46c7c3745c
This was SVN commit r4134.
2006-07-17 20:00:31 +00:00
bca4320512
This was SVN commit r4133.
2006-07-17 19:49:04 +00:00
ac72176851
This was SVN commit r4132.
2006-07-17 19:43:45 +00:00
77b6565f7c
Scenario tidyness
...
This was SVN commit r4077.
2006-07-11 05:32:05 +00:00
ef74236219
#Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
...
This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
e2e61b2e16
This was SVN commit r4069.
2006-07-07 01:40:32 +00:00
fd38387778
map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
...
This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
e4030ec6a2
This was SVN commit r4028.
2006-06-25 03:18:34 +00:00
92b9c07f95
Restoring SVN repository:
...
Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
6e57ef7e08
#Top Secret map for amazing screenshot. ;)
...
This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
e10fb780ca
bumpier water
...
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
ba9e7c13c4
This was SVN commit r3964.
2006-06-07 07:42:11 +00:00
b6055f891b
This was SVN commit r3901.
2006-05-28 10:34:50 +00:00
0b4ab29dc2
This was SVN commit r3895.
2006-05-26 21:40:30 +00:00
ff95075dd2
#Committed a super-secret new map to create uber-cool screenshots.
...
This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
47880f4213
# New Pine Trees
...
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
...
Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
799d3f0fce
#A well eye-candied map for testers and staff members to marvel at the new self-shadowing.
...
Task things around, guys, and check out how cool the shadows look. You
can even task the ships around. What's cool is that the bireme and
trireme use the "double-click" charge attack, just like the foot units.
This would be a very intuitive way to use the "ramming" ability of
ships.
This was SVN commit r3705.
2006-03-30 05:23:08 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
...
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
12b214bf27
#Tweak of some lighting settings on Ken's map
...
This was SVN commit r3692.
2006-03-26 11:12:11 +00:00
ad8c29a8c7
Just a test map to see how close I can get to an actual Mediterranean biomic map given our current art assets. It is currently unfinished, but will continuously update.
...
This was SVN commit r3678.
2006-03-24 05:24:46 +00:00
d2c9a02df2
This was SVN commit r3637.
2006-03-15 09:10:02 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
...
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
a40b3d38ae
Mythos' lighting tweak.
...
This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
36fa5ec2bf
* clean up CLightEnv a bit
...
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
changed cantabrian_generated with an example
This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
e3c3ac920f
lighter shadows for cantabrian_generated.xml
...
This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
7dee30e24c
- Terrain self-shadows (only noticeable with a low angle of sun)
...
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
black
This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
56d8d31cd0
This was SVN commit r3485.
2006-02-08 07:26:32 +00:00
b045cfd480
This was SVN commit r3324.
2006-01-01 02:29:04 +00:00
Aeros
b961c4fd8c
This was SVN commit r3318.
2005-12-31 02:14:36 +00:00
f8f81aa7d9
This was SVN commit r3297.
2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3
This was SVN commit r3296.
2005-12-28 11:25:38 +00:00
1c629470fd
xmas screenshot map edit for CheeZification
...
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
33e03fdf6d
some player ownership changes for some combat testing
...
This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
385e26b64f
Made some changes to the map, per Jason the Wijitmaker.
...
This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
91d5d9da28
Female updates
...
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
c74eff63f0
Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
...
This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
b8f3adb225
Committed a screenshot I have been working on.
...
This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
...
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
...
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
...
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
...
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
48ef5c0a32
Greek Ships!
...
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
...
This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
e92c36bc36
Added new cantabrian_generated.
...
This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
c38352703e
Greek horse cavalry stuff
...
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
32ee913936
Gallic Fortress
...
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
...
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
abee717a26
Few more updates for the celt buildings
...
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
...
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
11d6b08360
GUI updates converting from .png to .dds
...
This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
b950a98ffb
pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
...
This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
906d0f31fa
update with Ken's map and fixes for some bad unit meshes
...
This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
7e7e0cd052
Demo map for Ken featuring all the completed art work so far of structures/units
...
This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
8d37fba12f
This was SVN commit r2899.
2005-10-11 05:22:18 +00:00
868649d491
This was SVN commit r2890.
2005-10-10 08:17:17 +00:00
f2862de50e
few xml error fixes
...
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
539460abd8
This was SVN commit r2852.
2005-10-05 08:35:14 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
...
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
...
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
...
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
5f81e5d336
World map draft 1
...
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
75b291931d
Actor reorganisation
...
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
...
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
6f90dec78f
Added Neareastern Badlands map.
...
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
55107c69fe
This was SVN commit r2683.
2005-09-07 02:17:29 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
...
This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
7a9f59c192
Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
...
This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
24da4d7c7d
This was SVN commit r2481.
2005-07-12 00:36:41 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00
ccd79ecd85
This was SVN commit r2322.
2005-05-19 02:36:13 +00:00
2d8f298e00
updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
...
This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
...
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
d22d837060
fix trees
...
Pine1 -> flora/wrld_flora_pine.xml
This was SVN commit r2238.
2005-05-04 20:58:01 +00:00
9cf5ed151d
Replaced all Celtic swordsmen with spearmen, since celt_isw_* no longer exists
...
This was SVN commit r2188.
2005-04-28 20:36:31 +00:00
498d58ee61
This was SVN commit r2156.
2005-04-21 01:40:13 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
...
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
6231cc1ac5
This was SVN commit r2145.
2005-04-17 10:57:48 +00:00
a10ac6b379
Created entities for oak trees and berry bushes.
...
This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c
Little more experimenting with unit training.
...
This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
61429c62df
This was SVN commit r2117.
2005-04-07 13:09:43 +00:00
69bf368d27
Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
...
This was SVN commit r2104.
2005-03-31 22:04:44 +00:00
9ce31a5c5c
This was SVN commit r2089.
2005-03-30 12:42:29 +00:00
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
...
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
644a9388ee
Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
...
This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
...
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
2091822e16
Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
...
This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
ccbe6e44a1
test map for shields and player color
...
This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
9b7007e546
Reverted map change (since it was broken)
...
This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
...
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
1eb9a7872b
Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
...
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
...
This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
31a0f97302
added mountains_galore.pmp
...
added mountains_night.pmp
This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
...
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
...
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ce1c4b8ef9
Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
...
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
4dfdefa4d6
Whoops missed a few greek houses
...
This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
c16d5ec50c
Update for the default map for the new structure placeholders
...
This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
944397c4cf
(Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
...
This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
SVN
c9fa12e514
Placing contents of system and art packs in version control
...
This was SVN commit r1400.
2004-11-25 20:00:26 +00:00
7d9f2f8d04
Removing the maps/ folder so that we can run this section from the art server (I've merged the CVS version into there). Yes, I know it sounds crazy putting non-art data in art, but all shall be revealed.
...
This was SVN commit r897.
2004-08-04 13:34:54 +00:00
notpete
fed0ebf476
*** empty log message ***
...
This was SVN commit r234.
2004-05-15 18:25:46 +00:00