0cd0a1f584
# Add auto-attacking of nearby enemies.
...
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
...
This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
365c005394
Code cleanup
...
This was SVN commit r7815.
2010-07-29 18:22:58 +00:00
a22b32ff9c
Update contributors list
...
This was SVN commit r7814.
2010-07-29 15:57:04 +00:00
1706363bab
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
...
Also delete some unused declarations, and rename is_playing to
snd_is_playing.
This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
797e2bb491
NSIS-based installer for Windows. Fixes #519 .
...
This was SVN commit r7812.
2010-07-26 23:38:46 +00:00
ff7ea96189
Code cleanup
...
This was SVN commit r7811.
2010-07-26 03:31:54 +00:00
759e452e0b
Fix warning
...
This was SVN commit r7810.
2010-07-25 18:19:30 +00:00
f6a1501410
Set svn:eol-style native
...
This was SVN commit r7809.
2010-07-25 18:08:35 +00:00
f79056efbd
fix CPU topology problem under VMs reported by Philip (update workspaces required)
...
also moved lib.h's code generation macros into a separate file to break
a circular dependency with lib.h's use of debug_assert, and added a stub
implementation of sysdep/numa.h
This was SVN commit r7808.
2010-07-25 17:10:57 +00:00
ee20d0c2cb
Fix compile error
...
This was SVN commit r7807.
2010-07-25 17:03:07 +00:00
96a73bb580
Discourage units from walking outside the map.
...
Improve pathfinder performance by avoiding unnecessary grid
recalculations.
This was SVN commit r7806.
2010-07-25 14:11:21 +00:00
1faf83f916
Add some missing consts to arguments.
...
This was SVN commit r7805.
2010-07-25 14:10:46 +00:00
8d7011998e
Fix typo
...
This was SVN commit r7804.
2010-07-25 11:24:44 +00:00
3bccfc295f
Fix the GL extension fallback functions so they actually get used
...
This was SVN commit r7803.
2010-07-25 11:03:45 +00:00
e416fe18cd
Code cleanup and explicit number conversion
...
This was SVN commit r7802.
2010-07-24 22:09:59 +00:00
4cd88d8aa9
Remove an assertion which I hope wasn't important
...
This was SVN commit r7801.
2010-07-24 21:54:54 +00:00
bfcb278bf0
swscanf is an insane mess of bugs and incompatibilities, so stop using it for fancy parsing
...
This was SVN commit r7800.
2010-07-24 20:48:18 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
...
Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
93802f257a
Avoid crash caused by glibc <=2.7 bug
...
This was SVN commit r7798.
2010-07-24 20:03:15 +00:00
fea6745ec9
fix incorrect screening of APIC IDs (now handle OS X's lack of thread affinity and/or running under a VM without complaint)
...
This was SVN commit r7797.
2010-07-24 18:48:25 +00:00
523a6a5819
Fix tests to be more tolerant of odd environments
...
This was SVN commit r7796.
2010-07-24 15:49:40 +00:00
827c81fb03
Allow overriding libdir at run-time for tests
...
This was SVN commit r7795.
2010-07-24 12:51:22 +00:00
ddb48c4631
Updated actor viewer animation names to match changes in actor files (animations for renamed resources)
...
This was SVN commit r7794.
2010-07-24 12:39:10 +00:00
16f70cfe4c
Delay construction of Atlas message passer
...
This was SVN commit r7793.
2010-07-24 11:56:21 +00:00
9f6eb626b4
Fix reported build errors
...
This was SVN commit r7792.
2010-07-23 19:11:02 +00:00
7568414fed
Fall back to 16-bit depth buffer when 24-bit isn't supported
...
This was SVN commit r7791.
2010-07-23 17:28:32 +00:00
f8275d2ed7
Added "PASSIVE" state to the Animal AI
...
This was SVN commit r7790.
2010-07-23 15:25:28 +00:00
2f54e77e29
Updated gather treasure cursor
...
(created by Mario Machado aka mfmachado)
This was SVN commit r7789.
2010-07-22 22:18:49 +00:00
07d21e6a2b
Fix #497 (Make square unit outlines match the ground better), based on patch from evans
...
This was SVN commit r7788.
2010-07-22 20:52:25 +00:00
a3f37209a5
Warning fix
...
This was SVN commit r7787.
2010-07-22 19:01:25 +00:00
8ab70776a5
fix: cpu_CAS64 should use i64 for compatibility with 64-bit CAS
...
This was SVN commit r7786.
2010-07-22 18:57:36 +00:00
aa44bac652
from work: add thread-safe timer; add CAS64 (required for thread-safe timer); remove topology init requirements, no longer cache results (simplifies GroupPolicy_PerCache); add scoped affinitizer; whrt: fix race condition reported by parallel inspector. also refactor cache and TLB detection.
...
This was SVN commit r7785.
2010-07-22 16:17:33 +00:00
2b1541ba0b
Fix #456 (DllLoader should handle missing files better), based on patch from evans
...
This was SVN commit r7783.
2010-07-22 00:25:13 +00:00
f81e6a2bbd
removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN
...
This was SVN commit r7782.
2010-07-21 22:20:53 +00:00
9a6c020fce
Allowed selections with only one group to also show the unit stats area
...
Split unit cycle back to 2 functions
This was SVN commit r7781.
2010-07-21 21:02:21 +00:00
ef0a80623c
Fixed the resource type (wood -> wood.tree)
...
This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
41e1652e10
Using .png for session cursors
...
Added .png version of cursors
Added gather treasure cursor
This was SVN commit r7779.
2010-07-21 20:35:26 +00:00
6af3f28ad4
Converted resources:
...
wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
7bf60c086e
Update GUI documentation
...
This was SVN commit r7777.
2010-07-21 17:53:38 +00:00
602c92beae
GUI support for queued orders
...
This was SVN commit r7776.
2010-07-21 17:13:04 +00:00
4e5c5e2d8f
# Rewrite unit AI code.
...
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.
This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
8a1aa101c1
Slow down animals, so they don't pathfind quite so much.
...
Make farms a better size.
This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
4471d37ca5
Fix script caching of inherited templates.
...
This was SVN commit r7773.
2010-07-21 16:04:17 +00:00
bd2fd6c713
Extend animal AI to all animals.
...
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
c4350d86de
Avoid unnecessary dynamic allocation when calling script functions.
...
Use tracer instead of rooting in ValueCloner, to avoid memory
allocations.
This was SVN commit r7770.
2010-07-19 23:03:33 +00:00
9674c3c0fe
Remove ScriptingHost initialisation code (share with ScriptInterface instead).
...
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).
This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
ac9412458a
Disable unnecessary state hash check in single-player games.
...
This was SVN commit r7768.
2010-07-19 22:57:04 +00:00
544afca570
Delete some old unused GUI scripts
...
This was SVN commit r7767.
2010-07-19 22:55:30 +00:00
0be1713b2b
Made several changes to session GUI (cosmetic).
...
Up/down arrow sprites are usable as regular buttons now.
Selections now group ranked units together as a single group. This
feature can be toggled in the settings window. Depending on feedback, I
will probably choose one method over the other and remove the toggle.
New map - Mountain Pass (8 player)
It will need further polishing.
This was SVN commit r7766.
2010-07-19 21:23:12 +00:00