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Commit Graph

1348 Commits

Author SHA1 Message Date
059e48d152 Fixed a spelling error (TRAiN vs TRAIN).
This was SVN commit r4263.
2006-08-28 19:05:57 +00:00
35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
1b4f2763d9 Script changes for diplomatic stances.
This was SVN commit r4258.
2006-08-28 03:07:07 +00:00
pyrolink
50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
01b02d145d Script changes for adding isQueued parameter to issueCommand.
This was SVN commit r4239.
2006-08-25 04:23:27 +00:00
Dnas
afd3589f33 minor nit-picky fix to the right side of the helmet
This was SVN commit r4223.
2006-08-11 21:34:28 +00:00
479deec3c2 This was SVN commit r4222. 2006-08-11 20:35:27 +00:00
eb3b5abd9b #Completed a series of commits for the Roman helmets and other knick knacks!
This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
f082b0a939 This was SVN commit r4220. 2006-08-11 20:12:54 +00:00
6473d68a1c A nice commit of new grasses, shields, and helmets
This was SVN commit r4219.
2006-08-10 22:47:30 +00:00
50fe377f8c This was SVN commit r4218. 2006-08-10 22:44:59 +00:00
0ba281e702 This was SVN commit r4217. 2006-08-10 22:44:24 +00:00
4dbed4678e This was SVN commit r4216. 2006-08-10 22:44:06 +00:00
e93fbeb83d This was SVN commit r4215. 2006-08-10 22:43:46 +00:00
3f7e88931e This was SVN commit r4214. 2006-08-10 22:43:22 +00:00
5786328996 This was SVN commit r4213. 2006-08-09 16:45:35 +00:00
e9226e48a6 This was SVN commit r4212. 2006-08-09 16:45:10 +00:00
9fda86622c This was SVN commit r4211. 2006-08-09 15:14:45 +00:00
964b79e11c #New Roman Elite Triarius unit.
This was SVN commit r4210.
2006-08-09 15:14:27 +00:00
2ff3001b08 # Updated Cantabrian Highlands RMS to add territories.
This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
235ad34669 Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
3e20982866 #New Roman helmet meshes by Wijitmaker.
This was SVN commit r4202.
2006-08-07 04:16:25 +00:00
1dd2196d30 This was SVN commit r4199. 2006-08-05 09:33:39 +00:00
6620322603 This was SVN commit r4198. 2006-08-05 09:30:18 +00:00
93b2c6ad1b #A series of commits for the Roman Triarius.
This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
bd474e39d2 This was SVN commit r4194. 2006-08-04 01:25:51 +00:00
1f2a36bfdc This was SVN commit r4193. 2006-08-04 01:24:59 +00:00
1ff43562ec This was SVN commit r4192. 2006-08-03 00:14:18 +00:00
177c50df32 This was SVN commit r4191. 2006-08-02 00:53:17 +00:00
0415048114 This was SVN commit r4190. 2006-08-02 00:52:44 +00:00
ba14397b5f This was SVN commit r4189. 2006-08-02 00:52:00 +00:00
5b6505235e #A whole slew of brand new grass terrains for the Temperate Biome.
This was SVN commit r4188.
2006-08-01 06:21:25 +00:00
f76d0ffdc6 XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
0740794e8a updated mono ogg assets
This was SVN commit r4174.
2006-07-27 12:53:56 +00:00
1ce5ab6e0c Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
b82451a4ff Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
b8456f0702 # Added 4 sample techs.
Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.

This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
cddd4cab14 # Orchards, Fields, Plots, Corrals
# New farm terrain textures

Added, Damian's sounds
Updated the test map

This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
5970bc03e7 Removed some debug output.
This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
278d52bc2b A small fix to make techs get researched properly when you click their button.
This was SVN commit r4153.
2006-07-20 22:42:01 +00:00
3baa2d04b5 # Preliminary work on technology research UI
Still early days, but implemented the first few of Matei's tech
features.

This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
996285604b This was SVN commit r4149. 2006-07-20 08:53:10 +00:00
Aeros
30b4a1936e This was SVN commit r4148. 2006-07-20 04:48:59 +00:00
35fa0c35e8 Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
This was SVN commit r4145.
2006-07-19 05:25:57 +00:00
e374ecc342 Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
Also, modified game startup script to use the new tech functions.

This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
1828443b02 # Fixed a unit rank upgrade bug.
Units were not able to gain more than 1 rank, even when they started at
Basic.

Also XML values for new bar rendering (changed the meaning of height to
not include the border).

