Commit Graph

15550 Commits

Author SHA1 Message Date
6e863d141b [gameplay - Alpha 26] Han Chinese
The Han Minister can now defend himself. Exact values open for debate.

This was SVN commit r26548.
2022-03-05 19:14:58 +00:00
38351207ba Fix Han civil service technologies
Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4523
This was SVN commit r26547.
2022-03-05 19:02:08 +00:00
376720e55e Fix white appearing in camel mipmaps.
Noticed by: @marder
This was SVN commit r26545.
2022-03-05 18:12:11 +00:00
f3fbc86529 Fix an error introduced in fa5671438a. _string was expected but message was there instead
Refs: #6197
Suggestion by: @bb
This was SVN commit r26543.
2022-03-04 14:33:06 +00:00
f2f54cb23d Only add default music tracks if civ.json doesn't override them.
Comments by: @bb, @Freagarach
Differential Revision: https://code.wildfiregames.com/D4500
This was SVN commit r26542.
2022-03-04 14:09:14 +00:00
ba825ac514 Fix Han practice_range triggering errors.
This was SVN commit r26541.
2022-03-04 14:04:54 +00:00
a586d94230 Use some of @Stan's new 'Polar' geology assets on the Alpine Valleys skirmish map.
This was SVN commit r26539.
2022-03-04 06:28:26 +00:00
bb
bd4b7d4bb6 Generalise gamesettings pickRandomItems' loop
Comments By: wraitii, Stan, Silier
Suggested By: elexis
Differential Revision: D4231
This was SVN commit r26535.
2022-03-03 16:13:35 +00:00
bc59f0c40b Use the correct resource type for polar stone mines.
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4519
This was SVN commit r26534.
2022-03-03 15:04:59 +00:00
bb
be2f33b661 removeable => removable
Patch By: LudovicRousseau
Comments By: vladislav, Nescio
Differential Revision: D3663
fixes #6098

This was SVN commit r26533.
2022-03-03 14:52:13 +00:00
bb
aa79122b7f introduce template_unit_siege_flamethrower.xml
Patch By: Nescio
Differential Revision: D3576
This was SVN commit r26532.
2022-03-03 14:11:47 +00:00
fa5671438a Fix invalid translations in the game options.
Comments and fixes by: @bb
Fixes: #6197
Differential Revision: https://code.wildfiregames.com/D4083
This was SVN commit r26531.
2022-03-03 13:34:15 +00:00
2fbd9ea17d Add new polar mines.
Refs: https://code.wildfiregames.com/D4450

This was SVN commit r26529.
2022-03-03 11:04:52 +00:00
ab501175f9 Improve new metal mine textures. Better normal map and specular.
This was SVN commit r26528.
2022-03-03 11:02:57 +00:00
6281499708 Move Roman legionary shoulder pad actors to the /armor/ subfolder
This was SVN commit r26527.
2022-03-03 07:15:26 +00:00
6b158ce34d Line endings -> native
This was SVN commit r26526.
2022-03-03 07:12:04 +00:00
bb
7c3aed5f36 Set the size of the overlaybox without relying on the arbitrary initSize
Comments By: vladislav
Differential Revision: D4489
This was SVN commit r26523.
2022-03-02 16:27:11 +00:00
bb
f69e5c01e8 Fix template type in d9d4deb6ce
This was SVN commit r26521.
2022-03-02 15:55:16 +00:00
bb
d9d4deb6ce smoother formation manouvres
Implement a threshold between "turning" the formation and "rearranging"
it.

Patch By: marder
Based on Patch By: alre
Comments By: Freagarach, Stan, Silier
Glanced good By: Freagarach
Differential Revision: D4294
Forum Topic:
https://wildfiregames.com/forum/topic/44848-proposals-for-formations/#comment-452917

This was SVN commit r26520.
2022-03-02 12:54:43 +00:00
250b0f12c6 [gameplay - Alpha 26]
Attempt at making Crossbow teching less OP:
- Remove "Repeating Crossbows" as it was historically problematic and
was also OP for crossbows.
- Reduce the RepeatTime bonus in "Crossbow Training" from -33% to -20%.

This was SVN commit r26519.
2022-03-02 07:36:23 +00:00
df0cd5ac71 Really fix the Han Sandbox this time.
This was SVN commit r26517.
2022-03-01 18:37:33 +00:00
299df0f049 [gameplay - Alpha 26]
Removed the ability of the Han to research 'Will to Fight' from a
captured Fortress. Reported by @faction_02 here:
https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/?do=findComment&comment=482636

Increased the cost and research time of 'Art of War' to match the other
two Han special Fortress techs.

On the backend moved the Han techs to the Fortress parent template.
Seemed cleaner.

This was SVN commit r26516.
2022-03-01 18:24:43 +00:00
afde89eb33 Update some "sandbox" maps.
Fixed an error to the Han sandbox reported by @Stan.

