|
551bef482a
|
Prevented crash when loading non-existent maps
This was SVN commit r1721.
|
2005-01-15 17:20:51 +00:00 |
|
|
4c3dea8a14
|
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
This was SVN commit r1720.
|
2005-01-14 23:24:36 +00:00 |
|
|
4720a00f98
|
Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
|
2005-01-12 14:31:47 +00:00 |
|
|
570e3c46d7
|
Flipped terrain alpha maps again
This was SVN commit r1715.
|
2005-01-12 13:20:57 +00:00 |
|
|
36718c1c7f
|
Fixed a few of the noticable errors with Bobbo's latest commit.
This was SVN commit r1714.
|
2005-01-12 06:55:48 +00:00 |
|
|
cb63a8c901
|
A little of water and cliff painting controls.
This was SVN commit r1713.
|
2005-01-11 23:18:15 +00:00 |
|
|
cc0acc8691
|
Fixed UTF-16 encoded file
This was SVN commit r1709.
|
2005-01-11 16:59:51 +00:00 |
|
Aeros
|
35262fae0b
|
This was SVN commit r1706.
|
2005-01-11 01:28:00 +00:00 |
|
|
963c56e796
|
Finished first draft of Edit Elevation controls.
This was SVN commit r1703.
|
2005-01-10 22:39:53 +00:00 |
|
|
beaa16eeb8
|
Fixed actor DTD paths
This was SVN commit r1698.
|
2005-01-10 21:20:21 +00:00 |
|
|
fd80bc2864
|
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
|
2005-01-09 21:53:01 +00:00 |
|
|
949801ad85
|
A little more Editor; stopping for lunch.
This was SVN commit r1691.
|
2005-01-09 15:39:51 +00:00 |
|
|
33051d0421
|
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
This was SVN commit r1688.
|
2005-01-09 13:24:02 +00:00 |
|
|
bcaf63367b
|
Removed some more files that weren't required.
This was SVN commit r1687.
|
2005-01-09 13:07:21 +00:00 |
|
|
5e86d5a75e
|
Case fix Rider => rider for the prop point
This was SVN commit r1686.
|
2005-01-09 06:27:51 +00:00 |
|
|
242e9241ce
|
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
This was SVN commit r1685.
|
2005-01-09 06:09:37 +00:00 |
|
|
e2939934d9
|
horse updates in the fauna
This was SVN commit r1684.
|
2005-01-09 06:11:04 +00:00 |
|
|
0657b788b3
|
new horse textures
This was SVN commit r1683.
|
2005-01-09 06:08:26 +00:00 |
|
|
02a8a4f26c
|
New horse animations
This was SVN commit r1682.
|
2005-01-09 06:06:53 +00:00 |
|
|
58a337e000
|
new horse mesh
This was SVN commit r1681.
|
2005-01-09 06:06:05 +00:00 |
|
|
c7d2f13802
|
Removed some files that weren't required.
This was SVN commit r1678.
|
2005-01-09 00:46:53 +00:00 |
|
|
d4e56d3f79
|
Corrected file names for props
This was SVN commit r1677.
|
2005-01-09 00:43:31 +00:00 |
|
|
00f83b5495
|
deleting improperly named prop files
This was SVN commit r1676.
|
2005-01-09 00:40:20 +00:00 |
|
Aeros
|
a596d87dab
|
This was SVN commit r1675.
|
2005-01-09 00:04:14 +00:00 |
|
|
fc4a8c3206
|
A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
|
2005-01-08 18:25:09 +00:00 |
|
|
31a0f97302
|
added mountains_galore.pmp
added mountains_night.pmp
This was SVN commit r1672.
|
2005-01-08 17:56:57 +00:00 |
|
|
ebb50bfddb
|
Fix for the sign that is way off in the distance.
