14556e6a30
# Finished Latium random map.
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This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
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- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
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- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
4f28e19204
# Began work on sample map using noise.
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Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
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This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
958238786a
This was SVN commit r4620.
2006-11-07 02:58:57 +00:00
f11bfa2ff2
This was SVN commit r4618.
2006-11-03 18:08:35 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
bcd1313b32
screenshot for Nov 1
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This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
christoph
58917f7e70
This was SVN commit r4602.
2006-10-29 15:49:37 +00:00
christoph
77eded3b45
a secret thing ;)
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This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
c56f6f1055
This was SVN commit r4593.
2006-10-25 20:34:18 +00:00
1920b39bde
This was SVN commit r4567.
2006-10-17 11:51:06 +00:00
466f6c853b
This was SVN commit r4546.
2006-10-11 18:02:53 +00:00
e1c888eca0
aleppo pine for Jason
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This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
500483ef2c
This was SVN commit r4494.
2006-10-05 10:38:12 +00:00
e90d871581
This was SVN commit r4485.
2006-10-05 00:28:17 +00:00
4718212097
This was SVN commit r4484.
2006-10-05 00:24:21 +00:00
fbad7777e8
Michaels requested greek maps, and Andrew's cinimatic demos
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This was SVN commit r4476.
2006-10-04 00:30:28 +00:00
7ab968fad8
This was SVN commit r4475.
2006-10-03 09:18:28 +00:00
d42736f673
This was SVN commit r4470.
2006-10-03 08:38:23 +00:00
c3c86330cc
This was SVN commit r4469.
2006-10-03 08:37:52 +00:00
b8a17f7ecd
This was SVN commit r4416.
2006-09-28 00:47:42 +00:00
d1188604c4
This was SVN commit r4384.
2006-09-23 18:51:08 +00:00
512e5bbd80
This was SVN commit r4350.
2006-09-17 20:06:03 +00:00
3ea971b87f
This was SVN commit r4286.
2006-09-01 23:30:45 +00:00
479deec3c2
This was SVN commit r4222.
2006-08-11 20:35:27 +00:00
2ff3001b08
# Updated Cantabrian Highlands RMS to add territories.
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This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
cddd4cab14
# Orchards, Fields, Plots, Corrals
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# New farm terrain textures
Added, Damian's sounds
Updated the test map
This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
996285604b
This was SVN commit r4149.
2006-07-20 08:53:10 +00:00
624cbebeb1
This was SVN commit r4135.
2006-07-17 20:00:41 +00:00
46c7c3745c
This was SVN commit r4134.
2006-07-17 20:00:31 +00:00
bca4320512
This was SVN commit r4133.
2006-07-17 19:49:04 +00:00
ac72176851
This was SVN commit r4132.
2006-07-17 19:43:45 +00:00
77b6565f7c
Scenario tidyness
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This was SVN commit r4077.
2006-07-11 05:32:05 +00:00
ef74236219
#Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
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This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
e2e61b2e16
This was SVN commit r4069.
2006-07-07 01:40:32 +00:00
fd38387778
map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
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This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
e4030ec6a2
This was SVN commit r4028.
2006-06-25 03:18:34 +00:00
92b9c07f95
Restoring SVN repository:
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Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
6e57ef7e08
#Top Secret map for amazing screenshot. ;)
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This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
e10fb780ca
bumpier water
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This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
ba9e7c13c4
This was SVN commit r3964.
2006-06-07 07:42:11 +00:00
b6055f891b
This was SVN commit r3901.
2006-05-28 10:34:50 +00:00
0b4ab29dc2
This was SVN commit r3895.
2006-05-26 21:40:30 +00:00
ff95075dd2
#Committed a super-secret new map to create uber-cool screenshots.
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This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
47880f4213
# New Pine Trees
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This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
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Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
799d3f0fce
#A well eye-candied map for testers and staff members to marvel at the new self-shadowing.
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Task things around, guys, and check out how cool the shadows look. You
can even task the ships around. What's cool is that the bireme and
trireme use the "double-click" charge attack, just like the foot units.
This would be a very intuitive way to use the "ramming" ability of
ships.
This was SVN commit r3705.
2006-03-30 05:23:08 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
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I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
12b214bf27
#Tweak of some lighting settings on Ken's map
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This was SVN commit r3692.
2006-03-26 11:12:11 +00:00
ad8c29a8c7
Just a test map to see how close I can get to an actual Mediterranean biomic map given our current art assets. It is currently unfinished, but will continuously update.
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This was SVN commit r3678.
2006-03-24 05:24:46 +00:00
d2c9a02df2
This was SVN commit r3637.
2006-03-15 09:10:02 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
a40b3d38ae
Mythos' lighting tweak.
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This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
7396587f6e
Fix scenario DTD
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This was SVN commit r3517.
2006-02-15 05:49:14 +00:00
36fa5ec2bf
* clean up CLightEnv a bit
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* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
changed cantabrian_generated with an example
This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
e3c3ac920f
lighter shadows for cantabrian_generated.xml
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This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
7dee30e24c
- Terrain self-shadows (only noticeable with a low angle of sun)
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- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
black
This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
56d8d31cd0
This was SVN commit r3485.
2006-02-08 07:26:32 +00:00
b045cfd480
This was SVN commit r3324.
2006-01-01 02:29:04 +00:00
Aeros
b961c4fd8c
This was SVN commit r3318.
2005-12-31 02:14:36 +00:00
f8f81aa7d9
This was SVN commit r3297.
2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3
This was SVN commit r3296.
2005-12-28 11:25:38 +00:00
1c629470fd
xmas screenshot map edit for CheeZification
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This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
33e03fdf6d
some player ownership changes for some combat testing
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This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
385e26b64f
Made some changes to the map, per Jason the Wijitmaker.
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This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
91d5d9da28
Female updates
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This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
c74eff63f0
Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
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This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
b8f3adb225
Committed a screenshot I have been working on.
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This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
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This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
e92c36bc36
Added new cantabrian_generated.
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This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
32ee913936
Gallic Fortress
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This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
abee717a26
Few more updates for the celt buildings
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This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
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This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
11d6b08360
GUI updates converting from .png to .dds
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This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
b950a98ffb
pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
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This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
906d0f31fa
update with Ken's map and fixes for some bad unit meshes
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This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
7e7e0cd052
Demo map for Ken featuring all the completed art work so far of structures/units
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This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
8d37fba12f
This was SVN commit r2899.
2005-10-11 05:22:18 +00:00
868649d491
This was SVN commit r2890.
2005-10-10 08:17:17 +00:00
f2862de50e
few xml error fixes
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This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
539460abd8
This was SVN commit r2852.
2005-10-05 08:35:14 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
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This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
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This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
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This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
5f81e5d336
World map draft 1
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This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
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- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00