This was SVN commit r26515.
2022-03-01 18:07:05 +00:00
32ed1f9065 Fix heads forgotten in 090ce1c82f
This was SVN commit r26513.
2022-03-01 15:39:24 +00:00
75f7cde184 Fix previous commit. Removing materials only doesn't work with the game's collada importer.
Noticed by: @marder
This was SVN commit r26512.
2022-03-01 15:34:17 +00:00
8f8752fbe4 Fix incorrect normal maps for stone_furrowed_0* meshes.
Remove duplication in some actors.
Fix naming conventions for those files.
Use the correct material.

Noticed by: @marder
This was SVN commit r26511.
2022-03-01 14:17:24 +00:00
552f66e527 Add additional animation variants to the medium player color cape.
This was SVN commit r26509.
2022-02-28 05:51:20 +00:00
88572c5e80 New f_armor_dress.dae mesh by @Stan with a better UV map
This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.

This was SVN commit r26508.
2022-02-28 05:50:27 +00:00
3344324a66 [gameplay - Alpha 26] More Han refactoring
Chariot Crossbowman -> Chariot Archer
- Adjusted Actors and template

Champion Cavalry
- Took away shield and gave cataphract animations

Champion Swordsman -> Champion Spearman

Liu Bang
- Gave him a different base animation variant

This was SVN commit r26507.
2022-02-28 05:46:49 +00:00
f0d7c8ec27 Fixed supersedes line in this tech. Reported by @Stan
This was SVN commit r26505.
2022-02-27 23:50:42 +00:00
1173163066 Added a requirementsTooltip message in case the Espionage tech is ever placed in a different building, as it is for the Han.
This was SVN commit r26504.
2022-02-27 23:45:52 +00:00
a04ad0beb2 Make ClumpPlacer determine the correct fraction of failed attempts to place points
Comments by: @smiley, @elexis
Patch by: @Inari
Fixes #5092
Differential Revision: https://code.wildfiregames.com/D1414
This was SVN commit r26503.
2022-02-27 21:49:32 +00:00
wackyserious
10c0d813bf Improved Persian head textures
This was SVN commit r26501.
2022-02-27 13:04:56 +00:00
wackyserious
dd90459888 Improved numidian head texture
-Derived from an edit of the Vercingetorix face texture

This was SVN commit r26500.
2022-02-27 07:12:36 +00:00
wackyserious
090ce1c82f Numidian head fix (eye color and skin tone)
This was SVN commit r26499.
2022-02-27 06:12:02 +00:00
a217718254 Fix stone mine actors on maps after 1a6c1c2131.
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4505
This was SVN commit r26496.
2022-02-26 22:52:33 +00:00
6bc2f7a783 Draws entities on minimap via triangles instead of points.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
3651ff26d9 Fix shadow glitch on Maurya market on lowest setting.
Reported by: @marder
This was SVN commit r26491.
2022-02-26 17:36:15 +00:00
wackyserious
70dc03e20d Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic
This was SVN commit r26489.
2022-02-26 05:00:18 +00:00
d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
0d2faa1cab Adds debug context option for GL context creation.
This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
1a6c1c2131 [Art] New trees, bushes, and rocks.
New "Bush" mixin

Note, the Badlands rock actors have been renamed. Might break some maps.

This was SVN commit r26483.
2022-02-25 09:31:12 +00:00
eed2cbe740 [Gameplay - Alpha 26] More Han Refactoring
- Major thing is added the Chinese Chariot as a champion, trainable at
the Academy.

- Replaced Crossbowman with Archer as the starting ranged infantry. This
is still open for changing as there is a poll on the forum about it.

This was SVN commit r26482.
2022-02-25 08:20:42 +00:00
a3b99b17b0 Give an icon to the spy.
Needed after ef1d1dbed8.
Reported by: @Stan
Solution suggested by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4503
This was SVN commit r26478.
2022-02-25 05:58:29 +00:00
9373e7044e Clean PlayerManager.js.
Remove obseleted function RemoveAllPlayers in 354bd8b088.
Linter stuff.
Don't initialise undefined world population value.

Differential revision: https://code.wildfiregames.com/D4494
This was SVN commit r26477.
2022-02-24 07:04:46 +00:00
b778caf146 Move FormationName and Icon from cmpFormation to cmpIdentity.
Reduces duplication across components.
Allows to provide specific names and history for formations.

Differential revision: https://code.wildfiregames.com/D4476
Comments by: @bb, @Stan
Fixes #6400

This was SVN commit r26476.
2022-02-24 06:51:07 +00:00
Angen
422fbbee7f [gameplay-a26] Do not stack fire damage
Fire cavalry is currently unstopable. nerf it by not stacking fire
damage.

Differential revision: D4497
This was SVN commit r26474.
2022-02-23 19:47:50 +00:00
3bd332a401 Some geology additions and improvements.
This was SVN commit r26473.
2022-02-23 07:12:14 +00:00
8bd9271455 Fix a few minor things with the Han refactor.
This was SVN commit r26471.
2022-02-23 03:18:59 +00:00
efea43fcb5 Use the new technology portraits.
This was SVN commit r26470.
2022-02-23 02:57:42 +00:00