This was SVN commit r1671.
|
2005-01-08 17:26:33 +00:00 |
|
|
3ae97143ba
|
Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
|
2005-01-08 07:59:28 +00:00 |
|
|
d5b7959b88
|
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
|
2005-01-05 20:37:51 +00:00 |
|
|
7b645acf5b
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
|
2005-01-05 20:19:41 +00:00 |
|
|
45b82330fd
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
|
2005-01-05 20:14:46 +00:00 |
|
|
c7de44ac74
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
|
2005-01-05 20:11:29 +00:00 |
|
|
82ec5c029f
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
|
2005-01-05 20:03:19 +00:00 |
|
|
a6c41eb2fe
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
|
2005-01-05 19:58:58 +00:00 |
|
|
c04a18f627
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
|
2005-01-05 19:55:32 +00:00 |
|
|
eb94902fe5
|
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
|
2005-01-04 22:12:56 +00:00 |
|
|
f9d4b15299
|
Few changes to the unit files for the new heads
This was SVN commit r1633.
|
2005-01-04 08:24:37 +00:00 |
|
|
e7c6299c54
|
A few placeholder textures for the new civ heads
This was SVN commit r1632.
|
2005-01-04 08:05:58 +00:00 |
|
|
547cd7cf74
|
A few alternate head meshes
This was SVN commit r1631.
|
2005-01-04 08:05:18 +00:00 |
|
|
0e66af7172
|
placeholder head actors for the civs
This was SVN commit r1630.
|
2005-01-04 08:04:46 +00:00 |
|
|
42eb12f6e4
|
This was SVN commit r1629.
|
2005-01-04 05:46:39 +00:00 |
|
|
7585337186
|
Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
|
2005-01-04 05:22:04 +00:00 |
|
|
18f2f1ce94
|
Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
|
2005-01-04 04:28:51 +00:00 |
|
|
1890bae0d2
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
|
2005-01-03 23:27:36 +00:00 |
|
|
bb8022e8c7
|
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
|
2005-01-03 13:11:53 +00:00 |
|
|
ddc7b6ceef
|
Meshes for the new units and some animal meshes
This was SVN commit r1621.
|
2005-01-03 09:03:39 +00:00 |
|
|
9a6b10a3c6
|
Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
|
2005-01-03 08:48:18 +00:00 |
|
|
d9e405c49d
|
Actors for the placeholder units
This was SVN commit r1619.
|
2005-01-03 08:25:49 +00:00 |
|
|
8e0b0eda4c
|
Dude Head update UVW's
This was SVN commit r1618.
|
2005-01-03 08:25:29 +00:00 |
|
|
88a2b0f158
|
place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
|
2005-01-03 08:24:24 +00:00 |
|
|
9acdfd40fd
|
placeholder textures for the placeholder units
This was SVN commit r1616.
|
2005-01-03 08:18:18 +00:00 |
|
|
2c892001d4
|
Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
|
2005-01-03 08:14:40 +00:00 |
|
|
ce1c4b8ef9
|
Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
|
2005-01-03 05:16:31 +00:00 |
|
|
bdc0073b16
|
Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
|
2005-01-02 19:25:22 +00:00 |
|
|
a8b7c8c0cf
|
A little more GUI stuff.
This was SVN commit r1610.
|
2005-01-01 19:20:42 +00:00 |
|
|
daebe3fec1
|
Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
|
2005-01-01 16:53:14 +00:00 |
|
|
8e071ef602
|
Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
|
2005-01-01 15:30:56 +00:00 |
|
|
f9c51d8ec7
|
Replaced - with _ in GUI
This was SVN commit r1604.
|
2005-01-01 12:06:17 +00:00 |
|
|
1c2acfed8c
|
CInput textcolor
This was SVN commit r1602.
|
2004-12-31 12:20:22 +00:00 |
|
|
e533f5c7fc
|
Executable version of archive-builder
This was SVN commit r1600.
|
2004-12-30 18:08:09 +00:00 |
|
|
e72addb945
|
Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
|
2004-12-29 21:20:42 +00:00 |
|
|
6ed2914438
|
Textures fixes for the field.
This was SVN commit r1595.
|
2004-12-29 17:58:17 +00:00 |
|
|
0de36f5042
|
diagonal variation requested by Michael
This was SVN commit r1594.
|
2004-12-29 01:50:48 +00:00 |
|
|
906d208c41
|
Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
|
2004-12-29 01:42:04 +00:00 |
|
|
8ebc09b336
|
More Editor stuff, mainly more work on the toolbar.
This was SVN commit r1591.
|
2004-12-28 22:16:32 +00:00 |
|
|
58909b727a
|
Hopefully removing the deleted files
This was SVN commit r1589.
|
2004-12-28 18:14:01 +00:00 |
|
|
c97077f971
|
Itsy bitsy Editor adjustments.