This was SVN commit r4137.
2006-07-17 22:20:12 +00:00
624cbebeb1 This was SVN commit r4135. 2006-07-17 20:00:41 +00:00
46c7c3745c This was SVN commit r4134. 2006-07-17 20:00:31 +00:00
bca4320512 This was SVN commit r4133. 2006-07-17 19:49:04 +00:00
ac72176851 This was SVN commit r4132. 2006-07-17 19:43:45 +00:00
5636a40e34 This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
ef03e7aee8 #New stone mine
This was SVN commit r4130.
2006-07-17 19:40:23 +00:00
8fdfb383aa This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
dd895c95e3 Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows).
This was SVN commit r4128.
2006-07-17 02:38:43 +00:00
9b98a19506 # Faster GUI resource counter updates.
These seemed to be eating up 100 MS per frame! I've made the GUI
remember old resource values and only refresh counters when they change,
but this is still really bad performance, because in a real game we'll
have resource values changing every second. We need to find a much
better way to lay out those resource counter elements.

This was SVN commit r4127.
2006-07-17 02:27:55 +00:00
80813383c5 Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
491a9910e3 Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
a833ef0770 Optimized entityInitQuasi to reduce number of CJSComplex property accesses, and fixed a bug in performGather.
This was SVN commit r4119.
2006-07-15 21:17:02 +00:00
8edaf70b1a # Roman Helmets, retextured and actorized
This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958 This was SVN commit r4117. 2006-07-14 22:28:56 +00:00
3608c1da4a #Roman Hastatus Basic, Advanced, and Elite textures completed. Also fixed the rome_isw_e entity with the correct parental properties.
This was SVN commit r4116.
2006-07-14 22:28:17 +00:00
3914fa16ed This was SVN commit r4115. 2006-07-14 22:26:29 +00:00
08f363bb45 This was SVN commit r4108. 2006-07-13 22:10:23 +00:00
e202373983 #New curved Roman Scutum shield. Looks awesome!
This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
7bc8de70c7 #New Roman Hastatus texture and unit entity. Enjoy.
This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
edacfef847 This was SVN commit r4104. 2006-07-13 21:27:00 +00:00
7cd347a8d3 This was SVN commit r4103. 2006-07-13 21:26:28 +00:00
1f92aa7b8f This was SVN commit r4102. 2006-07-13 21:25:54 +00:00
b9334ec9b9 This was SVN commit r4101. 2006-07-13 21:25:11 +00:00
d6408e89c6 More profiling tests in entityInitQuasi.
This was SVN commit r4100.
2006-07-13 21:17:30 +00:00
1ce628c354 This was SVN commit r4098. 2006-07-13 20:35:53 +00:00
812cf08f70 This was SVN commit r4097. 2006-07-13 20:31:35 +00:00
1ef12292b5 add xtimer measuring code (safe to remove at any time)
This was SVN commit r4096.
2006-07-13 20:15:38 +00:00
e2c0302ddf # Roman Helmets
This was SVN commit r4092.
2006-07-13 05:08:11 +00:00
397a350e45 svn:ignore auto-generated test .cpp files.
Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.

