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7b4b44eee0
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Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
This was SVN commit r2960.
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2005-10-18 03:40:22 +00:00 |
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62c5e311f2
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All fixed to include new 3D meshes
This was SVN commit r2953.
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2005-10-16 21:35:27 +00:00 |
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80434a8a12
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Updated with new meshes
This was SVN commit r2951.
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2005-10-16 21:22:39 +00:00 |
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499c073873
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This was SVN commit r2949.
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2005-10-16 21:12:37 +00:00 |
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0d5ce47915
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Leonidas Hero
This was SVN commit r2943.
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2005-10-15 04:15:02 +00:00 |
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a6225ffa21
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added a randomized texture
This was SVN commit r2931.
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2005-10-13 09:10:43 +00:00 |
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141c39ab91
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Modified grass_field_lush_tall.xml to randomize a bit.
This was SVN commit r2928.
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2005-10-13 08:52:31 +00:00 |
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2cd06a66ae
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Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
This was SVN commit r2924.
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2005-10-13 01:56:53 +00:00 |
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dff64f6b96
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Fix some broken links to props in the persian house xml file
This was SVN commit r2912.
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2005-10-12 08:38:08 +00:00 |
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b53e236a02
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Greek Archers completed, Trader completed, Super Unit 2 is completed
This was SVN commit r2908.
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2005-10-12 04:33:02 +00:00 |
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30b80c032d
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Alexander Hero (hopefully I included everything)
This was SVN commit r2900.
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2005-10-11 11:59:26 +00:00 |
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575500169d
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This was SVN commit r2885.
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2005-10-10 02:24:48 +00:00 |
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f2862de50e
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few xml error fixes
This was SVN commit r2882.
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2005-10-09 11:17:40 +00:00 |
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7ebdefec4b
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Atlas: improved brushes
This was SVN commit r2875.
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2005-10-09 03:26:16 +00:00 |
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d4663954f2
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Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
This was SVN commit r2873.
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2005-10-09 01:21:31 +00:00 |
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7e8ab14139
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This was SVN commit r2851.
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2005-10-05 07:38:55 +00:00 |
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639a1ee8cb
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This was SVN commit r2850.
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2005-10-05 07:38:04 +00:00 |
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57a9941176
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This was SVN commit r2844.
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2005-10-04 07:02:33 +00:00 |
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c8b3be282d
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This was SVN commit r2836.
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2005-10-03 05:00:36 +00:00 |
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f0542c9b45
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This was SVN commit r2835.
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2005-10-03 04:59:48 +00:00 |
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9a527643ff
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This was SVN commit r2834.
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2005-10-03 04:57:33 +00:00 |
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fec54c7f0d
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This was SVN commit r2833.
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2005-10-03 04:56:20 +00:00 |
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9369ea0978
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This was SVN commit r2832.
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2005-10-03 04:55:55 +00:00 |
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e15bd16af4
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This was SVN commit r2828.
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2005-10-03 03:46:58 +00:00 |
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c4c28360eb
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Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders
This was SVN commit r2825.
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2005-10-01 09:47:06 +00:00 |
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951789c6a6
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This was SVN commit r2808.
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2005-09-29 08:36:17 +00:00 |
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c4c9a46953
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This was SVN commit r2806.
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2005-09-29 08:12:34 +00:00 |
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Aeros
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788becefc8
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This was SVN commit r2795.
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2005-09-28 06:58:02 +00:00 |
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Aeros
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a4cdf8ee46
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This was SVN commit r2776.
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2005-09-27 09:24:59 +00:00 |
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75b291931d
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Actor reorganisation
This was SVN commit r2763.
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2005-09-23 03:54:51 +00:00 |
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de6d43c290
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Actor reorganisation
This was SVN commit r2762.
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2005-09-23 03:31:41 +00:00 |
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a98ee94af9
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A ship for testing purposes.
This was SVN commit r2740.