This was SVN commit r1586.
|
2004-12-28 12:55:49 +00:00 |
|
|
f4fe8c8543
|
Sky colour, plus skycolor config value
This was SVN commit r1583.
|
2004-12-28 11:16:05 +00:00 |
|
|
7c390625c9
|
This was SVN commit r1582.
|
2004-12-28 03:53:52 +00:00 |
|
|
7ce95fdaa4
|
Modest additions to the in-game editor GUI layout.
This was SVN commit r1581.
|
2004-12-28 01:58:28 +00:00 |
|
|
05c4ec0365
|
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
|
2004-12-27 23:27:26 +00:00 |
|
|
169154c043
|
mesh for philip's snowman
This was SVN commit r1578.
|
2004-12-24 03:56:20 +00:00 |
|
|
d58eff26c1
|
texture for snowman
This was SVN commit r1577.
|
2004-12-24 03:55:34 +00:00 |
|
|
5d90c70c8b
|
actor for snowman
This was SVN commit r1576.
|
2004-12-24 03:55:04 +00:00 |
|
|
579cb98383
|
The actor files needed for the santa hat
This was SVN commit r1575.
|
2004-12-24 00:50:23 +00:00 |
|
|
6a6be33794
|
Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
|
2004-12-24 00:42:59 +00:00 |
|
|
66041bb56d
|
name fix
This was SVN commit r1573.
|
2004-12-23 23:55:24 +00:00 |
|
|
26b439d589
|
Santa head
This was SVN commit r1572.
|
2004-12-23 23:54:56 +00:00 |
|
|
6e53868d01
|
Santa actors
This was SVN commit r1571.
|
2004-12-23 23:54:17 +00:00 |
|
|
d2ff0b242d
|
Hmm, error, trying again
This was SVN commit r1570.
|
2004-12-23 23:49:06 +00:00 |
|
|
c52d74afca
|
Male dress with puffy sleaves texture
This was SVN commit r1569.
|
2004-12-23 23:47:21 +00:00 |
|
|
103f016a23
|
Santa head texture
This was SVN commit r1568.
|
2004-12-23 23:46:15 +00:00 |
|
|
e192822bf2
|
santa texture
This was SVN commit r1567.
|
2004-12-23 23:45:42 +00:00 |
|
|
6ed9263ee1
|
Added 'var' to JS variable declarations. Fixes a fatal crash when code that alters the variable 'GUIObject' dies rather than returning successfully, since 'GUIObject' is a class name.
This was SVN commit r1564.
|
2004-12-23 22:13:59 +00:00 |
|
|
c21bfde045
|
Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
This was SVN commit r1563.
|
2004-12-23 21:39:40 +00:00 |
|
|
1c89ab78f0
|
Packing it in for tonight.
This was SVN commit r1562.
|
2004-12-23 21:21:02 +00:00 |
|
|
9dc183c9a5
|
This was SVN commit r1561.
|
2004-12-23 18:54:36 +00:00 |
|
|
3801b4b52f
|
Established Editor framework (theoretically).
This was SVN commit r1560.
|
2004-12-23 18:43:43 +00:00 |
|
|
4dfdefa4d6
|
Whoops missed a few greek houses
This was SVN commit r1559.
|
2004-12-23 18:12:50 +00:00 |
|
|
76e0fc0ee6
|
Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
This was SVN commit r1558.
|
2004-12-23 18:04:14 +00:00 |
|
|
5ac6555b9b
|
Added sprites that will potentially be used for the Editor when I get around to it.
This was SVN commit r1557.
|
2004-12-23 18:01:55 +00:00 |
|
|
3ab194ae42
|
Melee range adjustment that Jason requested.
This was SVN commit r1556.
|
2004-12-23 17:51:39 +00:00 |
|
|
47842863c4
|
Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
This was SVN commit r1555.
|
2004-12-23 17:22:22 +00:00 |
|
|
0382cdd9b1
|
More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
Fixed space/tab inconsistencies in (though not between) GUI XML files.