This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
77b6565f7c Scenario tidyness
This was SVN commit r4077.
2006-07-11 05:32:05 +00:00
ef74236219 #Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
590086571b # More work on territories - Settlements are now claimable.
This was SVN commit r4074.
2006-07-09 23:13:20 +00:00
b0241cc4c8 Entity changes for territories (added the traits.is_territory_centre field).
This was SVN commit r4071.
2006-07-08 22:41:55 +00:00
e2e61b2e16 This was SVN commit r4069. 2006-07-07 01:40:32 +00:00
f1d984897b This was SVN commit r4068. 2006-07-07 01:29:23 +00:00
pyrolink
a95c72d0c1 Upgraded console (text wrap, help text), cinematic stuff
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
66306b553a This was SVN commit r4064. 2006-07-04 07:49:25 +00:00
dd31fa8d6a This was SVN commit r4063. 2006-07-04 07:49:04 +00:00
7e73481a2c This was SVN commit r4062. 2006-07-04 07:47:14 +00:00
266ec3f09d This was SVN commit r4061. 2006-07-04 07:29:24 +00:00
cd444810a5 This was SVN commit r4060. 2006-07-04 04:08:07 +00:00
7fc71ff1e2 This was SVN commit r4059. 2006-07-04 04:06:28 +00:00
7f1b7bd399 Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
b0600a9fd9 #New Hellenes Female Citizen
This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
1422028b72 This was SVN commit r4054. 2006-07-02 06:06:18 +00:00
cf83617d07 This was SVN commit r4053. 2006-07-02 06:02:34 +00:00
62af0ff0f0 Added a simpler entity init function for quasi-entites to speed up simulation init time.
This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
7b13395026 This was SVN commit r4051. 2006-07-01 17:00:32 +00:00
e86526ec2a This was SVN commit r4050. 2006-06-30 12:13:30 +00:00
fd38387778 map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
0a0f0905f3 This was SVN commit r4046. 2006-06-28 05:16:24 +00:00
fc81dd9f29 # Cavalry attack animations
This was SVN commit r4045.
2006-06-27 04:46:50 +00:00
Aeros
4b0c04a272 This was SVN commit r4044. 2006-06-26 20:48:45 +00:00
f9a4da9c34 This was SVN commit r4042. 2006-06-26 04:35:51 +00:00
468ec68d6b This was SVN commit r4041. 2006-06-26 04:35:38 +00:00
ccb5f540a2 This was SVN commit r4040. 2006-06-26 04:26:52 +00:00
f2f4ff5fbe This was SVN commit r4038. 2006-06-25 19:01:12 +00:00
6d88e8e129 This was SVN commit r4037. 2006-06-25 19:00:51 +00:00
a23ca48867 This was SVN commit r4036. 2006-06-25 16:58:52 +00:00
7582f8fbbc reversed spear
This was SVN commit r4033.
2006-06-25 04:48:19 +00:00
58a8ee13fe This was SVN commit r4032. 2006-06-25 04:32:46 +00:00
93b5e9c27a # Hoplite animations
This was SVN commit r4031.
2006-06-25 04:12:32 +00:00
96d230114e This was SVN commit r4030. 2006-06-25 04:00:58 +00:00
e9c9d47add This was SVN commit r4029. 2006-06-25 04:00:09 +00:00
e4030ec6a2 This was SVN commit r4028. 2006-06-25 03:18:34 +00:00
861f078250 #More tweaks to the Hellenes unit-set.
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd This was SVN commit r4026. 2006-06-25 00:32:06 +00:00
863fa8c633 This was SVN commit r4025. 2006-06-25 00:23:44 +00:00
8de929fb03 #Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1 #Replaced placeholder cursor art with new and improved cursors.
This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
2f065990f6 This was SVN commit r4019. 2006-06-23 02:56:33 +00:00
f67f537fed This was SVN commit r4018. 2006-06-23 02:48:03 +00:00
c63aeeb3df This was SVN commit r4017. 2006-06-23 02:44:26 +00:00
c97129d711 Added water murkiness parameters to shaders.
This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
536d6f4cd3 # bugfix (main menu music fading)
fixes #123

This was SVN commit r4012.
2006-06-22 19:13:25 +00:00
92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2 This was SVN commit r4005. 2006-06-11 10:41:21 +00:00
35e4dce969 This was SVN commit r4004. 2006-06-11 10:13:17 +00:00
6e57ef7e08 #Top Secret map for amazing screenshot. ;)
This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
fd1202b027 Units will now reserve population space when added to a create queue, rather than only when they get created.
This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
e10fb780ca bumpier water
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac This was SVN commit r3990. 2006-06-09 08:12:36 +00:00
41f45e4240 fixing some player color
This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58 larger ship textures
This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51 This was SVN commit r3987. 2006-06-09 07:03:07 +00:00
c59da97ed7 another shot at the water, less bump
This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f #Wintry goodies
This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
ba9e7c13c4 This was SVN commit r3964. 2006-06-07 07:42:11 +00:00
127c5113d2 new water
This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
0ecb2dad1e Updates to the sample tech.
This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
b631ac6007 Modified the example tech a little.
This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink
7aad858966 forgot to add this
This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink
e4c40841b2 #Configurable game speed, techs, elevation attack bonus
-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes

This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
13b76f2540 # Altered water textures
This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
c1b70dcea5 Converted water normalmaps to lossless ABGR DDS'es.
This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
54c1508db6 Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
Fixed Atlas project creation.
Improved VS2005 linking speed.
Added work-in-progress environment (water, sun) editing to Atlas.

This was SVN commit r3935.
2006-06-03 05:08:32 +00:00
1036d9944d ships with props
This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
ccb468e337 Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
99e0dbddca Added unique names for variants (in one actor)
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros
5eef6f4951 #Winter skin for Celt Structures
This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
d605cb39ec # Atlas editor: Control over 'random' actor variations.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.

This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
835bfbc74f This was SVN commit r3910. 2006-05-29 08:36:42 +00:00
bc368485da This was SVN commit r3909. 2006-05-29 08:34:46 +00:00
76a2116da5 fixed horse actor color randomization
This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
03a08e00a5 # Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
7ac2fc94a9 Updates to the water shaders and a fix to stamina bar display on ships.
This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
b6055f891b This was SVN commit r3901. 2006-05-28 10:34:50 +00:00
36533151d6 Small water tweaks, and TGA (lossless) versions of the water textures.
This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
27c38e2fc8 Full fancy water shaders.
This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
0b4ab29dc2 This was SVN commit r3895. 2006-05-26 21:40:30 +00:00
965b4c9f92 Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
e02d42b746 # Loading screen now uses dynamic textures for random backgrounds.
Thanks, Philip. (y)

This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325 Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3 # Created some animated water normalmaps.
Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.

