Vladislav. Bug reported by eternaf.
This was SVN commit r17606.
2016-01-06 21:40:59 +00:00
b18cd3254c Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
Also ENSURE that the given value identifier is actually present in the
cache instead of creating one if it is not.

This was SVN commit r17603.
2016-01-04 21:41:40 +00:00
89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
036f985017 Add missing semicolons.
Update timestamp.

This was SVN commit r17591.
2016-01-02 18:12:02 +00:00
371a41c216 seems that line was missing, with the result that garrisoned units sent a TerritoryPositionChanged message each turn
This was SVN commit r17586.
2016-01-01 17:45:53 +00:00