This was SVN commit r1554.
|
2004-12-23 13:56:34 +00:00 |
|
|
c16d5ec50c
|
Update for the default map for the new structure placeholders
This was SVN commit r1553.
|
2004-12-23 04:53:53 +00:00 |
|
|
264587cff9
|
Hopefully the last actor name fixes for today
This was SVN commit r1552.
|
2004-12-23 04:12:27 +00:00 |
|
|
cbb08dfb47
|
Internal name adjustments for the hellenes entities
This was SVN commit r1551.
|
2004-12-23 04:09:28 +00:00 |
|
|
1f3fe479e3
|
Few actor spelling fixes
This was SVN commit r1550.
|
2004-12-23 01:30:03 +00:00 |
|
|
71d54ad31e
|
Oops, messed up, adding files again
This was SVN commit r1549.
|
2004-12-23 01:10:12 +00:00 |
|
|
bf1468441c
|
Some internal name corrections
This was SVN commit r1548.
|
2004-12-23 01:07:53 +00:00 |
|
|
011b293f06
|
structure actor fixes for romans, hellenes, and celts
This was SVN commit r1547.
|
2004-12-23 01:00:21 +00:00 |
|
|
73ba7e1823
|
Actor files for persian, carthaginian, and iberian structures.
This was SVN commit r1546.
|
2004-12-22 23:14:49 +00:00 |
|
|
de3823141e
|
structure placeholder textures
This was SVN commit r1545.
|
2004-12-22 23:11:02 +00:00 |
|
|
548a961e1e
|
Persian structure meshes
This was SVN commit r1544.
|
2004-12-22 23:04:24 +00:00 |
|
|
a38edb3442
|
Placeholder and Carthaginian structure meshes
This was SVN commit r1543.
|
2004-12-22 22:58:27 +00:00 |
|
|
16e5b8f94b
|
Quickly added an Editor button.
This was SVN commit r1541.
|
2004-12-21 17:54:33 +00:00 |
|
|
659a9ea57a
|
Initial (incomplete) tooltip code
This was SVN commit r1540.
|
2004-12-21 13:37:24 +00:00 |
|
|
6486de894d
|
Eliminated grayscale images.
This was SVN commit r1539.
|
2004-12-20 19:33:09 +00:00 |
|
|
849f50a500
|
Grayscale effects for GUI sprites
This was SVN commit r1536.
|
2004-12-19 12:20:04 +00:00 |
|
|
76c67f029d
|
Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?)
This was SVN commit r1535.
|
2004-12-19 10:53:40 +00:00 |
|
|
6885cb2d83
|
Moved xmbcleanup so that non-programmers can reach it
This was SVN commit r1534.
|
2004-12-19 00:42:44 +00:00 |
|
|
eb033b8192
|
Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
This was SVN commit r1533.
|
2004-12-19 00:05:10 +00:00 |
|
|
92e7394c7b
|
Eradicated lit sprites thanks to sprite effects from Philip. :D
This was SVN commit r1530.
|
2004-12-18 18:48:37 +00:00 |
|
|
99a022f847
|
Even more GUI cleanup.
This was SVN commit r1529.
|
2004-12-18 17:05:22 +00:00 |
|
|
7cfa5f6e4d
|
More GUI texture cleanup. :)
This was SVN commit r1528.
|
2004-12-18 16:27:32 +00:00 |
|
|
ba0ebd6644
|
Renamed icon-size/icon-id to cell-size/cell-id, and allowed cell-id to be used in <icon>s.
Added <effect>s to sprites/images - currently multiply-color and
add-color, though they're far from perfect.
This was SVN commit r1525.
|
2004-12-18 13:32:00 +00:00 |
|
|
323ca1746f
|
Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
This was SVN commit r1523.
|
2004-12-18 02:42:22 +00:00 |
|
|
a5e0a7f5f9
|
UNIX shell script for xmbcleanup
This was SVN commit r1522.
|
2004-12-17 20:15:42 +00:00 |
|
|
cd35701f70
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
This was SVN commit r1520.
|
2004-12-17 17:22:27 +00:00 |
|
|
6526301cfe
|
GUI icon-sheets
This was SVN commit r1519.
|
2004-12-17 16:20:08 +00:00 |
|
|
0f7f23d774
|
Oops, forgot to commit some new fonts. :)
This was SVN commit r1517.
|
2004-12-16 23:29:31 +00:00 |
|
|
4815f76c5f
|
Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
This was SVN commit r1516.
|
2004-12-16 19:21:05 +00:00 |
|
|
07ebaf86c5
|
Quick fix for icons that weren't being refreshed (a couple remain, but I think those are due to a temporary datatype mismatch).
This was SVN commit r1509.
|
2004-12-15 22:32:59 +00:00 |
|
|
7346e39cc4
|
Revised Status Pane icons so they're split into separate components, which seems to make them display properly (nested commands like [icon=] apparently don't interpret correctly if appending to one of their strings).
