6e863d141b
[gameplay - Alpha 26] Han Chinese
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The Han Minister can now defend himself. Exact values open for debate.
This was SVN commit r26548.
2022-03-05 19:14:58 +00:00
38351207ba
Fix Han civil service technologies
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Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4523
This was SVN commit r26547.
2022-03-05 19:02:08 +00:00
376720e55e
Fix white appearing in camel mipmaps.
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Noticed by: @marder
This was SVN commit r26545.
2022-03-05 18:12:11 +00:00
f3fbc86529
Fix an error introduced in fa5671438a
. _string was expected but message was there instead
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Refs: #6197
Suggestion by: @bb
This was SVN commit r26543.
2022-03-04 14:33:06 +00:00
f2f54cb23d
Only add default music tracks if civ.json doesn't override them.
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Comments by: @bb , @Freagarach
Differential Revision: https://code.wildfiregames.com/D4500
This was SVN commit r26542.
2022-03-04 14:09:14 +00:00
ba825ac514
Fix Han practice_range triggering errors.
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This was SVN commit r26541.
2022-03-04 14:04:54 +00:00
a586d94230
Use some of @Stan 's new 'Polar' geology assets on the Alpine Valleys skirmish map.
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This was SVN commit r26539.
2022-03-04 06:28:26 +00:00
bd4b7d4bb6
Generalise gamesettings pickRandomItems' loop
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Comments By: wraitii, Stan, Silier
Suggested By: elexis
Differential Revision: D4231
This was SVN commit r26535.
2022-03-03 16:13:35 +00:00
bc59f0c40b
Use the correct resource type for polar stone mines.
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4519
This was SVN commit r26534.
2022-03-03 15:04:59 +00:00
be2f33b661
removeable => removable
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Patch By: LudovicRousseau
Comments By: vladislav, Nescio
Differential Revision: D3663
fixes #6098
This was SVN commit r26533.
2022-03-03 14:52:13 +00:00
aa79122b7f
introduce template_unit_siege_flamethrower.xml
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Patch By: Nescio
Differential Revision: D3576
This was SVN commit r26532.
2022-03-03 14:11:47 +00:00
fa5671438a
Fix invalid translations in the game options.
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Comments and fixes by: @bb
Fixes : #6197
Differential Revision: https://code.wildfiregames.com/D4083
This was SVN commit r26531.
2022-03-03 13:34:15 +00:00
2fbd9ea17d
Add new polar mines.
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Refs: https://code.wildfiregames.com/D4450
This was SVN commit r26529.
2022-03-03 11:04:52 +00:00
ab501175f9
Improve new metal mine textures. Better normal map and specular.
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This was SVN commit r26528.
2022-03-03 11:02:57 +00:00
6281499708
Move Roman legionary shoulder pad actors to the /armor/ subfolder
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This was SVN commit r26527.
2022-03-03 07:15:26 +00:00
6b158ce34d
Line endings -> native
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This was SVN commit r26526.
2022-03-03 07:12:04 +00:00
7c3aed5f36
Set the size of the overlaybox without relying on the arbitrary initSize
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Comments By: vladislav
Differential Revision: D4489
This was SVN commit r26523.
2022-03-02 16:27:11 +00:00
f69e5c01e8
Fix template type in d9d4deb6ce
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This was SVN commit r26521.
2022-03-02 15:55:16 +00:00
d9d4deb6ce
smoother formation manouvres
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Implement a threshold between "turning" the formation and "rearranging"
it.
Patch By: marder
Based on Patch By: alre
Comments By: Freagarach, Stan, Silier
Glanced good By: Freagarach
Differential Revision: D4294
Forum Topic:
https://wildfiregames.com/forum/topic/44848-proposals-for-formations/#comment-452917
This was SVN commit r26520.
2022-03-02 12:54:43 +00:00
250b0f12c6
[gameplay - Alpha 26]
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Attempt at making Crossbow teching less OP:
- Remove "Repeating Crossbows" as it was historically problematic and
was also OP for crossbows.
- Reduce the RepeatTime bonus in "Crossbow Training" from -33% to -20%.
This was SVN commit r26519.
2022-03-02 07:36:23 +00:00
df0cd5ac71
Really fix the Han Sandbox this time.
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This was SVN commit r26517.
2022-03-01 18:37:33 +00:00
299df0f049
[gameplay - Alpha 26]
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Removed the ability of the Han to research 'Will to Fight' from a
captured Fortress. Reported by @faction_02 here:
https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/?do=findComment&comment=482636
Increased the cost and research time of 'Art of War' to match the other
two Han special Fortress techs.
On the backend moved the Han techs to the Fortress parent template.
Seemed cleaner.
This was SVN commit r26516.
2022-03-01 18:24:43 +00:00
afde89eb33
Update some "sandbox" maps.
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Fixed an error to the Han sandbox reported by @Stan .
This was SVN commit r26515.
2022-03-01 18:07:05 +00:00
32ed1f9065
Fix heads forgotten in 090ce1c82f
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This was SVN commit r26513.
