Commit Graph

6324 Commits

Author SHA1 Message Date
6548827ca2 Changed a few more decals
This was SVN commit r12600.
2012-09-02 09:10:59 +00:00
8a61f207f2 Changed a couple of misnamed materials, which were breaking some decals
This was SVN commit r12599.
2012-09-02 09:00:27 +00:00
766823f293 Made theatron available to all hellenic factions.
This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
f48883187d Spec and Normal maps for Tropical stone quarries and one of the tropical cliff terrains.
This was SVN commit r12597.
2012-09-02 03:30:14 +00:00
1a3a6a73ac Made the "default" maps Acropolis 1 (first map alphabetically in the list).
This was SVN commit r12596.
2012-09-02 03:03:53 +00:00
6e3127cb74 Album image for the game's music.
This was SVN commit r12595.
2012-09-02 02:55:25 +00:00
18aa6e3320 Tweaked
This was SVN commit r12592.
2012-09-01 23:42:08 +00:00
gregory
453f4a8aa6 Deleted broken and unused fancy Mars temple.
This was SVN commit r12590.
2012-09-01 23:23:29 +00:00
gregory
0be2384297 Added shader maps to (hopefully) all the Celtic buildings.
This was SVN commit r12589.
2012-09-01 22:53:28 +00:00
535065eb5c Fixed Spartan cc
This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
a1e21449fb Fixed Athenian CC, added spartan and macedonian CC
This was SVN commit r12584.
2012-09-01 21:53:39 +00:00
c185ac89bc Added teams to this map.
This was SVN commit r12583.
2012-09-01 20:59:28 +00:00
c5713719a8 Adjusted the Maur CC footprint a bit.
This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
egbert
4a06158fa5 This was SVN commit r12581. 2012-09-01 18:59:19 +00:00
egbert
9b453f086e This was SVN commit r12580. 2012-09-01 18:57:30 +00:00
egbert
ecff938a6f This was SVN commit r12579. 2012-09-01 18:56:13 +00:00
egbert
f59024b491 This was SVN commit r12578. 2012-09-01 18:55:06 +00:00
0cd7da8d0d A C-style for loop is needed for this to iterate as expected.
This was SVN commit r12576.
2012-09-01 10:43:05 +00:00
74364a3130 Changing the release name to "Alpha XI Kronos" before someone makes a package.
This was SVN commit r12575.
2012-09-01 05:45:14 +00:00
9cc8a0a40b Enable rally points for corrals.
This was SVN commit r12573.
2012-08-31 19:52:58 +00:00
166afff098 Fixed zoot's shimmering rock problem
This was SVN commit r12571.
2012-08-31 19:46:40 +00:00
0340cc2baa Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641.
This was SVN commit r12569.
2012-08-31 19:20:16 +00:00
2ed11f6a84 Trying to clean up the old specularity code
This was SVN commit r12568.
2012-08-31 19:12:42 +00:00
7ce09c315b Athenian cc by Enrique (still needs projectile prop point).
Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.