This was SVN commit r1508.
|
2004-12-15 21:59:17 +00:00 |
|
|
cb5759c737
|
Fixed minor icon glitch. Recompiled. (Quick commit before I try something more drastic.)
This was SVN commit r1506.
|
2004-12-15 19:20:29 +00:00 |
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7d76ef980a
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Fixed GUI error from yesterday. Still can't figure out why it's fixed, but hey, it works. All yours now, Malte. (y)
This was SVN commit r1499.
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2004-12-14 17:23:10 +00:00 |
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b04b3447c8
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For reasons I cannot fathom at this late hour, a section of objects in 2_mainmenu.xml causes the coordinates of the session GUI to be screwed up. After a couple of hours of lack of success, commented it out so it'll work until tomorrow. Gotta get some sleep before work.
This was SVN commit r1498.
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2004-12-13 23:15:11 +00:00 |
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94ee723981
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Added icon I missed.
This was SVN commit r1497.
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2004-12-13 22:11:20 +00:00 |
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01443e4785
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Fixed 0 A.D.-style windows from yesterday to use sprite collages. Made another one as background to future hosting screen.
This was SVN commit r1496.
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2004-12-13 21:37:30 +00:00 |
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6194fdb400
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Added MP button (though it needs artistic intervention (ie Malte) to do the white highlights and get it positioned just right).
This was SVN commit r1495.
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2004-12-13 19:14:37 +00:00 |
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114f3f1513
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Finished off first draft of in-game menu (ie made it actually do something useful). Hit F10 or click corner Map Orb buttons at random until you find it, as I'm too tired to mock up a replacement button image. ;)
This was SVN commit r1493.
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2004-12-13 01:14:31 +00:00 |
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91f50492a7
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Fixed path
This was SVN commit r1491.
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2004-12-12 22:48:39 +00:00 |
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24abb51b59
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First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
This was SVN commit r1489.
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2004-12-12 19:34:38 +00:00 |
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61705f7caf
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XMB cleanup program (to remove old unused .xmb files)
This was SVN commit r1487.
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2004-12-12 12:51:24 +00:00 |
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01c35dd616
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Added some more placeholder portraits.
This was SVN commit r1476.
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2004-12-08 17:00:43 +00:00 |
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9302d3c668
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Uploaded some placeholder icons, recompilation, removed redundant version of ScEd.
This was SVN commit r1471.
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2004-12-07 18:35:11 +00:00 |
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9b0ce13f8f
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Fixing some transparency issues
This was SVN commit r1470.
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2004-12-07 05:29:40 +00:00 |
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c5dc84223e
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A few actor fixes
This was SVN commit r1469.
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2004-12-07 05:28:20 +00:00 |
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7e7743a90d
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Implemented population of command buttons.
This was SVN commit r1461.
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2004-12-06 00:54:06 +00:00 |
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0d270c968c
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More GUI stuff, primarily to start implementing entity lists.
This was SVN commit r1451.
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2004-12-05 03:37:01 +00:00 |
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944397c4cf
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(Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
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2004-12-04 21:38:52 +00:00 |
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0c0d20d3eb
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Marginally improved game performance by reducing session GUI updates (now waits over a second before updating the controls, but at least the frame rate is better). Also turned off GUI refresh when in full-screen mode (Alt+G).
This was SVN commit r1448.
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2004-12-02 23:38:51 +00:00 |
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8d087f55f6
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Missing mesh files
This was SVN commit r1442.
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2004-12-02 10:16:30 +00:00 |
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00d39d9a9d
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Missing actor files
This was SVN commit r1441.
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2004-12-02 10:13:53 +00:00 |
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b1534dfd7b
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Missing actor files
This was SVN commit r1440.
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2004-12-02 10:13:48 +00:00 |
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f7b7760e68
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Missing actor files
This was SVN commit r1439.
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2004-12-02 10:12:05 +00:00 |
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3d82cd7fb8
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Missing actor files
This was SVN commit r1438.
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2004-12-02 10:10:37 +00:00 |
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e459e93ab4
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Combat fixes ... Increased standard entity movement rate, and made pain sounds only occur on death.
This was SVN commit r1423.
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2004-11-28 21:31:39 +00:00 |
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a2bcfd8a47
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Minor GUI fixes.
This was SVN commit r1422.
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2004-11-28 21:11:37 +00:00 |
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ec62c14ca4
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Created entities for all Hellenic buildings created so far.
This was SVN commit r1421.
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2004-11-28 20:11:02 +00:00 |
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