This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
0444cee877 This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
56b592e1b4 This was SVN commit r3882. 2006-05-18 07:15:45 +00:00
ff95075dd2 #Committed a super-secret new map to create uber-cool screenshots.
This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
e557d99eb3 One test with larger (512x512) dxt1 texture
This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0 # Updated Spartan helmet textures
This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
58bed083ba Sky texture format changes, and deletion of the bottom side which is now unneeded
This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2 Corrected spelling of twilight.
This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
3cb34fb311 Removed the "day1" skyset since it was the same as Jason's "default".
This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7 # 10 new skyboxes
This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
4af9cd2dce Entity script changes for per-player templates and an extra sanity check on prepareorder for build.
This was SVN commit r3864.
2006-05-13 22:12:57 +00:00
03f21c772f Made the gather animation start slightly faster after a unit starts gathering, though it's still not perfect.
This was SVN commit r3860.
2006-05-13 06:21:06 +00:00
0af22ec50f # Fixed a bug which was causing the gather action to not actually gather resources.
This was SVN commit r3859.
2006-05-13 05:54:01 +00:00
dcbd118356 # Winter items
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
7d39e03831 Correcting the drunken units walking over uneven terrain
This was SVN commit r3857.
2006-05-13 04:57:40 +00:00
06d6528bee # Updated celt actors to grant the ability to collect resources
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15 # Updated Spartan units
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
404c4221df XML and script fixes for running and pass-through-allies attribute.
This was SVN commit r3854.
2006-05-13 04:08:41 +00:00
08ec780f17 Enable main menu music.
This was SVN commit r3852.
2006-05-05 17:01:02 +00:00
086418993d Undid config change
This was SVN commit r3847.
2006-05-04 14:45:44 +00:00
6df8229a3a Script changes for the updated construction system.
This was SVN commit r3846.
2006-05-04 07:41:06 +00:00
pyrolink
39e89c406e #Fixes to flank penalty, notifications, sectors, terrain conformance. Added speed bonus based on terrain slope.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed.  Changes take place in
entityEventMovemen.

This was SVN commit r3840.
2006-05-04 04:14:48 +00:00
b512733787 # Completed the new unit production system and tied it in with the GUI.
This was SVN commit r3831.
2006-04-30 20:34:39 +00:00
11e53a3ce0 This was SVN commit r3817. 2006-04-25 06:14:26 +00:00
4f57f533a9 #Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
f791a61c46 # Fixed SxS CRT usage.
Also added wx's .rc file to Atlas.

This was SVN commit r3812.
2006-04-24 18:01:01 +00:00
fdc2900775 # Hellenes SU texture update
This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
pyrolink
2702a268ef This was SVN commit r3793. 2006-04-22 05:44:32 +00:00
8c440a4e24 Updated VC8 DLLs to match the ones from VS2005 Professional.
Removed .manifest files (because the SxS system is too confusing - but
we should sort it out when properly distributing the game).
Removed ScEd files, because it's out of date and unsupported.

This was SVN commit r3780.
2006-04-20 00:14:02 +00:00
ca12496c2f # Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad
actors

This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
d5383db5fc Fix for the rank rendering issue (turns out the rank height was not set in the XML's).
This was SVN commit r3766.
2006-04-14 08:24:21 +00:00
8b1b11c0c6 Corrected prop-switching actor
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
pyrolink
c38a5379f6 This was SVN commit r3733. 2006-04-08 22:35:23 +00:00
0eff1cac9f #Completed first draft of the roman mill and fortress.
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
ef155571c0 # As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open).
(Probably. I couldn't test with units due to the ModelRenderer
javelinist crash, but it seems to have the desired effect for the Civ
Centre. Which isn't the most conclusive test since the research list is
empty anyway.)

# Implemented Andrew's formation functions in the formation "pick list".

(Again, probably. Since this is completely untestable without being able
to select units, I can only speculate that it might work. The game
didn't crash and burn on startup as a result of my meddling, which I
take as a good sign.)

(Andrew: The changed section is a formation case switch at line 376 of
functions_page_session_status_commands.js. I endeavoured to use all your
functions to try them out. Like I said, I'm not sure if any of this
works -- and being sick and feverish doesn't help -- but it might at
least give you somewhere to start.)

This was SVN commit r3723.
2006-04-03 04:54:43 +00:00