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2005-09-17 11:18:45 +00:00 |
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113cf0b7e5
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more houses
This was SVN commit r2640.
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2005-09-01 07:17:41 +00:00 |
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49498c80d2
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Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
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2005-08-27 05:23:37 +00:00 |
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a1f13c5976
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Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
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2005-08-26 04:55:34 +00:00 |
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71f4587d1c
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oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
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2005-07-15 11:58:15 +00:00 |
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4a3a3db0aa
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Carthaginian building upgrade
This was SVN commit r2450.
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2005-06-28 10:05:20 +00:00 |
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b0ceae0393
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don't need this anymore
This was SVN commit r2355.
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2005-05-28 00:04:08 +00:00 |
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7c8acca15e
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Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
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2005-05-27 21:33:22 +00:00 |
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MarkT
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d6c4bf3302
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Changes to actor speed specifications.
This was SVN commit r2350.
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2005-05-27 00:38:30 +00:00 |
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db592f08f6
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animation fixes
This was SVN commit r2349.
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2005-05-26 21:44:31 +00:00 |
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5e76795afe
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attack events added
This was SVN commit r2341.
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2005-05-23 04:35:58 +00:00 |
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e0045b2d53
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Attack1 and Attack2 => Attack
This was SVN commit r2332.
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2005-05-22 11:24:33 +00:00 |
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9de76bea4c
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oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
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2005-05-14 23:29:59 +00:00 |
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8060249f1d
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colo(u)r fixes for the mastiff
This was SVN commit r2311.
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2005-05-14 23:02:49 +00:00 |
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b73d445510
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fixed archer attack animations
This was SVN commit r2310.
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2005-05-14 06:41:50 +00:00 |
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07d9a32e54
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Greek Stuff
This was SVN commit r2304.
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2005-05-13 11:46:45 +00:00 |
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Aeros
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07835e70e5
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complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
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2005-05-12 09:10:53 +00:00 |
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122b3aeb86
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update of some art stuff for projectile testing
This was SVN commit r2284.
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2005-05-11 05:58:34 +00:00 |
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5cd7997d16
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ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
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2005-05-11 04:25:55 +00:00 |
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MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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f6e864c9f6
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Greek stuff
This was SVN commit r2253.
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2005-05-12 17:20:17 +00:00 |
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7d6c2f08a4
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Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
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2005-05-02 16:05:57 +00:00 |
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MarkT
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db168702df
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Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
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2005-05-01 19:09:13 +00:00 |
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32e3ff0921
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Round ones too.
This was SVN commit r2208.
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2005-05-01 16:26:30 +00:00 |
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c540b11748
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Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
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2005-05-01 16:22:22 +00:00 |
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c51619264c
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The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
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2005-05-01 10:51:45 +00:00 |
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8698663367
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arrow test stuff
This was SVN commit r2203.
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2005-05-01 00:42:16 +00:00 |
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7b9ba0c16d
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Stuff for milestone 7 on my todo list
This was SVN commit r2194.
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2005-04-29 12:47:10 +00:00 |
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780b6e266b
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Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
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2005-04-28 20:44:22 +00:00 |
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2022cf3cc3
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The mastiff
This was SVN commit r2187.
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2005-04-28 09:18:41 +00:00 |
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a238d018b1
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celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
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2005-04-27 12:41:53 +00:00 |
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f31e9d1781
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Few celt tweaks
This was SVN commit r2179.
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2005-04-27 12:40:58 +00:00 |
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d1aa159215
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Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
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2005-04-26 12:19:55 +00:00 |
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5d04d2f9cc
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Cleaned up the weapons
This was SVN commit r2168.
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2005-04-29 13:30:19 +00:00 |
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4be2ac7839
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An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
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2005-04-23 12:12:46 +00:00 |
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7f40968760
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Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
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2005-04-20 11:37:37 +00:00 |
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59d58c5e75
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Helmmet goods
This was SVN commit r2148.