2022-03-01 15:39:24 +00:00
75f7cde184
Fix previous commit. Removing materials only doesn't work with the game's collada importer.
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Noticed by: @marder
This was SVN commit r26512.
2022-03-01 15:34:17 +00:00
8f8752fbe4
Fix incorrect normal maps for stone_furrowed_0* meshes.
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Remove duplication in some actors.
Fix naming conventions for those files.
Use the correct material.
Noticed by: @marder
This was SVN commit r26511.
2022-03-01 14:17:24 +00:00
552f66e527
Add additional animation variants to the medium player color cape.
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This was SVN commit r26509.
2022-02-28 05:51:20 +00:00
88572c5e80
New f_armor_dress.dae mesh by @Stan with a better UV map
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This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.
This was SVN commit r26508.
2022-02-28 05:50:27 +00:00
3344324a66
[gameplay - Alpha 26] More Han refactoring
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Chariot Crossbowman -> Chariot Archer
- Adjusted Actors and template
Champion Cavalry
- Took away shield and gave cataphract animations
Champion Swordsman -> Champion Spearman
Liu Bang
- Gave him a different base animation variant
This was SVN commit r26507.
2022-02-28 05:46:49 +00:00
f0d7c8ec27
Fixed supersedes line in this tech. Reported by @Stan
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This was SVN commit r26505.
2022-02-27 23:50:42 +00:00
1173163066
Added a requirementsTooltip message in case the Espionage tech is ever placed in a different building, as it is for the Han.
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This was SVN commit r26504.
2022-02-27 23:45:52 +00:00
a04ad0beb2
Make ClumpPlacer determine the correct fraction of failed attempts to place points
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Comments by: @smiley , @elexis
Patch by: @Inari
Fixes #5092
Differential Revision: https://code.wildfiregames.com/D1414
This was SVN commit r26503.
2022-02-27 21:49:32 +00:00
wackyserious
10c0d813bf
Improved Persian head textures
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This was SVN commit r26501.
2022-02-27 13:04:56 +00:00
wackyserious
dd90459888
Improved numidian head texture
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-Derived from an edit of the Vercingetorix face texture
This was SVN commit r26500.
2022-02-27 07:12:36 +00:00
wackyserious
090ce1c82f
Numidian head fix (eye color and skin tone)
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This was SVN commit r26499.
2022-02-27 06:12:02 +00:00
a217718254
Fix stone mine actors on maps after 1a6c1c2131
.
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4505
This was SVN commit r26496.
2022-02-26 22:52:33 +00:00
6bc2f7a783
Draws entities on minimap via triangles instead of points.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
3651ff26d9
Fix shadow glitch on Maurya market on lowest setting.
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Reported by: @marder
This was SVN commit r26491.
2022-02-26 17:36:15 +00:00
wackyserious
70dc03e20d
Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic
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This was SVN commit r26489.
2022-02-26 05:00:18 +00:00
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
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This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
0d2faa1cab
Adds debug context option for GL context creation.
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This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
1a6c1c2131
[Art] New trees, bushes, and rocks.
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New "Bush" mixin
Note, the Badlands rock actors have been renamed. Might break some maps.
This was SVN commit r26483.
2022-02-25 09:31:12 +00:00
eed2cbe740
[Gameplay - Alpha 26] More Han Refactoring
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- Major thing is added the Chinese Chariot as a champion, trainable at
the Academy.
- Replaced Crossbowman with Archer as the starting ranged infantry. This
is still open for changing as there is a poll on the forum about it.
This was SVN commit r26482.
2022-02-25 08:20:42 +00:00
a3b99b17b0
Give an icon to the spy.
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Needed after ef1d1dbed8
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Reported by: @Stan
Solution suggested by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4503
This was SVN commit r26478.
2022-02-25 05:58:29 +00:00
9373e7044e
Clean PlayerManager.js.
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Remove obseleted function RemoveAllPlayers in 354bd8b088
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Linter stuff.
Don't initialise undefined world population value.
Differential revision: https://code.wildfiregames.com/D4494
This was SVN commit r26477.
2022-02-24 07:04:46 +00:00
b778caf146
Move FormationName and Icon from cmpFormation to cmpIdentity.
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Reduces duplication across components.
Allows to provide specific names and history for formations.
Differential revision: https://code.wildfiregames.com/D4476
Comments by: @bb , @Stan
Fixes #6400
This was SVN commit r26476.
2022-02-24 06:51:07 +00:00
Angen
422fbbee7f
[gameplay-a26] Do not stack fire damage
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Fire cavalry is currently unstopable. nerf it by not stacking fire
damage.
Differential revision: D4497
This was SVN commit r26474.
2022-02-23 19:47:50 +00:00
3bd332a401
Some geology additions and improvements.
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This was SVN commit r26473.
2022-02-23 07:12:14 +00:00
8bd9271455
Fix a few minor things with the Han refactor.
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This was SVN commit r26471.
2022-02-23 03:18:59 +00:00
efea43fcb5
Use the new technology portraits.
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This was SVN commit r26470.
2022-02-23 02:57:42 +00:00