This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
e8758b8bf1 Making sure LOS really is black after Reveal Map option is used...
This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
ff2ffa384b Domestic animals should be unable to gather treasure.
This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
9fcb7cc738 Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
d98c62f00a Show the resource tooltips over the resource counter icons. Fixes #1636.
This was SVN commit r12562.
2012-08-30 20:36:40 +00:00
ea11dee4fa Bugfix: made sure LOS is always thresholded to black
This was SVN commit r12561.
2012-08-30 20:29:39 +00:00
0b832176d5 Replaces grayscale decal texture with RGB, refs #1640
This was SVN commit r12559.
2012-08-30 19:21:25 +00:00
df531c90d7 Map previews for the height map import maps.
This was SVN commit r12558.
2012-08-30 18:24:11 +00:00
5fcbf01fcb Using even stricter GLSL typing to please even more compilers...
This was SVN commit r12557.
2012-08-30 14:13:28 +00:00
afe65d7b76 Adjusting the scale of Northern Lights preview.
This was SVN commit r12556.
2012-08-30 11:21:42 +00:00
221c7dacde Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
8968df0554 Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
a563786b86 Only play selection sounds for Gaia entities or entities that the player can control.
This was SVN commit r12553.
2012-08-30 02:02:59 +00:00
2850476389 Using stricter GLSL typing to please some compilers
This was SVN commit r12552.
2012-08-30 00:29:10 +00:00
38c1a4c4a1 Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
833d79445e Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
781ad7d520 Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
eea0a62b64 This was SVN commit r12547. 2012-08-29 17:01:41 +00:00
776282b59d Updating random biome system to include autumn textures. adding another theme to "unknown".
This was SVN commit r12546.
2012-08-29 16:43:39 +00:00
0d0bc32736 Adding "Unknown" random map. Updating "Gulf of Bothnia".
This was SVN commit r12545.
2012-08-29 13:00:01 +00:00
95ccd432c8 Adding "Unknown" random map
This was SVN commit r12544.
2012-08-29 12:59:12 +00:00
08a4b12f01 Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
96ee70b75b Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
dd40cc023e Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
205792ddd3 Fix path to user.cfg on unix
This was SVN commit r12540.
2012-08-27 20:36:05 +00:00
05525a9c2a Fixed.
This was SVN commit r12539.
2012-08-27 17:46:21 +00:00
e15ba08510 Added teams to this map.
This was SVN commit r12538.
2012-08-27 17:09:09 +00:00
b4ba09c8b3 Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
This was SVN commit r12537.
2012-08-27 16:56:58 +00:00
9db71f5417 Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
6a7e6ca343 Clean up entity name formatting; always show generic names in tooltips.
This was SVN commit r12535.
2012-08-27 07:07:33 +00:00
126db0097a Generic names should have parens only if a specific name is also present.
This was SVN commit r12534.
2012-08-27 06:17:52 +00:00
2de4786240 UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
b462f2acfe Show generic names in unit garrison tooltips.
This was SVN commit r12532.
2012-08-26 19:58:25 +00:00
2bdb8f75ff Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
576761c05e Never allow entities to set a rally point on themselves.
This was SVN commit r12530.
2012-08-26 06:38:29 +00:00
3e40453bd2 This was SVN commit r12529. 2012-08-26 06:30:44 +00:00
dd2d1eb6ec Added name tooltips to the summary screen civ emblems.
This was SVN commit r12528.
2012-08-25 22:05:15 +00:00
c688f64699 Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
cd0802294a Forced chase orders should override stance.
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
1c06a17e87 EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
d89e64cf49 Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
a4ff4b92b7 Include the generic name in the tooltips when selecting multiple units.
This was SVN commit r12521.
2012-08-24 07:14:50 +00:00
gregory
870fe14391 Updated Roman structure normal and specular maps.
This was SVN commit r12520.
2012-08-24 07:08:23 +00:00
9c9cab1f89 Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
9defa4150e Height map test maps.
This was SVN commit r12518.
2012-08-23 17:54:08 +00:00
c8d509e574 Fixed some templates.
This was SVN commit r12517.
2012-08-23 17:38:19 +00:00
8facd45803 s/IRC/Chat/, clarified tooltip.
This was SVN commit r12516.
2012-08-23 06:59:16 +00:00
5b218ca4b0 An extra heightmap and demo map
This was SVN commit r12515.
2012-08-23 06:04:23 +00:00
e50bf9e539 Sky toggling through config and with Alt+Z
This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
95585d1e15 Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
2012-08-22 06:53:22 +00:00
d73c589a04 Normal maps for decals.
This was SVN commit r12508.
2012-08-21 18:13:37 +00:00
7ba2b8947c Attempting to fix a graphical bug affecting ARB mode
This was SVN commit r12507.
2012-08-21 18:04:05 +00:00
6cf4efbd01 Handle exit and return hotkeys in message boxes. Fixes #1319.
This was SVN commit r12503.
2012-08-21 06:30:30 +00:00
danschub
19fd2f8b9f Fixed streched UV on Badland's rock.
This was SVN commit r12502.
2012-08-21 01:03:41 +00:00
70c317b1b0 Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
4a2ff9521f Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
2012-08-20 20:22:48 +00:00
89eef72f20 cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
e5df8d17e1 Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
2012-08-20 19:52:26 +00:00
af005b00b2 Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
ad63a1e60e Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
3cf726ffa8 Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
b624328a89 Reverted k776's not-suggestion from ca3886be20, per k776's suggestion.
This was SVN commit r12492.
2012-08-20 08:23:21 +00:00
ca3886be20 Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
2012-08-20 07:48:48 +00:00
4136512a90 Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
a1d16c2fbd Made ALL cliff terrains triplanar.
This was SVN commit r12489.
2012-08-20 03:32:11 +00:00
951e682f27 normal and spec mapping for Celtic "henge"
This was SVN commit r12488.
2012-08-20 02:39:03 +00:00
cebe8bed64 Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
034212a554 Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
36f2781a38 A better Spartan hoplites tip pic.
This was SVN commit r12484.
2012-08-20 00:51:54 +00:00
141dfabf5b Removed stray cd from a template file.
This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
edd882492b Fixed syntax error in new technology.
This was SVN commit r12480.
2012-08-19 20:20:37 +00:00
1c1486d74a Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
2012-08-19 20:16:18 +00:00
af59e1d9ca Fixed rotation of hele tower models
This was SVN commit r12476.
2012-08-19 15:34:27 +00:00
ca0b3efc3d Carthaginian buildings now showcase AO, spec and normal maps. Room for improvement, but usable.
This was SVN commit r12475.
2012-08-19 12:08:27 +00:00
142d6619a8 Fixed farmstead AO map and added specularity to the roof tiles.
This was SVN commit r12474.
2012-08-19 09:49:10 +00:00