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2005-04-29 13:28:36 +00:00 |
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3b120b0791
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pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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2005-04-16 03:00:18 +00:00 |
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7e98c8e961
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clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
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2005-04-29 13:27:12 +00:00 |
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f99a36fa43
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optimizing gaia objects for resources
This was SVN commit r2135.
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2005-04-29 13:26:44 +00:00 |
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e12eca6f5d
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updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
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2005-04-15 12:26:25 +00:00 |
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f62b590487
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remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
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2005-04-29 13:26:06 +00:00 |
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4fe29b1092
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Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
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2005-04-10 12:45:05 +00:00 |
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1bcb4f0b3b
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oh... just some celtic stuff
This was SVN commit r2118.
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2005-04-08 11:10:03 +00:00 |
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39acd670d6
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oops, forgot the player color material
This was SVN commit r2111.
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2005-04-05 12:09:32 +00:00 |
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6049be83b1
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First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
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2005-04-05 11:54:13 +00:00 |
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b5947a513e
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This was SVN commit r2107.
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2005-04-02 02:26:39 +00:00 |
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Aeros
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46124ab495
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2 dead trees
This was SVN commit r2105.
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2005-04-01 05:43:55 +00:00 |
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5fe6d8295f
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Iberian temple rock color change
This was SVN commit r2102.
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2005-03-31 12:26:33 +00:00 |
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b153439061
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Some updated actors
This was SVN commit r2086.
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2005-03-30 10:22:17 +00:00 |
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7a31f202c0
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Commited the house files for the random houses
This was SVN commit r2072.
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2005-03-28 05:54:59 +00:00 |
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6b10c4f52d
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Random house test for Stuart to experiment with
This was SVN commit r2060.
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2005-03-27 07:01:39 +00:00 |
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ae71a6ba16
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Iberian Structures!
This was SVN commit r2051.
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2005-03-26 06:37:43 +00:00 |
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2073733761
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Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
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2005-03-26 00:22:42 +00:00 |
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c11465cfbf
|
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
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2005-03-25 23:04:36 +00:00 |
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Aeros
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0e77c4eaba
|
This was SVN commit r2041.
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2005-03-23 04:20:21 +00:00 |
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Aeros
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488232c0ea
|
This was SVN commit r2040.
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2005-03-23 04:15:58 +00:00 |
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2091822e16
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Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
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2005-03-19 21:29:38 +00:00 |
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0aa41ad0e4
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Committing some persian stuff.
This was SVN commit r1967.
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2005-03-08 16:27:10 +00:00 |
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4034a58437
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*persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
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2005-03-01 04:14:11 +00:00 |
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f8f2245846
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Persian building stuff, and a few temporary palm trees
This was SVN commit r1952.
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2005-02-28 04:50:17 +00:00 |
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14c5dcb1f0
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The global goods from my little demo!
This was SVN commit r1924.
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2005-02-18 06:33:40 +00:00 |
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96aeec3547
|
Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
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2005-02-13 23:44:04 +00:00 |
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ebf76cf517
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Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
This was SVN commit r1913.
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2005-02-06 07:15:24 +00:00 |
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6731faa246
|
sheild player color test actors
This was SVN commit r1866.
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2005-01-29 18:33:09 +00:00 |
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ef6358b187
|
updated xml files to use the test player color shields
This was SVN commit r1833.
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2005-01-27 04:40:04 +00:00 |
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NoMonkey
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d7b3d6b0c7
|
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
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2005-01-27 02:52:26 +00:00 |
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0e39146eb4
|
Fixing a actor mixup I made with the Hellenes
This was SVN commit r1802.
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2005-01-24 02:03:40 +00:00 |
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032346a3a9
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Changing from dds to png for the civ sheets
This was SVN commit r1800.
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2005-01-24 00:46:39 +00:00 |
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