Commit Graph

9 Commits

Author SHA1 Message Date
93cd028616 Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
9de72d1d19 Fix internal icons too
This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
a4f7b7e530 Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
d1bc05f399 This was SVN commit r7890. 2010-08-10 00:10:23 +00:00
f625285386 Multiply more vision ranges by 4
This was SVN commit r7820.
2010-07-29 20:50:30 +00:00
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
116645ff74 Update the entity templates to a slightly cleaner format
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
ef2b79280e Convert internal entity templates for the new simulation system
This was SVN commit r7471.
2010-04-19 20:55:07 +00:00